I have a question, is red stone glitched/broken or is it the Xbox's processing power?
i want to make a zipper elevator but instead of activating one piston at a time it activates two thus rendering it useless. the test elevator was 6 blocks high.
Also i tested the elevator on a atom cpu(really bad by the way) and it worked almost flawlessly.
Pistons on PC version are delayed by 4 ticks to get rid of lag (worst idea ever!) while xbox have no delay at all
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
sounds like you gotta do what some had to do in the pc version 1.4, which need to make adjustments. Make the delay for each piston longer... For some reason it made pistons quicker I suppose. however like the person said above me, the xbox is a little different. Probably just needs to be reajusted to work at least the way it is suppose to, can't say much on how fast or slow it will be afterward though, but would still get you to your destination. Plus I think pistons in general are a bit glitchy, so that might be it as well...
sounds like you gotta do what some had to do in the pc version 1.4, which need to make adjustments. Make the delay for each piston longer... For some reason it made pistons quicker I suppose. however like the person said above me, the xbox is a little different. Probably just needs to be reajusted to work at least the way it is suppose to, can't say much on how fast or slow it will be afterward though, but would still get you to your destination. Plus I think pistons in general are a bit glitchy, so that might be it as well...
*slower,
Pistons work fine! Nothing is wrong with them what so ever. But without the delay, the visual bug sometimes appears... (You can see through pistons for a split second) but it is no biggy (:
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
I had a problem with noteblocks, similar to this. I had 8 noteblocks in a line with a redstone repeater going into the front of each of them, into the repeaters was a restone current powered by a button a few blocks away. I set the repeaters to have different delays, so that the noteblocks would play a different tune, at a different time, when I press the button.
When I pressed the button, the repeaters all went off at their delayed times (lit up), but the noteblocks all played at the same time.
Have I done something wrong (Not used redstone that much), or is it a redstone issue?
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I have a question, is red stone glitched/broken or is it the Xbox's processing power?
i want to make a zipper elevator but instead of activating one piston at a time it activates two thus rendering it useless. the test elevator was 6 blocks high.
Also i tested the elevator on a atom cpu(really bad by the way) and it worked almost flawlessly.
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Curse Premium*slower,
Pistons work fine! Nothing is wrong with them what so ever. But without the delay, the visual bug sometimes appears... (You can see through pistons for a split second) but it is no biggy (:
When I pressed the button, the repeaters all went off at their delayed times (lit up), but the noteblocks all played at the same time.
Have I done something wrong (Not used redstone that much), or is it a redstone issue?