Okay so I'm currently working on an RPG server, but I'm wondering how rare is Gold? Are there exact ratios for this sort of thing? I'm only wondering because it's my plan to use Gold as the means to purchase plots of land in the city. Everyone would start out in a 5x5 "apartment" and they would need to deposit Gold in the town Bank to buy plots of land. Seeing as how it has virtually no use in the game, I believe this would be the best way to give it a trade value...
I was thinking people could buy plots of land in 3 different sizes...
15x15
20x20
30x30
If you were using a system such as this, what dimensions would you use, and how much would you charge for each? I want to give people the creative freedom to build their own house, yet still encourage activity on the server by having people gather gold.
I don't know about virtually no use.... as I make a lot of minecart systems... And soon Potions will need gold in one form. It is not as rare as diamond though... as there is a defined amount randomly generated of course based upon chunks. So I'd say around maybe 10k or more in the world. But of course you would have to mine ever inch to get such a high number...lol
I do see it used as a currency a lot in these kind of worlds though. However unsure what to make of it all since I mainly play single player building what I can.
Also eventually zombie pigmen will drop nuggets that can make into gold. I think maybe next update, but unsure of that as well. But for now it remains what it is.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Yeah I kind of got the idea from playing on other RPG servers. I thought gold was pointless even when you compared it to iron, which is much more common. This makes it tradeable since people will always want the more impressive house. Of course I plan to allow building outside the city, but all that will be open to PvP.
Outside of the town there's really no use to make powered rails. They're good for town infrastructure, but when you're building houses and such there's no use for it. When potions come into play that might be a different story...I don't plan to use this as a "currency" system by any means though. In fact, I think all currency systems are flawed since the currency is more often than not worth LESS than what you're trading it for. Therefore I'm sticking to the trade/barter system between players...I just wanted to give people a reason to keep their gold or trade for it.
makes sense.... I actually perfer the barter system anyway. It is in a way the best way to go about a currency to some degree. Since something might not be valuable to one, but is quite valuable to another. Including those that want dirt just to terraform a bit of the landscape...lol Now that is a task in a half, especially when filling those lil' holes enderman want to keep as a hole. lol
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I don't know about virtually no use.... as I make a lot of minecart systems... And soon Potions will need gold in one form. It is not as rare as diamond though... as there is a defined amount randomly generated of course based upon chunks. So I'd say around maybe 10k or more in the world. But of course you would have to mine ever inch to get such a high number...lol
Someone posted a thread awhile back, going into detail about the amount of resources in an MCXBLA world. This was a retort to everyone whining about the lack of materials. They concluded that there were roughly 16,000 diamonds in a world. This will obviously vary, especially if your map is dominated by an ocean biome. But the average would be much higher than 10K, if that user was correct.
Not really using it as a currency. Honestly I just wanted something hard to collect that has limited uses in game. If I made a currency like ender pearls I'd have to pay everyone a salary...Personally I don't see the point in it because most of the "jobs" in RPG servers are boring and tedious. I only plan to have miners and farmers that way they are dependant upon each other for survival. It also forces trading between players.
Not really using it as a currency. Honestly I just wanted something hard to collect that has limited uses in game. If I made a currency like ender pearls I'd have to pay everyone a salary...Personally I don't see the point in it because most of the "jobs" in RPG servers are boring and tedious. I only plan to have miners and farmers that way they are dependant upon each other for survival. It also forces trading between players.
Lapis is basically only used as a dye for wool and is as rare as diamond to find. A person usually winds up with more of it than diamond though because each block mined yields about 4 lapis crystals. If you wanted, you could set up your land purchase office to accept both gold and lapis.
Im not hating or anything, but dont you think its a little odd to have Castle Miner Z as your profile pic on a minecraft forum?
Does anyone else see the Irony in this?
Im not hating or anything, but dont you think its a little odd to have Castle Miner Z as your profile pic on a minecraft forum?
Does anyone else see the Irony in this?
Irony? no. It is of the same genre as minecraft, so what would it matter. Besides profile pics are what you make it. or of it.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Irony? no. It is of the same genre as minecraft, so what would it matter. Besides profile pics are what you make it. or of it.
No it's not. Minecraft is a FPS sandbox game. Castle Miner Z is a FPS game.
Use something that can't be mined/found (bedrock, sponge, slime if on peaceful) Gold is a really bad idea because... You just mine it and everyone can be rich one day. This will make the economy un balanced. Also, people can get them from the nether (next update adds fortresses, and brewing is added zombie pigs will drop gold nuggets, again, everyone can be rich)
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
It really just depends on the world seed.
Like for instance, if you are lucky, you might find a boatload of it.
Or just check the seed list in the website.
No it's not. Minecraft is a FPS sandbox game. Castle Miner Z is a FPS game.
Use something that can't be mined/found (bedrock, sponge, slime if on peaceful) Gold is a really bad idea because... You just mine it and everyone can be rich one day. This will make the economy un balanced. Also, people can get them from the nether (next update adds fortresses, and brewing is added zombie pigs will drop gold nuggets, again, everyone can be rich)
you totally went into the other genre that it is in... I was referring to the blocky genre, what ever it is called. Since there are plenty out there that are in that very same category. I don't remember what someone refered them to as, but it is still a valid genre in my opinion. Unless you are saying CZ is actually looking like CoD and the like. However since I have seen many things on it, it is just another block game, just with a different style put into it.
Sure Minecraft is sandbox, but castle miner Z for the most part can be. In fact that is what the original castle miner is about the creative aspect. sad those 2 were not combined, otherwise it would be a game I would buy. Sure CZ kinda FPS, but not really.... it would be more like the low end of that category, however as a survival game, that is what it is all about. For the most part. There are many genres that each game can fit into just because of a certain feature or way the game goes about it. How companies label some of the games are a little off sometimes, but that is where the community draws what it is.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Irony? No...CMZ has the same basic concept, just better combat mechanics. Besides, who actually cares about profile pictures?
Anyways I'm not using this as a currency, nor am I attempting to setup an "economy". The whole point of using an obtainable item is so that I don't have to keep paying people in bedrock, sponges, etc.. Other than the fact that you can use gold to purchase land there wil be no other way to buy anything else with it. Trading will be done on a supply and demand basis, so giving this advantage to gold will give it a trade value. I mean if it didn't have a use than what's the point of collecting it? Every other material has a use so people will trade for it...
Cobble/Wood - Basic building blocks for new houses.
Coal - Used in furnaces and making torches
Iron - Easy to find. Used for making tools or armor.
Gold - Used to purchase land in the safety of the city.
Diamond - Used to create better tools, weapons, and armor.
I just felt that if I didn't give gold a stronger purpose people wouldn't trade for it. Heck I wouldn't even trade stacks of Cobblestone for it if all I could do was use it to make powered rails, and golden apples.
I want to set the price for each plot of land appropriately so you can't just come in the server and be rich in one day. With that being said, what do you guys think is approriate? I'm not sure how many stacks of gold a skiled miner can dig up in a day, but I was thinking of trying something like this...
Peasants - 2 stacks of Gold - 10x10 plot of land
Citizens - 4 stacks of Gold - 20x20 plot of land
Nobles - 6 stacks of Gold - 30x30 plot of land
Aristocrats - Top 2-4 wealthiest people on the server (Gold, Diamonds) - Gets the Castle.
Do you think those prices are absurd, or do you think you can mine 6 stacks of gold relatively easily?
I was thinking people could buy plots of land in 3 different sizes...
15x15
20x20
30x30
If you were using a system such as this, what dimensions would you use, and how much would you charge for each? I want to give people the creative freedom to build their own house, yet still encourage activity on the server by having people gather gold.
I do see it used as a currency a lot in these kind of worlds though. However unsure what to make of it all since I mainly play single player building what I can.
Also eventually zombie pigmen will drop nuggets that can make into gold. I think maybe next update, but unsure of that as well. But for now it remains what it is.
Outside of the town there's really no use to make powered rails. They're good for town infrastructure, but when you're building houses and such there's no use for it. When potions come into play that might be a different story...I don't plan to use this as a "currency" system by any means though. In fact, I think all currency systems are flawed since the currency is more often than not worth LESS than what you're trading it for. Therefore I'm sticking to the trade/barter system between players...I just wanted to give people a reason to keep their gold or trade for it.
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Retired StaffSomeone posted a thread awhile back, going into detail about the amount of resources in an MCXBLA world. This was a retort to everyone whining about the lack of materials. They concluded that there were roughly 16,000 diamonds in a world. This will obviously vary, especially if your map is dominated by an ocean biome. But the average would be much higher than 10K, if that user was correct.
Lapis is basically only used as a dye for wool and is as rare as diamond to find. A person usually winds up with more of it than diamond though because each block mined yields about 4 lapis crystals. If you wanted, you could set up your land purchase office to accept both gold and lapis.
Does anyone else see the Irony in this?
Irony? no. It is of the same genre as minecraft, so what would it matter. Besides profile pics are what you make it. or of it.
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Curse PremiumNo it's not. Minecraft is a FPS sandbox game. Castle Miner Z is a FPS game.
Use something that can't be mined/found (bedrock, sponge, slime if on peaceful) Gold is a really bad idea because... You just mine it and everyone can be rich one day. This will make the economy un balanced. Also, people can get them from the nether (next update adds fortresses, and brewing is added zombie pigs will drop gold nuggets, again, everyone can be rich)
Like for instance, if you are lucky, you might find a boatload of it.
Or just check the seed list in the website.
And clocks. Lol
it's in the first paragraph.
you totally went into the other genre that it is in... I was referring to the blocky genre, what ever it is called. Since there are plenty out there that are in that very same category. I don't remember what someone refered them to as, but it is still a valid genre in my opinion. Unless you are saying CZ is actually looking like CoD and the like. However since I have seen many things on it, it is just another block game, just with a different style put into it.
Sure Minecraft is sandbox, but castle miner Z for the most part can be. In fact that is what the original castle miner is about the creative aspect. sad those 2 were not combined, otherwise it would be a game I would buy. Sure CZ kinda FPS, but not really.... it would be more like the low end of that category, however as a survival game, that is what it is all about. For the most part. There are many genres that each game can fit into just because of a certain feature or way the game goes about it. How companies label some of the games are a little off sometimes, but that is where the community draws what it is.
Anyways I'm not using this as a currency, nor am I attempting to setup an "economy". The whole point of using an obtainable item is so that I don't have to keep paying people in bedrock, sponges, etc.. Other than the fact that you can use gold to purchase land there wil be no other way to buy anything else with it. Trading will be done on a supply and demand basis, so giving this advantage to gold will give it a trade value. I mean if it didn't have a use than what's the point of collecting it? Every other material has a use so people will trade for it...
Cobble/Wood - Basic building blocks for new houses.
Coal - Used in furnaces and making torches
Iron - Easy to find. Used for making tools or armor.
Gold - Used to purchase land in the safety of the city.
Diamond - Used to create better tools, weapons, and armor.
I just felt that if I didn't give gold a stronger purpose people wouldn't trade for it. Heck I wouldn't even trade stacks of Cobblestone for it if all I could do was use it to make powered rails, and golden apples.
I want to set the price for each plot of land appropriately so you can't just come in the server and be rich in one day. With that being said, what do you guys think is approriate? I'm not sure how many stacks of gold a skiled miner can dig up in a day, but I was thinking of trying something like this...
Peasants - 2 stacks of Gold - 10x10 plot of land
Citizens - 4 stacks of Gold - 20x20 plot of land
Nobles - 6 stacks of Gold - 30x30 plot of land
Aristocrats - Top 2-4 wealthiest people on the server (Gold, Diamonds) - Gets the Castle.
Do you think those prices are absurd, or do you think you can mine 6 stacks of gold relatively easily?