I have been strip mining in my new world and have not had much luck finding anything good (ores, and such) yet. Since worlds take up space (a lot of space that is) if a user has a hard drive (like the ones you can buy for the Xbox) why cant the worlds be stored there entirely? I have a 120GB one and the worlds should be small enough to be a lot bigger than the current size limit. Is it an issue of space or console capibility?
The world is stored there entirely, just not while you're still playing. Your 360 uses an HDD to store programs, HDD stands for Hard Disc Drive. Anything with moving parts is going to take a lot longer to read from than a series of channels, (sort of) pure electricity. The hardware in your console which everyone refers to as RAM are chips containing "solid-state" memory. This is memory that contains no moving parts, located fairly close to the CPU, connected directly to the motherboard, the point is for it to be fast. If Minecraft used the HDD as data storage, you would probably be running at 10 fps.
Both, 4j cannot assume everyone has a 120+ gig HD, and remember the 360 is over 6 years old, the tech isn't there to quite get the infinate worlds... could you imagine trying to run a 4-5 person game w/ 30 mil blocks in all directions from the center of the map (pc limit)? the lag is more than enough w/ our 852, at the 30 mil, i think the xbox would melt.
The problem doesn't lie entirely in the hardware, though it does have an effect with the way MCXBLA operates. The issue is that the 360 version is different from the PC version, much more than most people realize. While playing the game, our version keeps discovered chunks partially loaded at all times. (Now, there's your problem!) The most prominent reason I could think of for why they would do this is to make for smooth drop-in, drop-out split-screen multiplayer... That was too many hyphens!
But anyway, the PC version doesn't do this, and it makes a huge difference for "unlimited" worlds. Though Java is terribly inferior to C++ when it comes to memory management, vanilla MCPC still utilizes less memory. Their chunk loading mechanics, combined with ANVIL format make for quite the combo.
Well a lot of people are reporting the spawners going invisible but I guess you also didnt get any blazes spawning so I dont know what to suggest. They do spawn naturally but its at a VERY tiny rate so next to useless to wait for them unfortunatly.
Ah good...as the person I heard it from did not even post that....>< Now that is confirmed I have no worries at least about the nether. Just worries still finding a good map I want to work on... Which I have found a few I like, that initially didn't have the nether F. But with this they will when I recreate in survival...:D
You want a unique seed but complain when you don't get what you want? WHo cares if other people have the same world you do?..
Well I never said Unique. As the seeds that most people have put up, are not even close to what I personally looking for. So it ends up back to the tedious process of random and entering seeds. Last seed I ever used that was posted, was the 1.7.3 10110101 seed. Since then it became more difficult to find a map that I just absolutely adore enough to setup camp per say...:D I try out other people's seeds but usually they are not what I would be even looking for... Reason enough to hit the random and entering my own....lol
The world is stored there entirely, just not while you're still playing. Your 360 uses an HDD to store programs, HDD stands for Hard Disc Drive. Anything with moving parts is going to take a lot longer to read from than a series of channels, (sort of) pure electricity. The hardware in your console which everyone refers to as RAM are chips containing "solid-state" memory. This is memory that contains no moving parts, located fairly close to the CPU, connected directly to the motherboard, the point is for it to be fast. If Minecraft used the HDD as data storage, you would probably be running at 10 fps.
The problem doesn't lie entirely in the hardware, though it does have an effect with the way MCXBLA operates. The issue is that the 360 version is different from the PC version, much more than most people realize. While playing the game, our version keeps discovered chunks partially loaded at all times. (Now, there's your problem!) The most prominent reason I could think of for why they would do this is to make for smooth drop-in, drop-out split-screen multiplayer... That was too many hyphens!
But anyway, the PC version doesn't do this, and it makes a huge difference for "unlimited" worlds. Though Java is terribly inferior to C++ when it comes to memory management, vanilla MCPC still utilizes less memory. Their chunk loading mechanics, combined with ANVIL format make for quite the combo.
So the xbox does use HD for extra page files like most computers do now adays...? I'm confused... and definitely do not know how xbox works... although i know roughly how computers work or well the OS....
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
So the xbox does use HD for extra page files like most computers do now adays...? I'm confused... and definitely do not know how xbox works... although i know roughly how computers work or well the OS....
To be completely honest, I don't know, but I would assume so in some cases. I was just referring to a gamesave file when I said the entire world was stored on disc. Paging files are... interesting... I understand their purpose, but not exactly how they work. I would think they wouldn't be the optimal solution for a gaming program. The Xbox, from an abstract point of view, works in the exact same way a computer does, it in fact is a computer. In low-level terms, it is completely different from any PC ever created. It is a system of very limited freedom, but it is optimized for gaming, which makes it very economical as a result. The 360 can get much more power from the hardware contained, compared to a PC with equivalent components. A stock Xbox 360 only supports one OS, which is exclusive and integrated firmware. Because of this, it's practically a direct path between software and hardware. No translation is needed, because protocol is met by default.
There are many other reasons why the console runs as well as it does, but I don't feel I need to go into it any further. I think the example above proves the point well enough.
Well that makes sense...even if they wear to be using page files I bet it is already alcolated space labeled system space that is used. At least marked internally. It is more like a reference card for data to stay in memory but also be stored in that page file to free up RAM. So in essence like utilizing the HD as ram but not since the cpu when it does access it will put it back into memory... It is I guess for saving something aside for when it is needed, so that everything that is running in the foreground runs smoothly. Also it is a constant process as those type of files get made and unmade depending on what the user does.
As far as a console ever using such, is indeed quite questionable, but sound that they have some form of it even if it is a small area designated to it. Could be used to index things in memory for all I know, so like a quick reference per say... unsure how they would but seems logical.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
4J are tweaking the code in the TU 7 Bug fix to ensure Nether fortresses spawn in every world with netherwart and Blaze Spawner(s). Hopefully they make it so a mushroom island spawns in every world too.
Why does Minecraft even have mob spawners to begin with? I always thought that NPCS (hostile or not) spawn either behind the player (when they are not looking - so it seems like they have been there) or beyond the render distance. The game is able to spawn any monster/NPC it wants as it is. So whats the use of them?
Oh tell me about it. I went through a bunch of different seeds I don't even get a nether fortress let alone blaze spawners or netherwart! I have to use Creative Mode to get these things. Also Ever since 1.3 came out I noticed that I'm also no longer getting seeds with abandoned mineshafts. My friends are also having these issues and we have been posting on the wiki with our ip's but nobody on the wiki will reply.
I posted a seed number on here for a seed that has not a lot of snow and a netherfortress with blazes. I dont know about the netherwarts since I really havent explored the fortress too much.
Only one small corner of the world is snow. A couple of mushroon biome islands too. I visited the Nether today and there is a nether fortress with both a blaze spawner and nether wart growing in at least two places.
the same people that care about the way you think. average forum goers. don't be a ****.
Was pretty aggravated when I read that post but I still don't see why comments like that are necessary. I like how noone says a word to him, but I get something lashing back.
Quote from LimboTrack »
No, I mean like spudmonkeys 1.8 seed topic...This topic just moans about not having netherfortresses...
Last time I looked I wasn't "Moaning". This is essential game content that has not been implemented correctly.
I finally settled on a seed that had everything I found on the TU7 list. Pretty nice world, little too much snow, but its good enough. Glad to know they're working on it, though, topic did its job.
I think HDD has nothing to do with the small world size of Minecraft Xbox 360 Edition, it all about RAM.
In fact, the Xbox Edition can have the same 'unlimited' sized maps as the PC version, but I guess it's limited because of the multiplayer part:
The Xbox could save the parts it doesn't need to HDD and load the parts needed from HDD into RAM (or generate it when you haven't been there yet). This way you can have 'unlimited' large maps... PC does the same.
Now, for single player this won't be a problem, but when another player joins it gets tricky.
Your Xbox has the part where you are in RAM but not the part where the other players is (let's say 2000 block away). Now, when that player builds / destroys something or a creeper blows up, how is your Xbox going to update the part that is saved on the HDD? Same when you are building, how is the other Xbox going to update?
To do so, it would have to load that saved part it into RAM (but it's already filled with your part), modify it and save it again.
And that is when there are only 2 players, guess what would happen when you have 4 or 8 people in your game scattered over the world / nether / etc...
For PC this is no problem because most PC's have over 4GB of RAM, much faster processors etc...
If you could rent a server for online play with MCXBE (*i would*), this wouldn't be a problem. We could have larger maps because the server would handle all the stuff that happens in the world...
Read down from the part you quoted. We've already discussed paging files and covered everything else in your post. We've already concluded a scratch space in the HDD is unlikely to be used by a program such as a game, it's inefficient. All chunks in the map are partially loaded into RAM, at all times. Me and a fellow forum user, sixstringstrummer, have tested and explored this theory pretty deeply.
Also, nowhere in my post did I state that the small world size has anything to do with HDD capacity. In fact, I approached that argument from the polar opposite standpoint. In the second part of the post you quoted, I even shared my opinion on why we have small worlds, which is a pretty sound observation.
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Retired StaffThe world is stored there entirely, just not while you're still playing. Your 360 uses an HDD to store programs, HDD stands for Hard Disc Drive. Anything with moving parts is going to take a lot longer to read from than a series of channels, (sort of) pure electricity. The hardware in your console which everyone refers to as RAM are chips containing "solid-state" memory. This is memory that contains no moving parts, located fairly close to the CPU, connected directly to the motherboard, the point is for it to be fast. If Minecraft used the HDD as data storage, you would probably be running at 10 fps.
The problem doesn't lie entirely in the hardware, though it does have an effect with the way MCXBLA operates. The issue is that the 360 version is different from the PC version, much more than most people realize. While playing the game, our version keeps discovered chunks partially loaded at all times. (Now, there's your problem!) The most prominent reason I could think of for why they would do this is to make for smooth drop-in, drop-out split-screen multiplayer... That was too many hyphens!
But anyway, the PC version doesn't do this, and it makes a huge difference for "unlimited" worlds. Though Java is terribly inferior to C++ when it comes to memory management, vanilla MCPC still utilizes less memory. Their chunk loading mechanics, combined with ANVIL format make for quite the combo.
Speaking of C++, I recently found something you may get a kick out of.
There is one.
Ah good...as the person I heard it from did not even post that....>< Now that is confirmed I have no worries at least about the nether. Just worries still finding a good map I want to work on... Which I have found a few I like, that initially didn't have the nether F. But with this they will when I recreate in survival...:D
Well I never said Unique. As the seeds that most people have put up, are not even close to what I personally looking for. So it ends up back to the tedious process of random and entering seeds. Last seed I ever used that was posted, was the 1.7.3 10110101 seed. Since then it became more difficult to find a map that I just absolutely adore enough to setup camp per say...:D I try out other people's seeds but usually they are not what I would be even looking for... Reason enough to hit the random and entering my own....lol
So the xbox does use HD for extra page files like most computers do now adays...? I'm confused... and definitely do not know how xbox works... although i know roughly how computers work or well the OS....
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Retired StaffTo be completely honest, I don't know, but I would assume so in some cases. I was just referring to a gamesave file when I said the entire world was stored on disc. Paging files are... interesting... I understand their purpose, but not exactly how they work. I would think they wouldn't be the optimal solution for a gaming program. The Xbox, from an abstract point of view, works in the exact same way a computer does, it in fact is a computer. In low-level terms, it is completely different from any PC ever created. It is a system of very limited freedom, but it is optimized for gaming, which makes it very economical as a result. The 360 can get much more power from the hardware contained, compared to a PC with equivalent components. A stock Xbox 360 only supports one OS, which is exclusive and integrated firmware. Because of this, it's practically a direct path between software and hardware. No translation is needed, because protocol is met by default.
There are many other reasons why the console runs as well as it does, but I don't feel I need to go into it any further. I think the example above proves the point well enough.
As far as a console ever using such, is indeed quite questionable, but sound that they have some form of it even if it is a small area designated to it. Could be used to index things in memory for all I know, so like a quick reference per say... unsure how they would but seems logical.
the same people that care about the way you think. average forum goers. don't be a ****.
and I repeat, there is one, its not hard to use the search function.
Epsolon
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6326966764592978772
Only one small corner of the world is snow. A couple of mushroon biome islands too. I visited the Nether today and there is a nether fortress with both a blaze spawner and nether wart growing in at least two places.
Was pretty aggravated when I read that post but I still don't see why comments like that are necessary. I like how noone says a word to him, but I get something lashing back.
Last time I looked I wasn't "Moaning". This is essential game content that has not been implemented correctly.
I finally settled on a seed that had everything I found on the TU7 list. Pretty nice world, little too much snow, but its good enough. Glad to know they're working on it, though, topic did its job.
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Retired StaffAlso, nowhere in my post did I state that the small world size has anything to do with HDD capacity. In fact, I approached that argument from the polar opposite standpoint. In the second part of the post you quoted, I even shared my opinion on why we have small worlds, which is a pretty sound observation.