Old worlds loading under new update sporadically convert entire world into a single biome (i.e. all snow, all swamp etc.)
ever tried putting in the seed to see what it would look like...O_o My world didn't turn into a mooshroom biome, as the other animals still spawn everywhere else. But this one area is definitely a mooshroom biome... when those redcows spawn...lol Anyway this happens in every update that adds new terrain...>< biome shifts... that is... and in this one it is possible to get worlds with only 1 major biome...Look at christmas...
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
There's a problem with breeding animals. The problem seems to be that there are to many mobs in one area. After I give the animals wheat to breed, they are in a "lock kissing" animation. Anyone else having this problem ?
I have been experiencing freezing with my Xbox 360 with EVERY Xbox 360 I have been through with this game. I tried redownloading the game on the system. Didn't fix the problem. I have only had the freezing happen once with my newest system on Minecraft. Is it normal for occasional freezing just with this game? I have played a couple other games after I got my Xbox 360 fixed, and hadn't had any problems.
I had to delete two brand new worlds(after TU7) in the past few days. The first world did not have a Nether Fortress.. The Second had a nether fortress but no nether warts.. Yesterday, I went into a friend's game and there was no Blaze spawn in the fortress.. Please fix this.. Should not had to worry about the Nether NOT having a fortress, warts, and blaze spawns when I created a new game.. VERY disappointed that Mojang slipped up on this one..
So hey I have some redstone circuits that don't work anymore, I've gone in to check them and it's just not lighting up one single torch which kills the entire system.I had the same design over 3 worlds so something's definitely changed
Whole thing was supposed to close my doors for me and next minute there were just monsters everywhere D:
Not sure if this is a bug, but this has been going on for a while now(pre-TU7). The eyes on spiders and endermen kind of flicker. Whenever they're still it's fine, but when they move or I move around their eyes flicker.
Blazes should spawn naturally on nether brick - no spawner needed. Just stand about 30 blocks away from a fortress and they should appear after a while. My fortress is always filthy with Blaze.
Sorry, but this information is incorrect. I wasted a half hour sitting 30 blocks away. Nothing happened. The Ghast population is thriving though.
Bug 1: Whenever me or a moderator in my world boots someone from a game, my xbox freezes. same with all my friends.
Bug 2: whenever someone joins a game I'm in, I get disconnected and my game wont go back to the menu. it will either stay where it says exiting to menu or it wont say that at all.
I have some major problems with the tu7
1.aqua affinity does not work
2. No nether fortress
3. new world no blaze spawners
4. animals despawn limited to 11 sheep per world/ 1 mooshroom
5. Creepers give no xp
6.Nether is tiny about 64x64 large (main world)
7.poison potion does not work on any mob?
8.no villagers SPAWN!!!
Really hoped they wouldn't of just thrown this update together so poorly
Yeah off the bug list on the first post. I don't really think the chests closing fast is really a bug. Did anyone ask 4J if they changed it to close faster?
The no redstone on glowstone blocks is a bug. They changed it so you can't put rail on them maybe they accidentally made it so redstone couldn't get placed on it either.
You're right about enemy mobs being spawned on the Mushroom Biome when they shouldn't be but they possibly didn't get to implementing that before this TU was released. Could be a bug or a time constraint.
Yeah off the bug list on the first post. I don't really think the chests closing fast is really a bug. Did anyone ask 4J if they changed it to close faster?
The no redstone on glowstone blocks is a bug. They changed it so you can't put rail on them maybe they accidentally made it so redstone couldn't get placed on it either.
You're right about enemy mobs being spawned on the Mushroom Biome when they shouldn't be but they possibly didn't get to implementing that before this TU was released. Could be a bug or a time constraint.
I think it is a bug, the "clicking" effect when it closes is off sync.
I think it is a bug, the "clicking" effect when it closes is off sync.
Ah never noticed that good ear. Well there are to many noises in my home to hear that good on this game or any game for that matter. I'll check it out since it's night right now (peace & quiet).
(So many bugs)
When you rapidly open a chest, when you are in the chest inventory and you leave it, the chest will appear closed, open, and close again.
A few bugs I've experienced that I haven't seen anyone mention:
1- when sprinting against a row of blocks, sometimes you glitch and get stuck until you stop sprinting
2- sometimes in creative mode and if you're flying, you can find weird chunks (i saw trees that had only half it's leaves) and if you drop down into the weird chunk, you can become stuck in midair
3- I was trying to enchant an iron pickaxe to see what levels I could get, and when I dropped it in it's spot, the game started lagging hardcore, even when picking up the pick, and stayed laggy until you exit the enchantment table.
ever tried putting in the seed to see what it would look like...O_o My world didn't turn into a mooshroom biome, as the other animals still spawn everywhere else. But this one area is definitely a mooshroom biome... when those redcows spawn...lol Anyway this happens in every update that adds new terrain...>< biome shifts... that is... and in this one it is possible to get worlds with only 1 major biome...Look at christmas...
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
Whole thing was supposed to close my doors for me and next minute there were just monsters everywhere D:
Sorry, but this information is incorrect. I wasted a half hour sitting 30 blocks away. Nothing happened. The Ghast population is thriving though.
Bug 2: whenever someone joins a game I'm in, I get disconnected and my game wont go back to the menu. it will either stay where it says exiting to menu or it wont say that at all.
1.aqua affinity does not work
2. No nether fortress
3. new world no blaze spawners
4. animals despawn limited to 11 sheep per world/ 1 mooshroom
5. Creepers give no xp
6.Nether is tiny about 64x64 large (main world)
7.poison potion does not work on any mob?
8.no villagers SPAWN!!!
Really hoped they wouldn't of just thrown this update together so poorly
The no redstone on glowstone blocks is a bug. They changed it so you can't put rail on them maybe they accidentally made it so redstone couldn't get placed on it either.
You're right about enemy mobs being spawned on the Mushroom Biome when they shouldn't be but they possibly didn't get to implementing that before this TU was released. Could be a bug or a time constraint.
When you rapidly open a chest, when you are in the chest inventory and you leave it, the chest will appear closed, open, and close again.
1- when sprinting against a row of blocks, sometimes you glitch and get stuck until you stop sprinting
2- sometimes in creative mode and if you're flying, you can find weird chunks (i saw trees that had only half it's leaves) and if you drop down into the weird chunk, you can become stuck in midair
3- I was trying to enchant an iron pickaxe to see what levels I could get, and when I dropped it in it's spot, the game started lagging hardcore, even when picking up the pick, and stayed laggy until you exit the enchantment table.
Irritating when trying to have an effective Mob Farm.