Its not that difficult to hop onto the Minecraft Wiki, search for Brewing and find the simple little picture flow chart that I use now. I can almost guarantee that once you brew a few potions, you will memorize what is what.
Here you go, linked the flow chart. The only stuff we do not have is the golden carrot (potion of invisibility and night vision)
Am I the only one who's going to do that now? I mean, I want to try new things, and discover what works and what doesn't I still remember playing minecraft on pc and trying to put ice or stone in rather than cobble to make a cooler pickaxe :')
This is more like the debate over PC-style crafting and 360-style crafting. I get there was a certain fun to discovering what combinations make stuff. However, once learned, that process simply becomes extra actions you need to take, and thus more of a nuisance than "fun" activity.
The "fun" argument is further damaged by the internet, where the secrets are all revealed on the wiki. The PC version was notorious for being "that game you have to read the wiki in order to play" That basically meant, few people were enjoying the "fun" of learning the crafting combinations, and were just looking it up online anyway.
I don't doubt that SOME people did indeed have fun figuring out the combinations for crafting and brewing. Others, just want to get to the chase. And once those combinations were learned, being forced to go through the steps anyway is just bad interface design.
I don't doubt that SOME people did indeed have fun figuring out the combinations for crafting and brewing. Others, just want to get to the chase. And once those combinations were learned, being forced to go through the steps anyway is just bad interface design.
Couldn't that just be modified? For example, once you 'learn' to make something, it becomes choosable from a list...
Oh well, that's already passed, although I kind of wished it would've turned out like that :/
This is more like the debate over PC-style crafting and 360-style crafting. I get there was a certain fun to discovering what combinations make stuff. However, once learned, that process simply becomes extra actions you need to take, and thus more of a nuisance than "fun" activity.
The "fun" argument is further damaged by the internet, where the secrets are all revealed on the wiki. The PC version was notorious for being "that game you have to read the wiki in order to play" That basically meant, few people were enjoying the "fun" of learning the crafting combinations, and were just looking it up online anyway.
I don't doubt that SOME people did indeed have fun figuring out the combinations for crafting and brewing. Others, just want to get to the chase. And once those combinations were learned, being forced to go through the steps anyway is just bad interface design.
Word!
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Its not that difficult to hop onto the Minecraft Wiki, search for Brewing and find the simple little picture flow chart that I use now. I can almost guarantee that once you brew a few potions, you will memorize what is what.
Here you go, linked the flow chart. The only stuff we do not have is the golden carrot (potion of invisibility and night vision)
I use this chart. Simply print it out and keep it beside your xbox. Eventually, you won't even have to refer to it.
This. Hand holding has killed gaming. Things are too easy nowadays.
Now, I can agree that gaming in general is easier. But, this isn't making the game easier, just making it less annoying. What makes this game easier is having the option to turn off enemies, the ability to have every item at your disposal in creative, while not dying. Also, auto save makes this game a lot easier than having to have passwords and check points. Having any health at all is easier because you can sustain multiple hits without dying. Regenerating health when you are full on hunger is also easier.
If the game had the PC crafting interface, there would just be wasted time on simple things, once you memeorized them. I would have probably memorized most of the simple things like weapons, equipment, etc by now. So, the only difference by now is that I'd have to push a few more buttons and waste time, which wouldn't be harder, just really freakin' annoying.
I like the brewing. It'd be really boring if they just did what they did with the crafting. I'm fine with the way they did it for crafting as I see it'd be a hassle. However, this is the beauty of minecraft. A lot of people complain there is no exploration on the xbox well, here is your exploration. The learning curve in minecraft is what attracted me to play it in the first place, I went from not knowing how to make a pickaxe to almost knowing everything about the game and yet I'm still learning things. I still don't even know how to make a poison, but i'll figure it out eventually. That's what keeps me playing, wanting to learn.
I'd like to not wast time draging the stuff I need to make the poition is what I meant with inconvience. Plus yes it is nice to be able to put the stuff in and make it but it takes seconds away that will add up to hours lost of playing the adventure prospect of minecraft. Maby they could add a quick select bar like you want this poition and it'll put all of the ingredients together at once just it will take as long as it would for each of the stuff brewing into it. (thought about this crafting problem though) maby they should be able to have the option to make the game play like the pc for those of you who like the shape and create it style.Then again I don't really care if it where left as it is, 4j studios does enough as it is makeing the game with the updates (which are exellent) so this would just be another thing for them to do. But if they wanted to add it after all the updates I think it'd be pretty handy.
There's been several eloquent responses in regards to why simplifying the process makes sense... The potions are simple, very simple that's not the issue here. The problem is the repetitive and unneeded approach to the interface.. That's all.
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Here you go, linked the flow chart. The only stuff we do not have is the golden carrot (potion of invisibility and night vision)
This is more like the debate over PC-style crafting and 360-style crafting. I get there was a certain fun to discovering what combinations make stuff. However, once learned, that process simply becomes extra actions you need to take, and thus more of a nuisance than "fun" activity.
The "fun" argument is further damaged by the internet, where the secrets are all revealed on the wiki. The PC version was notorious for being "that game you have to read the wiki in order to play" That basically meant, few people were enjoying the "fun" of learning the crafting combinations, and were just looking it up online anyway.
I don't doubt that SOME people did indeed have fun figuring out the combinations for crafting and brewing. Others, just want to get to the chase. And once those combinations were learned, being forced to go through the steps anyway is just bad interface design.
Couldn't that just be modified? For example, once you 'learn' to make something, it becomes choosable from a list...
Oh well, that's already passed, although I kind of wished it would've turned out like that :/
I use this chart. Simply print it out and keep it beside your xbox. Eventually, you won't even have to refer to it.
Now, I can agree that gaming in general is easier. But, this isn't making the game easier, just making it less annoying. What makes this game easier is having the option to turn off enemies, the ability to have every item at your disposal in creative, while not dying. Also, auto save makes this game a lot easier than having to have passwords and check points. Having any health at all is easier because you can sustain multiple hits without dying. Regenerating health when you are full on hunger is also easier.
If the game had the PC crafting interface, there would just be wasted time on simple things, once you memeorized them. I would have probably memorized most of the simple things like weapons, equipment, etc by now. So, the only difference by now is that I'd have to push a few more buttons and waste time, which wouldn't be harder, just really freakin' annoying.
That is an expensive solution.
I wouldn't have minded that concept as it melds the original discovery play pattern with the faster "I know what i want to do" usage pattern.