Hello everyone I'm new and not familiar with the site, but I'm looking for some help. I need a video or explanation on how to make an efficient mob spawner. Not one that you make from a dungeon. I don't really care if its ugly or anything like that. I've never made one but I hear in videos you have to light up spawnable space. Like I said I e never made one so if you can explain it the best you can or include a video that might help me. Thanks to anyone who views and helps me!
Youtube is a gold mine for things like this. Just go type in "minecrafy mob spawner" and look around until you find something that catches your eye. Once you understand the basic concepts of where and when mobs spawn and how to move/kill/harvest them, it becomes very easy to get creative with your own ideas. Good luck and have fun!
Hello everyone I'm new and not familiar with the site, but I'm looking for some help. I need a video or explanation on how to make an efficient mob spawner. Not one that you make from a dungeon. I don't really care if its ugly or anything like that. I've never made one but I hear in videos you have to light up spawnable space. Like I said I e never made one so if you can explain it the best you can or include a video that might help me. Thanks to anyone who views and helps me!
Keep in mind that alot of the spawners you see on youtube dont work too well anymore. They still work, just not as consistently as they used to. The update brought ALOT of underground caves along with the maps.
What happens is mobs need dark areas to spawn, and theyre constantly spawning all around you .. 25 blocks away from you (safety zone) and upto 128 blocks away in a sphere,. When you consider that there is alot of caves underground that meet that criteria so theyll spawn down there, build one that you like, you will see it work, but then look for dark caves all around you and light them up or flood them (mobs dont spawn on water) and that should up the amount of mobs that spawn in your trap.
Good luck!
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I can link you to a youtuber by the name of TheKalmier. You will have to watch a few videos but he describes each step wonderfully and it does work for our current update and it should continue to work for 1.0.1 from what he states in his past videos.
I built his underground mob grinder on my personal survival world and on a friends world. It seems to do just grand on my world, with 2-6 mobs every 2 minutes; granted I have not finished lighting up the areas around.
On my friends survival world, it seems to do the complete opposite. I do not know if it is just the excessive mobs in the area underground, or the lag I have on his world is interfering with my area but its very inconsistent; shall do some testing and get back to you if you need.
One way to take many of the underground caves out of the equation is to build a mob drop trap well above the ground and then place the platform you stand on 28 or so blocks above the spawn pads. This makes some of the underground caves far enough away from you that the spawning rates there drop a bit without worrying about the lighting. However, unless you're handy about devising water elevators that can carry drops up to you, this does mean going down to pick up the drops at the bottom of the trap and then going back up above the spawn traps to reinitiate the spawning rate. Personally, I find lighting up the caves more practical.
I am trying a method of placing 1/2 slabs on the floors of nearby caves rather than lighting (since mobs do seem to occasionally spawn in fairly well-lit areas); but I haven't actually finished it yet or tested it, so I don't know yet whether or not it will really work to improve the mob spawn rates inside the trap. Theoretically, it should. Flooding works, but may limit your ability to get to any remaining ores that might be in the caves involved.
One way to take many of the underground caves out of the equation is to build a mob drop trap well above the ground and then place the platform you stand on 28 or so blocks above the spawn pads. This makes some of the underground caves far enough away from you that the spawning rates there drop a bit without worrying about the lighting. However, unless you're handy about devising water elevators that can carry drops up to you, this does mean going down to pick up the drops at the bottom of the trap and then going back up above the spawn traps to reinitiate the spawning rate. Personally, I find lighting up the caves more practical.
I am trying a method of placing 1/2 slabs on the floors of nearby caves rather than lighting (since mobs do seem to occasionally spawn in fairly well-lit areas); but I haven't actually finished it yet or tested it, so I don't know yet whether or not it will really work to improve the mob spawn rates inside the trap. Theoretically, it should. Flooding works, but may limit your ability to get to any remaining ores that might be in the caves involved.
Building it over the ocean works too. The ocean goes down pretty far. Almost to bedrock, I think(?)
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Keep in mind that alot of the spawners you see on youtube dont work too well anymore. They still work, just not as consistently as they used to. The update brought ALOT of underground caves along with the maps.
What happens is mobs need dark areas to spawn, and theyre constantly spawning all around you .. 25 blocks away from you (safety zone) and upto 128 blocks away in a sphere,. When you consider that there is alot of caves underground that meet that criteria so theyll spawn down there, build one that you like, you will see it work, but then look for dark caves all around you and light them up or flood them (mobs dont spawn on water) and that should up the amount of mobs that spawn in your trap.
Good luck!
I built his underground mob grinder on my personal survival world and on a friends world. It seems to do just grand on my world, with 2-6 mobs every 2 minutes; granted I have not finished lighting up the areas around.
On my friends survival world, it seems to do the complete opposite. I do not know if it is just the excessive mobs in the area underground, or the lag I have on his world is interfering with my area but its very inconsistent; shall do some testing and get back to you if you need.
I am trying a method of placing 1/2 slabs on the floors of nearby caves rather than lighting (since mobs do seem to occasionally spawn in fairly well-lit areas); but I haven't actually finished it yet or tested it, so I don't know yet whether or not it will really work to improve the mob spawn rates inside the trap. Theoretically, it should. Flooding works, but may limit your ability to get to any remaining ores that might be in the caves involved.
Building it over the ocean works too. The ocean goes down pretty far. Almost to bedrock, I think(?)