I had been waiting until I had the best gear I could possibly make before entering the stronghold and all I can say is (Braces for fire wall) I was extremely disappointed.
I found an Abandoned Mineshaft that was at least 3 times bigger then the Stronghold even though I found numerous blocked passages. That also brings up another issue, these blocked passages... The End Portal room was completely sealed off, are Strongholds supposed to be like that? If not then I really hope they fix up the generation.
I think the blocked passages are supposed to generate... gives exploring a stronghold or mineshaft a little bit of a challenge. The idea is sort of that they represent ancient and abandoned ruins of a past civilization, (at least that's what I think is part of the underlying storyline for the game). Those who can't be bothered breaking a few blocks now and then will just wind up not discovering all of it.
Yes, generation isn't perfect and other things often interfere with stronghold generation like ravines. Some strongholds are huge, some small, just be glad your end portal is intact and not missing a few(like my old map)
Hmmm...........if you had the best gear possible then why didnt you have a pickaxe ?
I did of course... I just didn't realize I had to dig to completely explore the stronghold? And it did generate in the middle of a ravine, but that didn't cause an issue for the end portal at all. I just didn't realize it was suppose to generate with majorly screwed up passages.
I did of course... I just didn't realize I had to dig to completely explore the stronghold? And it did generate in the middle of a ravine, but that didn't cause an issue for the end portal at all. I just didn't realize it was suppose to generate with majorly screwed up passages.
It's a bit of a random thing... by design. The system falls back on the seed string, plugs that string into a complex formula and generates structures at places in the map. The seeds are random or may be anything typed in by the player. The formula is just a formula, with a few strategies built in to "fudge" the structures into the available landscape. We've all seen them... sometimes villages wind up with houses sitting on top a ravine on a tall cobblestone tower that the program inserts since the terrain in that spot suddenly drops 20 or more blocks... watch that second step when you go out the door 'cause it's a doozie!... AND sometimes strongholds will get cut apart the same way and passages may get blocked by gravel that happened to fall when the tunnel was placed. In addition, the think the formula for strongholds and mineshafts is designed to generate a few stone-blocked passages just to give the curious something more to dig for... e.g. so why does that rail track lead to nowhere? Break a few blocks and you might just find another tunnel.
The current bug is that some strongholds seem to be generating without any end portals at all and some worlds are not generating strongholds at all. Since these are integral to the End in the game (once we get to that update), 4J have said they are looking in a putting something (probably a sort of override into the formula) that will insist that a intact End portal generates and that every world will get a minimum of 1 stronghold, along with a similar override that will ensure that every world gets a Nether Fortress that is complete with netherwarts and blaze spawners.
I've come to hate these structures... and they are tricksters in how they implement your "need" to explore them.
Seeds, saddles, portals, chests, unique block, etc....
I would probably like them if they weren't winding mazes....
I spent forever trying to dismantle a stronghold for the unique blocks, and after a couple nights of mining them out.. I gave up.. There were way more blocks than I had imagined.
And mineshafts.. I seem to feel obligated to dismantle them otherwise if I go in from another cave and run into it. I tend to get confused and think its a whole different mineshaft :-)
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The generation for strongholds are always messed up for me. They need to fix that.
It's honestly not bad at all now, and will be even better in the future. I challenge anyone to find a game as environmentally complex as Minecraft that pseudo-randomly generates a perfect world. I've played a good handful of games featuring world generation. I have even seen games that were far more simple which didn't even come close to being as good as Minecraft in terms of terrain generation.
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I found an Abandoned Mineshaft that was at least 3 times bigger then the Stronghold even though I found numerous blocked passages. That also brings up another issue, these blocked passages... The End Portal room was completely sealed off, are Strongholds supposed to be like that? If not then I really hope they fix up the generation.
I did of course... I just didn't realize I had to dig to completely explore the stronghold? And it did generate in the middle of a ravine, but that didn't cause an issue for the end portal at all. I just didn't realize it was suppose to generate with majorly screwed up passages.
It's a bit of a random thing... by design. The system falls back on the seed string, plugs that string into a complex formula and generates structures at places in the map. The seeds are random or may be anything typed in by the player. The formula is just a formula, with a few strategies built in to "fudge" the structures into the available landscape. We've all seen them... sometimes villages wind up with houses sitting on top a ravine on a tall cobblestone tower that the program inserts since the terrain in that spot suddenly drops 20 or more blocks... watch that second step when you go out the door 'cause it's a doozie!... AND sometimes strongholds will get cut apart the same way and passages may get blocked by gravel that happened to fall when the tunnel was placed. In addition, the think the formula for strongholds and mineshafts is designed to generate a few stone-blocked passages just to give the curious something more to dig for... e.g. so why does that rail track lead to nowhere? Break a few blocks and you might just find another tunnel.
The current bug is that some strongholds seem to be generating without any end portals at all and some worlds are not generating strongholds at all. Since these are integral to the End in the game (once we get to that update), 4J have said they are looking in a putting something (probably a sort of override into the formula) that will insist that a intact End portal generates and that every world will get a minimum of 1 stronghold, along with a similar override that will ensure that every world gets a Nether Fortress that is complete with netherwarts and blaze spawners.
Seeds, saddles, portals, chests, unique block, etc....
I would probably like them if they weren't winding mazes....
I spent forever trying to dismantle a stronghold for the unique blocks, and after a couple nights of mining them out.. I gave up.. There were way more blocks than I had imagined.
And mineshafts.. I seem to feel obligated to dismantle them otherwise if I go in from another cave and run into it. I tend to get confused and think its a whole different mineshaft :-)
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Retired StaffIt's honestly not bad at all now, and will be even better in the future. I challenge anyone to find a game as environmentally complex as Minecraft that pseudo-randomly generates a perfect world. I've played a good handful of games featuring world generation. I have even seen games that were far more simple which didn't even come close to being as good as Minecraft in terms of terrain generation.