The Meaning of Life, the Universe, and Everything.
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9/16/2012
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SirRichaaaad
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I know and understand that when you load an old world after an update you run the risk of your biomes shifting. While I don't particularly understand why it is necessary, I can live with it. However, I just reloaded a 1.8.2. world and I think the biome shifting went a little too far in this situation.
My ENTIRE world was converted over into a snow biome only. Has this happened to anyone else? Is this just dumb luck on my part and any given world can possibly be just one biome, or is this a glitch? I first noticed that all the water in my world, even pools in the middle of desert were freezing over. Then the weather finally kicked in and every square inch of my world was snowing, not even a single block of another biome. So now I have snow covering what used to be my deserts and so on. I did note some swamp areas before the update were now converted over to plains so some biome shift (at least with the color palette) occurred.
If you are experiencing this problem as well, please share below.
I'm having a similar problem but with swamp, pretty much my entire city / oceans / beaches have been converted to swamp... ugly black looking water and grass... Pretty depressing...
It was a very stupid idea the way they did the biomes, they should be set from when the world is created.
I pretty much lose all motivation to build things because I know in the next update its likely to be completely covered in snow or swamp or something else without anything i can do about it.
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Seriously, this happened in the last update too. You should have expected something like this. They do have to change terrain generation after all for the mushroom biomes to have a chance to be generated. It will happen again when they add jungles just a heads up.
How exactly do you expect to get "help" in this situation? You should have learned from the last update that any big changes to terrain generation are going to cause biome shifts. Did you want them to not allow new terrain to be generated on unexplored parts of old worlds? I'm just wondering what your looking for in this thread. It was pretty obvious this was going to happen and will happen again. If they set the biomes when the map is created then you would lose the ability for new things to be generated in old worlds. In the PC if you take a new world into an older version of the game the same thing will happen. It's how the code is written, and I'm guessing it would take a hell of a long time to totally re-write the terrain generation code and how it works which would slow down the speed at which 4J releases updates.
It's just one of those things, but the point of MC is to build and progress so it's not like you weren't going to keep building anyway. Don't let it get to you, look at it as an opportunity for something new!
When I got on after the update today I was wondering why there were SO many chickens running around. It took me a while to realize that the water in my egg farm had turned to ice and those were all of my escaped birds...oops. Half of my home area is now a snow biome and most of the surrounding water turned to ice. Oh well. I also noticed that the sun is setting in what used to be the south, threw me off a bit.
How exactly do you expect to get "help" in this situation? You should have learned from the last update that any big changes to terrain generation are going to cause biome shifts. Did you want them to not allow new terrain to be generated on unexplored parts of old worlds? I'm just wondering what your looking for in this thread. It was pretty obvious this was going to happen and will happen again. If they set the biomes when the map is created then you would lose the ability for new things to be generated in old worlds. In the PC if you take a new world into an older version of the game the same thing will happen. It's how the code is written, and I'm guessing it would take a hell of a long time to totally re-write the terrain generation code and how it works which would slow down the speed at which 4J releases updates.
Before you go on about how "we should have known better", or "learn from the past n00b" why don't you re-read my original post. I'm not surprised in the slightest that the biome shifted. This isn't my first time converting an old world to the latest update. Previously, I experienced roughly a 50% increase in the existing snow biome in my 1.7 world when it was converted over to a 1.8. To give you a visual, the snow biome was in the northeast corner of the map and covered a very large island in 1.7. After converting to 1.8 the snow biome half covered an adjacent island and froze an entire ocean. It went from covering an island to covering 45% of the total map area.
Now here is the issue from my original post. Snow biome went from being contained in the corner of the map again (interesting how snow biomes have really lacked diversity in locations on the maps lately), to covering 100% of the map when making the jump from 1.8.2 to the latest update. I now have zero, zilch, nada biome diversity and regardless of location it snows everywhere. This map was fully explored, all chunks loaded and explored by multiple people for months. There is no reason for it to try to load a mushroom biome or any of the new stuff because there isn't an inch of unexplored area.
With all the biomes the biome generator choose from, I find it interesting that snow (at least in my experience) is always the biome that grows the largest and creates problems after updates. Maybe this is working as intended, but I sure hope it isn't. With maps as small as they are for the Xbox edition it makes me think that there is a problem with the biome generation algorithms. A huge snow area in an infinitely large map on PC is not a big deal. A large snow biome which covers the whole Xbox generated map, to me is a deal breaker. Biomes should be generated to only be so large to ensure biome diversity and promote balance within the confines of an Xbox map, not a PC map. This may have been lost in translation during the porting process. However, I'm only guessing here.
Maybe the "help" I'm hoping for is shutting off weather or the ability to thaw an area. I know we aren't going to ever see mods, so it will be up to 4J to incorporate popular/useful features into the game itself.
Thanks for your time, I hope this cleared it up for you.
My ENTIRE world was converted over into a snow biome only. Has this happened to anyone else? Is this just dumb luck on my part and any given world can possibly be just one biome, or is this a glitch? I first noticed that all the water in my world, even pools in the middle of desert were freezing over. Then the weather finally kicked in and every square inch of my world was snowing, not even a single block of another biome. So now I have snow covering what used to be my deserts and so on. I did note some swamp areas before the update were now converted over to plains so some biome shift (at least with the color palette) occurred.
If you are experiencing this problem as well, please share below.
It was a very stupid idea the way they did the biomes, they should be set from when the world is created.
I pretty much lose all motivation to build things because I know in the next update its likely to be completely covered in snow or swamp or something else without anything i can do about it.
When I got on after the update today I was wondering why there were SO many chickens running around. It took me a while to realize that the water in my egg farm had turned to ice and those were all of my escaped birds...oops. Half of my home area is now a snow biome and most of the surrounding water turned to ice. Oh well. I also noticed that the sun is setting in what used to be the south, threw me off a bit.
Before you go on about how "we should have known better", or "learn from the past n00b" why don't you re-read my original post. I'm not surprised in the slightest that the biome shifted. This isn't my first time converting an old world to the latest update. Previously, I experienced roughly a 50% increase in the existing snow biome in my 1.7 world when it was converted over to a 1.8. To give you a visual, the snow biome was in the northeast corner of the map and covered a very large island in 1.7. After converting to 1.8 the snow biome half covered an adjacent island and froze an entire ocean. It went from covering an island to covering 45% of the total map area.
Now here is the issue from my original post. Snow biome went from being contained in the corner of the map again (interesting how snow biomes have really lacked diversity in locations on the maps lately), to covering 100% of the map when making the jump from 1.8.2 to the latest update. I now have zero, zilch, nada biome diversity and regardless of location it snows everywhere. This map was fully explored, all chunks loaded and explored by multiple people for months. There is no reason for it to try to load a mushroom biome or any of the new stuff because there isn't an inch of unexplored area.
With all the biomes the biome generator choose from, I find it interesting that snow (at least in my experience) is always the biome that grows the largest and creates problems after updates. Maybe this is working as intended, but I sure hope it isn't. With maps as small as they are for the Xbox edition it makes me think that there is a problem with the biome generation algorithms. A huge snow area in an infinitely large map on PC is not a big deal. A large snow biome which covers the whole Xbox generated map, to me is a deal breaker. Biomes should be generated to only be so large to ensure biome diversity and promote balance within the confines of an Xbox map, not a PC map. This may have been lost in translation during the porting process. However, I'm only guessing here.
Maybe the "help" I'm hoping for is shutting off weather or the ability to thaw an area. I know we aren't going to ever see mods, so it will be up to 4J to incorporate popular/useful features into the game itself.
Thanks for your time, I hope this cleared it up for you.