I have built a rather large city that takes up about half of the map. I have come across a problem though that has recently started to affect me. There seems to be a 'black hole' in my city where once i pass a certain point my game freezes. I can load the entire map without problem (it does seem a little laggy at times though) but once I get to that certain part my xbox just freezes. I cannot hit the guide button or any button to that matter. I have found that if I move VERY slowly toward the spot then it wont freeze. However, the 'black hole' shifts to a new part in the map. It has done this in online games as well as offline games. I have also been disconnected from Xbox Live and it still affects it. I have had friends come into the world as well and when they go near the spot my Xbox freezes as well and they get kicked from the server saying I timed out. If anyone has any suggestions on how I can possibily fix this I would be really greatful. I have also tweeted 4j Studios but they have yet to tweet me back. Also, the newest title update did not fix this as well. Again, if anyone has any suggestions, I would love to hear them! Thanks for your time.
(Sorry if someone reported this problem but I looked throughout the forums and could not find it if it was posted)
Since the Xbox 360 has such limited memory, it would be reasonable to assume that the console can only handle so much in one map.
I've always wondered if you could put too much into a single world and make it so that your Xbox 360 couldn't load it all. I think you may have possibly done that. If not, it sounds like a chunk error, which on the PC would fix itself. Yours however seems to not be going anywhere.
Since the Xbox 360 has such limited memory, it would be reasonable to assume that the console can only handle so much in one map.
I've always wondered if you could put too much into a single world and make it so that your Xbox 360 couldn't load it all. I think you may have possibly done that. If not, it sounds like a chunk error, which on the PC would fix itself. Yours however seems to not be going anywhere.
I agree and have wondered this myself.
OP: Would you do us a quick favor and go into your XBox dashboard - Settings - Storage - Select your storage device, probably Hard Drive - Games and Apps - Minecraft... and then locate the individual game file for the world that's giving you a problem. I'm just curious - How many MB is the file? (I keep building on to my worlds, even adding a significant number of blocks through a cobblestone generator and all of my file seems to continue to hover around 19 MB after they've been fullly explored. The only times it has increased has been when I explored new terrain and the first time I entered the Nether.) I'll have to double-check, but I believe my old world file did jump from 17 to 19 after I opened it when the 1.0.1 update came.
This also happens on the PC version as well when there are chunks that don't load properly. You can fix it on the PC with MCEdit, but not much you can do on the XBox at this time.
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almost sounds like a corrupted save. since i've never had this happen, i cannot confirm that that's what it is. sorry if that is what happened.
Definitely not a corrupted save, those essentially become completely useless data. The file can't be read and simply won't load... ever. Since OP's problem seems to vary in the point at which a crash happens, I'm thinking Mustache_Guy may be on the right track
I first thought this might be a corrupt save with a bad chunk, but given the OP described being able to load a broken chunk by moving into it slowly, and then a chunk somewhere else breaking, makes me think that it might be a RAM issue with the Xbox itself.
To rule this out, I'd recommend taking your save and trying to play it on a different Xbox. If it doesn't crash there, then it's the Xbox. If it does crash, it's the save.
Definitely not a corrupted save, those essentially become completely useless data. The file can't be read and simply won't load... ever. Since OP's problem seems to vary in the point at which a crash happens, I'm thinking Mustache_Guy may be on the right track
i've never had a corrupted save, so i never had the trouble of it (though my one friend did get one save of hers corrupted, but she was able to salvage the map using creative (it was a pure survival map before that, so it kinda sucks). i was just wondering if it was something along those lines.
I do believe it's the world size getting too big.
I have about 25% of Y=128 completely coated with Lapis Blocks, which is casting a massive shadow.
The server is beginning to lag and act odd, even offline....
Wow guys thanks so much for the advice! You guys are really nice at giving advice and trying to help. To answer some of yalls question:
UpUp_Away95 - It says the file is 5 MB but I am also using the superflat world if that helps you at all.
Evilwillhunting - I play Halo just fine and no other game seems to be affected by it.
And for the others saying that I should try and put the file on a USB. I plan on doing that tomorrow when I get home. I'll bring it over to a friends house to see if it works.
I have a couple of videos on youtube of us building our city if that will help you understand how big it is and what it looks like. I am not sure if I am allowed to post links so I wont unless yall need to see or if yall can tell me if I can.
Again guys thanks for all the advice! I am really grateful that you took the time to repsond! Ill keep you updated.
I was able to transfer my world to a portable hard drive and bring it to a friends house to play it on his xbox. Sadly, it froze in the same spot. The map was still able to load fine but once it got to that certain spot again it froze. Do you guys think that it could be that world could contain too much and it is unable to process it all? I don't think it is the save file because if the file was corrupted wouldn't it not be able to load the file at all? If any of you have any different ideas I would be very appreciative. Thanks again!
There are a lot of different types of corruption that could happen. Kinda like how there are many strains of viruses out there... In this case it looks to be partially corrupted, where as it will load the map but getting to spot will show the corruption. It was the same was in the pc version when you get a file like that. Of course the pc version had easier ways to get around that to some degree. Have you tried saving near it and loading the game. I bet if you did that it would be possible that file would not load at all. However whom is to say what exactly is going on here...><
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I was able to transfer my world to a portable hard drive and bring it to a friends house to play it on his xbox. Sadly, it froze in the same spot. The map was still able to load fine but once it got to that certain spot again it froze. Do you guys think that it could be that world could contain too much and it is unable to process it all? I don't think it is the save file because if the file was corrupted wouldn't it not be able to load the file at all? If any of you have any different ideas I would be very appreciative. Thanks again!
At 5 MB, I don't think your problem is related to the world containing too much. I don't really know what size superflat worlds start out at, but fully explored regular worlds, even before any building is done on them, seem to run somewhere between 16 - 17 MB. The Xbox, theoretically at least, should be able to handle your file size without freezing... so I think we can safely throw MG's and my theory out the window. The most likely scenario remaining is Tamorr's - a partical corruption of the file itself.
Ah I see. You guys make excellent points. I was afraid that my file would get corrupted when I started to build the city. My friend and I have been working on it for about 16 weeks. I will try and pin the problem to a corner hopefully or somewhere where it it wont affect anything. If not well then we will work around it. Hopefully the file will not be further corrupted over time because that would stink lol. Well thanks for your time and I am really glad you guys were able to help me with my problem! Thanks again!
Ah I see. You guys make excellent points. I was afraid that my file would get corrupted when I started to build the city. My friend and I have been working on it for about 16 weeks. I will try and pin the problem to a corner hopefully or somewhere where it it wont affect anything. If not well then we will work around it. Hopefully the file will not be further corrupted over time because that would stink lol. Well thanks for your time and I am really glad you guys were able to help me with my problem! Thanks again!
Here's another thought. Have you recently renamed the file or transferred/copied it to a different storage device? Renaming seems to momentarily compress the file (i.e. my 19 MB files go down to around 11 MB right after being renamed, then after I've played in the world once and check again, the file is back up to its 19 MB size). I've never had it happen, but I'm thinking this could randomnly introduce some corruption into the file from time to time. When backing up to transferring a file around between storage devices, you have to be really careful how you go about it. Renaming the file at that point will cause corruption (found that one out the hard way).
Here's another thought. Have you recently renamed the file or transferred/copied it to a different storage device? Renaming seems to momentarily compress the file (i.e. my 19 MB files go down to around 11 MB right after being renamed, then after I've played in the world once and check again, the file is back up to its 19 MB size). I've never had it happen, but I'm thinking this could randomnly introduce some corruption into the file from time to time. When backing up to transferring a file around between storage devices, you have to be really careful how you go about it. Renaming the file at that point will cause corruption (found that one out the hard way).
I have not renamed the map once since making it. Nor have a moved it to a new hard drive or saved it to a different one until you guys suggested I do that. Do you think I should rename the file? Or was that just an idea?
I have not renamed the map once since making it. Nor have a moved it to a new hard drive or saved it to a different one until you guys suggested I do that. Do you think I should rename the file? Or was that just an idea?
No. I wouldn't rename the file!... unless you're absolutely confident about what you're doing. It's not, in and of itself, going to fix the file corruption anyway. I mentioned it because it might have been a source of your file corruption. I did corrupt one of my backup filesaves after TU7 came in by trying to rename the file on the USB to put it back onto the hard drive without actually overwriting the original file until I was sure the backup was going to work. I'm not sure what I did wrong, but I think it might have to do with some sort of protection against having duplicates of the same file on the same storage device. Personally, I don't try to rename files anymore.
Corrupted files can happen for a number of other reasons, though - e.g. power or internet connection fluctuations during the save process, bad sectors on the hard drive, etc. From watching my friends kids power down their XBox so fast, I'm convinced that some corrupted files are occurring because people aren't taking the time to let the files completely save before they shut things off. Backing completely out of the game using the menus is a much safer way to shut things down, IMO. Fortunately, corrupted files don't happen as frequently in computing as they once did, but they still do happen... and, unfortunately, the damage is not always fixable.
I have built a rather large city that takes up about half of the map. I have come across a problem though that has recently started to affect me. There seems to be a 'black hole' in my city where once i pass a certain point my game freezes. I can load the entire map without problem (it does seem a little laggy at times though) but once I get to that certain part my xbox just freezes. I cannot hit the guide button or any button to that matter. I have found that if I move VERY slowly toward the spot then it wont freeze. However, the 'black hole' shifts to a new part in the map. It has done this in online games as well as offline games. I have also been disconnected from Xbox Live and it still affects it. I have had friends come into the world as well and when they go near the spot my Xbox freezes as well and they get kicked from the server saying I timed out. If anyone has any suggestions on how I can possibily fix this I would be really greatful. I have also tweeted 4j Studios but they have yet to tweet me back. Also, the newest title update did not fix this as well. Again, if anyone has any suggestions, I would love to hear them! Thanks for your time.
(Sorry if someone reported this problem but I looked throughout the forums and could not find it if it was posted)
Other than that, yeah, as DMSiafu said, could be a corrupt save.
Either way, things are looking grim. Especially considering how much work you sank into it.
I've always wondered if you could put too much into a single world and make it so that your Xbox 360 couldn't load it all. I think you may have possibly done that. If not, it sounds like a chunk error, which on the PC would fix itself. Yours however seems to not be going anywhere.
I agree and have wondered this myself.
OP: Would you do us a quick favor and go into your XBox dashboard - Settings - Storage - Select your storage device, probably Hard Drive - Games and Apps - Minecraft... and then locate the individual game file for the world that's giving you a problem. I'm just curious - How many MB is the file? (I keep building on to my worlds, even adding a significant number of blocks through a cobblestone generator and all of my file seems to continue to hover around 19 MB after they've been fullly explored. The only times it has increased has been when I explored new terrain and the first time I entered the Nether.) I'll have to double-check, but I believe my old world file did jump from 17 to 19 after I opened it when the 1.0.1 update came.
Check out my YouTube Channel: http://www.youtube.com/tooligan23
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Retired StaffDefinitely not a corrupted save, those essentially become completely useless data. The file can't be read and simply won't load... ever. Since OP's problem seems to vary in the point at which a crash happens, I'm thinking Mustache_Guy may be on the right track
To rule this out, I'd recommend taking your save and trying to play it on a different Xbox. If it doesn't crash there, then it's the Xbox. If it does crash, it's the save.
i've never had a corrupted save, so i never had the trouble of it (though my one friend did get one save of hers corrupted, but she was able to salvage the map using creative (it was a pure survival map before that, so it kinda sucks). i was just wondering if it was something along those lines.
I have about 25% of Y=128 completely coated with Lapis Blocks, which is casting a massive shadow.
The server is beginning to lag and act odd, even offline....
Stay fluffy~
UpUp_Away95 - It says the file is 5 MB but I am also using the superflat world if that helps you at all.
Evilwillhunting - I play Halo just fine and no other game seems to be affected by it.
And for the others saying that I should try and put the file on a USB. I plan on doing that tomorrow when I get home. I'll bring it over to a friends house to see if it works.
I have a couple of videos on youtube of us building our city if that will help you understand how big it is and what it looks like. I am not sure if I am allowed to post links so I wont unless yall need to see or if yall can tell me if I can.
Again guys thanks for all the advice! I am really grateful that you took the time to repsond! Ill keep you updated.
I was able to transfer my world to a portable hard drive and bring it to a friends house to play it on his xbox. Sadly, it froze in the same spot. The map was still able to load fine but once it got to that certain spot again it froze. Do you guys think that it could be that world could contain too much and it is unable to process it all? I don't think it is the save file because if the file was corrupted wouldn't it not be able to load the file at all? If any of you have any different ideas I would be very appreciative. Thanks again!
At 5 MB, I don't think your problem is related to the world containing too much. I don't really know what size superflat worlds start out at, but fully explored regular worlds, even before any building is done on them, seem to run somewhere between 16 - 17 MB. The Xbox, theoretically at least, should be able to handle your file size without freezing... so I think we can safely throw MG's and my theory out the window. The most likely scenario remaining is Tamorr's - a partical corruption of the file itself.
Here's another thought. Have you recently renamed the file or transferred/copied it to a different storage device? Renaming seems to momentarily compress the file (i.e. my 19 MB files go down to around 11 MB right after being renamed, then after I've played in the world once and check again, the file is back up to its 19 MB size). I've never had it happen, but I'm thinking this could randomnly introduce some corruption into the file from time to time. When backing up to transferring a file around between storage devices, you have to be really careful how you go about it. Renaming the file at that point will cause corruption (found that one out the hard way).
I have not renamed the map once since making it. Nor have a moved it to a new hard drive or saved it to a different one until you guys suggested I do that. Do you think I should rename the file? Or was that just an idea?
No. I wouldn't rename the file!... unless you're absolutely confident about what you're doing. It's not, in and of itself, going to fix the file corruption anyway. I mentioned it because it might have been a source of your file corruption. I did corrupt one of my backup filesaves after TU7 came in by trying to rename the file on the USB to put it back onto the hard drive without actually overwriting the original file until I was sure the backup was going to work. I'm not sure what I did wrong, but I think it might have to do with some sort of protection against having duplicates of the same file on the same storage device. Personally, I don't try to rename files anymore.
Corrupted files can happen for a number of other reasons, though - e.g. power or internet connection fluctuations during the save process, bad sectors on the hard drive, etc. From watching my friends kids power down their XBox so fast, I'm convinced that some corrupted files are occurring because people aren't taking the time to let the files completely save before they shut things off. Backing completely out of the game using the menus is a much safer way to shut things down, IMO. Fortunately, corrupted files don't happen as frequently in computing as they once did, but they still do happen... and, unfortunately, the damage is not always fixable.