When breeding wolfs sometimes they glitch out and start getting pushed from each other then teleport back and when it looks like a pup will spawn, it doesn't and the two wolves eventually try to kill one another.
Rollback Post to RevisionRollBack
"The struggle of survival is a war without end, and war – war never changes." -Ron Perlman in Fallout.
Breeding difficulties seem to also be related to passive spawn cap. I had numerous different animal types in pen and couldn't breed any of them. They would get the heart particles after being fed and would kiss, but no baby animals would spawn. I killed off all the animals except two of each breed (cow, sheep, pig) and was able to breed fine. (This was in a 1.6.6 world).
~Blocks reappearing and then re-disappearing when being mined. This happens in survival, creative, online, offline, single player, and multiplayer.
~When in creative, offline, multiplayer, the second player does not get splash potion affects for themselves or mobs. The only exception i've found is the splash potion of fire resistance. I wound up giving myself and a skeleton fire resistance, but was unable to harm him or the creeper he was hanging out with.
~Every possible mob does/will glitch through fences. Grr.
~Animals already present before the update seem to slowly despawn one by one or, as my niece put it, fade out. Was this a necessary circumstance because of the changes in programming regarding animals?
~In creative (i'm second player), offline, the experience number is displayed in the middle of the second player screen. That's annoying. Edit: Both of us have our numbers in the middle of the screen.
~Mobs. Aggressive ones seem to spawn normally depending on the difficulty level. Passives? There are way too many passive mobs. We slept and upon waking, there were 20+ pigs, 15 or so cows, no sheep, and 9 chickens all hanging out outside my house. 11 wolves were not to far away in the trees. Of all those, only one creeper was with them. This is happening regardless of game settings (i.e. creative, survival, offline, online, etc.)
~Eye of Ender does not lead to the portal room, but i theorize this might be because we don't have The End yet. If that's not the case, we have a problem.
~Silverfish spawner is spawning 2 to 6 silverfish a go. Only have seen it in action on creative, offline, multiplayer though.
~Nether fortresses i get are rare, and they are one heck of a pain to find on the PC, duh, but, um, MC on the XBox has finite worlds. There needs to be at least a small fortress or it's bits in each nether in order for all players to obtain needed materials such as blaze rods, magma creams, and nether wart. We should also not need to generate new seeds in order to get these things. We should be able to create new maps using existing seeds and still get these added things. I have recreated all 34 of my seeds. Not a single one has a nether fortress or mushroom biome.
~Now, for the mushroom biomes. Really rare on the PC, of course, yet should be present in a finite world even if it is a few blocks. I'd be willing to swallow a one in five seeds chance since the mushroom biome isn't nearly as essential as ingredients only obtained from nether fortresses.
~Speaking of the nether, why does there need to be seven ghasts in one chunk? On easy? I used to be lucky to see two before the TU7. By lucky, i definitely mean "sol" since they really like to blow us up.
~Nether fortress in tutorial does not spawn unless you create a new map using the tutorial seed number. I may be totally out of line here, but shouldn't the tutorial world contain everything possible?
I do have a question. If we create a mushroom biome, will mooshrooms spawn there because of the mycelium?
That's all at this point. Oh, i do want to say thank you. I'm pleased we finally have enchanting and potions on the XBox.
EDIT: Snow golems? Is there now a chance to create them? On the PC, two snow blocks with a pumpkin on top = snow golem every single time, except in the desert. So far, i only seem to be able to make a snow golem randomly and rarely with no given ratio. Am i missing something or is this one of those changes we were supposed to get that would say the XBox version is veering from the PC version?
Nope. Everything is available. I went to download it, and I thought I would have to add more points since I had 0, and it just downloaded fully for free.
Rollback Post to RevisionRollBack
I need to give out more reputation. I'm not used to the system, but I see so many helpful posts. D: Sorry if I forget you!
1. Animal Breeding is a bit buggy, after I use 2 wheat on 2 of the same animals, I have to put away the rest of the wheat for them to make a baby.
2. Nether Fortresses and Mooshroom Islands barely spawn. I have went through 4 worlds and haven't found either. Hope this gets fixed in the bug fix, if not for sure TU 8 because TU 8 has Jungle Biomes, and we're gonna need somewhat bigger worlds which can support the issue with Nether Fortresses and Mooshroom Islands.
When ever I am exploring my Maps from before updates, there is not a single animal to be seen. I have probably found one sheep throughout all yesterday.
• I can't breed. I give the pigs, cows, and sheep wheat and they just have hearts on top of them, without any offspring coming out.
• Sheep and Chickens seem to despawn; I had a large number of chickens and they started to decrease in size every time I returned to the pen.
• I found no nether fortress in my Nether world
• Mobs don't drop xp orbs. ( I still receive some xp, but it isn't visible )
When the world is restarted, the offspring appears but not always. It is really annoying have to restart a world every time I attempt to bread.
Breeding difficulties seem to also be related to passive spawn cap. I had numerous different animal types in pen and couldn't breed any of them. They would get the heart particles after being fed and would kiss, but no baby animals would spawn. I killed off all the animals except two of each breed (cow, sheep, pig) and was able to breed fine. (This was in a 1.6.6 world).
So it's just the number of passive mobs on the map ? I also have a mob trap close by, could that affect the breeding as well?
I am wonder if this is intended or not... I am not finding a nether fortress... however I am finding bits of gravel in one section of the map?! Which I can only assume that the fortress would be there...
I can understand gravel being overly abundant in the overworld, but in the nether? that just makes no sense at all... that and we have enough gravel in the overworld... And hardly a use for gravel....><
The main thing is, the gravel part, as it is just a little off seeing that in the nether. I Also can not find a nether fortress on this newly created map... Of course I created it in creative, but it still should have those shouldn't they..O_o
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I am wonder if this is intended or not... I am not finding a nether fortress... however I am finding bits of gravel in one section of the map?! Which I can only assume that the fortress would be there...
I can understand gravel being overly abundant in the overworld, but in the nether? that just makes no sense at all... that and we have enough gravel in the overworld... And hardly a use for gravel....><
The main thing is, the gravel part, as it is just a little off seeing that in the nether. I Also can not find a nether fortress on this newly created map... Of course I created it in creative, but it still should have those shouldn't they..O_o
Gravel has always been present in the nether. At least as long as i've been playing on both the XBox and PC. Gravel in the nether has nothing to do with nether fortress spawning though.
Rollback Post to RevisionRollBack
~My problem is a simple one: I'm severely allergic to stupid.~
So it's just the number of passive mobs on the map ? I also have a mob trap close by, could that affect the breeding as well?
it's in the wiki somewhere - off the top of my head I don't recall the number, but it seemed fairly low to me. Just understand that the cap is calculated on a loaded chunk basis. ergo, if there are a bunch of critters stuck in a hole the next chunk over (that you don't know about) they can still impact you.
Gravel has always been present in the nether. At least as long as i've been playing on both the XBox and PC. Gravel in the nether has nothing to do with nether fortress spawning though.
I have never seen gravel in the nether..... So it is confusing to see such a thing now... I have loaded many worlds on the xbox and seen quite a few nether... probably not enough as I should, but never seen any gravel at all. netherrack, soul sand and glowstone are the only things I have ever seen, at least on the xbox. hmm....
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I have never seen gravel in the nether..... So it is confusing to see such a thing now... I have loaded many worlds on the xbox and seen quite a few nether... probably not enough as I should, but never seen any gravel at all. netherrack, soul sand and glowstone are the only things I have ever seen, at least on the xbox. hmm....
Don't know what to tell you. I've seen hundereds of nethers since we bought MC for our XBox and there has been gravel in most of them. Same with the PC, except those nethers are significantly larger so gravel has been in all of the nethers i've visited on the PC. We tend to mine a lot in the nether, build homes, pathways, multiple portals, etc. *shrugs*
Rollback Post to RevisionRollBack
~My problem is a simple one: I'm severely allergic to stupid.~
~Blocks reappearing and then re-disappearing when being mined. This happens in survival, creative, online, offline, single player, and multiplayer.
~When in creative, offline, multiplayer, the second player does not get splash potion affects for themselves or mobs. The only exception i've found is the splash potion of fire resistance. I wound up giving myself and a skeleton fire resistance, but was unable to harm him or the creeper he was hanging out with.
~Every possible mob does/will glitch through fences. Grr.
~Animals already present before the update seem to slowly despawn one by one or, as my niece put it, fade out. Was this a necessary circumstance because of the changes in programming regarding animals?
~In creative (i'm second player), offline, the experience number is displayed in the middle of the second player screen. That's annoying. Edit: Both of us have our numbers in the middle of the screen.
~Mobs. Aggressive ones seem to spawn normally depending on the difficulty level. Passives? There are way too many passive mobs. We slept and upon waking, there were 20+ pigs, 15 or so cows, no sheep, and 9 chickens all hanging out outside my house. 11 wolves were not to far away in the trees. Of all those, only one creeper was with them. This is happening regardless of game settings (i.e. creative, survival, offline, online, etc.)
~Eye of Ender does not lead to the portal room, but i theorize this might be because we don't have The End yet. If that's not the case, we have a problem.
~Silverfish spawner is spawning 2 to 6 silverfish a go. Only have seen it in action on creative, offline, multiplayer though.
~Nether fortresses i get are rare, and they are one heck of a pain to find on the PC, duh, but, um, MC on the XBox has finite worlds. There needs to be at least a small fortress or it's bits in each nether in order for all players to obtain needed materials such as blaze rods, magma creams, and nether wart. We should also not need to generate new seeds in order to get these things. We should be able to create new maps using existing seeds and still get these added things. I have recreated all 34 of my seeds. Not a single one has a nether fortress or mushroom biome.
~Now, for the mushroom biomes. Really rare on the PC, of course, yet should be present in a finite world even if it is a few blocks. I'd be willing to swallow a one in five seeds chance since the mushroom biome isn't nearly as essential as ingredients only obtained from nether fortresses.
~Speaking of the nether, why does there need to be seven ghasts in one chunk? On easy? I used to be lucky to see two before the TU7. By lucky, i definitely mean "sol" since they really like to blow us up.
~Nether fortress in tutorial does not spawn unless you create a new map using the tutorial seed number. I may be totally out of line here, but shouldn't the tutorial world contain everything possible?
I do have a question. If we create a mushroom biome, will mooshrooms spawn there because of the mycelium?
That's all at this point. Oh, i do want to say thank you. I'm pleased we finally have enchanting and potions on the XBox.
EDIT: Snow golems? Is there now a chance to create them? On the PC, two snow blocks with a pumpkin on top = snow golem every single time, except in the desert. So far, i only seem to be able to make a snow golem randomly and rarely with no given ratio. Am i missing something or is this one of those changes we were supposed to get that would say the XBox version is veering from the PC version?
you need a jack o lantern not pumpkin then it works every time
1. Quick-move will not work if an item is being carried. This includes to and from hotbar/armor slots, and into/out of furnices.
2. Heavy block lag when mining - even on offline SP.
3. XP orbs dont always render, or render slowly after several seconds.
4. Animals are very finicky when attempting to lure them.
While Im generally happy with the update, Im a bit disappointed 4J didnt push foward as much as I was hoping they would. Namely the new recipes for wood planks, slabs, signs, and ladders. I can wait a little longer on those, but I really hope they fix the quick-move bug. It breaks my whole flow.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
When breeding wolfs sometimes they glitch out and start getting pushed from each other then teleport back and when it looks like a pup will spawn, it doesn't and the two wolves eventually try to kill one another.
~Blocks reappearing and then re-disappearing when being mined. This happens in survival, creative, online, offline, single player, and multiplayer.
~When in creative, offline, multiplayer, the second player does not get splash potion affects for themselves or mobs. The only exception i've found is the splash potion of fire resistance. I wound up giving myself and a skeleton fire resistance, but was unable to harm him or the creeper he was hanging out with.
~Every possible mob does/will glitch through fences. Grr.
~Animals already present before the update seem to slowly despawn one by one or, as my niece put it, fade out. Was this a necessary circumstance because of the changes in programming regarding animals?
~In creative (i'm second player), offline, the experience number is displayed in the middle of the second player screen. That's annoying.
~Mobs. Aggressive ones seem to spawn normally depending on the difficulty level. Passives? There are way too many passive mobs. We slept and upon waking, there were 20+ pigs, 15 or so cows, no sheep, and 9 chickens all hanging out outside my house. 11 wolves were not to far away in the trees. Of all those, only one creeper was with them. This is happening regardless of game settings (i.e. creative, survival, offline, online, etc.)
~Eye of Ender does not lead to the portal room, but i theorize this might be because we don't have The End yet. If that's not the case, we have a problem.
~Silverfish spawner is spawning 2 to 6 silverfish a go. Only have seen it in action on creative, offline, multiplayer though.
~Nether fortresses i get are rare, and they are one heck of a pain to find on the PC, duh, but, um, MC on the XBox has finite worlds. There needs to be at least a small fortress or it's bits in each nether in order for all players to obtain needed materials such as blaze rods, magma creams, and nether wart. We should also not need to generate new seeds in order to get these things. We should be able to create new maps using existing seeds and still get these added things. I have recreated all 34 of my seeds. Not a single one has a nether fortress or mushroom biome.
~Now, for the mushroom biomes. Really rare on the PC, of course, yet should be present in a finite world even if it is a few blocks. I'd be willing to swallow a one in five seeds chance since the mushroom biome isn't nearly as essential as ingredients only obtained from nether fortresses.
~Speaking of the nether, why does there need to be seven ghasts in one chunk? On easy? I used to be lucky to see two before the TU7. By lucky, i definitely mean "sol" since they really like to blow us up.
~Nether fortress in tutorial does not spawn unless you create a new map using the tutorial seed number. I may be totally out of line here, but shouldn't the tutorial world contain everything possible?
I do have a question. If we create a mushroom biome, will mooshrooms spawn there because of the mycelium?
That's all at this point. Oh, i do want to say thank you. I'm pleased we finally have enchanting and potions on the XBox.
EDIT: Snow golems? Is there now a chance to create them? On the PC, two snow blocks with a pumpkin on top = snow golem every single time, except in the desert. So far, i only seem to be able to make a snow golem randomly and rarely with no given ratio. Am i missing something or is this one of those changes we were supposed to get that would say the XBox version is veering from the PC version?
I havent tried it with any other potion effects yet.
It will only be full with a full set of diamond armor
Nope. Everything is available. I went to download it, and I thought I would have to add more points since I had 0, and it just downloaded fully for free.
2. Nether Fortresses and Mooshroom Islands barely spawn. I have went through 4 worlds and haven't found either. Hope this gets fixed in the bug fix, if not for sure TU 8 because TU 8 has Jungle Biomes, and we're gonna need somewhat bigger worlds which can support the issue with Nether Fortresses and Mooshroom Islands.
3. EXP Orbs go in to the wall after mining Ore's
• Sheep and Chickens seem to despawn; I had a large number of chickens and they started to decrease in size every time I returned to the pen.
• I found no nether fortress in my Nether world
• Mobs don't drop xp orbs. ( I still receive some xp, but it isn't visible )
When the world is restarted, the offspring appears but not always. It is really annoying have to restart a world every time I attempt to bread.
So it's just the number of passive mobs on the map ? I also have a mob trap close by, could that affect the breeding as well?
I can understand gravel being overly abundant in the overworld, but in the nether? that just makes no sense at all... that and we have enough gravel in the overworld... And hardly a use for gravel....><
The main thing is, the gravel part, as it is just a little off seeing that in the nether. I Also can not find a nether fortress on this newly created map... Of course I created it in creative, but it still should have those shouldn't they..O_o
it's in the wiki somewhere - off the top of my head I don't recall the number, but it seemed fairly low to me. Just understand that the cap is calculated on a loaded chunk basis. ergo, if there are a bunch of critters stuck in a hole the next chunk over (that you don't know about) they can still impact you.
I have never seen gravel in the nether..... So it is confusing to see such a thing now... I have loaded many worlds on the xbox and seen quite a few nether... probably not enough as I should, but never seen any gravel at all. netherrack, soul sand and glowstone are the only things I have ever seen, at least on the xbox. hmm....
you need a jack o lantern not pumpkin then it works every time
1. Quick-move will not work if an item is being carried. This includes to and from hotbar/armor slots, and into/out of furnices.
2. Heavy block lag when mining - even on offline SP.
3. XP orbs dont always render, or render slowly after several seconds.
4. Animals are very finicky when attempting to lure them.
While Im generally happy with the update, Im a bit disappointed 4J didnt push foward as much as I was hoping they would. Namely the new recipes for wood planks, slabs, signs, and ladders. I can wait a little longer on those, but I really hope they fix the quick-move bug. It breaks my whole flow.