When are we going to get a patch to fix the animals from disappearing randomly. I'm tired of clearing an acre getting up to 10 animals coming back to find only 1 animal AFTER I double stack the fence and stick up glow blocks, is it my game or anybody else having this trouble.
When are we going to get a patch to fix the animals from disappearing randomly. I'm tired of clearing an acre getting up to 10 animals coming back to find only 1 animal AFTER I double stack the fence and stick up glow blocks, is it my game or anybody else having this trouble.
If you're making a large pen such that the animals can move 20 blocks, they will despawn. The game was set up this way to allow new animals to spawn in so that the numbers don't dwindle to nothing. You're solution would then be to build small pens (about 5 x 5 works) and separate your animals into mating pairs.
After you lure your animals into your pen, try killing other animals in the area. There appears to be a passive mob spawn limit in an area and if you exceed that by luring animals into the area then it seems they despawn. I think one of the biggest problems may be animals that spawn on the sides of cliffs. Someone from 4j said that animals that cannot travel more than 20 blocks should not despawn which means animals spawning on cliff faces might not despawn and can reach the spawn limit cap. So get a bow and go hunting!
Any passive mob that can move 20 blocks or more, despawns. When you capture your animals, put them in a pen that is 19x19 blocks or less, and they won't despawn. It's the way the game works.
Is it 20 blocks in a single direction, or 20 blocks of area?
I've had sheep disappear from pens that were maybe 5x12. But I guess I've had chickens disappear from my coop and it's only 4x4 (unless the collection hole for eggs throws this off), I usually forget about this one because an exit without saving got them back (and didn't cost me much work).
Breeding is pointless and so is capturing animals for any other reason than to just have a pet. Animals just keep spawning no matter how many of them you kill. They also despawn all the time unless in a pen....which is stupid. even with the limited world, it would be much better to have the PC animal spawning system so that there is actually a point to breeding. I don't need to trap a pig or cows to breed them for food, I have an unlimited supply of food just from killing all the ones on the world and just watch as they magically spawn again.
Is it 20 blocks in a single direction, or 20 blocks of area?
I've had sheep disappear from pens that were maybe 5x12. But I guess I've had chickens disappear from my coop and it's only 4x4 (unless the collection hole for eggs throws this off), I usually forget about this one because an exit without saving got them back (and didn't cost me much work).
Of that I'm not really sure. Padware, who is from 4J and posted that information on another thread, was not really clear on that. I have gone to using 5 X 5 pens with a mating pair of animals in each, with 1/2 slab roofs on them 4 blocks above the ground... and that seems to be working.
Animals will also sometimes spawn in when you re-enter your game on the wrong side of a fence. I see it in my farm with the mixing of animals from adjacent pens. This appears to be a function of the game's regular spawning characteristics, which do not respawn players on an exact block either, but rather respawns them within a range of blocks where they were when the game was saved and exited. I'm not sure if there is a way to make the game's respawn protocols more exact.
I agree, the issues around animal farmings is annoying. However, by using smaller pens, killing the new animals that spawn in the world frequently, and periodically "rescuing" an animal that has spawned on the wrong side of the fence, I have been managing to keep a stable breeding operation going for a few weeks now. Like any farming operation IRL, Minecraft farms, it seems, do require a lot of regular maintenance.
Breeding is pointless and so is capturing animals for any other reason than to just have a pet. Animals just keep spawning no matter how many of them you kill. They also despawn all the time unless in a pen....which is stupid. even with the limited world, it would be much better to have the PC animal spawning system so that there is actually a point to breeding. I don't need to trap a pig or cows to breed them for food, I have an unlimited supply of food just from killing all the ones on the world and just watch as they magically spawn again.
They were going to institute the PC spawning, until everyone started whining about it. So, they changed it.
Is it possible for 4j to make an option to have both available?
I suppose it might be technically possible, but I don't think it's practical. The amount of code for this issue would not be worth it. I think the better option is to find a way to fix lured or breeded (bred?) animals so that they don't despawn. There must be something in the code to keep an animal from despawning since 4J mentioned something about this 20 block thing. If this is the case, it would make more sense that an animal would be put into this category if they have been lured, fed, or born so that it would only be a player's action that causes it. This way all the cliff, small lake, and cave dwelling animals would despawn and our animals would survive.
Anyone who has decompiled the PC code - are tamed wolves and wild wolves different mob codes? If so, then the idea of setting domesticated versus non-domesticated animals could work. (probably would be based on lureing).
I just made a pen for sheep out of fence posts that is 8x6 and had 3 adult sheep and 1 baby sheep in it. Went to sleep, when I woke up, 1 adult has despawned.
I'm assuming this means they can only have 20 blocks in total to move around on.
This marries up with my experience: I built several fenced pens ranging from 3x3 to 7x7, and only had a sheep vanish from the 7x7 pen (5x5 inside area, 25 blocks).
If you're making a large pen such that the animals can move 20 blocks, they will despawn. The game was set up this way to allow new animals to spawn in so that the numbers don't dwindle to nothing. You're solution would then be to build small pens (about 5 x 5 works) and separate your animals into mating pairs.
Stop giving this advice it is totally wrong. The distance an animal can 'move' isn't the problem but more so how far the animal can travel from the nearest player.
In essence passive mobs are just like aggressive ones in that anything outside of the 24 block range will have a chance to despawn. There seems to be sometype of 'persistant check as it succeeds and works sometimes, but will eventually fail and cause the animial to despawn. As well someone mentioned about the number of passive mobs in the area which can cause despawning.
In short if you don't want your animals to despawn there are 2 key things you need to do.
1) never let the animals get more then 24 blocks from you.
2) remove all grass in the area to prevent passive spawns. This works for us and is the only way we have found to make sure our animals are there when we return. This also forces animals to become persistent allowing you to void rule number 1.
Stop giving this advice it is totally wrong. The distance an animal can 'move' isn't the problem but more so how far the animal can travel from the nearest player.
This is a link to the thread where padware (aka Paddy Burns of 4J) posted the statement about animals that can't move 20 blocks not despawning. From what I've experienced, the information provided by Paddy is accurate. If you feel it is "totally wrong," I suggest you take it up with him.
Stop giving this advice it is totally wrong. The distance an animal can 'move' isn't the problem but more so how far the animal can travel from the nearest player.
In essence passive mobs are just like aggressive ones in that anything outside of the 24 block range will have a chance to despawn. There seems to be sometype of 'persistant check as it succeeds and works sometimes, but will eventually fail and cause the animial to despawn. As well someone mentioned about the number of passive mobs in the area which can cause despawning.
In short if you don't want your animals to despawn there are 2 key things you need to do.
1) never let the animals get more then 24 blocks from you.
2) remove all grass in the area to prevent passive spawns. This works for us and is the only way we have found to make sure our animals are there when we return. This also forces animals to become persistent allowing you to void rule number 1.
One of my worlds, I fenced in a sheep that was on the side of a mountain below where I was building, only actually giving it two open blocks to move. I made that map months ago and have been way beyond 20 blocks away from it at almost all times and yet its still there. Hopping angrily.
This is a link to the thread where padware (aka Paddy Burns of 4J) posted the statement about animals that can't move 20 blocks not despawning. From what I've experienced, the information provided by Paddy is accurate. If you feel it is "totally wrong," I suggest you take it up with him.
And I'm saying it don't work, I play with a group of 4 others, 5 in total, we somewhat are loyal fans of JL2579, extremists if you will, and spent 2 days testing animal behaviors spawning/despawning.
I'm not stating that Patty from 4J is full of crap but more so that MC animal behavior is broken and don't behave the way they may have programed it to; buggy if you will..
One of my worlds, I fenced in a sheep that was on the side of a mountain below where I was building, only actually giving it two open blocks to move. I made that map months ago and have been way beyond 20 blocks away from it at almost all times and yet its still there. Hopping angrily.
Yes small persistent numbers of animals will succeed but i guarantee you that in time it will despawn, spent some time around it, make sure theres lots of grass for other animals to spawn around and go abouts your dailly routine, he'll disappear soon enough.
Now when we first got breeding before the bug fix that rolled out at xmas time animal breeding worked 'perfectly' and persistence was dead on, but issues was that people were having a very hard time finding animals because they would fall into ravines or get stuck somewhere where you couldn't find them. The result was that only large numbers of dogs could be found anywhere. The result was people screaming at 4J about not having any animals or not being able to find wool ect...
The biggest issue here is that the game seems to be able to generate a crapload of passive animals in a chunk or two with grass, and overabundance if you will. I believe that 4J will probably address passive spawns when they do the 1.2.3 patch which of course will give us sheep wool regeneration.
Personally i'd like to see it behave more like the PC where new passive mobs generate in loaded chunks 'very very slowly' like a few a MC week, and in much smaller numbers of flocks, I killed all the cows in my PC world at first around me and when it came to make a cow farm i had to travel quite a ways to find them. I have some 24 cows in my PC barn and not 1 ever despawns.
On the xbox we 'glassed' in all grass areas completely preventing passive spawns, we have around 8 cows and 8 pigs that have not despawned in over a week, even though there are many times no one is within 24 blocks of them. Yeah its ugly but it works.
On my superflat redstone world I made a large cage that no animal could escape, then I put all of the animals in it, afterwords trapping them all in minecarts.
I get empty minecarts often.
Any passive mob that can move 20 blocks or more, despawns. When you capture your animals, put them in a pen that is 19x19 blocks or less, and they won't despawn. It's the way the game works.
That's how weak the Xbox is?
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If you're making a large pen such that the animals can move 20 blocks, they will despawn. The game was set up this way to allow new animals to spawn in so that the numbers don't dwindle to nothing. You're solution would then be to build small pens (about 5 x 5 works) and separate your animals into mating pairs.
Any passive mob that can move 20 blocks or more, despawns. When you capture your animals, put them in a pen that is 19x19 blocks or less, and they won't despawn. It's the way the game works.
I've had sheep disappear from pens that were maybe 5x12. But I guess I've had chickens disappear from my coop and it's only 4x4 (unless the collection hole for eggs throws this off), I usually forget about this one because an exit without saving got them back (and didn't cost me much work).
Of that I'm not really sure. Padware, who is from 4J and posted that information on another thread, was not really clear on that. I have gone to using 5 X 5 pens with a mating pair of animals in each, with 1/2 slab roofs on them 4 blocks above the ground... and that seems to be working.
Animals will also sometimes spawn in when you re-enter your game on the wrong side of a fence. I see it in my farm with the mixing of animals from adjacent pens. This appears to be a function of the game's regular spawning characteristics, which do not respawn players on an exact block either, but rather respawns them within a range of blocks where they were when the game was saved and exited. I'm not sure if there is a way to make the game's respawn protocols more exact.
I agree, the issues around animal farmings is annoying. However, by using smaller pens, killing the new animals that spawn in the world frequently, and periodically "rescuing" an animal that has spawned on the wrong side of the fence, I have been managing to keep a stable breeding operation going for a few weeks now. Like any farming operation IRL, Minecraft farms, it seems, do require a lot of regular maintenance.
People can't have it both ways.
Is it possible for 4j to make an option to have both available?
I suppose it might be technically possible, but I don't think it's practical. The amount of code for this issue would not be worth it. I think the better option is to find a way to fix lured or breeded (bred?) animals so that they don't despawn. There must be something in the code to keep an animal from despawning since 4J mentioned something about this 20 block thing. If this is the case, it would make more sense that an animal would be put into this category if they have been lured, fed, or born so that it would only be a player's action that causes it. This way all the cliff, small lake, and cave dwelling animals would despawn and our animals would survive.
This marries up with my experience: I built several fenced pens ranging from 3x3 to 7x7, and only had a sheep vanish from the 7x7 pen (5x5 inside area, 25 blocks).
Stop giving this advice it is totally wrong. The distance an animal can 'move' isn't the problem but more so how far the animal can travel from the nearest player.
In essence passive mobs are just like aggressive ones in that anything outside of the 24 block range will have a chance to despawn. There seems to be sometype of 'persistant check as it succeeds and works sometimes, but will eventually fail and cause the animial to despawn. As well someone mentioned about the number of passive mobs in the area which can cause despawning.
In short if you don't want your animals to despawn there are 2 key things you need to do.
1) never let the animals get more then 24 blocks from you.
2) remove all grass in the area to prevent passive spawns. This works for us and is the only way we have found to make sure our animals are there when we return. This also forces animals to become persistent allowing you to void rule number 1.
http://www.minecraftforum.net/topic/1660346-animals-disappearing-from-pens-are-my-pens-too-big/page__st__20__hl__ padware#entry20612075
This is a link to the thread where padware (aka Paddy Burns of 4J) posted the statement about animals that can't move 20 blocks not despawning. From what I've experienced, the information provided by Paddy is accurate. If you feel it is "totally wrong," I suggest you take it up with him.
One of my worlds, I fenced in a sheep that was on the side of a mountain below where I was building, only actually giving it two open blocks to move. I made that map months ago and have been way beyond 20 blocks away from it at almost all times and yet its still there. Hopping angrily.
And I'm saying it don't work, I play with a group of 4 others, 5 in total, we somewhat are loyal fans of JL2579, extremists if you will, and spent 2 days testing animal behaviors spawning/despawning.
I'm not stating that Patty from 4J is full of crap but more so that MC animal behavior is broken and don't behave the way they may have programed it to; buggy if you will..
Yes small persistent numbers of animals will succeed but i guarantee you that in time it will despawn, spent some time around it, make sure theres lots of grass for other animals to spawn around and go abouts your dailly routine, he'll disappear soon enough.
Now when we first got breeding before the bug fix that rolled out at xmas time animal breeding worked 'perfectly' and persistence was dead on, but issues was that people were having a very hard time finding animals because they would fall into ravines or get stuck somewhere where you couldn't find them. The result was that only large numbers of dogs could be found anywhere. The result was people screaming at 4J about not having any animals or not being able to find wool ect...
The biggest issue here is that the game seems to be able to generate a crapload of passive animals in a chunk or two with grass, and overabundance if you will. I believe that 4J will probably address passive spawns when they do the 1.2.3 patch which of course will give us sheep wool regeneration.
Personally i'd like to see it behave more like the PC where new passive mobs generate in loaded chunks 'very very slowly' like a few a MC week, and in much smaller numbers of flocks, I killed all the cows in my PC world at first around me and when it came to make a cow farm i had to travel quite a ways to find them. I have some 24 cows in my PC barn and not 1 ever despawns.
On the xbox we 'glassed' in all grass areas completely preventing passive spawns, we have around 8 cows and 8 pigs that have not despawned in over a week, even though there are many times no one is within 24 blocks of them. Yeah its ugly but it works.
I get empty minecarts often.