Well tnt it as much as I could and got tired of doing so rather quickly. no warts...
In my one world it could be due to the fact it is mostly in 1 corner of the nether. Literally in a corner... It does span out a little but where that lava room is well... that is pretty close to the corner, and edge of the world. So if your fortress generates somewhere on the edge or corner of the world primarily, I believe it is possible that you might not get warts... don't know about a spawner as all the worlds I've been to so far have had at least 1 if not mostly 2 on average.. So a flaw in the generation I would think in this case, as you can not generate beyond the bedrock that it sits up against...lol
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I think it's an issue with the new code and height/floor + Directional code generation that overrights some portions of the nether fortress. Feel bad for the 1% or maybe a little more of maps that are going to have this issue, but at least it shouldn't happen to often.
Seems to me this issue points out the need for the xbox version to separate even more from the PC version. In an infinite world you don't have to worry about the nether fortress hitting the edges of the nether and things getting cut off but we do. Seems like two things are possible - have the fortress spawn right in the middle of the nether with all the important stuff in the middle of the fortress (so that everything is guaranteed - but not very exciting) OR - and here is where I think xbox should separate - have nether wart and blaze spawners spawn randomly in the nether. There's soul sand lying around, why not have nether wart spawn similar to (though not as much as) long grass or flowers in the overworld? Why not have blaze spawners in dungeons in the nether? They could be surrounded by nether brick instead of mossy cobble. This would make exploring the nether more interesting.
I think our limited world size requires some rethinking of how these things work and could actually lead to some interesting solutions if we were less tied to how the PC does things. Finding nether wart and blaze spawners in nether caves could be kind of exciting.
edit: fixed spelling of nether "wart" - not sure where I got "wort" from.
Seems to me this issue points out the need for the xbox version to separate even more from the PC version. In an infinite world you don't have to worry about the nether fortress hitting the edges of the nether and things getting cut off but we do. Seems like two things are possible - have the fortress spawn right in the middle of the nether with all the important stuff in the middle of the fortress (so that everything is guaranteed - but not very exciting) OR - and here is where I think xbox should separate - have netherwort and blaze spawners spawn randomly in the nether. There's soul sand lying around, why not have netherwort spawn similar to (though not as much as) long grass or flowers in the overworld? Why not have blaze spawners in dungeons in the nether? They could be surrounded by nether brick instead of mossy cobble. This would make exploring the nether more interesting.
I think our limited world size requires some rethinking of how these things work and could actually lead to some interesting solutions if we were less tied to how the PC does things. Finding netherwort and blaze spawners in nether caves could be kind of exciting.
You should post this in the Xbox Exclusives suggestions thread! This is a great idea
Seems to me this issue points out the need for the xbox version to separate even more from the PC version. In an infinite world you don't have to worry about the nether fortress hitting the edges of the nether and things getting cut off but we do. Seems like two things are possible - have the fortress spawn right in the middle of the nether with all the important stuff in the middle of the fortress (so that everything is guaranteed - but not very exciting) OR - and here is where I think xbox should separate - have netherwort and blaze spawners spawn randomly in the nether. There's soul sand lying around, why not have netherwort spawn similar to (though not as much as) long grass or flowers in the overworld? Why not have blaze spawners in dungeons in the nether? They could be surrounded by nether brick instead of mossy cobble. This would make exploring the nether more interesting.
I think our limited world size requires some rethinking of how these things work and could actually lead to some interesting solutions if we were less tied to how the PC does things. Finding netherwort and blaze spawners in nether caves could be kind of exciting.
I think that would be a good alternative, plus like you said it would make the nether more entertaining beyond just the fortress. It is pretty bland as it is.
The only thing I don't like of the idea is having the fortress in the center. Now if the wart and spawner were centralized within the perimeter of the stronghold that would be a lot more feasible. I just think that it should not spawn too close to the corners or edge of the nether. That would help in the generation I would think. Also make still a bit more random where it is located in the nether. After all variety is the spice of life. To keep the randomness of location and formation is best, but having at least 1 of each spawner and wart centrally located within the fortress when it does spawn might just work.
I love the idea of wart naturally growing like the mushrooms there, except wart grows on soul sand. They could have it so only in the nether is has a chance for it to spread like the dumbed down mushrooms. The dungeon like blaze spawner would probably be constructed of nether brick and fence probably bigger than your usual dungeon due to the thicker wall it would have, or well chance to have, but obviously around the same dimensions...:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
The only thing I don't like of the idea is having the fortress in the center.
I don't either - I just mentioned it as a possible way to ensure that nether fortresses get blazes and nether wart. I think the idea of these things happening only in fortresses only makes sense in an unlimited nether. I know a little bit of coding (a very little bit), but enough to know that trying to spawn a structure in a random location with a random layout but being confined to a limited space and yet absolutely having to include certain things is a bit complicated. In the PC if a fortress missed some things it's no big deal - just move on to the next one.
I was giving two suggestions to solve the issue - a fairly fixed location for the nether fortress and for the essential items within each fortress OR allowing for randomly generating those items throughout the nether but not limited to the nether fortresses. I think either one would work, but the second would be much more fun.
yeah, the "Nether Dungeon" could be like miniature Nether fortresses hidden around the Nether - maybe with chests too. Would be fun to try to get the stuff out of the chest before the blaze blow it up!
I don't either - I just mentioned it as a possible way to ensure that nether fortresses get blazes and nether wart. I think the idea of these things happening only in fortresses only makes sense in an unlimited nether. I know a little bit of coding (a very little bit), but enough to know that trying to spawn a structure in a random location with a random layout but being confined to a limited space and yet absolutely having to include certain things is a bit complicated. In the PC if a fortress missed some things it's no big deal - just move on to the next one.
I was giving two suggestions to solve the issue - a fairly fixed location for the nether fortress and for the essential items within each fortress OR allowing for randomly generating those items throughout the nether but not limited to the nether fortresses. I think either one would work, but the second would be much more fun.
yeah, the "Nether Dungeon" could be like miniature Nether fortresses hidden around the Nether - maybe with chests too. Would be fun to try to get the stuff out of the chest before the blaze blow it up!
I don't either - I just mentioned it as a possible way to ensure that nether fortresses get blazes and nether wart. I think the idea of these things happening only in fortresses only makes sense in an unlimited nether. I know a little bit of coding (a very little bit), but enough to know that trying to spawn a structure in a random location with a random layout but being confined to a limited space and yet absolutely having to include certain things is a bit complicated. In the PC if a fortress missed some things it's no big deal - just move on to the next one.
I was giving two suggestions to solve the issue - a fairly fixed location for the nether fortress and for the essential items within each fortress OR allowing for randomly generating those items throughout the nether but not limited to the nether fortresses. I think either one would work, but the second would be much more fun.
yeah, the "Nether Dungeon" could be like miniature Nether fortresses hidden around the Nether - maybe with chests too. Would be fun to try to get the stuff out of the chest before the blaze blow it up!
Yeah i know what you mean... maybe I should elaborate then... Since to be able to spawn the stuff in the center, ie the wart & spawner, it would need a center point of focus to build from. Why not have it build outward from the wart room or spawner and have each connect each other closely, while the rest of the fortress would keep spawning outward from those centralized locations... Since there is a center point of focus even before all this is created, in theory, you could essentially make that center point random within a certain boundary of the small nether so in effect that the rooms would not get cut off either way. like using 1/9 of the map, the center of map, as where the center focus would be. Randomizing just where all it stems from in that region would help to benefit such a small world.
I do know the basic logic being programming, it is the programming itself I only know little about. This and that maybe, but nothing profound. That is my take on what I mean how they could still randomize the location a bit. I just hope that all made sense...><
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Perfect sense. And I agree - having the nether wart and blaze spawners as the center or starting point of the nether fortress and having this spawn somewhere in a defined range within the nether and then having the rest of the fortress spread from there would probably work. At least you would get the spawners and nether wart.
Perfect sense. And I agree - having the nether wart and blaze spawners as the center or starting point of the nether fortress and having this spawn somewhere in a defined range within the nether and then having the rest of the fortress spread from there would probably work. At least you would get the spawners and nether wart.
you would, however, run into the "all roads lead to Rome" syndrome which would make exploring nether fortresses rather bland.
I found netherwart near the wall of bedrock, under stairs. I was surprised because I almost entirely missed it. With luck there is some there, but after searching for 2 hours...chances are slim I suppose...
you would, however, run into the "all roads lead to Rome" syndrome which would make exploring nether fortresses rather bland.
O_O
How? I mean the thing would still be random as to where things generate and will quite possibly be like the mineshafts where you could get lost to the "center" up down down this way down that way. a dead end here and there... it would in a way still generate quite similar to the way it does now. And now i just said the generation would stem from that point not necessarily start from that point. Sometimes it would seem like it would be half a fortress in a sense because it decided to not go off in one direction leaving the wart or spawner room like it was off to the side somewhere in stead of center... I mean you will still get that effect.
So if you are to get bored with this design I have to assume exploring them now is boring as well...O_o
Think about how the mooshroom biome is built. there is a box per say around it that defines it as a biome. the red cows can only generate within that box. Well it is the same with the fortress... except that box is quite a bit bigger and varies in size all utilizing where the cetner point is. that box per say would be the fortress. sometimes not all of it would fill and sometimes it will. Hence the randomness... I guess I am not making much sense or not explaining well enough but I tried...><:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Well tnt it as much as I could and got tired of doing so rather quickly.
Why not use beds instead of TnT? The individual explosion is much bigger. Beds can't chain react like TnT, but the localized explosions make searching a little more effective since the space to search after the explosion is smaller than a massive TnT chain thus you're less likely to miss something. Also, beds are faster. By the time my son had built a line of TnT across the nether, i was on my thrid parallel pass using the beds. It's a suggestion.
Edit: It's also less boring since exploring a cave opened by one of the explosions breaks up the monotony of searching.
Why not use beds instead of TnT? The individual explosion is much bigger. Beds can't chain react like TnT, but the localized explosions make searching a little more effective since the space to search after the explosion is smaller than a massive TnT chain thus you're less likely to miss something. Also, beds are faster. By the time my son had built a line of TnT across the nether, i was on my thrid parallel pass using the beds. It's a suggestion.
Edit: It's also less boring since exploring a cave opened by one of the explosions breaks up the monotony of searching.
I didn't use a chain... if I were to do a chain it would defeat the purpose of using tnt in the first place, as I would be removing what would be blowing up just to do a chain... I basically did 1 or 2 at a time... I really don't like messing around with explosions period... beds have a lesser blast radius? Well that would mean I would have to use more beds than tnt... That and I am not uncovering from below, I was doing from above... I mean blowing up in front and above.... Can't place a bed in the ceiling very well and expect it to sleep in it effectively...lol
But I really did blow up as much as I could almost all around all the areas of the fortress... That gets tiring, as I would rather be building in survival than messing in creative blowing stuff up...--_-- Each to their own I guess...:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
oh.. hmmm.. well even so I wouldn't have been able to put them in a few places I had in mind... guess I just misread...>< Still there was no findings, so no biggy guess I'll just go to my other new map recently generated. the way I see it is at least it had a fortress, which before the patch every map I tried on my own that I liked did not. So it is a good step in the right direction regardless...:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
In my one world it could be due to the fact it is mostly in 1 corner of the nether. Literally in a corner... It does span out a little but where that lava room is well... that is pretty close to the corner, and edge of the world. So if your fortress generates somewhere on the edge or corner of the world primarily, I believe it is possible that you might not get warts... don't know about a spawner as all the worlds I've been to so far have had at least 1 if not mostly 2 on average.. So a flaw in the generation I would think in this case, as you can not generate beyond the bedrock that it sits up against...lol
I think our limited world size requires some rethinking of how these things work and could actually lead to some interesting solutions if we were less tied to how the PC does things. Finding nether wart and blaze spawners in nether caves could be kind of exciting.
edit: fixed spelling of nether "wart" - not sure where I got "wort" from.
You should post this in the Xbox Exclusives suggestions thread! This is a great idea
http://www.minecraftforum.net/topic/1423807-minecraft-xbox-360-edition-exclusives-request-thread-updated-again/
I think that would be a good alternative, plus like you said it would make the nether more entertaining beyond just the fortress. It is pretty bland as it is.
The only thing I don't like of the idea is having the fortress in the center. Now if the wart and spawner were centralized within the perimeter of the stronghold that would be a lot more feasible. I just think that it should not spawn too close to the corners or edge of the nether. That would help in the generation I would think. Also make still a bit more random where it is located in the nether. After all variety is the spice of life. To keep the randomness of location and formation is best, but having at least 1 of each spawner and wart centrally located within the fortress when it does spawn might just work.
I love the idea of wart naturally growing like the mushrooms there, except wart grows on soul sand. They could have it so only in the nether is has a chance for it to spread like the dumbed down mushrooms. The dungeon like blaze spawner would probably be constructed of nether brick and fence probably bigger than your usual dungeon due to the thicker wall it would have, or well chance to have, but obviously around the same dimensions...:D
I don't either - I just mentioned it as a possible way to ensure that nether fortresses get blazes and nether wart. I think the idea of these things happening only in fortresses only makes sense in an unlimited nether. I know a little bit of coding (a very little bit), but enough to know that trying to spawn a structure in a random location with a random layout but being confined to a limited space and yet absolutely having to include certain things is a bit complicated. In the PC if a fortress missed some things it's no big deal - just move on to the next one.
I was giving two suggestions to solve the issue - a fairly fixed location for the nether fortress and for the essential items within each fortress OR allowing for randomly generating those items throughout the nether but not limited to the nether fortresses. I think either one would work, but the second would be much more fun.
yeah, the "Nether Dungeon" could be like miniature Nether fortresses hidden around the Nether - maybe with chests too. Would be fun to try to get the stuff out of the chest before the blaze blow it up!
Capital idea!
Yeah i know what you mean... maybe I should elaborate then... Since to be able to spawn the stuff in the center, ie the wart & spawner, it would need a center point of focus to build from. Why not have it build outward from the wart room or spawner and have each connect each other closely, while the rest of the fortress would keep spawning outward from those centralized locations... Since there is a center point of focus even before all this is created, in theory, you could essentially make that center point random within a certain boundary of the small nether so in effect that the rooms would not get cut off either way. like using 1/9 of the map, the center of map, as where the center focus would be. Randomizing just where all it stems from in that region would help to benefit such a small world.
I do know the basic logic being programming, it is the programming itself I only know little about. This and that maybe, but nothing profound. That is my take on what I mean how they could still randomize the location a bit. I just hope that all made sense...><
you would, however, run into the "all roads lead to Rome" syndrome which would make exploring nether fortresses rather bland.
O_O
How? I mean the thing would still be random as to where things generate and will quite possibly be like the mineshafts where you could get lost to the "center" up down down this way down that way. a dead end here and there... it would in a way still generate quite similar to the way it does now. And now i just said the generation would stem from that point not necessarily start from that point. Sometimes it would seem like it would be half a fortress in a sense because it decided to not go off in one direction leaving the wart or spawner room like it was off to the side somewhere in stead of center... I mean you will still get that effect.
So if you are to get bored with this design I have to assume exploring them now is boring as well...O_o
Think about how the mooshroom biome is built. there is a box per say around it that defines it as a biome. the red cows can only generate within that box. Well it is the same with the fortress... except that box is quite a bit bigger and varies in size all utilizing where the cetner point is. that box per say would be the fortress. sometimes not all of it would fill and sometimes it will. Hence the randomness... I guess I am not making much sense or not explaining well enough but I tried...><:D
Why not use beds instead of TnT? The individual explosion is much bigger. Beds can't chain react like TnT, but the localized explosions make searching a little more effective since the space to search after the explosion is smaller than a massive TnT chain thus you're less likely to miss something. Also, beds are faster. By the time my son had built a line of TnT across the nether, i was on my thrid parallel pass using the beds. It's a suggestion.
Edit: It's also less boring since exploring a cave opened by one of the explosions breaks up the monotony of searching.
I would rather have a bland nether and know it has everything than to have a nether where I search for hours and find that its missing something.
I didn't use a chain... if I were to do a chain it would defeat the purpose of using tnt in the first place, as I would be removing what would be blowing up just to do a chain... I basically did 1 or 2 at a time... I really don't like messing around with explosions period... beds have a lesser blast radius? Well that would mean I would have to use more beds than tnt... That and I am not uncovering from below, I was doing from above... I mean blowing up in front and above.... Can't place a bed in the ceiling very well and expect it to sleep in it effectively...lol
But I really did blow up as much as I could almost all around all the areas of the fortress... That gets tiring, as I would rather be building in survival than messing in creative blowing stuff up...--_-- Each to their own I guess...:D