1. Do sheep regrow their wool right now?
2. Do bars count as walls or transparent for monster detection? (ie can they "see" you through bars)
3. Is there any way to "stack" two sticky pistons to cover a 1x4 area?
4. Will wolves kill cattle and chickens? I've often see them kill sheep, but neither of the former.
5. Is there any way to control what enchantments are going to bestowed on your item, or is essentially the luck of the draw, correlating to how many XP points you use?
6. Is there any real use for rotted flesh ATM other than a last resort food item?
7. Town zombie attacks are not implemented yet, are they?
8. My snow golem doesn't trail snow in a nether fortress. Is this a bug, or by design?
9. Looking ahead, with villagers.... eventually they will be boons due to trading and so forth. But they are in danger of the zombie attacks. So, is it prudent to simply replace all their doors with metal, trapping them inside their houses? Do they NEED to go outside at all?
10. Will we be able to repair items eventually?
1. No. Coming in the next non-bug fix (TU9)
2. Like other transparent blocks, only spiders can see through bars.
3. Piston extenders are possible.
4. Only sheep
5. No. Enchantments bestowed are random.
6. You can use it in place of raw meat for healing your wolf pets. Wolves and dogs arent affected by food poisoning. You can also use it to restore hunger by eating zombie flesh and then drinking a bucket of milk. buckets of milk cure poisons of any type.
7. not implemented
8. By design. They dont trail snow in deserts either
9. No. they don't need to be outside unless you want to breed them (After TU9)
10. No word yet if we're getting trading, or repairing.
1. No, they do not regrow their wool yet.
2. Yes (at least they have always spotted me or maybe come to think of it, that was just spiders). I think iron bars are considered a form of fence (but skeles have definitely spotted me through a double-high wooden fence). ETA: I think also that some mobs can track you without seeing you - Creepers and skeles definitely follow my movements as I run around my mob drop trap, even though I have solid blocks obstructing their view of me (i.e. the gap I use to kill them is at their feet only).
3. IDK
4. If untamed, wolves just kill sheep. If tamed, they will attack whatever hurts you (other than creepers).
5. Enchantments are random and don't precisely correlate to how much you spend on them. For example, I've received the same enchantment paying 4 levels and 7 levels (Unbreaking I) and have also at times received 2 enchantments paying only 4 levels (Unbreaking I and Efficiency I). Same sort of thing has happened when I've paid 26 to 30 levels, only the enchantments involved are, for example, Unbreaking III rather than I and Efficienty IV rather than I. The only way to "control" what enchantments you wind up with is to reject them by exiting without saving (which is a "cheat" IMO).
6. I've never had to do it, but I believe if your tamed wolf's health is not up to full snuff, you can feed rotten flesh to them to get them to regain health.
7. IDK, but then again I don't play in hard mode.
8. My understanding is that snow golems are not supposed to leave a snow trail in the nether.
9. IDK (see 7).
10. IDK.
1. Not yet. They will in a later update.
2. As per what up said, they count as Fence block, in not that they are more similar to glass panes.
3. There are ways. So it is possible, just a matter of figuring out how.
4. like another said, untamed only attack sheep. Tamed attack what you attack, and will attack anything that attacks you beyond creepers. the only way for them to attack creepers is if you attack the creeper first.
5. It is all random, however I believe the higher level you spend the better chances for multiple enchantments if not higher level ones. Mind you that is only a chance increase not a guarantee.
6. tamed wolf when it is low on health like up said.
7. nope. They may add in a later update.
8. never used them yet, so I wouldn't know really.
9. Actually when they are trade enabled, I would think they can open any door whether it be wood or iron. At least that is how it is on the pc when that came out. Zombie will break the wooden ones down, but at a higher difficulty than easy, but not the iron doors. Although would be nice if they also broke those down on hard. So essentially they will not be trapped. The only way to trap them in their house is a block in front of their door for the most part. I would think their ai would improve a bit when they are able to open doors, although expect them villagers to be like kids with that new function. Open close open close etc...
10. Talked about, but no confirmation as of yet. However I thought that was implimented in the 1.2.5 of the pc version, so maybe. Only time will tell on that one. If that is the case they do add it, it will more likely be from the crafting table, else they think of something else.
That is about all that I can truly answer.:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Skeletons and other mobs (or iron bars themselves) are possibly bugged. I know they dont see through glass blocks, they shouldn't be able to see through glass panes or iron bars. Either that or there is a hole they are seeing through.
I'm just taking info from the wiki. Iron bars and glass panes are transparent blocks just like glass blocks so the only mob that should be able to see through them are spiders because spiders are the only mobs that don't use line of site to go into stalking mode. Once any mob goes into stalking mode then line of site doesnt matter and they will follow you no matter what.
It's entirely possible that I'm not understanding mob aggro as it applies to minecraft.
well they are seeing me through the bars, why you say this is a bug, surely anyone can see through bars ? there are big gaps between them after all lol
From the Wiki: "Like glass, iron bars block the vision of mobs, except Spiders and Cave Spiders."
Theoretically, the skeles and creepers in my mob drop trap should not be able to follow me around the trap either, since I've got solid blocks (obsidian in fact) blocking their eye-level. They drop from 22 blocks up, so they shouldn't be in stalking mode when they hit the bottom of the trap either. Yet, when I run around in circles 3 or 4 blocks away from the trap, they do turn and run around the trap in circles too. It's true that the skeles won't actually fire unless I get within 1 block of the trap, but then they do, usually killing a creeper instead) and I've got about 30 music discs to prove it. I can't see their heads when I do this, but it could be that they do see my feet when I'm 1 block away. Still, that doesn't explain why they follow me around in circles even when I'm doing laps 3 and 4 blocks away from the trap.
2. Do bars count as walls or transparent for monster detection? (ie can they "see" you through bars)
3. Is there any way to "stack" two sticky pistons to cover a 1x4 area?
4. Will wolves kill cattle and chickens? I've often see them kill sheep, but neither of the former.
5. Is there any way to control what enchantments are going to bestowed on your item, or is essentially the luck of the draw, correlating to how many XP points you use?
6. Is there any real use for rotted flesh ATM other than a last resort food item?
7. Town zombie attacks are not implemented yet, are they?
8. My snow golem doesn't trail snow in a nether fortress. Is this a bug, or by design?
9. Looking ahead, with villagers.... eventually they will be boons due to trading and so forth. But they are in danger of the zombie attacks. So, is it prudent to simply replace all their doors with metal, trapping them inside their houses? Do they NEED to go outside at all?
10. Will we be able to repair items eventually?
2. Like other transparent blocks, only spiders can see through bars.
3. Piston extenders are possible.
4. Only sheep
5. No. Enchantments bestowed are random.
6. You can use it in place of raw meat for healing your wolf pets. Wolves and dogs arent affected by food poisoning. You can also use it to restore hunger by eating zombie flesh and then drinking a bucket of milk. buckets of milk cure poisons of any type.
7. not implemented
8. By design. They dont trail snow in deserts either
9. No. they don't need to be outside unless you want to breed them (After TU9)
10. No word yet if we're getting trading, or repairing.
1. No, they do not regrow their wool yet.
2. Yes (at least they have always spotted me or maybe come to think of it, that was just spiders). I think iron bars are considered a form of fence (but skeles have definitely spotted me through a double-high wooden fence). ETA: I think also that some mobs can track you without seeing you - Creepers and skeles definitely follow my movements as I run around my mob drop trap, even though I have solid blocks obstructing their view of me (i.e. the gap I use to kill them is at their feet only).
3. IDK
4. If untamed, wolves just kill sheep. If tamed, they will attack whatever hurts you (other than creepers).
5. Enchantments are random and don't precisely correlate to how much you spend on them. For example, I've received the same enchantment paying 4 levels and 7 levels (Unbreaking I) and have also at times received 2 enchantments paying only 4 levels (Unbreaking I and Efficiency I). Same sort of thing has happened when I've paid 26 to 30 levels, only the enchantments involved are, for example, Unbreaking III rather than I and Efficienty IV rather than I. The only way to "control" what enchantments you wind up with is to reject them by exiting without saving (which is a "cheat" IMO).
6. I've never had to do it, but I believe if your tamed wolf's health is not up to full snuff, you can feed rotten flesh to them to get them to regain health.
7. IDK, but then again I don't play in hard mode.
8. My understanding is that snow golems are not supposed to leave a snow trail in the nether.
9. IDK (see 7).
10. IDK.
2. As per what up said, they count as Fence block, in not that they are more similar to glass panes.
3. There are ways. So it is possible, just a matter of figuring out how.
4. like another said, untamed only attack sheep. Tamed attack what you attack, and will attack anything that attacks you beyond creepers. the only way for them to attack creepers is if you attack the creeper first.
5. It is all random, however I believe the higher level you spend the better chances for multiple enchantments if not higher level ones. Mind you that is only a chance increase not a guarantee.
6. tamed wolf when it is low on health like up said.
7. nope. They may add in a later update.
8. never used them yet, so I wouldn't know really.
9. Actually when they are trade enabled, I would think they can open any door whether it be wood or iron. At least that is how it is on the pc when that came out. Zombie will break the wooden ones down, but at a higher difficulty than easy, but not the iron doors. Although would be nice if they also broke those down on hard. So essentially they will not be trapped. The only way to trap them in their house is a block in front of their door for the most part. I would think their ai would improve a bit when they are able to open doors, although expect them villagers to be like kids with that new function. Open close open close etc...
10. Talked about, but no confirmation as of yet. However I thought that was implimented in the 1.2.5 of the pc version, so maybe. Only time will tell on that one. If that is the case they do add it, it will more likely be from the crafting table, else they think of something else.
That is about all that I can truly answer.:D
May require some testing.
It's entirely possible that I'm not understanding mob aggro as it applies to minecraft.
From the Wiki: "Like glass, iron bars block the vision of mobs, except Spiders and Cave Spiders."
Theoretically, the skeles and creepers in my mob drop trap should not be able to follow me around the trap either, since I've got solid blocks (obsidian in fact) blocking their eye-level. They drop from 22 blocks up, so they shouldn't be in stalking mode when they hit the bottom of the trap either. Yet, when I run around in circles 3 or 4 blocks away from the trap, they do turn and run around the trap in circles too. It's true that the skeles won't actually fire unless I get within 1 block of the trap, but then they do, usually killing a creeper instead) and I've got about 30 music discs to prove it. I can't see their heads when I do this, but it could be that they do see my feet when I'm 1 block away. Still, that doesn't explain why they follow me around in circles even when I'm doing laps 3 and 4 blocks away from the trap.