Ok, I've had this one map since around November 17th, fully explored. I was running around, trying to collect some sugar cane to make (after turning into paper, then books) bookshelves, when i came across 2 Mooshrooms in a swamp biome section that had changed (with grass color at least) to an ocean biome. I know that's roughly the same area if you took the seed and created a map now w/ it for a mushroom biome, but would that biome shift really allow for mooshrooms to spawn, in the open, w/ out any mycelium? below is a pic of where i found the 2 mooshrooms, and in a few hours, i'll be uploading a pic of the map to show that it indeed is fully explored (and for those skeptics out there, i am willing to invite you to the map if you truly don't believe me)
yes you will have a chance for a mooshroom to spawn, if it is an older world and the biome shift caused that shift to happen. Since you put a date I will have to assume it is an older map.
On my 1.7.3 map I loaded the first time after the recent update and had a mooshroom starring me in the face, so I had to capture it, because when jungles come in, whom is to know whether or not those biomes will be even on the same map.
EDIT: It does not need that mushroom grass to spawn just the area has to be designated as a mooshroom biome...
Yeah, those oddities are spawning in a 1.8 world of my friend's.
Biome shifts are a weird thing...
Biomes only shifted once. When we went from the 1.7.3 equivalent update to the 1.8.2 update. There was no biome shift in the most recent update. The coding was not changed in the most recent update like it was in 1.8.2. All they did was add a new biome, not change the code.
The only way biomes will shift is if you have a pre TU5 (1.8.2) world that is then loaded into the two most recent versions.
Biomes only shifted once. When we went from the 1.7.3 equivalent update to the 1.8.2 update. There was no biome shift in the most recent update. The coding was not changed in the most recent update like it was in 1.8.2. All they did was add a new biome, not change the code.
The only way biomes will shift is if you have a pre TU5 (1.8.2) world that is then loaded into the two most recent versions.
actually no... I have loaded 1.8.2 worlds in the recent version and the biomes are different than they were, albeit not as much change, but still a change. It will happen every time there is a new biome added. And this one added more than just mooshroom biome, it also added frozen river & snow plains. Which were not in the 1.8.2 at all. After all in seed generation if you add more to randomize then things are bound to change. Otherwise the only seeds that would have any of the new terrain would be appended at the end of the seed number, extra numbers.
Since the max #s is the same, then there is room to say that latter bit is not true. So biomes will shift from each version whether noticeable or not. The older the version the map was created in the more of a biome shift it will get.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
So I guess it did shift, and in the code, the world was updated but not in a way that would change the actual biome, so I don't think mobs will spawn in the biome you're in if they don't spawn in mushroom biomes.
Same happened in my world. I have no mycelium, but 2 Mooshroom spawned. I accidentally killed one and later on saw both of them again. One died in a fire, and again two were together. Ever since they originally spawned, I've had at least one alive and until today they're still there. I don't have a mushroom biome though... They spawned in this area where the grass turned bright green after the update.
Same happened in my world. I have no mycelium, but 2 Mooshroom spawned. I accidentally killed one and later on saw both of them again. One died in a fire, and again two were together. Ever since they originally spawned, I've had at least one alive and until today they're still there. I don't have a mushroom biome though... They spawned in this area where the grass turned bright green after the update.
actually that probably is the color of the grass on the mushroom biome, not to be confused with the Mycelium that naturally spawns on one. You actually do have that biome according to the new generation code that was added, even though it does not look it. That is what the biome shift talk is all about. If you were to load up that same seed # on a new map you would see where things shifted if not where they now are located in that seed.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
actually no... I have loaded 1.8.2 worlds in the recent version and the biomes are different than they were, albeit not as much change, but still a change. It will happen every time there is a new biome added. And this one added more than just mooshroom biome, it also added frozen river & snow plains. Which were not in the 1.8.2 at all. After all in seed generation if you add more to randomize then things are bound to change. Otherwise the only seeds that would have any of the new terrain would be appended at the end of the seed number, extra numbers.
Since the max #s is the same, then there is room to say that latter bit is not true. So biomes will shift from each version whether noticeable or not. The older the version the map was created in the more of a biome shift it will get.
Then 4J must have done something different than Mojang. There was no biome shift on the PC version when Mushroom and Jungle Biomes were added.
I guess they could have possibly changed the coding to fit into the limited world a little more.
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On my 1.7.3 map I loaded the first time after the recent update and had a mooshroom starring me in the face, so I had to capture it, because when jungles come in, whom is to know whether or not those biomes will be even on the same map.
EDIT: It does not need that mushroom grass to spawn just the area has to be designated as a mooshroom biome...
Biome shifts are a weird thing...
Stay fluffy~
The only way biomes will shift is if you have a pre TU5 (1.8.2) world that is then loaded into the two most recent versions.
actually no... I have loaded 1.8.2 worlds in the recent version and the biomes are different than they were, albeit not as much change, but still a change. It will happen every time there is a new biome added. And this one added more than just mooshroom biome, it also added frozen river & snow plains. Which were not in the 1.8.2 at all. After all in seed generation if you add more to randomize then things are bound to change. Otherwise the only seeds that would have any of the new terrain would be appended at the end of the seed number, extra numbers.
Since the max #s is the same, then there is room to say that latter bit is not true. So biomes will shift from each version whether noticeable or not. The older the version the map was created in the more of a biome shift it will get.
And they say cracked is whack.. Pffft...
actually that probably is the color of the grass on the mushroom biome, not to be confused with the Mycelium that naturally spawns on one. You actually do have that biome according to the new generation code that was added, even though it does not look it. That is what the biome shift talk is all about. If you were to load up that same seed # on a new map you would see where things shifted if not where they now are located in that seed.
I guess they could have possibly changed the coding to fit into the limited world a little more.