So, the other night I decided I wanted to undertake a redstone project that would force me to learn how to use them effectively, as well as create an interesting aesthetic effect. I watched a few good videos on redstone, the most important being the Torch stacking effect, for moving power vertically, which came in handy big time!
I decided that in my storage lair, where I house 5 furnaces and 1 Crafting table, stacked in a 2X3 (2 down, 3 across) format; I wanted to have them hidden inside of a false wall, that does two actions upon lever activation, using Sticky Pistons.
1: The outer most false walls would separate into hidden vertical positions (top three stones retract into the ceiling, and the bottom three retract into the floor).
2 Then, the 6 items (5 furnaces and 1 crafting table), would be pushed straight forward at the same time, giving a nice neat display.
After a few hours of trial and error, I finally got the power to route properly, to create the desired piston movement. The moment of truth came, to test it out with the false wall, and the movement of the 6 items. I activate the lever, and what happens? The frickin furnaces are immovable by the pistons... So all of that work went partially for not.
I then just tried putting other items in the back, just to see it in action. The intial action of opening and presenting the items went well, but due to not being able to set custom delays for the OFF Switch, the sticky piston kept grabbing items they weren't supposed to. SOOOO, I ended up just rewiring the redstone to two different swtiches, which each controlled one action at a time....which works, but isn't nearly as impressive as it happening all at once.
It's amazing how much redstone work is involved in just the smallest of mechanical operations like this. It wasn't a total loss though, because I was able to learn some interesting things about redstone.
If you have read this far, I would like to ask you if the furnaces being immovable by pistons is something that has been addressed for potential fixing in future updates? If not, where can I make that suggestion/request?
I am pretty sure that any block which can hold items (chest, furnace, etc) cannot bemoved by pistons. The software doesn't know how to handle it. Unfortunately you may have to permanently redesign that portion of your device.
Ahhh, the early failures that make you wanna give up on redstone. Ya know, I hadn't known about furnaces being unmovable until this post, as I have never tried. I'm gonna now.
First off, thank you for taking the time to read my post and reply. By additional data, what do you mean?
He means they are recognized as immovable blocks, just like obsidian or bedrock. The reason for bedrock being like this is obvious, obsidian is just an alternative to make it possible to have a survival-friendly block for the specific task of preventing piston movement at a certain point. Very useful in piston logic, especially in automatic storage machines, as have been used in conjunction with cobblestone generators or tree farms. Also significant in devices using mechanical-based memory, essentially piston tapes that store data (1's and 0's) in the form of opaque or transparent blocks, these can be read in simple on or off signals.
Anyway, what you want to do just isn't possible. However, the "custom delays for the OFF switch" is possible. It seems you want the wall to retract by way of vertical pistons, then the horizontal pistons extend, this would be on the rising edge. (When you flip the lever into the "ON" position.) On the falling edge, (When lever is switched to the "OFF" position.) you want the horizontal pistons to retract, then the vertical ones would extend. If this sounds correct, look up "ABBA switch", it is a mechanism that sends a high signal to output A, then output B after a determined delay, but B will turn off first, then A after a short delay, once the input of the switch goes low, hence why it is called an ABBA switch. I won't tell you exactly how to connect it, that way it's still somewhat of a challenge.
I have probably wasted days of time in my trial and error learning of redstone. The trick is to keep at it. Just when you think you have it figured out, you find you need to learn a new style of switch. If you haven't built was nose_job suggested (the ABBA switch) you should really try it, at least for the learning experience.
And even if you can't move the furnace, you can still make a dramatic display. I suggest moving bookcases, as those often look "cooler" when you use them to hide items.
Item's that "hold" data such as a Furnace's fuel or a Note Block's current pitch cannot be moved due to them having this.
This is why chests will not move--they have data in them.
He means they are recognized as immovable blocks, just like obsidian or bedrock. The reason for bedrock being like this is obvious, obsidian is just an alternative to make it possible to have a survival-friendly block for the specific task of preventing piston movement at a certain point. Very useful in piston logic, especially in automatic storage machines, as have been used in conjunction with cobblestone generators or tree farms. Also significant in devices using mechanical-based memory, essentially piston tapes that store data (1's and 0's) in the form of opaque or transparent blocks, these can be read in simple on or off signals.
Anyway, what you want to do just isn't possible. However, the "custom delays for the OFF switch" is possible. It seems you want the wall to retract by way of vertical pistons, then the horizontal pistons extend, this would be on the rising edge. (When you flip the lever into the "ON" position.) On the falling edge, (When lever is switched to the "OFF" position.) you want the horizontal pistons to retract, then the vertical ones would extend. If this sounds correct, look up "ABBA switch", it is a mechanism that sends a high signal to output A, then output B after a determined delay, but B will turn off first, then A after a short delay, once the input of the switch goes low, hence why it is called an ABBA switch. I won't tell you exactly how to connect it, that way it's still somewhat of a challenge.
Thanks for the recommendation. I found a video (), and was able to make the appropriate adjustments to get it to work exactly how I want it. Thanks again.
I decided that in my storage lair, where I house 5 furnaces and 1 Crafting table, stacked in a 2X3 (2 down, 3 across) format; I wanted to have them hidden inside of a false wall, that does two actions upon lever activation, using Sticky Pistons.
1: The outer most false walls would separate into hidden vertical positions (top three stones retract into the ceiling, and the bottom three retract into the floor).
2 Then, the 6 items (5 furnaces and 1 crafting table), would be pushed straight forward at the same time, giving a nice neat display.
After a few hours of trial and error, I finally got the power to route properly, to create the desired piston movement. The moment of truth came, to test it out with the false wall, and the movement of the 6 items. I activate the lever, and what happens? The frickin furnaces are immovable by the pistons... So all of that work went partially for not.
I then just tried putting other items in the back, just to see it in action. The intial action of opening and presenting the items went well, but due to not being able to set custom delays for the OFF Switch, the sticky piston kept grabbing items they weren't supposed to. SOOOO, I ended up just rewiring the redstone to two different swtiches, which each controlled one action at a time....which works, but isn't nearly as impressive as it happening all at once.
It's amazing how much redstone work is involved in just the smallest of mechanical operations like this. It wasn't a total loss though, because I was able to learn some interesting things about redstone.
If you have read this far, I would like to ask you if the furnaces being immovable by pistons is something that has been addressed for potential fixing in future updates? If not, where can I make that suggestion/request?
Thanks for your time, IF you read everything
This is not a bug--it's how they are.
Stay fluffy~
First off, thank you for taking the time to read my post and reply. By additional data, what do you mean?
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Retired StaffHe means they are recognized as immovable blocks, just like obsidian or bedrock. The reason for bedrock being like this is obvious, obsidian is just an alternative to make it possible to have a survival-friendly block for the specific task of preventing piston movement at a certain point. Very useful in piston logic, especially in automatic storage machines, as have been used in conjunction with cobblestone generators or tree farms. Also significant in devices using mechanical-based memory, essentially piston tapes that store data (1's and 0's) in the form of opaque or transparent blocks, these can be read in simple on or off signals.
Anyway, what you want to do just isn't possible. However, the "custom delays for the OFF switch" is possible. It seems you want the wall to retract by way of vertical pistons, then the horizontal pistons extend, this would be on the rising edge. (When you flip the lever into the "ON" position.) On the falling edge, (When lever is switched to the "OFF" position.) you want the horizontal pistons to retract, then the vertical ones would extend. If this sounds correct, look up "ABBA switch", it is a mechanism that sends a high signal to output A, then output B after a determined delay, but B will turn off first, then A after a short delay, once the input of the switch goes low, hence why it is called an ABBA switch. I won't tell you exactly how to connect it, that way it's still somewhat of a challenge.
And even if you can't move the furnace, you can still make a dramatic display. I suggest moving bookcases, as those often look "cooler" when you use them to hide items.
This is why chests will not move--they have data in them.
Stay fluffy~
Thanks for the recommendation. I found a video (), and was able to make the appropriate adjustments to get it to work exactly how I want it. Thanks again.