I did that once before, but I used a loop system combined with a long line of repeaters that eventually reached the line again and locked the signal on.
It could be reset by pushing a block over the line and chiking it that way.
I can almost promise that's not the best way, though....
I'd use a wool/glass counting loop to keep track of it.
Use 4 pistons to move 32 pieces of wool and 1 glass block in constant loop. Place 1 Redstone torch under the loop, it will stop sending signal when you get to glass block. Hope that makes sense?
I'd use a wool/glass counting loop to keep track of it.
Use 4 pistons to move 32 pieces of wool and 1 glass block in constant loop. Place 1 Redstone torch under the loop, it will stop sending signal when you get to glass block. Hope that makes sense?
Told ya there was something...ahem, easier than mine....
I need something that can be used four times at the same time and cause no lag, so that many pistons won't work. I think the redstone going in two paths might work..
I am building an item shop where I need the player to input one item (sand/gravel) and the mechanism needs to dispense 32 blocks and stop, each time.
I know how to do the sand payment part, but how do I do the rapid pulser for only a few blocks and then make it stop?
It could be reset by pushing a block over the line and chiking it that way.
I can almost promise that's not the best way, though....
Stay fluffy~
Use 4 pistons to move 32 pieces of wool and 1 glass block in constant loop. Place 1 Redstone torch under the loop, it will stop sending signal when you get to glass block. Hope that makes sense?
Told ya there was something...ahem, easier than mine....
Stay fluffy~