im currently working on a clock that reads game time, i need something that pulses once for every 1-10 minutes in game time, thats many pulses, andi cannot figure it out, i would like it to be at the same rate as ingame time, without me having to do much, besides time it with the start of midnight being 24:00, and yes military time.
Seems like a nice project, it's gonna suck when you hit the lag.
This. I'm sure it will work fine by yourself, if you reset it every day or so. I cant think of a way to time a min without a gobload of repeaters. The first thing that came to my mind is using item sprite decay as a timer, although I'm not sure how accurate it is in game. Item sprites should despawn after 5 mins, but I'm not sure how strict the coding is on it. Use a pressure plate hooked to a dispenser on an inverter. When the item is on the plate it will turn off the dispenser, when the item despawns, the dispenser will kick on and shoot out another item onto the pad and kill itself. Put enough items in it and it will run for a very long time. A dispenser and a pressure plate would compact this part of the circuit greatly, as opposed to 150 repeaters on max delay for a one min timer. Idk, these are just some quick thoughts on how I would initially approach it.
This. I'm sure it will work fine by yourself, if you reset it every day or so. I cant think of a way to time a min without a gobload of repeaters. The first thing that came to my mind is using item sprite decay as a timer, although I'm not sure how accurate it is in game. Item sprites should despawn after 5 mins, but I'm not sure how strict the coding is on it. Use a pressure plate hooked to a dispenser on an inverter. When the item is on the plate it will turn off the dispenser, when the item despawns, the dispenser will kick on and shoot out another item onto the pad and kill itself. Put enough items in it and it will run for a very long time. A dispenser and a pressure plate would compact this part of the circuit greatly, as opposed to 150 repeaters on max delay for a one min timer. Idk, these are just some quick thoughts on how I would initially approach it.
I should mention this is for xbox, seeing as i didnt have a place to post about it in the xbox version forums.
Wolf, do you use this like an in game clock? If so, do you have trouble with it getting out of sync with game time (sunrise and set)? I've always wondered how well a redstone timer/clock would stay in sync with game time.
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This. I'm sure it will work fine by yourself, if you reset it every day or so. I cant think of a way to time a min without a gobload of repeaters. The first thing that came to my mind is using item sprite decay as a timer, although I'm not sure how accurate it is in game. Item sprites should despawn after 5 mins, but I'm not sure how strict the coding is on it. Use a pressure plate hooked to a dispenser on an inverter. When the item is on the plate it will turn off the dispenser, when the item despawns, the dispenser will kick on and shoot out another item onto the pad and kill itself. Put enough items in it and it will run for a very long time. A dispenser and a pressure plate would compact this part of the circuit greatly, as opposed to 150 repeaters on max delay for a one min timer. Idk, these are just some quick thoughts on how I would initially approach it.
I should mention this is for xbox, seeing as i didnt have a place to post about it in the xbox version forums.
I know that. I only play on the xbox myself. What does that have to do with what I said?