720 Degrees of Minecrafting: MCXBLA and the Next-Gen Console
A discussion on capabilities, gameplay, and features of MCXBLA on the Xbox 720...
* Information here is mainly rumors, so as time goes on it may or may not be proven correct. Information will be updated as it becomes available.
Let me begin this thread with a statement for all: Minecraft on the Xbox has proved itself to be an incredible success for Microsoft. With over 4.4 million sales making $88 million, it is the third most played game on Live (according to a November 2012 arcade leader board publication.) There is no way Microsoft is going to let this game go: if a game sells well on the 360, then with the advanced capabilities of the 720, it'll sell just as well or even more so. Of course they will keep it, because they'll get more money. It's basic business skills. And everyone loves $88 million... It's enough money to buy a South American island republic or something.
Because Minecraft was released for the PC in 2009. The Xbox, on the other hand, was released in 2005. Although PC Minecraft was designed to run on older computers, a four year old platform will eventually be found struggling to keep up with more advanced features of Minecraft, particularly things such as multiplayer (a good PC server can run several hundreds with the right equipment, but I could make a 20 person server with the Internet integrated into an iMac), map size, and many other features that are enjoyed on the PC but not so much on the Xbox.
However, the Xbox 720 will be on par with computers running today, and further optimized for gaming. This means that, theoretically, Minecraft 720 will be able to run things like larger maps, larger servers, and advanced Minecraft features. Based on the rumored specs you've seen about the new console, what do you think about Minecraft 720?
I hope it can be as easy as copy paste to get it too the 720, I'd hate to see mojang/4j have to re-code everything again.
There is something I like about having a set size for a map, I feel like if it was unlimited like on PC. That I'd spend hours upon hours looking for that "perfect" spot that doesn't exist.
As far as console releases I'm pretty sure they get as much high-tech stuff in there in hopes of it lasting a little longer in terms of performance compared to the PC.
This has been discussed in several other threads already.
As I said on another forum: every game developer is being asked the same question, "When the 720 comes out, are you going to update your game to take advantage of the new capabilities?"
They have 2 choices:
1- keep their game 360-compatiable (in other words, not improve it).
2- let the 360-version die a natural death and write a 720-only, better version.
Of course they'll come up with a MC720 (or Minecraft II), and you'll have to get a 720 to play it. There's no point in playing MC360 on a 720, or trying to call it MC360 anymore. (You've got almost a year's notice- start saving for the new console now).
But remember 3 things:
1- The 360 version is going it's own way in a few months. Any console version wont be like the PC.
2- The PC will have several more updates by the time next Christmas rolls around. No telling what the PC version will be like.
3- The world is going to end the 21st anyway. Don't worry about it.
3- The world is going to end the 21st anyway. Don't worry about it.
I really hope you were joking with this part. xD Only the crazy people believe that stuff. Sure, there may be that one time that the crazies are actually correct. But, until then, I'm going to laugh at them every time the rapture doesn't happen and the Earth fails to spontaneously combust, or whatever crazy theories they come up with.
Requirements for me to buy MCX720, must allow for offline single player since no internet company will install internet where I live and satellite sucks especially when it rains, and it rains often where I live. I want the MCX720 worlds to at least be 100,000x100,000 or bigger if it can handle it. I will happily pay thirty dollars for that version, of course we would pay for this version and I don't mind.
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While I do think it would be interesting to see some of the new possibilities for minecraft on a new xbox you have to remember a couple of things.
First the 360 edition should be up to date with pc version 1.2 sometime after the new year. While the new xbox will no doubt be powerful and more capable of running more of the minecraft features we love you have to remember that most people won't have a 720 or whatever right out of the gate most people probably wont get it until at least 6 months or more after launch if for no other reason than the launch price of the console. During that time it would be stupid to ignore the people that still have a 360 and will still be putting a lot of play time in on them.
While I do think it would be interesting to see some of the new possibilities for minecraft on a new xbox you have to remember a couple of things.
First the 360 edition should be up to date with pc version 1.2 sometime after the new year. While the new xbox will no doubt be powerful and more capable of running more of the minecraft features we love you have to remember that most people won't have a 720 or whatever right out of the gate most people probably wont get it until at least 6 months or more after launch if for no other reason than the launch price of the console. During that time it would be stupid to ignore the people that still have a 360 and will still be putting a lot of play time in on them.
Ocarina of time is in my top five favorites, hell yeah dude. Oh and I agree.
Goddammit. This is the second time I've missed an identical thread. Although when it's a water bucket without a diamond it tends to blend in with the background.
I wish people would stop with this Xbox 720. There's been no official word about any eighth generation console from either ms or Sony. There's only been some unconfirmed report of their code names and nothing else.
I wish people would stop with this Xbox 720. There's been no official word about any eighth generation console from either ms or Sony. There's only been some unconfirmed report of their code names and nothing else.
Microsoft hasn't announced the console, but there will be one. Several devs have confirmed or at least hinted at producing games for next-gen consoles, some of them are actually in the works right now. A few Durango dev kits have been acknowledged as "real" by reliable sources, including the one that sold for $20,000 on eBay.
None of us have a clue as to what the next console will actually consist of. Although we can make some guesses, with very strong evidence to back it up. Just because you don't want to join in on the speculation doesn't mean you have to rain on our parade. I for one enjoy the guessing game.
its interesting i think its a possibility that this could happen but i think they may try and make it a better than pc version because of the amount of money that has been made from the XBLA version, 88million!!
Thank you for the info but it does not state that any new ms console will be called "720". That's what gets to me.
Unfortunately 720 is the best guess we have for the name so lets stick with, now my question is will we lose our saves, most likely yes. Will they use the same live system and make 360 games and arcade backwards compatible, most likely no...you can't make as much money that way.Will it use C++ code so MC360 can be copy & paste on 720 and they won't lose any work, no idea.Considering the speed of 4j if they lose any progress from the 360 we won't see a 720 version for a year or so.
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"The struggle of survival is a war without end, and war – war never changes." -Ron Perlman in Fallout.
Unfortunately 720 is the best guess we have for the name
Definitely not the best guess, just the most common. Personally, "Xbox 720" is the most ridiculous name I could imagine them using. My best guess, from the information I've seen would be "Xbox Infinity" or "Xbox Loop" maybe. Infinity does sound much better out of the two. Until we know for sure, I simply refer to it as Microsoft's next console.
Most likely no. They will probably have a way to transfer files from 360 to the next-gen machine, just as they did with the original Xbox and the 360. Considering the transition would be much smoother this time around, they would be foolish not to do this.
Will they use the same live system and make 360 games and arcade backwards compatible, most likely no...you can't make as much money that way.
No, they can't make exactly as much, since they would be making more. Backwards-compatability is a HUGE selling point for any console. If the next MS console isn't backwards-compatible, an Xbox gamer may think, "Hmm, well that's a downer, maybe I'll try a Sony console."
Besides, the leaked slideshow presentation already stated they were looking into it. In fact, they had 2 PowerPC cores dedicated to backwards-compatability. This is a 2 year old document, but I highly doubt that aspect has changed much. I'm certain that the next console will be at least partially backwards-compatible. Much like 360, where you can play the more popular original Xbox titles.
Will it use C++ code so MC360 can be copy & paste on 720 and they won't lose any work, no idea.Considering the speed of 4j if they lose any progress from the 360 we won't see a 720 version for a year or so.
I would bet money that console games will be written in C++ for a very long time. As I understand it, C++ is the absolute best language you could use for programming a game, especially for a console. In fact, it's pretty much became a standard for console gaming, and it has been that way for awhile.
C++ is the most complex high-level language I've ever seen. For anything more detailed, you need to go into ASM or program directly in machine code, which devs often do. C++ just saves time, without making a program become a huge memory hog, as is the case with executables written in C#, Java, etc. Long story short, nothing beats the control of C++. Logic itself is often coded in a managed language, like Python or Lua, but the file itself will almost always be C++ before it's compiled.
Definitely not the best guess, just the most common. Personally, "Xbox 720" is the most ridiculous name I could imagine them using. My best guess, from the information I've seen would be "Xbox Infinity" or "Xbox Loop" maybe. Infinity does sound much better out of the two. Until we know for sure, I simply refer to it as Microsoft's next console.
Most likely no. They will probably have a way to transfer files from 360 to the next-gen machine, just as they did with the original Xbox and the 360. Considering the transition would be much smoother this time around, they would be foolish not to do this.
No, they can't make exactly as much, since they would be making more. Backwards-compatability is a HUGE selling point for any console. If the next MS console isn't backwards-compatible, an Xbox gamer may think, "Hmm, well that's a downer, maybe I'll try a Sony console."
Besides, the leaked slideshow presentation already stated they were looking into it. In fact, they had 2 PowerPC cores dedicated to backwards-compatability. This is a 2 year old document, but I highly doubt that aspect has changed much. I'm certain that the next console will be at least partially backwards-compatible. Much like 360, where you can play the more popular original Xbox titles.
I would bet money that console games will be written in C++ for a very long time. As I understand it, C++ is the absolute best language you could use for programming a game, especially for a console. In fact, it's pretty much became a standard for console gaming, and it has been that way for awhile.
C++ is the most complex high-level language I've ever seen. For anything more detailed, you need to go into ASM or program directly in machine code, which devs often do. C++ just saves time, without making a program become a huge memory hog, as is the case with executables written in C#, Java, etc. Long story short, nothing beats the control of C++. Logic itself is often coded in a managed language, like Python or Lua, but the file itself will almost always be C++ before it's compiled.
Thank you very much for clearing that up. I've been miss informed by bad gamestop employees. I didn't know about the memory transfer or code though because I got my 360 in 2007 or so and just in the last 3 yrs. have I became a full on gamer.
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"The struggle of survival is a war without end, and war – war never changes." -Ron Perlman in Fallout.
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There is something I like about having a set size for a map, I feel like if it was unlimited like on PC. That I'd spend hours upon hours looking for that "perfect" spot that doesn't exist.
As far as console releases I'm pretty sure they get as much high-tech stuff in there in hopes of it lasting a little longer in terms of performance compared to the PC.
As I said on another forum: every game developer is being asked the same question, "When the 720 comes out, are you going to update your game to take advantage of the new capabilities?"
They have 2 choices:
1- keep their game 360-compatiable (in other words, not improve it).
2- let the 360-version die a natural death and write a 720-only, better version.
Of course they'll come up with a MC720 (or Minecraft II), and you'll have to get a 720 to play it. There's no point in playing MC360 on a 720, or trying to call it MC360 anymore. (You've got almost a year's notice- start saving for the new console now).
But remember 3 things:
1- The 360 version is going it's own way in a few months. Any console version wont be like the PC.
2- The PC will have several more updates by the time next Christmas rolls around. No telling what the PC version will be like.
3- The world is going to end the 21st anyway. Don't worry about it.
Which would be a horrendous squandering of the resources allotted with the 720. I doubt they would do that.
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Retired StaffSadly, it's true. I hate pointing this out, as your thread actually has some structure to it.
Next Xbox and Minecraft
I really hope you were joking with this part. xD Only the crazy people believe that stuff. Sure, there may be that one time that the crazies are actually correct. But, until then, I'm going to laugh at them every time the rapture doesn't happen and the Earth fails to spontaneously combust, or whatever crazy theories they come up with.
First the 360 edition should be up to date with pc version 1.2 sometime after the new year. While the new xbox will no doubt be powerful and more capable of running more of the minecraft features we love you have to remember that most people won't have a 720 or whatever right out of the gate most people probably wont get it until at least 6 months or more after launch if for no other reason than the launch price of the console. During that time it would be stupid to ignore the people that still have a 360 and will still be putting a lot of play time in on them.
Ocarina of time is in my top five favorites, hell yeah dude. Oh and I agree.
Eh hem! My thread had 'structure,' haha.
Goddammit. This is the second time I've missed an identical thread. Although when it's a water bucket without a diamond it tends to blend in with the background.
That's wrong.
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Retired StaffMicrosoft hasn't announced the console, but there will be one. Several devs have confirmed or at least hinted at producing games for next-gen consoles, some of them are actually in the works right now. A few Durango dev kits have been acknowledged as "real" by reliable sources, including the one that sold for $20,000 on eBay.
None of us have a clue as to what the next console will actually consist of. Although we can make some guesses, with very strong evidence to back it up. Just because you don't want to join in on the speculation doesn't mean you have to rain on our parade. I for one enjoy the guessing game.
Unfortunately 720 is the best guess we have for the name so lets stick with, now my question is will we lose our saves, most likely yes. Will they use the same live system and make 360 games and arcade backwards compatible, most likely no...you can't make as much money that way.Will it use C++ code so MC360 can be copy & paste on 720 and they won't lose any work, no idea.Considering the speed of 4j if they lose any progress from the 360 we won't see a 720 version for a year or so.
Thatd throw a bunch of people through a loop lol
It doesn't have an official name yet, so it'll be known informally as the 720 until we get a final name.
Agreed.
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Retired StaffDefinitely not the best guess, just the most common. Personally, "Xbox 720" is the most ridiculous name I could imagine them using. My best guess, from the information I've seen would be "Xbox Infinity" or "Xbox Loop" maybe. Infinity does sound much better out of the two. Until we know for sure, I simply refer to it as Microsoft's next console.
Most likely no. They will probably have a way to transfer files from 360 to the next-gen machine, just as they did with the original Xbox and the 360. Considering the transition would be much smoother this time around, they would be foolish not to do this.
No, they can't make exactly as much, since they would be making more. Backwards-compatability is a HUGE selling point for any console. If the next MS console isn't backwards-compatible, an Xbox gamer may think, "Hmm, well that's a downer, maybe I'll try a Sony console."
Besides, the leaked slideshow presentation already stated they were looking into it. In fact, they had 2 PowerPC cores dedicated to backwards-compatability. This is a 2 year old document, but I highly doubt that aspect has changed much. I'm certain that the next console will be at least partially backwards-compatible. Much like 360, where you can play the more popular original Xbox titles.
I would bet money that console games will be written in C++ for a very long time. As I understand it, C++ is the absolute best language you could use for programming a game, especially for a console. In fact, it's pretty much became a standard for console gaming, and it has been that way for awhile.
C++ is the most complex high-level language I've ever seen. For anything more detailed, you need to go into ASM or program directly in machine code, which devs often do. C++ just saves time, without making a program become a huge memory hog, as is the case with executables written in C#, Java, etc. Long story short, nothing beats the control of C++. Logic itself is often coded in a managed language, like Python or Lua, but the file itself will almost always be C++ before it's compiled.
Thank you very much for clearing that up. I've been miss informed by bad gamestop employees. I didn't know about the memory transfer or code though because I got my 360 in 2007 or so and just in the last 3 yrs. have I became a full on gamer.