Apparently having redstone close to signs causes them to reset. I wait for the signs to load, press the button, and they go back to saying awaiting approval again. How many times do you need to "approve" signs, and whatever happened to online interaction affecting the rating of the game? I know it's rated "E" but if we need to police everyone's world to make sure they don't write a naughty word, then honestly I don't think signs are worth it. This awaiting approval thing is turning out to be a huge disadvantage to players that need them for their world.
Regarding the issue with blocks disappearing/reappearing when mining is this happening in older worlds (Pre TU7) or worlds created in TU7?
It has been happening in all worlds since I started playing, but has gotten a lot worse since the TU7 update. Where I am currently doing most of my playing is in the 1.0.1 tutorial world; where mined blocks have reappeared after mining them repeatedly and it has occurred with viritually all types of solid blocks. I have noticed this time round that if I do wait a long moment longer after the block reappears, it will eventually disappear again and produce the drop item on its own. This was not the case with the phenomenon before TU7. Before TU7, the reappeared block would stay until I exited and saved the game. Upon re-entering the game, it would be gone with no drop left behind.
I can't breed any animal except wolves and my world is be attacked by snow that wasn't there and this really horrible dead looking shade of green
The pictures don't show exactly how bad this new color looks
The grass is probably for a swamp biome and I have no idea what the breeding glitch is
I was playing minecraft when the newest update came out the 7 of the xbox edition and i read the list that had all the latest satuses of the newest things added to the game and my already made map before the update did not have all the updates these two especially blaze, villagers, nether fortress and mushroom bioms is it just me or does that happen to everyone
Regarding the issue with blocks disappearing/reappearing when mining is this happening in older worlds (Pre TU7) or worlds created in TU7?
Both.
But I noticed I was mining in the same chunk as my breeding pens (20+ animals). I went across the map, turned my music setting to 0, and it stopped. Might be a hardware issue - the Xlax360 is too slow to run the game properly.
Also a couple more issues:
- When highlighting a placed torch the hitbox frame sometimes gets glitchy. Doesnt otherwise affect lighting or gameplay.
- When breaking a pick enchanted with either Efficiency or Unbreaking (I have not determined which since the three picks I used had both), it will reappear in the same slot and can be used for a short while before breaking for good. If an new item was placed in the slot it will be shunted into inventory when the pick reappears.
I was playing minecraft when the newest update came out the 7 of the xbox edition and i read the list that had all the latest satuses of the newest things added to the game and my already made map before the update did not have all the updates these two especially blaze, villagers, nether fortress and mushroom bioms is it just me or does that happen to everyone
The new features will only appear in newly loaded chunks on old maps. In other words, if you explored 100% of your world there is zero chance of new features appearing. Only in parts of the world you have never explored is there a chance to load new features.
the oil spills in the ocean and splotches of color of grass. so ugly.
I'm quite sure it's no oil, that's the actual swamp biome and the water in it has that weird-ish brown color to indicate the change in biomes. That's also why the graas looks weird.
Something that has bothered me is that the eyes of ender do not show the exact location for the end portal, after trying many worlds I found out that the eyes of ender show the location of a fortress and you have to search for the end portal rooms yourself. Also had the issue where a mined block would re-appear, it was only for a moment but the block kept reappearing like 4 times in a row. And there's still not a single nether fortress in the nether as if the world was created with 'Generate structures' off; making some potions 'creative mode' only, since some ingredients can only be found at a nether fortress.
In addition, my world has rotated 90 degrees. The sun now sets in what used to be the south. Very annoying! I really expect better quality than this for an XBLA title.
2. Moon looks strange it's hollow! Image link
.
4. Not sure, slimes spawn smaller slimes when killed with a sword, if it's not a bug I want the old way back or disable them from flatland creative maps please.
The first problem is since TU7 on a previously saved world the sun now rises in the SOUTH and sets in the NORTH. I didn't see this as being a problem for new maps untill I remembered the compass. I am guessing that if this bug exists on new maps it might be reflected in the compass appearing to point in the wrong direction. This is something that I am going to have to look at in more detail, it might be worth it if someone else can check. I am guessing this was a mistake when they added the new moon animation. Whoever put the animation back into the game added the wrong parameters.
(I have now checked this and it does appear to affect the compas, eg: the compass points North and the sun will be rising in the North. So if you rely on compasses and the sun to realistically navigate the map you are stuck).
As for the rotation of the sun/moon orientation they set it correctly. Make the sun and moon more true to real world.
The compass has never pointed to a "pole", it points to your last save location.
The changes in the moon are a new feature. They have include a lunar cycle (full, 3/4, half, crescent, and no moon) The funky one you posted is supposed to be either no moon or lunar eclipse, not too sure.
And slimes have always broken down into smaller ones with the largest being a 2x2x2 cube. In the nether their is another type of slime called the magma slime and it behaves in the same manner
I have 2 things I have noticed, 1 is another graphical glitch, and the other I am think was intended but problematic.
1. I noticed some torches have a ghost wire frame box that offsets from it a little when your cursor is on the torch.
2. This I know is not really a bug/glitch or something like that, but does make luring animals to pen problematic. When you have the animals attention and is following, it wants to circle around behind you in a circular movement. This can cause them to awkwardly walk of cliffs that they normally wouldn't without the lure, also makes it difficult leading them into the pen backwards. The get caught up in the fence because they move left or right to circle behind you. All this is done while luring, and facing the animal. It does not matter whether you are walking or standing still they still do it. So I assume it is part of behavior, but that can makes things a bit more tedious sometimes.
The other thing also on the same not of animals, after breeding a pair, those do not follow the wheat right away. In fact I am unsure if they even will, since I tried all except hitting them to get their attention. This is of course after their hearts go away. Are baby animals suppose to follow when you have the lure out? If so, then I have to say they do not and just run around like normal following parents. Which is fine however would be nice if you could lure the baby too, like to put them in another pen if you wanted.
This was all done with sheep, luring and breeding and set-up. From what I noticed, if that helps.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
While, I am having some block "lag" issues in old and newly crated worlds, my biggest problem is with the newly created worlds in TU7. Some have Nether Fortresses and some don't, but NONE have BLAZES. Without Blaze Rods, I can't do stuff with potions.
While, I am having some block "lag" issues in old and newly crated worlds, my biggest problem is with the newly created worlds in TU7. Some have Nether Fortresses and some don't, but NONE have BLAZES. Without Blaze Rods, I can't do stuff with potions.
Blazes should spawn naturally on nether brick - no spawner needed. Just stand about 30 blocks away from a fortress and they should appear after a while. My fortress is always filthy with Blaze.
Not sure if this is a bug or just terrible luck but I searched a whole nether fortress and didn't find a single nether wart.
I took extra care looking around stairs like I have heard of them often spawning.
This can be easily fixed by just switching to creative but I'm not to happy about doing that.
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I put my shirt on one leg at a time, just like everybody else.
So recently I made a pen for my animals and had at least fifteen or so when I was done. I fenced them in put torches on the fences bone mealed the grass and went back to my house. After spending a good hour in one of my caves mining I came back and discovered only 2 animals left in my pen. Meanwhile there was a ton of loose animals around the area of the pen.
P.s. I was in a swamp biome.
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Both, I am a personal witness to this.
It has been happening in all worlds since I started playing, but has gotten a lot worse since the TU7 update. Where I am currently doing most of my playing is in the 1.0.1 tutorial world; where mined blocks have reappeared after mining them repeatedly and it has occurred with viritually all types of solid blocks. I have noticed this time round that if I do wait a long moment longer after the block reappears, it will eventually disappear again and produce the drop item on its own. This was not the case with the phenomenon before TU7. Before TU7, the reappeared block would stay until I exited and saved the game. Upon re-entering the game, it would be gone with no drop left behind.
Both.
But I noticed I was mining in the same chunk as my breeding pens (20+ animals). I went across the map, turned my music setting to 0, and it stopped. Might be a hardware issue - the Xlax360 is too slow to run the game properly.
Also a couple more issues:
- When highlighting a placed torch the hitbox frame sometimes gets glitchy. Doesnt otherwise affect lighting or gameplay.
- When breaking a pick enchanted with either Efficiency or Unbreaking (I have not determined which since the three picks I used had both), it will reappear in the same slot and can be used for a short while before breaking for good. If an new item was placed in the slot it will be shunted into inventory when the pick reappears.
The new features will only appear in newly loaded chunks on old maps. In other words, if you explored 100% of your world there is zero chance of new features appearing. Only in parts of the world you have never explored is there a chance to load new features.
I'm quite sure it's no oil, that's the actual swamp biome and the water in it has that weird-ish brown color to indicate the change in biomes. That's also why the graas looks weird.
As for the rotation of the sun/moon orientation they set it correctly. Make the sun and moon more true to real world.
The compass has never pointed to a "pole", it points to your last save location.
The changes in the moon are a new feature. They have include a lunar cycle (full, 3/4, half, crescent, and no moon) The funky one you posted is supposed to be either no moon or lunar eclipse, not too sure.
And slimes have always broken down into smaller ones with the largest being a 2x2x2 cube. In the nether their is another type of slime called the magma slime and it behaves in the same manner
1. I noticed some torches have a ghost wire frame box that offsets from it a little when your cursor is on the torch.
2. This I know is not really a bug/glitch or something like that, but does make luring animals to pen problematic. When you have the animals attention and is following, it wants to circle around behind you in a circular movement. This can cause them to awkwardly walk of cliffs that they normally wouldn't without the lure, also makes it difficult leading them into the pen backwards. The get caught up in the fence because they move left or right to circle behind you. All this is done while luring, and facing the animal. It does not matter whether you are walking or standing still they still do it. So I assume it is part of behavior, but that can makes things a bit more tedious sometimes.
The other thing also on the same not of animals, after breeding a pair, those do not follow the wheat right away. In fact I am unsure if they even will, since I tried all except hitting them to get their attention. This is of course after their hearts go away. Are baby animals suppose to follow when you have the lure out? If so, then I have to say they do not and just run around like normal following parents. Which is fine however would be nice if you could lure the baby too, like to put them in another pen if you wanted.
This was all done with sheep, luring and breeding and set-up. From what I noticed, if that helps.
Blazes should spawn naturally on nether brick - no spawner needed. Just stand about 30 blocks away from a fortress and they should appear after a while. My fortress is always filthy with Blaze.
I took extra care looking around stairs like I have heard of them often spawning.
This can be easily fixed by just switching to creative but I'm not to happy about doing that.
Villages need a wide open area free of trees to spawn, and only Plains and Deserts fit the bill.
P.s. I was in a swamp biome.