Not sure if this is a bug, but this has been going on for a while now(pre-TU7). The eyes on spiders and endermen kind of flicker. Whenever they're still it's fine, but when they move or I move around their eyes flicker.
Does anyone else experience this? It looks like a graphical error.
I don't know if this has happened to anyone else but, me and my brother have cow farms and we found an abandoned mineshaft. After going through it we come back and there is only like one adult cow and one baby cow. They were completely fenced in with regular fences and we live high up on a mountain that is completely lit up. Was it Herobrine ()?
I don't know if this has happened to anyone else but, me and my brother have cow farms and we found an abandoned mineshaft. After going through it we come back and there is only like one adult cow and one baby cow. They were completely fenced in with regular fences and we live high up on a mountain that is completely lit up. Was it Herobrine ()?
But Cows are despawning in my game too, I fixed it after a while when I changed the area they were fenced. Now I count them every day and they are not disappearing.
Is it just me, or have diamonds become a rarity since the TU7?
I started a new map after the update, and have made my mineshafts at Y:12 and havent found squat. My mine shafts are 3wide x2 high and go til the end of the map, with 10 long 1 wide tunnels going off the sides every 3rd block. Normally this finds diamonds at least in each chunk. Now I'm not finding them anywhere.
not sure if this a bug or not, but when I make a new world I like to scout it on creative with a different save. My question/issue is I find a blaze spawner in creative but when I get there on survival the world looks the same but the blaze spawner isn't there, the room it should be in is there and identical to the one in creative. Before this last update this process has worked well for me, not sure if the update changed this or not...also I usually start my worlds in survival and on peacful, also before this update this never effected anything.
ok All kidding a side I have figured out how the animals are getting a way and have video of it now, they are not despawning it is not magic and you can see it happen in the video below. they have had to much ini the way of wheaties or something and need to be nurffed down in the jumping and they should not be able to pass though objects like ghosts
so I doubled the roof I made it stone, I made it deeper no differance
Now I have sheep in the pig pen by way of the roof.
iv been experiencing some weird animal despawning with mooshrooms i had 3 baby's 2 adults and i watched them walking around trying to see any changes to my pen i made and in a couple of minutes of breeding them an adult and all 3 baby's had gone i flew around to see if they escaped and they wernt to be found so i think the spawnings messed up
More than 2 parents per animal baby. I've had 3 sheep follow a baby sheep, 3- 4 pigs following a piglet and 3 chickens following a chick. It makes breeding difficult as animals want a 3-4 some and refuse to be traditional couple to make babies.
I have a farming bug to report. When ever I hoe the ground and walk away sometimes it gets put back to dirt, without me touching it. Also when I run, walk, or jump across or on it (a hoed grass block), it sometimes goes back to dirt and then gets hoed by its self again and it's super buggy. I am not sure if this already got reported but I didnt see it in the first couple pages and I am too lazy to read all
ok All kidding a side I have figured out how the animals are getting a way and have video of it now, they are not despawning it is not magic and you can see it happen in the video below. they have had to much ini the way of wheaties or something and need to be nurffed down in the jumping and they should not be able to pass though objects like ghosts
Good evidence! I think you can also see some evidence of them glitching through the fences in your video. It must be related to how a moving entity and a fence interact.
I wanted to build a glass tower using panes and blocks, but you can see the panes are brightly lit and the glass is dark on all but the top surface, so you get glass that is the same colour as stone. It's pretty lame, not the blazing bright thing I was imagining at all:
This is normal behavior. Glass blocks stop more light from passing through them than panes do. Thats why they look darker.
ok All kidding a side I have figured out how the animals are getting a way and have video of it now, they are not despawning it is not magic and you can see it happen in the video below. they have had to much ini the way of wheaties or something and need to be nurffed down in the jumping and they should not be able to pass though objects like ghosts
so I doubled the roof I made it stone, I made it deeper no differance
Now I have sheep in the pig pen by way of the roof.
I think i remembered reading that they stopped animals from jumping by fences in a PC update, i think theyll do something similar for the xbox
When playing in 2 player split screen with the wife, every time I come to open the crafting menu, there is a delay on her screen and the game freezes/jumps for about a second. It irritates the hell out of her, especially when she's mining near lava. She died a couple of times. Really need this sorted as its the only game she ever plays with me. Thanks!
But Cows are despawning in my game too, I fixed it after a while when I changed the area they were fenced. Now I count them every day and they are not disappearing.
Not sure if this is just with silverfish bricks/stone bricks or all of the blocks but ocassionally when I destory one block a couple blocks away from the one i destroyed several other blocks will just disappear (This is in Creative btw not sure if it happens in survival) it's extremely annoying if your trying to build something big and blocks just keep breaking
Also in split screen when your screens are set to Vertical your numbers that tell you your LVL are in the middle of the players screen where the crosshair is
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Retired StaffNo it was not Herobrine, because he does not exist
But Cows are despawning in my game too, I fixed it after a while when I changed the area they were fenced. Now I count them every day and they are not disappearing.
I started a new map after the update, and have made my mineshafts at Y:12 and havent found squat. My mine shafts are 3wide x2 high and go til the end of the map, with 10 long 1 wide tunnels going off the sides every 3rd block. Normally this finds diamonds at least in each chunk. Now I'm not finding them anywhere.
so I doubled the roof I made it stone, I made it deeper no differance
Now I have sheep in the pig pen by way of the roof.
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
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Good evidence! I think you can also see some evidence of them glitching through the fences in your video. It must be related to how a moving entity and a fence interact.
This is just un-updated water source. It only occurs at world generation. If you want it to flow, update the water by placing a block near it.
This is normal behavior. Glass blocks stop more light from passing through them than panes do. Thats why they look darker.
I think i remembered reading that they stopped animals from jumping by fences in a PC update, i think theyll do something similar for the xbox
Also in split screen when your screens are set to Vertical your numbers that tell you your LVL are in the middle of the players screen where the crosshair is