Not sure if this is a bug, or if it has even been mentioned, but I thought I'd post it anyway.
I've noticed that when fightng cave spiders, if you hold the left and right triggers (block and attack), they will not poison you, and you seem to take little to no damage. This also happens with zombies. . they seem to be unable to attack you.
I did this in survival, on easy and normal, not sure about hard.
1- Wolf babies not being tamed when born and are wild. These baby wolves kill sheep and player if he or she hits the baby wolf. I can not make them sit either.
2- Also sometimes when there are no monsters around and it is night i am not able to sleep in the bed. it only happened once or twice but was a real hassle.
My world that I've been playing since Minecraft 360 Edtion came out has changed dramatically since when I first had it.
1) Places where it snowed now rain and the other way around.
2) My other issue is the center of my world shifted towards another direction and when I look on the map now it was different than how it was before. (It basically is upside down compared to my old map)
3) My last issue goes with my 1st one, all my water biomes (I call them oceans) are frozen. No water can be found anywhere (except for my man made wells).
Those are some issues that I wish that could be fixed.
I don't know if it was mentioned or not, but this is not a bug per say but makes getting saplings a little more difficult...
The trees now that they grow faster, which is kinda the problem. It is nice that they grow faster, but the leaves don't deteriorate quick enough before the tree grows again.
My only thoughts are, maybe the deterioration should match the trees regrowth to be able to keep up with how fast they grow. Anyway, it is more of a problem than a bug, as I know the growth spurt increase is part of the update, just problematic due to how slow the leaves go away. hmm...:D
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I've played since the update without experiencing any problems--until yesterday. I was in a mine when I came across some lava that I decided to drench with water, the block I placed the water did nothing but it did empty my bucket. Then I started mining around the lava, and block kept reappearing. I now cannot get out of the area I was mining, when I try I eventually get stuck in the wall because blocks keep coming back.
This is a new world I started about three weeks ago, and if I can't get this fixed I think I may be done with Minecraft for awhile. I invest a lot of free time to my world, and now it seems to be pointless (more pointless than usual ;> )
This is an updated list containing all confirmed and unconfirmed bugs for MCXB360E. This thread allows other users to list bugs they have experienced, offer and view solutions and workarounds.
Thanks to Alchemilla for running the previous thread.
Unable to sleep in beds with monsters nearby
When mobs are near a bed when the player is attempting to sleep the player is unable to use the bed.
This is working as intended, the message showing that mobs are nearby does not appear.
Potion effects disappear when travelling through a Nether portal
Effects caused by potions will vanish despite the effect still being active when the player travels through a nether portal
Enchanting effects do not appear for other players
When viewing a player who has enchanted items the effect does not appear.
Experience Level appears in the wrong place on 2 player vertical split screen
When in 2 player vertical split screen the current experience level shows in the wrong place (Slightly above the cross hairs)
Chest appears to be closing very fast
When a user exits the chest menu the chest appears to close at a very fast rate.
Redstone cannot be placed on top of Glowstone
Redstone can no longer be placed on Glowstone
Aggressive mobs spawn on Mushroom Island Biomes
Only Mooshrooms should spawn on Mushroom Island Biomes
Quick move does not work when holding an item
When an item is being held by the cursor the Quick select feature does not work.
Players cannot eat with trust players off
When Trust players is toggled off players are unable to eat food..
Missing sound effect when Lava and Water collide to create Obsidian
The sound effect is missing when Lava and water collide to create Obsidian.
Experience Orbs don't appear
When killing mobs Experience don't always appear despite gaining the experience
Fire Aspect enchant bypasses PvP being Off
When PvP is toggled off having the Fire Aspect enchant on a sword allows you to damage players
TU7 Bugs
1.8 Bugs
Mobs taking damage from blocks
When a Mob moves close to the border of a block it flashes red as though its taking damage.
Issues
Mob Spawns when Sleeping[A-01]
This seems to be an issue a large amount of users are experiencing. Mobs spawns in homes when sleeping, even when there should be no reason. Things to try include placing beds away from walls. adding in an unnecessary amount of light source, placing doors so the gap is on the inside and to avoid using double doors.
Blocks appearing back, even after Mining[A-05]
This may be an issue of Lag..
Nether Portal Sound [A-10]
When walking through a portal (not teleporting; just walking through) the full sound effect for teleporting between worlds plays.
Drowning when Air is full[A-11]
Very irritating bug. Sometimes when under water you will begin drowning , even though the air bubbles are not depleted. If you're deeper than 2 blocks, chances are you die as well. I think it's sometimes down to lag when in friends games, but other times it just seems like you've gone in water, your air bubbles are half down, and you start drowning out of nowhere. The best thing you can do if you're worried about this , is to make sure you save before you go doing any major diving.
Boats getting stuck[A-12]
This seems a common issue if you use boats regularly. Hit a block and it just gets stuck in it. I think destroying the block it's stuck in is the best solution to getting it out, but this is something that could really do with a patch to avoid it all together, since it can get stuck in blocks you really don't want to destroy.
Is the nether freezing not a known bug? My nether still wont work on my survival server, And it has never been in creative and never used host options! The map was made after the update and the nether works on my other map's, So can you please look into it.
Would not be able to play for a while if it happens again, I got to much time on my new map.....Again!
Is Offline mode suppose to have lag? I always thought online connection would be cause for lag. This is just in regards to the reappearing blocks.
I have done a bit of an experiment or well testing. All done in offline mode. It was the first time I had ever experience this type of block reappearing act. Never had problems with it in 1.8.2. In 1.8.2 blocks would in offline sometimes reappear, and then a little while after would disappear like it should be. Now in TU7, it is different slightly. First I would note that in 1.8.2 that was really a problem much due to the blocks correcting themselves.
Ok to TU7. What happens is the blocks are not updating correctly. As in the blocks when you mine them will reappear, but will come back and stay there... Now I have managed a work around, even though it is a tedious process to do it after each block, but there is a way to get it to correct itself.
Basically all you have to do is have something in your hand that you can not place down, this is just for ease of riding that stubborn block for obvious reasons, and click on that stubborn block as if placing the non-placeable item in hand down. Just make sure that the it is the stubborn block that is selected before doing so, the crosshair causing said block to be highlighted. That should update to what the block to what it should be. I used melon to update that "error", but any non-placeable item will work.
Figured I would add some insight to the current Houdini block act, so that the people at 4J might narrow down the issue of this happening. I sure hope this bit of info helps.
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I can't explain the exact, but I was in my enchantment tower while it was raining.My enchantment tower has a skylight made of glass.I saw a zombie and skeleton in there and I guessed it was because it was dark. I put torches in the corners of the room first and the decided to place some glowstone. I placed the glowstone and then for some reason the zombie and skeleton caught on fire. I immediately removed it and after a couple of seconds the skeleton died and the zombie stopped burning. I placed and removed the glowstone a couple of times to see if it would happen again and it did.
My settings: Creative mode
Single Player
Offline
Normal Difficulty
1.8 world
the oil spills in the ocean and splotches of color of grass. so ugly.
Sorry to say, but I think the oil spills are where the swamp took over some of your ocean, and the ugly grass is where desert took over. Large areas on my world have this problem. Another bug is where the host is invisible, he can't hit other players, and to hit other players requires revealing yourself to them. Other players should be able to be given the ability to fly. Not a lot of bugs compared to the 1.8.2 update. :/
I know it is intended to have a proximity to bed before sleep, but it kinda takes the fun out of it when you have caves below that you didn't know about. As in I don't want to dig my desert up just to sleep the night away in a village house. It works most of the time when monsters are outside the houses, but for some reason when they are not outside, like in a cave below you, you have to dig just to get rid of the threat?
If that is the intention then that I don't like as a feature. I don't mind it if were mobs outside your sleeping area, but when you can't sleep because you have to kill off mobs that are not seen...? It was the first time experiencing this and I think they way it does it needs a bit of work, especially since I would rather fight off what I can see before bed, than have to dig around hoping to find the source.
The only way I was able to sleep though was replacing the bed and walking in and out of the house entrance. Mind you this is one of those large houses the L shape one. Of course it is on a hill, but that is a lot of sand I have to go through find kill, then fill back in...><
That to me is a bit too much work just to sleep off the night, making the bed semi-useless, as I can get to sleep eventually by doing what I just said... this is pretty much right at the moment you are able to do so if nothing is around, dusk. So like I said I believe it needs a bit of tweaking to get it to function a little more feasible... nothing like trying to sleep on easy and you have to wait half a night trying to hit that pillow.. and run the chance of something actually spawning outside that you didn't want.:(
interesting feature though...:D
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Might I suggest tunneling into other safe houses? I have a few of my houses linked up. Just put yourself in the perspective of steve, you can most likely hear those mobs in that unexplored cave - would you have a good nights sleep if you could hear monsters growling the night away?
the nearest unexplored cave is in the montains nearby... there is no opening there is no clear path to steve, hence my statement. I would have to dig into this cave that is apparently there in order to resolve it. Don't get me wrong, I like the idea, but within reason. i must have dug around like 10 blocks and still didn't find this supposed cave that the zombie noises were coming around. Never found that cave below me.
there are no entrances close enough to the village house to enter and seek out. So my guess is it being one of those pocket caves you tend to find along the way. Very small and do not lead anywhere. Also it is possible that is may lead me into a cave system below, however that is below and inaccessible to me unless I do dig. The village is in a desert, with a mountain range like 30 or so blocks away.
What I am getting at is the distance between steve and the monster. proximity. Granted I am on easy, and isn't easy suppose to be easy and have more of a use for beds compared to the rest of the difficulties? I would understand if I was on a harder difficulty, as that is the trial and error to make thing more tedious and difficult to get something done.
To move my work away from the village would be a bit much just so I can spruce up the village in survival? That just means I would have to construct a house out in the middle of nowhere just to journey a fraction of the day away in order to return to the village. I do understand that is an exaggeration, however you look at it. I set up in the village for ease of doing things in the village.
If I were to find and kill those zombies and other mobs the bed would be useless by then, because it would already be daylight. If I wanted to spent the night outside in darkness I want it to be my choice, not because I have to dig out the area and fill it back in just to get the place to look decent enough. I also would understand where to go if there was an entrance to those caves nearby.
Maybe in the future there will be a difference between the difficulties, but right now there really is not much at all. Always hopeful at least.:D
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I have TU7 on the Xbox version and whenever I enter the nether, minecraft and my Xbox both freeze
Yeah we had that problem as well don't know what caused it maybe me and my friend came out of the nether at the same time or something.
How we fixed it is: he is the host and I'm on a different xbox, I tried to enter the nether and it of course froze mine but when I reset it all and rejoined I was in the nether and it was fixed for us both.
With two players on vertical screen the lvl numbers appear at the middle of the screen.
Yeah that is extremely annoying every time I try to mine or place blocks I end up using the number as my cross hair because I'm used to the middle object being the cross-hairs.
I had that problem too, i went mining to the end of the world (Where the Bedrock is) later i went to my Farm and all my animals disappeard, i was in shock, but ...like 10 min. later they ALL comed back !!, i respawned some chickens and i put 1 animal of each kind in the barn, 10 min. later they all comed back
Enclosed animals disappearing. I know this has been reported - hang on.
Let's say the bone breaking sound was supposed to be a signal that an animal (player) was changing chunks. A lot of changes rest on knowing how many chunks you are away from any point, right? What if a change chunk signal registered for leaving a chunk, but not for a return to it (say, the change was made over water, or climbing a hill, or jumping through the air between blocks, or walking on lily pads)?
(Edit) I was just reading about biomes. Does your entrance/exit to/from a different biome make a difference (if they have different identifying numbers the does the game know/care that you went from one biome type to another? What if your home/animal enclosure straddles differing biomes?
If it's caused by the number of animals in the chunk, can we make a distinction between wild and lured/bred animals, and favor lured/bred over wild remaining in a chunk? Say sixteen of each kind (sheep, cows, chickens, pigs, wolves, in that order (in my opinion.)That's eighty total.) Or, if that's too many, sixteen of any one with decreased numbers for the others (say eight each of next two choices, and four each of last two. That's forty total.)
Obviously, if all are wild, the numbers for each kind will be chosen by algorithm.
(Edit 2): Update. Today I was digging a mine east of my home. I had a cow in my barn, which remained until I went below 40 (I went back up occasionally to empty my inventory.) The next time I went up, the cow was gone.
(Edit 3): Good News! My animals stayed even though I went to level 10 in my mine!
I've noticed that when fightng cave spiders, if you hold the left and right triggers (block and attack), they will not poison you, and you seem to take little to no damage. This also happens with zombies. . they seem to be unable to attack you.
I did this in survival, on easy and normal, not sure about hard.
Can anyone else confirm, or is it just me?
2- Also sometimes when there are no monsters around and it is night i am not able to sleep in the bed. it only happened once or twice but was a real hassle.
Were you using the block + hit method, or just hitting them?
1) Places where it snowed now rain and the other way around.
2) My other issue is the center of my world shifted towards another direction and when I look on the map now it was different than how it was before. (It basically is upside down compared to my old map)
3) My last issue goes with my 1st one, all my water biomes (I call them oceans) are frozen. No water can be found anywhere (except for my man made wells).
Those are some issues that I wish that could be fixed.
The trees now that they grow faster, which is kinda the problem. It is nice that they grow faster, but the leaves don't deteriorate quick enough before the tree grows again.
My only thoughts are, maybe the deterioration should match the trees regrowth to be able to keep up with how fast they grow. Anyway, it is more of a problem than a bug, as I know the growth spurt increase is part of the update, just problematic due to how slow the leaves go away. hmm...:D
This is a new world I started about three weeks ago, and if I can't get this fixed I think I may be done with Minecraft for awhile. I invest a lot of free time to my world, and now it seems to be pointless (more pointless than usual ;> )
Is the nether freezing not a known bug? My nether still wont work on my survival server, And it has never been in creative and never used host options! The map was made after the update and the nether works on my other map's, So can you please look into it.
Would not be able to play for a while if it happens again, I got to much time on my new map.....Again!
I have done a bit of an experiment or well testing. All done in offline mode. It was the first time I had ever experience this type of block reappearing act. Never had problems with it in 1.8.2. In 1.8.2 blocks would in offline sometimes reappear, and then a little while after would disappear like it should be. Now in TU7, it is different slightly. First I would note that in 1.8.2 that was really a problem much due to the blocks correcting themselves.
Ok to TU7. What happens is the blocks are not updating correctly. As in the blocks when you mine them will reappear, but will come back and stay there... Now I have managed a work around, even though it is a tedious process to do it after each block, but there is a way to get it to correct itself.
Basically all you have to do is have something in your hand that you can not place down, this is just for ease of riding that stubborn block for obvious reasons, and click on that stubborn block as if placing the non-placeable item in hand down. Just make sure that the it is the stubborn block that is selected before doing so, the crosshair causing said block to be highlighted. That should update to what the block to what it should be. I used melon to update that "error", but any non-placeable item will work.
Figured I would add some insight to the current Houdini block act, so that the people at 4J might narrow down the issue of this happening. I sure hope this bit of info helps.
Try clearing your cache. If that fails, try changing the location of the memory save. For example, my USB to my hardrive.
My settings: Creative mode
Single Player
Offline
Normal Difficulty
1.8 world
If that is the intention then that I don't like as a feature. I don't mind it if were mobs outside your sleeping area, but when you can't sleep because you have to kill off mobs that are not seen...? It was the first time experiencing this and I think they way it does it needs a bit of work, especially since I would rather fight off what I can see before bed, than have to dig around hoping to find the source.
The only way I was able to sleep though was replacing the bed and walking in and out of the house entrance. Mind you this is one of those large houses the L shape one. Of course it is on a hill, but that is a lot of sand I have to go through find kill, then fill back in...><
That to me is a bit too much work just to sleep off the night, making the bed semi-useless, as I can get to sleep eventually by doing what I just said... this is pretty much right at the moment you are able to do so if nothing is around, dusk. So like I said I believe it needs a bit of tweaking to get it to function a little more feasible... nothing like trying to sleep on easy and you have to wait half a night trying to hit that pillow.. and run the chance of something actually spawning outside that you didn't want.:(
interesting feature though...:D
there are no entrances close enough to the village house to enter and seek out. So my guess is it being one of those pocket caves you tend to find along the way. Very small and do not lead anywhere. Also it is possible that is may lead me into a cave system below, however that is below and inaccessible to me unless I do dig. The village is in a desert, with a mountain range like 30 or so blocks away.
What I am getting at is the distance between steve and the monster. proximity. Granted I am on easy, and isn't easy suppose to be easy and have more of a use for beds compared to the rest of the difficulties? I would understand if I was on a harder difficulty, as that is the trial and error to make thing more tedious and difficult to get something done.
To move my work away from the village would be a bit much just so I can spruce up the village in survival? That just means I would have to construct a house out in the middle of nowhere just to journey a fraction of the day away in order to return to the village. I do understand that is an exaggeration, however you look at it. I set up in the village for ease of doing things in the village.
If I were to find and kill those zombies and other mobs the bed would be useless by then, because it would already be daylight. If I wanted to spent the night outside in darkness I want it to be my choice, not because I have to dig out the area and fill it back in just to get the place to look decent enough. I also would understand where to go if there was an entrance to those caves nearby.
Maybe in the future there will be a difference between the difficulties, but right now there really is not much at all. Always hopeful at least.:D
Yeah we had that problem as well don't know what caused it maybe me and my friend came out of the nether at the same time or something.
How we fixed it is: he is the host and I'm on a different xbox, I tried to enter the nether and it of course froze mine but when I reset it all and rejoined I was in the nether and it was fixed for us both.
hope that helps.
Yeah that is extremely annoying every time I try to mine or place blocks I end up using the number as my cross hair because I'm used to the middle object being the cross-hairs.
would be nice for them to fix or change it.
I had that problem too, i went mining to the end of the world (Where the Bedrock is) later i went to my Farm and all my animals disappeard, i was in shock, but ...like 10 min. later they ALL comed back !!, i respawned some chickens and i put 1 animal of each kind in the barn, 10 min. later they all comed back
(Sorry if i made lots of mistakes )
Let's say the bone breaking sound was supposed to be a signal that an animal (player) was changing chunks. A lot of changes rest on knowing how many chunks you are away from any point, right? What if a change chunk signal registered for leaving a chunk, but not for a return to it (say, the change was made over water, or climbing a hill, or jumping through the air between blocks, or walking on lily pads)?
(Edit) I was just reading about biomes. Does your entrance/exit to/from a different biome make a difference (if they have different identifying numbers the does the game know/care that you went from one biome type to another? What if your home/animal enclosure straddles differing biomes?
If it's caused by the number of animals in the chunk, can we make a distinction between wild and lured/bred animals, and favor lured/bred over wild remaining in a chunk? Say sixteen of each kind (sheep, cows, chickens, pigs, wolves, in that order (in my opinion.)That's eighty total.) Or, if that's too many, sixteen of any one with decreased numbers for the others (say eight each of next two choices, and four each of last two. That's forty total.)
Obviously, if all are wild, the numbers for each kind will be chosen by algorithm.
(Edit 2): Update. Today I was digging a mine east of my home. I had a cow in my barn, which remained until I went below 40 (I went back up occasionally to empty my inventory.) The next time I went up, the cow was gone.
(Edit 3): Good News! My animals stayed even though I went to level 10 in my mine!
Any news on fixing the absent wool regrowth?