This is not a bug per say but more of a sound annoyance. About music boxes. There is no ambiance around them. So you only hear the songs/music play if you are looking in that general direction. I personally don't like that. So thoughts of creating an atmosphere in just one room is not really feasible, since you would be forced to put the music box in only 1 location, or if you are zealous enough put that music box in all four directions around the room and have the same disc in each to create that ambiance. That to me is near to impossible to do since getting discs are not easy if you don't have a mob grinder of that kind, that is assuming of course you are able to get all discs from that meathod.
I don't like direction music box play, as it kinda defeats the purpose of it. Also the distance from it is so short in the fade. I do like that is does fade with the more distance between the music box and you, but to completely not hear it when you have your back up against the box practically scatch yourself wondering where the music is...O_o
If this was intended then, I don't know what was thought of it, as right now it serves no purpose at the moment. That and still the music doesn't loop. That would be more of a request than anything, but the sound drop just seems like a side effect of the way it was programmed, hence it not actually being a bug, and just a minor annoyance. *sigh*
Oh well maybe in the future this will be fine tuned to be more atmospheric functional, instead of directional functional.
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
People with old worlds and pre-existing animals that are updating to the 1.0.1 version. If you want your old animals to breed or follow with wheat, you need to hit them with something, I use snowballs since it doesn't hurt them. After they are hit they follow and breed normally. Also chickens need seed to lure and breed, for people having problems with chickens.
People with old worlds and pre-existing animals that are updating to the 1.0.1 version. If you want your old animals to breed or follow with wheat, you need to hit them with something, I use snowballs since it doesn't hurt them. After they are hit they follow and breed normally. Also chickens need seed to lure and breed, for people having problems with chickens.
Its not just the old worlds that seem to be effected by the inability to make animals follow you. Ive seen this on a few randomly new made worlds myself and a couple of friends have had it happen to them as well.
In general if they wont follow you then yea you need to get their attention in some way that does not actually kill them.
constantly hearing the noise for animals being hurt. i'm not 100% sure what's causing it. either jumping or walking into blocks. but it's CONSTANT. every few seconds.
People can't eat if you take off building and mining trust options. Everyone thought that we would be able to do pvp/hunger games, but it make's it worst.
1. Sometimes beds don't function, was on my test map in creative mode & couldn't sleep, a reload of the map fixed it.
2. Moon looks strange it's hollow! Image link
3. Baby wolfs can kill animals through fences.
4. Not sure, slimes spawn smaller slimes when killed with a sword, if it's not a bug I want the old way back or disable them from flatland creative maps please.
5. Mobs can be pushed through fences. (mob grinders as an example)
6. When loads of mobs in a 1x1space being crushed glitch out all over the place, I don't mind this one it only lasts a couple of seconds.
Changes please
1. Swiftness potion FOV is crap :-/ there isn't much of a difference.
2. Option to disable slimes from flatland creative maps.
3. Spawn/mob eggs
Changes please
2. Option to disable slimes from flatland creative maps.
Any reason why playing on peaceful while in creative isn't an option for you?
Not really a bug or glitch, but animals tend to end up in the ocean sooner or later. It's just a matter of time, really, until there are hardly any animals left on land because the vast majority is in the water. It seems like it's far easier for them to go into the water then get out again, even the water blocks and the sand/grass/whatever block are on the same Y coordinate.
Suggestion: modify passive mob AI to return to land if more than about 20 or 30 meter away from the closest shore unless they're being lured by players.
Rollback Post to RevisionRollBack
Is it a chicken or is it a duck? - It's a chuck, because dicken sounds stupid.
Bug report: The game crashed when I was killed while hosting a 3 player multiplayer game after I was killed by a creeper.
This never was the case at all. My connections been in the best of conditions in every minecraft map so this was kind of game breaking. Considering we were making big progress and usually undergo projects with a 1 hour autosave delay. So I have to reduce the time now until this is looked into.
I have successfully breeded every animal except for pigs. Pigs just sit there and "kiss" forever, and never make a baby nor seperate. Chickens do breed, but do not ever stop trying to breed. And they seem to follow the baby chicken everywhere. EDIT: potions stop working if you go through a nether portal. It just removes them. Holding "A" while moving an item doesnt click it after the first click.
Somehow I think this is a side effect to not being able to go to the end, since that portion of the game has not been implemented yet. So the portal is non functional and probably can't be made just yet. So it makes sense why the eyes do not connect into the blocks. The eyes are not supposed to truly go through blocks, unless you are near the fortress portal room. I don't know if this is implemented yet to be able to lead us to that room, but I do know if is there you can truly use it until the end comes in the next update.
The eyes behavior should just fly up in the direction that portal room is and then when near it would go down right after tossed where the portal room would be... That is the function that is suppose to happen, at least for now I would think.
Just tried to find an End Portal again, the Eye stopped at a room with no portal, I blew it up with TNT, the Eye was not even close to the room, it was probably half a chunk away.
It wasn't going up or down, it stayed in one place. I used the X-Ray glitch, it was highly inaccurate.
I don't like direction music box play, as it kinda defeats the purpose of it. Also the distance from it is so short in the fade. I do like that is does fade with the more distance between the music box and you, but to completely not hear it when you have your back up against the box practically scatch yourself wondering where the music is...O_o
If this was intended then, I don't know what was thought of it, as right now it serves no purpose at the moment. That and still the music doesn't loop. That would be more of a request than anything, but the sound drop just seems like a side effect of the way it was programmed, hence it not actually being a bug, and just a minor annoyance. *sigh*
Oh well maybe in the future this will be fine tuned to be more atmospheric functional, instead of directional functional.
You give 1 wheat each to both animals then you can watch them circle around for 2-4 seconds in which you will then find a baby version of the animal.
Its not just the old worlds that seem to be effected by the inability to make animals follow you. Ive seen this on a few randomly new made worlds myself and a couple of friends have had it happen to them as well.
In general if they wont follow you then yea you need to get their attention in some way that does not actually kill them.
EDIT: nvm, it's not there either. :'(
Chickens require Wheat Seed.
you need to use seeds to breed them.(not wheat like most animals)
Please fix this.
-When mining a block, the block will disappear, quickly reappear and disappear again.
-Mobs make damage noise when jumping up and down.
-Mobs' walking animations are not as smooth as before, they kind of shudder around.
2. Moon looks strange it's hollow! Image link
3. Baby wolfs can kill animals through fences.
4. Not sure, slimes spawn smaller slimes when killed with a sword, if it's not a bug I want the old way back or disable them from flatland creative maps please.
5. Mobs can be pushed through fences. (mob grinders as an example)
6. When loads of mobs in a 1x1space being crushed glitch out all over the place, I don't mind this one it only lasts a couple of seconds.
Changes please
1. Swiftness potion FOV is crap :-/ there isn't much of a difference.
2. Option to disable slimes from flatland creative maps.
3. Spawn/mob eggs
Not really a bug or glitch, but animals tend to end up in the ocean sooner or later. It's just a matter of time, really, until there are hardly any animals left on land because the vast majority is in the water. It seems like it's far easier for them to go into the water then get out again, even the water blocks and the sand/grass/whatever block are on the same Y coordinate.
Suggestion: modify passive mob AI to return to land if more than about 20 or 30 meter away from the closest shore unless they're being lured by players.
This never was the case at all. My connections been in the best of conditions in every minecraft map so this was kind of game breaking. Considering we were making big progress and usually undergo projects with a 1 hour autosave delay. So I have to reduce the time now until this is looked into.
It wasn't going up or down, it stayed in one place. I used the X-Ray glitch, it was highly inaccurate.