I am having a glitch where if i break a stone block, it is a silverfish block. I am currently in creative and am just breaking stone and silverfish keep coming out. -----EDIT: Scratch that, i'm an idiot. Sorry guys, was using silverfish stone >.< *derp*
1. Ghasts are seeing me through glass when I'm in my Nether Castle and are shooting at me which destroys the glass and cobblestone. I keep having to exit without saving.
2. Fences under tilled soil do not prevent them reverting when walked on. Probably intentional fix. But I would like the change to where regular walking does not revert tilled soil just like the PC version.
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I have 2 issues with new update,
My stats on leaderboard for Hard, Mining, has reset I used to have over 7,000 mined stone but now after playing for two days I have less than 500 mined stone.
I had a map used only in servival mode created back in august so prior to 1.8.2. I had built a farm with fairly large fenced in field before the update I had 10 cows, a dozen or so pigs and 5 or 6 sheep of various colors. I loaded this map up after the update the animals were there spent several days mining etc and still had the animals. I then decided I would try some breeding so I built breeding pens. It only took one night in game for the animals to disappear except for the 2 pigs, 2 cows, and 2 sheep I led into the breeding pens.
I am able to fill the bottles, used for enchanting, with water straight out of the ocean/lakes/infinite water source. This effectively terminates the usefulness of the Cauldron.
Chainmail armor is still not craftable, but am not sure if this is a bug or not. Would be useful to have outside of creative mode though.
If underground, you can fire ender pearls rapidly into the ceiling to effectively reach the surface without breaking a single block. Does not work for going down and can kill you if in survival mode due to suffocation from being inside of blocks. This glitch allows you to exit the nether bedrock barriers at the top of the map, and renders you unable to re-enter the nether. All you are able to see is bedrock (unbreakable on creative mode) and you are not able to place blocks. Can throw ender pearls at the edge on top of the bedrock barrier to enable yourself to scale the sides of the bedrock barriers. OGWHID
If conflicting with space, animals will start to phase through items such as fences and escape.
The animal's breeding "seeing" distance for animals is too short considering that animals don't follow you when you have wheat in your hands.
Animals do follow you if you have wheat in your hands. You can also use a fishing rod to pick up and throw animals around as well, though it may kill the mob
I am able to fill the bottles, used for enchanting, with water straight out of the ocean/lakes/infinite water source. This effectively terminates the usefulness of the Cauldron.
Chainmail armor is still not craftable, but am not sure if this is a bug or not. Would be useful to have outside of creative mode though.
If underground, you can fire ender pearls rapidly into the ceiling to effectively reach the surface without breaking a single block. Does not work for going down and can kill you if in survival mode due to suffocation from being inside of blocks.
If conflicting with space, animals will start to phase through items such as fences and escape.
Animals do follow you if you have wheat in your hands. You can also use a fishing rod to pick up and throw animals around as well, though it may kill the mob
Do not throw or feed it the wheat to them if your intentions are to lead them to a pen or just move them. The hearts their body emits when fed wheat does not show companionship, it just means they are ready to breed. You just have to have the wheat equipped. When they notice the wheat in your hand they will follow.
Regarding the issue with blocks disappearing/reappearing when mining is this happening in older worlds (Pre TU7) or worlds created in TU7?
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Twitter - @4JSteve
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Regarding the issue with blocks disappearing/reappearing when mining is this happening in older worlds (Pre TU7) or worlds created in TU7?
In my experience, I have seen this on my main map that was created back in August not sure what version that was. Especially noticable with Obsidian you can see it an hear it pop but then you have to keep going through another cycle of hits to get it to go away. It does not happen on every block but did happen enough times that it is obviously an issue.
Have not noticed this on my new world created after TU7. If it is happening on the new map it is not as bad as as the older maps.
You are no longer able to run really fast in a 2 high hallway by holding down A as you sprint.
Double doors don't work correctly with redstone still.
The description for raw beef is wrong; it cannot make you ill when eaten raw.
You can't drink milk to remove potion effects.
The player's arm doesn't swing when placing a lily pad.
Ice cannot be collected with silk touch.
The "You cannot sleep when monsters are nearby" message doesn't appear.
The black box surrounding death messages & messages when trying to use the bed obstruct the screen - the black box could be made smaller, so it doesn't cover the whole width of the screen.
The "Now playing" text when using a jukebox isn't multicoloured.
You can't see the block breaking animation if the block you're trying to break is underwater.
Nether wart makes the same sound as stone when destroyed.
I thought milk was only for if you got poisoned. O_o
As for ice harvest that has not been implemented yet.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
hmm... not sure i like milk removing potion effects anyway...>< I rather just have it to remove poison but i guess that is just me...lol
Yeah I keep telling people about the ice silk touch changing 2-3 major times from 1.6.6 to now on the pc... just hope it stays as doable on pc as it is a nice feature, and hopefully we get it on xbox so we can do on the console as well.
I thought mooshroom biomes were suppose to not spawn monsters...O_o
Was that intended or a bug or glitch or just freak accident? On pc edition i thought when those first came out they were and have always been safe zone or the only thing that would ever spawn on those islands would be the cows... Am I wrong?
I know I promised not to report any bugs until after the holidays, but this animal disappearing thing is getting sort of annoying. When a player saves and exits the game (regardless of whether or not they do it in one step or save, then exit separately), the animals may respawn outside the boundaries of their pens when the player starts up the game again. it does not matter whether the fence is attached to walls or not or whether it is double high or not. I have eye-witnessed this one as it is occurring on several occasions.
More recently, I have several animals kept in the tutorial area of the tutorial world (having built my house in the tunnel part and going completely around the perimeter making sure the wall was at least 3 high everywhere. I had also almost completeley denuded the area of trees and tall grass, so I can see the animals in it). In the area I had AT LEAST 3 breeding pairs of sheep (different colors with babies), 2 breeding pairs of cows (with baby), 1 breeding pair of pigs (with baby), and 2 chickens when I entered the world and went mining. (Yes, I checked before I left, gates and doors were closed and all those animals were there.) When I came back from mining, they were all gone save for 2 pigs in the entire area!!
I have checked and they are absolutely gone (i.e. not just invisible). Apparently, the have despawned while I was away. Since the area is so large, some new animals are now spawning (I've seen 4 pigs appear as I'm typing this), but the sheep are certainly not my colored ones... so they are not the same animals.
With the number of animals disappearances being reported and the reports of invisible ones as well, there seems to be a major bug within the animal spawning protocols.
BTW, the breeding pairs of animals I have continued to keep in the pens set up by 4J beside the castle are still there.
Regarding the issue with blocks disappearing/reappearing when mining is this happening in older worlds (Pre TU7) or worlds created in TU7?
The block bug is happening with all my worlds from 1.7.3, 1.8.2, and 1.0.1. I have just over 100 maps, but, in total, we have nearly 200 maps between us here. It is happening in all types of gameplay. Single player, multiplayer, online, offline, creative, and survival. Also in the tutorial worlds.
1.Ok so updated to TU7 and when on split screen is lags likes crazy. Blocks don't stay picked and movement is very lagish. Can hardly play when it is like this.
2.Also they still haven't fixed the crafting glitch when you both try to craft it will say you don't have the right ingredients. You would think they would make the game better over time not worse. I would like to play split screen but when it lags this bad its really hard.
3.Breeding you can get so many animals and then they will despawn kind of ruins the point of breeding.
4.One glitch they have had ever since the game has come out is when its split screen and you open inventory or try to craft the box/crafting screen is so tiny even on a HD 32 inc TV.
5.Tried to report these errors on twitter but they never respond to my twitts about these problems.
Love the new features just want to be able to play then without bugs like these listed
I placed a bed two blocks away from my roof-top, went to sleep, and to my suprise when i awakened I was trapped in the roof-top! I died and lost 21 exp points! Is this a known bug? And yes, from now on I won't be placing beds near the roof...
Not sure if this is a glitch but i tried on the computer and couldnt do it. when holding a sword hold down LT (to block) and then hold RT and you will be blocking and swinging your sword
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2. Fences under tilled soil do not prevent them reverting when walked on. Probably intentional fix. But I would like the change to where regular walking does not revert tilled soil just like the PC version.
My stats on leaderboard for Hard, Mining, has reset I used to have over 7,000 mined stone but now after playing for two days I have less than 500 mined stone.
I had a map used only in servival mode created back in august so prior to 1.8.2. I had built a farm with fairly large fenced in field before the update I had 10 cows, a dozen or so pigs and 5 or 6 sheep of various colors. I loaded this map up after the update the animals were there spent several days mining etc and still had the animals. I then decided I would try some breeding so I built breeding pens. It only took one night in game for the animals to disappear except for the 2 pigs, 2 cows, and 2 sheep I led into the breeding pens.
Chainmail armor is still not craftable, but am not sure if this is a bug or not. Would be useful to have outside of creative mode though.
If underground, you can fire ender pearls rapidly into the ceiling to effectively reach the surface without breaking a single block. Does not work for going down and can kill you if in survival mode due to suffocation from being inside of blocks. This glitch allows you to exit the nether bedrock barriers at the top of the map, and renders you unable to re-enter the nether. All you are able to see is bedrock (unbreakable on creative mode) and you are not able to place blocks. Can throw ender pearls at the edge on top of the bedrock barrier to enable yourself to scale the sides of the bedrock barriers. OGWHID
If conflicting with space, animals will start to phase through items such as fences and escape.
Mining iron and gold does not give experience
Animals do follow you if you have wheat in your hands. You can also use a fishing rod to pick up and throw animals around as well, though it may kill the mob
Do not throw or feed it the wheat to them if your intentions are to lead them to a pen or just move them. The hearts their body emits when fed wheat does not show companionship, it just means they are ready to breed. You just have to have the wheat equipped. When they notice the wheat in your hand they will follow.
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4J StudiosTwitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
In my experience, I have seen this on my main map that was created back in August not sure what version that was. Especially noticable with Obsidian you can see it an hear it pop but then you have to keep going through another cycle of hits to get it to go away. It does not happen on every block but did happen enough times that it is obviously an issue.
Have not noticed this on my new world created after TU7. If it is happening on the new map it is not as bad as as the older maps.
I thought milk was only for if you got poisoned. O_o
As for ice harvest that has not been implemented yet.
For me, it was happening in both.
Yeah I keep telling people about the ice silk touch changing 2-3 major times from 1.6.6 to now on the pc... just hope it stays as doable on pc as it is a nice feature, and hopefully we get it on xbox so we can do on the console as well.
I thought mooshroom biomes were suppose to not spawn monsters...O_o
Was that intended or a bug or glitch or just freak accident? On pc edition i thought when those first came out they were and have always been safe zone or the only thing that would ever spawn on those islands would be the cows... Am I wrong?
Ive used more tnt then i have ever used before digging massive holes just to find a seed that has a nether fortress.
More recently, I have several animals kept in the tutorial area of the tutorial world (having built my house in the tunnel part and going completely around the perimeter making sure the wall was at least 3 high everywhere. I had also almost completeley denuded the area of trees and tall grass, so I can see the animals in it). In the area I had AT LEAST 3 breeding pairs of sheep (different colors with babies), 2 breeding pairs of cows (with baby), 1 breeding pair of pigs (with baby), and 2 chickens when I entered the world and went mining. (Yes, I checked before I left, gates and doors were closed and all those animals were there.) When I came back from mining, they were all gone save for 2 pigs in the entire area!!
I have checked and they are absolutely gone (i.e. not just invisible). Apparently, the have despawned while I was away. Since the area is so large, some new animals are now spawning (I've seen 4 pigs appear as I'm typing this), but the sheep are certainly not my colored ones... so they are not the same animals.
With the number of animals disappearances being reported and the reports of invisible ones as well, there seems to be a major bug within the animal spawning protocols.
BTW, the breeding pairs of animals I have continued to keep in the pens set up by 4J beside the castle are still there.
2.Also they still haven't fixed the crafting glitch when you both try to craft it will say you don't have the right ingredients. You would think they would make the game better over time not worse. I would like to play split screen but when it lags this bad its really hard.
3.Breeding you can get so many animals and then they will despawn kind of ruins the point of breeding.
4.One glitch they have had ever since the game has come out is when its split screen and you open inventory or try to craft the box/crafting screen is so tiny even on a HD 32 inc TV.
5.Tried to report these errors on twitter but they never respond to my twitts about these problems.
Love the new features just want to be able to play then without bugs like these listed
Twitter: badness007ne