When I play offline single player survival I get massive lag for minutes and every block I place takes about three seconds to load, the screen freezes until the block is placed. I play the xbox version because it is suppose to run smooth, if this game stays laggy I will just go play the pc version, if mcx360 lags then there is no reason to play a smaller old version of the real thing. This issue is making the game experience bad, i'm a sad panda.
When I play offline single player survival I get massive lag for minutes and every block I place takes about three seconds to load, the screen freezes until the block is placed. I play the xbox version because it is suppose to run smooth, if this game stays laggy I will just go play the pc version, if mcx360 lags then there is no reason to play a smaller old version of the real thing. This issue is making the game experience bad, i'm a sad panda.
If your single player lag is as frequent and as extreme as you're describing, the problem is most likely a corruption with your particular world file or a problem with your XBox. Have you blown the dust out of it lately? I have played ALOT of hours since the update in single player survival. Some of it on a very old XBox and some on a very new one. I have had some minor bouts of lag, but nothing even remotely close to the extent you're claiming.
If your single player lag is as frequent and as extreme as you're describing, the problem is most likely a corruption with your particular world file or a problem with your XBox. Have you blown the dust out of it lately? I have played ALOT of hours since the update in single player survival. Some of it on a very old XBox and some on a very new one. I have had some minor bouts of lag, but nothing even remotely close to the extent you're claiming.
It happens precisely how I explained, I only have a cell phone to record but I could make a youtube video of it. I did have dust in my xbox a couple weeks back, but I got like 99% of it out a few weeks ago. Just so 4j knows, it is happening in offline single player survival. It will lag this way for a few minutes, then sometimes stops for half a minute at best, then it happens again for a while an usually does not stop so I just turn off the game and go facepalm somewhere.
It happens precisely how I explained, I only have a cell phone to record but I could make a youtube video of it. I did have dust in my xbox a couple weeks back, but I got like 99% of it a few weeks ago. Just so 4j knows, it is happening in offline single player survival. It will lag this way for a few minutes, then sometimes stops for half a minute at best, then it happens again for a few more an usually I just turn off the game and go facepalm somewhere.
Same thing happens to me. It's so bad for one of my friends that it freezes his Xbox almost every time he's trying to play it.
It happens precisely how I explained, I only have a cell phone to record but I could make a youtube video of it. I did have dust in my xbox a couple weeks back, but I got like 99% of it out a few weeks ago. Just so 4j knows, it is happening in offline single player survival. It will lag this way for a few minutes, then sometimes stops for half a minute at best, then it happens again for a while an usually does not stop so I just turn off the game and go facepalm somewhere.
Same thing happens to me. It's so bad for one of my friends that it freezes his Xbox almost every time he's trying to play it.
A video would be a good idea if you really want 4J to pay attention to the issue. Since there's now three of you (at least) claiming to suffer something in order of 3-second lag regularly, one of you should be able to capture it and send it to 4J with some specs on your XBox, world file, and internet. Maybe then they could really track the issue. As I've said, I've experienced some lag some of the time, but nothing even remotely close to that order of magnitude... even in 4-player splitscreen mode.
My friend actually contacted XBL support about the lag, contrary to the popular idea in here, it's got nothing to do w/ the connection of the other people (though that can be a huge factor), or even the update (for MC360 anyways). The last (windows 8 style) dashboard update decreased the amount of processing power the 360 has available for other things. He did say a button combo (that i cannot remember) that he got from them to take the dashboard back to the base version, but he said it wasn't worth it, and he soon redid the updates.
^^^ So, umm, yeah... Everyone should read this instead of glancing at the OP and babbling on about how everything is 4J's fault.
It does make sense that if the dashboard update takes more system resources then there is not as much left for the games, though I don't know if the dashboard is affecting the processor when games are being played.
i was actually wondering if it could be the dashboard or not but as you said the dashboard isnt running when the game is running
When gaming on a PC, an OS is running in the background. The same is somewhat true for the 360, just more optimal as the machine's primary purpose is gaming. Though the dashboard can be thought of as a BIOS, it's still technically an OS and there are still tasks that need to be taken care of, even when a game is running.
The 360's guide makes this pretty obvious. It's an external application, but it's a GUI to manage certain things that are controlled by the 360's integrated OS. Even loading a gamesave from your hard drive requires some work from the OS. An operating system is the ultimate UI for a PC, which is the "glue" between the software and hardware, itself still being software. In the 360, the OS is firmware, "permanently" implemented, and specifically created for the console. This allows the OS the ability to communicate directly with the hardware, as protocol is already met physically and in emulation. There are no incompatibilities needing to be "translated" like you would see in a typical PC.
360's OS does not lay completely dormant while a game is running. But, some of the system's processes do.
360's OS does not lay completely dormant while a game is running. But, some of the system's processes do.
How can I revert the dashboard to the most simple form? I want to keep the minecraft updates but get rid of the current dashboard, is there a way to do it?
^^^ So, umm, yeah... Everyone should read this instead of glancing at the OP and babbling on about how everything is 4J's fault.
At least i know now ONE person has read my post, it seems like EVERYONE else just skipped over it (or paid it not much attention) and now maybe people will realize it's not 4J's fault, (except for bad timing on the release of 1.8.2 w/ that very close to the dashboard update!).
Thanks Nose_Job for quoting me and putting your "forum weight" of expertise behind it.
^^^ So, umm, yeah... Everyone should read this instead of glancing at the OP and babbling on about how everything is 4J's fault.
When gaming on a PC, an OS is running in the background. The same is somewhat true for the 360, just more optimal as the machine's primary purpose is gaming. Though the dashboard can be thought of as a BIOS, it's still technically an OS and there are still tasks that need to be taken care of, even when a game is running.
The 360's guide makes this pretty obvious. It's an external application, but it's a GUI to manage certain things that are controlled by the 360's integrated OS. Even loading a gamesave from your hard drive requires some work from the OS. An operating system is the ultimate UI for a PC, which is the "glue" between the software and hardware, itself still being software. In the 360, the OS is firmware, "permanently" implemented, and specifically created for the console. This allows the OS the ability to communicate directly with the hardware, as protocol is already met physically and in emulation. There are no incompatibilities needing to be "translated" like you would see in a typical PC.
360's OS does not lay completely dormant while a game is running. But, some of the system's processes do.
I understand that. What I don't understand is that if it is entirely the fault of the dashboard, why are some people experiencing lag in the order of 3 whole seconds while I'm experiencing nothing near that bad... ever. We're all using the same hardware and the same dashboard and the same game. What's making the difference?
How can I revert the dashboard to the most simple form? I want to keep the minecraft updates but get rid of the current dashboard, is there a way to do it?
Honestly, I don't have a clue. Apparently someone received a button combo by contacting Xbox support. I suppose you could do the same. This reminds me of how the dashboard worked shortly after the 360's release. There was a button combo which you entered in system settings to open a prompting, where you could choose to clear your system cache of all updates. There was no other way to do this, the feature was completely hidden.
Keep in mind, you may have to update the dashboard to take your account online.
I understand that. What I don't understand is that if it is entirely the fault of the dashboard, why are some people experiencing lag in the order of 3 whole seconds while I'm experiencing nothing near that bad... ever. We're all using the same hardware and the same dashboard and the same game. What's making the difference?
Not all xboxs are the same. there are differences between xboxs. If yours is clogged full of dust that can affect it. the older xboxs dont have as much ram.
Whenever I play with my friend or friends, regardless of whether it's my world or if I travel to theirs, I never seem to have very bad lag. Now before the 1.8.2 update, yes, I lagged quite alot on both ends. Now it seems to be a little different...
At least i know now ONE person has read my post, it seems like EVERYONE else just skipped over it (or paid it not much attention) and now maybe people will realize it's not 4J's fault, (except for bad timing on the release of 1.8.2 w/ that very close to the dashboard update!).
Thanks Nose_Job for quoting me and putting your "forum weight" of expertise behind it.
Me supporting the statement doesn't necessarily guarantee the information being taken seriously. Several users here aren't too fond of me. Some disregard my posts as technical psychobabble. And some simply don't like to read mega-posts. Although, I do think the bold, red, angriness will draw some attention, at least from bulls.
I understand that. What I don't understand is that if it is entirely the fault of the dashboard, why are some people experiencing lag in the order of 3 whole seconds while I'm experiencing nothing near that bad... ever. We're all using the same hardware and the same dashboard and the same game. What's making the difference?
Well, that could be a number of things. All I know for certain is that if it doesn't affect us all in the same way, it is not purely the fault of any updates, for some users. What is entirely caused by the dashboard update, is that the OS is now a slightly heavier drain on available resources.
The difference in lag between users could be the host's upload speed or the guest's download speed, if occurring in MP. (Yes, I'm pulling that card.) It could be the model of 360 a player is using. Codename "Opus" introduced a new motherboard design, not entirely significant, but still a factor. Codename "Jasper" implemented on-board solid state memory, which is kind of a big deal. Codename "Trinity" and "Valhalla" a.k.a. the first models of the Xbox 360 S came with yet another redesign to the motherboard. One of these came with a 4 GB on-board SSD, I don't remember which one. Another factor is that kids like to beat up their consoles from time to time, I know I did. A computer is full of very delicate components, and the 360 is indeed a computer. It could also just be the fact that a console is old, and may have errors from time to time.
The point is, I could speculate all day, but it will get us nowhere. It's hard to pinpoint a problem when the only evidence I have is that the framerate of games will drop at times. From the experience I've had with Minecraft, framerate drops have always happened in certain situations, and sometimes even at seemingly random points. There are a number of scenarios which could be causing performance issues for a player, or it could be a combination of them. The best I can honestly do is guess, and lead someone through a wild goose chase of trial and error, which may or may not result in finding a solution.
Not all xboxs are the same. there are differences between xboxs. If yours is clogged full of dust that can affect it. the older xboxs dont have as much ram.
All versions of the 360 have the same performance specs. The redesigns were primarily to reduce power consumption and become more compact. Slight increases in bandwidth can be noticed, but they never added more RAM.
i may have found out why my worlds keep lagging. when i first built my Rpg world in creative and switched to survival to play it. then once i got about 5 people in that world it would lag. so today i started a survival world and got 7 people in it and it didn't lag at all. could it be the switch from creative to survival is causing the lag?
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If your single player lag is as frequent and as extreme as you're describing, the problem is most likely a corruption with your particular world file or a problem with your XBox. Have you blown the dust out of it lately? I have played ALOT of hours since the update in single player survival. Some of it on a very old XBox and some on a very new one. I have had some minor bouts of lag, but nothing even remotely close to the extent you're claiming.
It happens precisely how I explained, I only have a cell phone to record but I could make a youtube video of it. I did have dust in my xbox a couple weeks back, but I got like 99% of it out a few weeks ago. Just so 4j knows, it is happening in offline single player survival. It will lag this way for a few minutes, then sometimes stops for half a minute at best, then it happens again for a while an usually does not stop so I just turn off the game and go facepalm somewhere.
Same thing happens to me. It's so bad for one of my friends that it freezes his Xbox almost every time he's trying to play it.
A video would be a good idea if you really want 4J to pay attention to the issue. Since there's now three of you (at least) claiming to suffer something in order of 3-second lag regularly, one of you should be able to capture it and send it to 4J with some specs on your XBox, world file, and internet. Maybe then they could really track the issue. As I've said, I've experienced some lag some of the time, but nothing even remotely close to that order of magnitude... even in 4-player splitscreen mode.
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Retired Staff^^^ So, umm, yeah... Everyone should read this instead of glancing at the OP and babbling on about how everything is 4J's fault.
When gaming on a PC, an OS is running in the background. The same is somewhat true for the 360, just more optimal as the machine's primary purpose is gaming. Though the dashboard can be thought of as a BIOS, it's still technically an OS and there are still tasks that need to be taken care of, even when a game is running.
The 360's guide makes this pretty obvious. It's an external application, but it's a GUI to manage certain things that are controlled by the 360's integrated OS. Even loading a gamesave from your hard drive requires some work from the OS. An operating system is the ultimate UI for a PC, which is the "glue" between the software and hardware, itself still being software. In the 360, the OS is firmware, "permanently" implemented, and specifically created for the console. This allows the OS the ability to communicate directly with the hardware, as protocol is already met physically and in emulation. There are no incompatibilities needing to be "translated" like you would see in a typical PC.
How can I revert the dashboard to the most simple form? I want to keep the minecraft updates but get rid of the current dashboard, is there a way to do it?
At least i know now ONE person has read my post, it seems like EVERYONE else just skipped over it (or paid it not much attention) and now maybe people will realize it's not 4J's fault, (except for bad timing on the release of 1.8.2 w/ that very close to the dashboard update!).
Thanks Nose_Job for quoting me and putting your "forum weight" of expertise behind it.
I understand that. What I don't understand is that if it is entirely the fault of the dashboard, why are some people experiencing lag in the order of 3 whole seconds while I'm experiencing nothing near that bad... ever. We're all using the same hardware and the same dashboard and the same game. What's making the difference?
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Retired StaffHonestly, I don't have a clue. Apparently someone received a button combo by contacting Xbox support. I suppose you could do the same. This reminds me of how the dashboard worked shortly after the 360's release. There was a button combo which you entered in system settings to open a prompting, where you could choose to clear your system cache of all updates. There was no other way to do this, the feature was completely hidden.
Keep in mind, you may have to update the dashboard to take your account online.
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View User Profile
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Retired StaffMe supporting the statement doesn't necessarily guarantee the information being taken seriously. Several users here aren't too fond of me. Some disregard my posts as technical psychobabble. And some simply don't like to read mega-posts. Although, I do think the bold, red, angriness will draw some attention, at least from bulls.
Well, that could be a number of things. All I know for certain is that if it doesn't affect us all in the same way, it is not purely the fault of any updates, for some users. What is entirely caused by the dashboard update, is that the OS is now a slightly heavier drain on available resources.
The difference in lag between users could be the host's upload speed or the guest's download speed, if occurring in MP. (Yes, I'm pulling that card.) It could be the model of 360 a player is using. Codename "Opus" introduced a new motherboard design, not entirely significant, but still a factor. Codename "Jasper" implemented on-board solid state memory, which is kind of a big deal. Codename "Trinity" and "Valhalla" a.k.a. the first models of the Xbox 360 S came with yet another redesign to the motherboard. One of these came with a 4 GB on-board SSD, I don't remember which one. Another factor is that kids like to beat up their consoles from time to time, I know I did. A computer is full of very delicate components, and the 360 is indeed a computer. It could also just be the fact that a console is old, and may have errors from time to time.
The point is, I could speculate all day, but it will get us nowhere. It's hard to pinpoint a problem when the only evidence I have is that the framerate of games will drop at times. From the experience I've had with Minecraft, framerate drops have always happened in certain situations, and sometimes even at seemingly random points. There are a number of scenarios which could be causing performance issues for a player, or it could be a combination of them. The best I can honestly do is guess, and lead someone through a wild goose chase of trial and error, which may or may not result in finding a solution.
All versions of the 360 have the same performance specs. The redesigns were primarily to reduce power consumption and become more compact. Slight increases in bandwidth can be noticed, but they never added more RAM.