I've been waiting since the Xbox Edition came out for a perfect pvp game. Every update there is something new wrong with trust options. A couple weeks ago I tweeted 4J "Hey, see that you guys said that you can eat with trust off. That's awesome but can you fix it so then you can shoot arrows and throw potions too?" then they said yes. Now with the new update change list out they said they fixed the eating problem but there was no mention of being able to shoot arrows and throw potions.
Please, all I want is to know if they fixed it. Then I can finally stop worrying about this and have a perfect pvp map.
probably cause your the host or got some weird connection. Have a friend who says the same thing. But when we fight, he manages to kill me not just 1x but around 30 times after I've died and am at some spawn location 20 miles away from where hes located.
The game lags end of story, and will probably continue to be that way till we get the new map format, that's when it improved drastically for the PC.
probably cause your the host or got some weird connection. Have a friend who says the same thing. But when we fight, he manages to kill me not just 1x but around 30 times after I've died and am at some spawn location 20 miles away from where hes located.
The game lags end of story, and will probably continue to be that way till we get the new map format, that's when it improved drastically for the PC.
anvil did improve it, but the most recent thing reversed that at least in single player not that that matters much since 1.3.2 Multi and single are basically the same now on pc. So I can only hope that the anvil format will reduce it for the xbox and we don't get worse like the pc, concerning FPS & lag.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
probably cause your the host or got some weird connection. Have a friend who says the same thing. But when we fight, he manages to kill me not just 1x but around 30 times after I've died and am at some spawn location 20 miles away from where hes located.
The game lags end of story, and will probably continue to be that way till we get the new map format, that's when it improved drastically for the PC.
No, it's not laggy enough to ruin pvp games. Trust me, I've been making pvp maps since 1.8 and all my friends who play it say that it doesn't lag enough to ruin it.
So because it lags for some people, or even if it did for everyone, that means we shouldn't fix a glitch? Makes a lot of sence.
You are one of the few who says it don't lag then, cause nearly everyone i play with says the game is laggy as hell and probably the worst thing about the xbox version. No matter who hosts outa some 30 some friends who play it people have lag and though often a quit/reenter helps this isn't something you really can do it pvp type games.
I'm sure it will get better in due time but for me and many others its way to laggy. I'd love to do a hunger games map but am putting it off till the lag subsides. Hopefully around version 1.2.3 it improves by leaps and bounds.
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Please, all I want is to know if they fixed it. Then I can finally stop worrying about this and have a perfect pvp map.
I second this.
It's barely even ready for a world with 5 or more players in it, letalone having them try to kill each other...
Stay fluffy~
The game lags end of story, and will probably continue to be that way till we get the new map format, that's when it improved drastically for the PC.
anvil did improve it, but the most recent thing reversed that at least in single player not that that matters much since 1.3.2 Multi and single are basically the same now on pc. So I can only hope that the anvil format will reduce it for the xbox and we don't get worse like the pc, concerning FPS & lag.
So because it lags for some people, or even if it did for everyone, that means we shouldn't fix a glitch? Makes a lot of sence.
I'm sure it will get better in due time but for me and many others its way to laggy. I'd love to do a hunger games map but am putting it off till the lag subsides. Hopefully around version 1.2.3 it improves by leaps and bounds.