They were talking about fixing the biome shift that has occurred twice due to updates. Most likely it's going to be the ability to generate worlds from different updates. that way the biome coding isn't universal across the entire game. That is what causes the biome shift in the first place. The new code affects old worlds. They'll most likely change that and put all the biomes back the way they were if you still had old worlds.
They were talking about fixing the biome shift that has occurred twice due to updates. Most likely it's going to be the ability to generate worlds from different updates. that way the biome coding isn't universal across the entire game. That is what causes the biome shift in the first place. The new code affects old worlds. They'll most likely change that and put all the biomes back the way they were if you still had old worlds.
Interesting. I do hope 4J will find a solution for older worlds. My first world already got messed up with each update since It was generated back when It first came out.
They were talking about fixing the biome shift that has occurred twice due to updates. Most likely it's going to be the ability to generate worlds from different updates. that way the biome coding isn't universal across the entire game. That is what causes the biome shift in the first place. The new code affects old worlds. They'll most likely change that and put all the biomes back the way they were if you still had old worlds.
I kind of built a mushroom biome. I was in creative and I found a mushroom biome in my world, unfortunately only a single block of mycelium was above the water. I placed more all around it and built a pretty good sized island, and now there's mooshrooms spawning, so you might be able to "Create" one were mooshrooms can spawn.
and will the mooshroom cow spawn there?? let me know thanks
LINK: https://twitter.com/4JStudios/status/289318988591296513
They were talking about fixing the biome shift that has occurred twice due to updates. Most likely it's going to be the ability to generate worlds from different updates. that way the biome coding isn't universal across the entire game. That is what causes the biome shift in the first place. The new code affects old worlds. They'll most likely change that and put all the biomes back the way they were if you still had old worlds.
Interesting. I do hope 4J will find a solution for older worlds. My first world already got messed up with each update since It was generated back when It first came out.
Uh...thanks for correcting me