Sorry this is turning in to a veritable Redstone help thread.
Does anyone have a tutorial/link to a tutorial for a COMPLETELY hidden 2x1 piston door ? I am trying to make a totally hidden door that I then need to try and connect to a flip flop thats powered by a redstone torch I place on the outside wall in a particular spot, but I am having issues finding a base door.
Most of what I find either, dont give a smooth resulting door or leave pistons showing in the wall. If what I am thinking cant be done I shall go with the latter option but thought I would ask here first (Bonus points and eternal worship if the tutorial even has it powered by a redstone torch on the outside)
Hi if the fix did not work then you could also try kidmischiefhd for a potion lab. His uses no glowstone so it will work. I also have a lot of work from CNB. I have a whole world of his stuff. There is that part but I have added much much more since then. Wolfeuk you have a very nice world by the way.
Sorry this is turning in to a veritable Redstone help thread.
Does anyone have a tutorial/link to a tutorial for a COMPLETELY hidden 2x1 piston door ? I am trying to make a totally hidden door that I then need to try and connect to a flip flop thats powered by a redstone torch I place on the outside wall in a particular spot, but I am having issues finding a base door.
Most of what I find either, dont give a smooth resulting door or leave pistons showing in the wall. If what I am thinking cant be done I shall go with the latter option but thought I would ask here first (Bonus points and eternal worship if the tutorial even has it powered by a redstone torch on the outside)
I doubt a tutorial exists for what you want. At the moment, the best way I can think of would have a single visible piston in the ceiling. If that's not good enough, I can attempt to come up with something. Be warned, it will be a little complex.
Sorry this is turning in to a veritable Redstone help thread.
Does anyone have a tutorial/link to a tutorial for a COMPLETELY hidden 2x1 piston door ? I am trying to make a totally hidden door that I then need to try and connect to a flip flop thats powered by a redstone torch I place on the outside wall in a particular spot, but I am having issues finding a base door.
Most of what I find either, dont give a smooth resulting door or leave pistons showing in the wall. If what I am thinking cant be done I shall go with the latter option but thought I would ask here first (Bonus points and eternal worship if the tutorial even has it powered by a redstone torch on the outside)
I doubt a tutorial exists for what you want. At the moment, the best way I can think of would have a single visible piston in the ceiling. If that's not good enough, I can attempt to come up with something. Be warned, it will be a little complex.
maybe using double the amount of pistons? if not 4x the amount if you want not noticable on both sides. The former esier than the latter part.basically having the 2x1 entrance a small hallway. using the pistons in pairs for both top and bottom. Where it will drop down and then push the block out. Of course in the hallway you will being seeing the pistons in the roof more likely. This probably could be done on both sides, although that would be more tricky with the wiring.
Most of the wiring would be either behind the left or right side of the hallway. Can't really get into much detail, but that is what I imagine might work. If not at least it is an idea...:D
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
well then i guess i shall just do a door with pistons visible in the wall then, cheers though guys, should just be a case of trying to hook up a Jeb to a flip flop for the redstone torch activation i think
well then i guess i shall just do a door with pistons visible in the wall then, cheers though guys, should just be a case of trying to hook up a Jeb to a flip flop for the redstone torch activation i think
You would need to make it open from the ceiling, ie, one block down & put redstone dust above that block, this is the easy way you can also use bud switches to do the detecting but then they will work with all block updates, or you can put a bud in the ground & use 1 redstone dust to activate it.
[ ]
[/" ]
[ ]
[ ]
Put the orange circuit in the ground, this is activated using redstone torches or redstone, (it's a small bud, smallest in fact) the blue circuit is the T-Flip flop.
maybe using double the amount of pistons? if not 4x the amount if you want not noticable on both sides. The former esier than the latter part.basically having the 2x1 entrance a small hallway. using the pistons in pairs for both top and bottom. Where it will drop down and then push the block out. Of course in the hallway you will being seeing the pistons in the roof more likely. This probably could be done on both sides, although that would be more tricky with the wiring.
Most of the wiring would be either behind the left or right side of the hallway. Can't really get into much detail, but that is what I imagine might work. If not at least it is an idea...
Well, for a hallway door, it would be insanely easy to make a completely hidden door with only two pistons. I think OP wants something flush with the wall, and no visible pistons in the walls/ceiling/floor of the entrance. Designing a mechanism to hide those pistons is where this becomes confusing, and a synchronization monster.
Put the orange circuit in the ground, this is activated using redstone torches or redstone, (it's a small bud, smallest in fact) the blue circuit is the T-Flip flop.
Block update detector, which it does do, so there for its a BUD, placing a block next to the torch creates an update with the redstone pulses, the repeater at the end of the line normalises the pulse creating a constant signal.
It's a glitch that will be fixed but don't know when, the normal piston buds won't be fixed, I found out about this a few weeks ago when experimenting on how to create the smallest bud possible.
I did see it yeah, I was hoping I could hide those pistons in the wall when the door is opened but yeah I think its far too much effort/space/headachey to bother with LOL
would offer to take some of mine now its done but its in a mountain so hard to screen cap properly, is there something you have an issue with i could go and specifically cap or was it just a desire for more ?
Block update detector, which it does do, so there for its a BUD, placing a block next to the torch creates an update with the redstone pulses, the repeater at the end of the line normalises the pulse creating a constant signal.
It's a glitch that will be fixed but don't know when, the normal piston buds won't be fixed, I found out about this a few weeks ago when experimenting on how to create the smallest bud possible.
Ohhhhh, I see what you mean now. I thought your point in the previous post was placing a torch where the burnout torch was. And from what I understand, piston BUDs are being removed in the next PC update, as they are adding a block which is a BUD itself. What this means for MCXBLA, we don't know, but I hope 4J Decides to throw this in as an extra at some point. I would love to be able to use pistons in my projects without creating accidental BUDs all the time, while still having the ability to use one when necessary.
That design is flawed :-( the top piston will be activated everytime a button is pressed, due to the redstone wire under it, only way i could get round it without making it wider was to build back a block or two.
Theoretically, I would think you should be able to add delay to the orange line. That way the top piston isn't an active BUD until after the redstone tile below it goes high. (See, this is why we need that BUD block and the abolishment of piston BUDs.)
cant say i have noticed a piston going off all the time to be honest
If you activate ether bottom switches & press a button, it will output the correct stuff, but then output an extra 1 or 2 items, due to the piston extending when the redstone below it is activated, but like Nose_Job_For_a_Cowboy suggested add a delay to the top section to stop this from happening.
If you activate ether bottom switches & press a button, it will output the correct stuff, but then output an extra 1 or 2 items, due to the piston extending when the redstone below it is activated, but like Nose_Job_For_a_Cowboy suggested add a delay to the top section to stop this from happening.
Dont know where these extra one or two items are coming from or going to then as I dont get them, i get exactly what I ask for and nothing else.
no it does help to some degree, but redstone knowledge is like a different set of wheels. I don't know the exact difference, but they are pretty different in the way they work, how the function that is another story.
Most people have learned the redstone logic by teaching themselves and experimenting this & that. Some like me learned from the numerous videos out there from basic restone logic tutorials to actual builds. Then there are some that just copy/paste the design without really knowing what actually is going on. It does have a learning curve, but once you know the basics, then it is a matter of putting what you intend to use it for to use. Trial and error basically.
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Some of the creations here are pretty impressive, do you need to have some basic knowledge of computer engineering to pull these off? You talk about switches and nor gates etc and it's like a foreign language to me. Is it something you've had previous experience of or something you've taught yourselves entirely in minecraft?
Nothing in this thread has anything to do with computer science at all, other than including some basic logic. For anything short of data processing, the only logic gates you need to know about are AND, NAND, OR, NOR, XOR, XNOR, and NOT. Every once in awhile you'll use some very basic computer components, like an SR latch or a flip flip, possibly a multiplexer. Mostly things relating to memory storage, but not actually using them as such.
So far I've only met one person other than myself who builds computers on the 360 version. He only lurks the forum though, doesn't care to show off his creations, great guy. Much more humble than I could ever be.
Thanks for replying. I'm going to have a look at some tutorials and give it a go. However, not being the sharpest tool in the box, I feel this part of minecraft will forever remain a mystery to me
Well with all things in the world it just takes time...Good luck to you, and hope you find a way for yourself to learn at your own pace...:D
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Does anyone have a tutorial/link to a tutorial for a COMPLETELY hidden 2x1 piston door ? I am trying to make a totally hidden door that I then need to try and connect to a flip flop thats powered by a redstone torch I place on the outside wall in a particular spot, but I am having issues finding a base door.
Most of what I find either, dont give a smooth resulting door or leave pistons showing in the wall. If what I am thinking cant be done I shall go with the latter option but thought I would ask here first (Bonus points and eternal worship if the tutorial even has it powered by a redstone torch on the outside)
-
View User Profile
-
View Posts
-
Send Message
Retired StaffI doubt a tutorial exists for what you want. At the moment, the best way I can think of would have a single visible piston in the ceiling. If that's not good enough, I can attempt to come up with something. Be warned, it will be a little complex.
maybe using double the amount of pistons? if not 4x the amount if you want not noticable on both sides. The former esier than the latter part.basically having the 2x1 entrance a small hallway. using the pistons in pairs for both top and bottom. Where it will drop down and then push the block out. Of course in the hallway you will being seeing the pistons in the roof more likely. This probably could be done on both sides, although that would be more tricky with the wiring.
Most of the wiring would be either behind the left or right side of the hallway. Can't really get into much detail, but that is what I imagine might work. If not at least it is an idea...:D
You would need to make it open from the ceiling, ie, one block down & put redstone dust above that block, this is the easy way you can also use bud switches to do the detecting but then they will work with all block updates, or you can put a bud in the ground & use 1 redstone dust to activate it.
[ ]
[/" ]
[ ]
[ ]
Put the orange circuit in the ground, this is activated using redstone torches or redstone, (it's a small bud, smallest in fact) the blue circuit is the T-Flip flop.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffWell, for a hallway door, it would be insanely easy to make a completely hidden door with only two pistons. I think OP wants something flush with the wall, and no visible pistons in the walls/ceiling/floor of the entrance. Designing a mechanism to hide those pistons is where this becomes confusing, and a synchronization monster.
Just wanted to point out that it's not a BUD.
Block update detector, which it does do, so there for its a BUD, placing a block next to the torch creates an update with the redstone pulses, the repeater at the end of the line normalises the pulse creating a constant signal.
It's a glitch that will be fixed but don't know when, the normal piston buds won't be fixed, I found out about this a few weeks ago when experimenting on how to create the smallest bud possible.
Another variation
I did see it yeah, I was hoping I could hide those pistons in the wall when the door is opened but yeah I think its far too much effort/space/headachey to bother with LOL
-
View User Profile
-
View Posts
-
Send Message
Retired StaffOhhhhh, I see what you mean now. I thought your point in the previous post was placing a torch where the burnout torch was. And from what I understand, piston BUDs are being removed in the next PC update, as they are adding a block which is a BUD itself. What this means for MCXBLA, we don't know, but I hope 4J Decides to throw this in as an extra at some point. I would love to be able to use pistons in my projects without creating accidental BUDs all the time, while still having the ability to use one when necessary.
Full image step by step for my more compact version, its as small as I can get till the repeater bug gets fixed.
Page 4
-
View User Profile
-
View Posts
-
Send Message
Retired StaffTheoretically, I would think you should be able to add delay to the orange line. That way the top piston isn't an active BUD until after the redstone tile below it goes high. (See, this is why we need that BUD block and the abolishment of piston BUDs.)
If you activate ether bottom switches & press a button, it will output the correct stuff, but then output an extra 1 or 2 items, due to the piston extending when the redstone below it is activated, but like Nose_Job_For_a_Cowboy suggested add a delay to the top section to stop this from happening.
Dont know where these extra one or two items are coming from or going to then as I dont get them, i get exactly what I ask for and nothing else.
Yeah my mistake, sorry, on mine it was creating a pulse that would send a item down then you disable the lever.
I removed the bit from my post.
Here is a better way of doing your modification, though the top lever will be inverted. (Cyan wool)
I have made the centre lever version even smaller, will upload images later today, need to head out to the hospital first to see the misses.
Most people have learned the redstone logic by teaching themselves and experimenting this & that. Some like me learned from the numerous videos out there from basic restone logic tutorials to actual builds. Then there are some that just copy/paste the design without really knowing what actually is going on. It does have a learning curve, but once you know the basics, then it is a matter of putting what you intend to use it for to use. Trial and error basically.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffNothing in this thread has anything to do with computer science at all, other than including some basic logic. For anything short of data processing, the only logic gates you need to know about are AND, NAND, OR, NOR, XOR, XNOR, and NOT. Every once in awhile you'll use some very basic computer components, like an SR latch or a flip flip, possibly a multiplexer. Mostly things relating to memory storage, but not actually using them as such.
So far I've only met one person other than myself who builds computers on the 360 version. He only lurks the forum though, doesn't care to show off his creations, great guy. Much more humble than I could ever be.
Well with all things in the world it just takes time...Good luck to you, and hope you find a way for yourself to learn at your own pace...:D