[Edit] Confirmed that it is not a bug from the game. The program for slime rooms was showing a negative number under the seed number. Update of Java was necessary.
Hold on on this one... we could have found the problem and it could be related to Java version for the slime hunting program... results should follow soon.
Slimes are not spawning on the standard world when there is a Nether fortress in a seed.
This has been experienced with 2 seeds containing a Nether fortress. On an other seed with no Nether fortress, the slimes were spawning correctly.
All seeds have been created after TU7 update.
Mode survival, level difficult.
Placing blocks underneath you with end up getting you stuck and "bouncing" uncontrollably. Nether portal not activating once lit with flint and steel...
There's a new duplication glitch me and my brother found when playing split screen.When both players have the crafting interface open and are on the same section, player 2 can craft items based off of what player 1 has in their inventory without actually using any of the items.
Notes:
player 1 has to refresh his interface by changing sections and the going back
Player 2 has to refresh his interface by changing the highlighted item he wants to craft(if he wants to craft an iron shovel, he'll highlight a stone or diamond shovel instead while player1 refreshes)
Ave to have items in. Player 1 inventory before glitching
Yeah I just loaded a world that was old and the biome changed from forest to taiga even though it's not actually a taiga. Like the leaves changed color on the trees and the water is freezing, which is not good for farming...
Yeah I just loaded a world that was old and the biome changed from forest to taiga even though it's not actually a taiga. Like the leaves changed color on the trees and the water is freezing, which is not good for farming...
This isnt actually a bug and its not likely to ever be changed. The biome code was rewritten to accommodate the new biomes and features. I had a world with a complex irrigation system feeding all my farms, but it became useless when it froze over. Oh well - scrapped it, started over. Besides those old worlds get boring anyway.
The Glitch of the Despawning/Dissapearing Animals seems to happen the greatest when playing offline. Therefore it is recommended you play online to keep it control as much as possible. You can't even leave the area far less you risk the animals despawning. Chickens so far are proving themselves CURRENTLY to not despawn/dissapear like the other animals, however this isn't always the case.
There is a glitch with the bonus chest where if you break the 1st bonus chest, save and exit, then re-enter the world, a 2nd bonus chest will appear. Also,
Not sure if a bug or not but has never happened to me before.
Wth my automatic wheat farm I am getting a negative return. I am using just over 2 stacks of seeds to plant it and have been getting back just under 2 stacks of seeds. I see a problem here as I can eventually run out of seeds.
Baby wolves are supposed to be wild, so they can be tamed by a different player, if desired. If you are worried about them attacking your sheep, be sure they are fenced separately until the wolves are tamed.
Rollback Post to RevisionRollBack
“We do not quit playing because we grow old; we grow old because we quit playing.”- Oliver Wendell Holmes
Baby wolves are supposed to be wild, so they can be tamed by a different player, if desired. If you are worried about them attacking your sheep, be sure they are fenced separately until the wolves are tamed.
Then why is the PC different? On PC they are already tamed when you breed the tamed adults. I am offline so no other possible player can tame it. I still think this is a bug cause even minecraft wiki says that baby wolves from tamed adults that is, are supposed to mainly act like their parents. Wild baby wolves on Xbox act nothing like their parents.
In minecraft wiki search up Wolf and look at the breeding section. Part of it says that wolves can not be hostile and so this is indeed a bug.
Ok I want everyone to try to sleep in the nether... Go ahead... Try it...
I went to try to sleep in the nether and it blew up in my face.... Literally
it has a huge explosion, it happened on me and my cousins game separately so big bug here.
Edit:sorry scratch this I wasn't aware that this is how it is suppose to work. A lesson I won't soon forgett
Was trying out a seed listed here by someone named "IronFist" something and in creative mode I found a Blaze Spawner but when I went to find it on my Survival map it wasn't there....
Curious when this Nether generation update will come out?
Hold on on this one... we could have found the problem and it could be related to Java version for the slime hunting program... results should follow soon.
Slimes are not spawning on the standard world when there is a Nether fortress in a seed.
This has been experienced with 2 seeds containing a Nether fortress. On an other seed with no Nether fortress, the slimes were spawning correctly.
All seeds have been created after TU7 update.
Mode survival, level difficult.
Slime rooms have been made according to the program available at the following address (not working with IE):
http://extension.ws/...aft/slimes.html
Here are the 2 seeds with Nether fortresses and no spawning slimes:
3124228760168347796
7014486191554641464
Here is the seed without Nether fortress and spawning slimes:
5332822066323607066
Thanks.
Notes:
player 1 has to refresh his interface by changing sections and the going back
Player 2 has to refresh his interface by changing the highlighted item he wants to craft(if he wants to craft an iron shovel, he'll highlight a stone or diamond shovel instead while player1 refreshes)
Ave to have items in. Player 1 inventory before glitching
This isnt actually a bug and its not likely to ever be changed. The biome code was rewritten to accommodate the new biomes and features. I had a world with a complex irrigation system feeding all my farms, but it became useless when it froze over. Oh well - scrapped it, started over. Besides those old worlds get boring anyway.
The mouth animation hasnt been added yet.
I havent experienced buggy enderman. What are yours doing? Or not doing?
- experience sound from orbs not coming, instead sounds of picking something up from ground coming.
- Chest closing too fast.
These are some bugs in the game. Someone please reply and confirm those
...
Wth my automatic wheat farm I am getting a negative return. I am using just over 2 stacks of seeds to plant it and have been getting back just under 2 stacks of seeds. I see a problem here as I can eventually run out of seeds.
Baby wolves are supposed to be wild, so they can be tamed by a different player, if desired. If you are worried about them attacking your sheep, be sure they are fenced separately until the wolves are tamed.
Then why is the PC different? On PC they are already tamed when you breed the tamed adults. I am offline so no other possible player can tame it. I still think this is a bug cause even minecraft wiki says that baby wolves from tamed adults that is, are supposed to mainly act like their parents. Wild baby wolves on Xbox act nothing like their parents.
In minecraft wiki search up Wolf and look at the breeding section. Part of it says that wolves can not be hostile and so this is indeed a bug.
I went to try to sleep in the nether and it blew up in my face.... Literally
it has a huge explosion, it happened on me and my cousins game separately so big bug here.
Edit:sorry scratch this I wasn't aware that this is how it is suppose to work. A lesson I won't soon forgett
...
worked pre update 100%
Curious when this Nether generation update will come out?
It has only happen once to me where the enderman had his mouth open.