I'm reading all about this whole no Nether Fortress issue again and again, both in pre-1.0 worlds, but also in some generated worlds after the update. I see this being an issue with never getting certain items, especially those needed for enchanting.
I'm wondering if 4J couldn't add, in the next bug fix, an option on the pre-load screen that says "Reset Nether." I have only ever gone into mine to harvest some glowstone and netherack, but I would not be upset to reset it and have it regenerate it. Obviously, if you've done a ton of work, you'd not want to reset it, hence the option. Maybe a one-time reset or if you explore your Nether and realize it is Fortress-less, you can reload and reset it again to see if you get one the next time.
Not sure how the coding for this works, I just thought I'd throw out the suggestion since our worlds are very finite and ignoring the Fortress issue, eventually people will run out of glowstone... so a reset function could be valuable in more than one circumstance.
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What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
Great idea, man.
I didn't explore the nether before the update and today I decided to go there, and surprise - no nether fortress.
That's a shame because Blazes are necessary to create potions (as well as the potion stand), and of course that powder we use to create the eye of ender.
So that would be a great option. It's better than creating a whole new world just becase of the nether.
I suppose that makes sense. I always looked at Glowstone as a limited resource though, so I used it very sparingly, almost like Diamond. Jack-O-Lanterns are my preffered lighting source, Glowstone only if I want it to be really special.
Well then yeah, I can stand behind it becomming a renewable resource. I think it would've been cool if for the Xbox they made so you could 'grow it'. I don't know, maybe put some dust on the ground of soul sand so it 'absorbs' the energy from that combined with a bright light source.
I would definitely love this option! Honestly, I absolutely HATE giant biomes. They're so bloody boring! I miss the way worlds used to generate. : ( That said, the original world I created is the only survival world I can tolerate playing on.
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Democracy is two wolves and a lamb voting on what to eat for lunch.
I still don't understand what everyone is calling giant biomes... I guess those have not truly seen the pc version that has that check box for "Large Biomes" when generating a new map. Now that is a giant biome... seems endless to find another type of biome.
I have anything from large to small biomes mixed together on one map. I have generated enough of them to know this. however the only one that is even close to giant is the ocean. That is just flat out huge sometimes when you generate a map.
To what the OP is suggesting, I actually wouldn't mind that, especially for the older worlds...:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I still don't understand what everyone is calling giant biomes... I guess those have not truly seen the pc version that has that check box for "Large Biomes" when generating a new map. Now that is a giant biome... seems endless to find another type of biome.
I have anything from large to small biomes mixed together on one map. I have generated enough of them to know this. however the only one that is even close to giant is the ocean. That is just flat out huge sometimes when you generate a map.
To what the OP is suggesting, I actually wouldn't mind that, especially for the older worlds...
Giant biomes, huge biomes, small biomes, it doesn't matter. The issue I have with them is how each biome seems like a mass of sameness. If you're in a forest biome, there's no real variety of formations within that biome. They're all trees. The biomes are monotonous.
They should make it so if you put a certain word or variation of numbers within a seed, the world will use the same generation methods as were originally used, but also include new biomes and structers. I created 20/30 worlds this morning before calling it quits with Minecraft. I might just spawn in a large number of blase rods with creative, and spawn in some netherwart to grow in my original world. But I would love to actually kill blazes so, I dunno.
Allowing us to reset the nether would be wonderful. Still, I hope they come up with a better world generation method in the future. Something where swamp biomes will have a variety of formations within in, as well as every other biome. Pine forest biome? Why not throw in some cliffs that look like they belong in the original update and some empty fields. Plain biomes? Add some trees here and there, give us other formations. I know they're plains, but I wouldn't mind seeing some awesome cliffs, trees, ponds, etc.
It's not the size, it's the biomes themselves.
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Democracy is two wolves and a lamb voting on what to eat for lunch.
As most that I generate the biomes are different from each other... Not every forest is truly the same to me.. I mean some are quite cliff like and some are completely flat. A forest without trees is not a forest... That would be a plains... Now those are monotonous to some degree... They need to add it so a tree pops every so often in that one. But same thing sometimes the hills cause formations to occur. Extreme hills gets monotonous, and well from what I can tell the generation has always been like this. Even in 1.7.3 it was quite like this. That might have had a different set of biomes but most of them are pretty much the same as they are now.. The ones that were included. Mountains were turned into extreme hills which actually resemble old maps I've seen to some degree, minus the trees that speckled every so often
I actually seen quite a variety in 1 biome type. Of course if you look at it from a top down view in creative all the type of course it is going to look monotonous. It is green forest, white snowy area, spring colored yellow plains and mountainous extreme hills.
Anyways back to what everyone is talking bout'...
I am sure it is possible to do that, as I just think it is a separate thing saved within the save file itself. After all the save file is somewhat an archive of sorts. I would only like to have that option only done once though for any map that I would create.. After all I am unsure if all new maps have one or not, even though I think they are suppose to...
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
As most that I generate the biomes are different from each other... Not every forest is truly the same to me.. I mean some are quite cliff like and some are completely flat. A forest without trees is not a forest... That would be a plains... Now those are monotonous to some degree... They need to add it so a tree pops every so often in that one. But same thing sometimes the hills cause formations to occur. Extreme hills gets monotonous, and well from what I can tell the generation has always been like this. Even in 1.7.3 it was quite like this. That might have had a different set of biomes but most of them are pretty much the same as they are now.. The ones that were included. Mountains were turned into extreme hills which actually resemble old maps I've seen to some degree, minus the trees that speckled every so often
I actually seen quite a variety in 1 biome type. Of course if you look at it from a top down view in creative all the type of course it is going to look monotonous. It is green forest, white snowy area, spring colored yellow plains and mountainous extreme hills.
Anyways back to what everyone is talking bout'...
I am sure it is possible to do that, as I just think it is a separate thing saved within the save file itself. After all the save file is somewhat an archive of sorts. I would only like to have that option only done once though for any map that I would create.. After all I am unsure if all new maps have one or not, even though I think they are suppose to...
I'd be fine with a one-time reset as long as I was guaranteed a Fortress.
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What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
With my world and the nether i am avoiding to go in to the nether intill they fix/optimize the randomly generating structers so when it s all fine and dandy i wont have to start a new world.
Not sure if this could work. It would mean a world would have two seeds, one for the old world and another for the nether.
I was mainly wanting it for the old ones... Which means to reset for at least a chance at having one. Although i have yet to find one in any of the random seeds I made so far, and actually liked the overworld at the same time. But that is just me I guess. Since eventually and hopefully we can at least have the blazes spawn naturally in the nether like magma cubes do. If not the nether wort, now that would be nice if it would at least grow naturally like mushrooms do. Anyway I mainly wanted the bricks and stuff.
Also would be nice if you can create these nether bricks too... maybe crafting soul sand & stone bricks to make them. However I just hope they at least make them not as rare as they are now....:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Not sure if this could work. It would mean a world would have two seeds, one for the old world and another for the nether.
Not necessarily. It would just reload the Nether associated with your seed, but maybe with a mechanism that forces a Fortress to be included. Once again, I have no idea how the game is coded, I'm just tossing out ideas in the hope something can be done.
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What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
As I have a similar issue with my 1.6 release world I would also like this opporertunity to ask for a seed reset option. With every update the seed number of my world seems to change; if that can be done that give me an option to do so myself please. This allows me to find a seed without oil spills everywhere or for some people to find one with snow or without snow, etc.
Ideally the seed would be generated based on what is actually there; i.e. no swamps as they didnt exist. My map stilll seems to have the original chunk information contrary to what i'm seeing in my world.
Ps. I know of people fixing their world by editing their dat file with a hex editor; main fix they apply is replacing the seed number (with a normal weather 100% flat, 100% land mass seed number).
problem is with the 1.7.3 worlds there were many biomes that have been taken out... beeches of both kinds being one of them. So to associate a biome with another similar is not so simple as a push of a button. I do understand where you are coming from... however I believe they actually reorganized the biomes so conversion of any kind would be a monumental task to program in... Not just in the programming, but in deciding what should be designated as similar to what. Either way you would still have a biome shift of some kind no matter what is done...
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
If we can't reset the Nether, is there a way to make Blazes spawn using Creative mode? I know I'm going to have to convert my map to Creative eventually so I can get cats and villagers, so maybe that'll fix the Nether for me, but I'd still prefer to have a Fortress to explore without making it myself (like I did with my current village).
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What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
I'm in favor of this. I do know some villagers will trade glowstone for emeralds but they are never guaranteed to have glowstone nor ample amounts of it if they do. I am in favor of a reset-nether option. Plus the XBOX 360 version doesn't have trading yet.
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I'm wondering if 4J couldn't add, in the next bug fix, an option on the pre-load screen that says "Reset Nether." I have only ever gone into mine to harvest some glowstone and netherack, but I would not be upset to reset it and have it regenerate it. Obviously, if you've done a ton of work, you'd not want to reset it, hence the option. Maybe a one-time reset or if you explore your Nether and realize it is Fortress-less, you can reload and reset it again to see if you get one the next time.
Not sure how the coding for this works, I just thought I'd throw out the suggestion since our worlds are very finite and ignoring the Fortress issue, eventually people will run out of glowstone... so a reset function could be valuable in more than one circumstance.
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Retired StaffI didn't explore the nether before the update and today I decided to go there, and surprise - no nether fortress.
That's a shame because Blazes are necessary to create potions (as well as the potion stand), and of course that powder we use to create the eye of ender.
So that would be a great option. It's better than creating a whole new world just becase of the nether.
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Retired StaffWell, that's the idea
We have limited worlds, so sooner or later we'll run out of glowstone.
Well then yeah, I can stand behind it becomming a renewable resource. I think it would've been cool if for the Xbox they made so you could 'grow it'. I don't know, maybe put some dust on the ground of soul sand so it 'absorbs' the energy from that combined with a bright light source.
Explore maybe, 3/4 of it then switch it to the current version, and how could would it be to have a bit of both of the terrain types?
... Now I'm thinking of doing that. Too bad that'd stop me from getting Nether Fortresses :l
I have anything from large to small biomes mixed together on one map. I have generated enough of them to know this. however the only one that is even close to giant is the ocean. That is just flat out huge sometimes when you generate a map.
To what the OP is suggesting, I actually wouldn't mind that, especially for the older worlds...:D
Yeah, that's sort of the issue right there.
Giant biomes, huge biomes, small biomes, it doesn't matter. The issue I have with them is how each biome seems like a mass of sameness. If you're in a forest biome, there's no real variety of formations within that biome. They're all trees. The biomes are monotonous.
They should make it so if you put a certain word or variation of numbers within a seed, the world will use the same generation methods as were originally used, but also include new biomes and structers. I created 20/30 worlds this morning before calling it quits with Minecraft. I might just spawn in a large number of blase rods with creative, and spawn in some netherwart to grow in my original world. But I would love to actually kill blazes so, I dunno.
Allowing us to reset the nether would be wonderful. Still, I hope they come up with a better world generation method in the future. Something where swamp biomes will have a variety of formations within in, as well as every other biome. Pine forest biome? Why not throw in some cliffs that look like they belong in the original update and some empty fields. Plain biomes? Add some trees here and there, give us other formations. I know they're plains, but I wouldn't mind seeing some awesome cliffs, trees, ponds, etc.
It's not the size, it's the biomes themselves.
Maybe, but it doesn't hurt to suggest we be able to do so.
As most that I generate the biomes are different from each other... Not every forest is truly the same to me.. I mean some are quite cliff like and some are completely flat. A forest without trees is not a forest... That would be a plains... Now those are monotonous to some degree... They need to add it so a tree pops every so often in that one. But same thing sometimes the hills cause formations to occur. Extreme hills gets monotonous, and well from what I can tell the generation has always been like this. Even in 1.7.3 it was quite like this. That might have had a different set of biomes but most of them are pretty much the same as they are now.. The ones that were included. Mountains were turned into extreme hills which actually resemble old maps I've seen to some degree, minus the trees that speckled every so often
I actually seen quite a variety in 1 biome type. Of course if you look at it from a top down view in creative all the type of course it is going to look monotonous. It is green forest, white snowy area, spring colored yellow plains and mountainous extreme hills.
Anyways back to what everyone is talking bout'...
I am sure it is possible to do that, as I just think it is a separate thing saved within the save file itself. After all the save file is somewhat an archive of sorts. I would only like to have that option only done once though for any map that I would create.. After all I am unsure if all new maps have one or not, even though I think they are suppose to...
I'd be fine with a one-time reset as long as I was guaranteed a Fortress.
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Retired StaffI was mainly wanting it for the old ones... Which means to reset for at least a chance at having one. Although i have yet to find one in any of the random seeds I made so far, and actually liked the overworld at the same time. But that is just me I guess. Since eventually and hopefully we can at least have the blazes spawn naturally in the nether like magma cubes do. If not the nether wort, now that would be nice if it would at least grow naturally like mushrooms do. Anyway I mainly wanted the bricks and stuff.
Also would be nice if you can create these nether bricks too... maybe crafting soul sand & stone bricks to make them. However I just hope they at least make them not as rare as they are now....:D
Not necessarily. It would just reload the Nether associated with your seed, but maybe with a mechanism that forces a Fortress to be included. Once again, I have no idea how the game is coded, I'm just tossing out ideas in the hope something can be done.
problem is with the 1.7.3 worlds there were many biomes that have been taken out... beeches of both kinds being one of them. So to associate a biome with another similar is not so simple as a push of a button. I do understand where you are coming from... however I believe they actually reorganized the biomes so conversion of any kind would be a monumental task to program in... Not just in the programming, but in deciding what should be designated as similar to what. Either way you would still have a biome shift of some kind no matter what is done...
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