So I'm going to start this off by stating clearly why this is in xbox 360 section instead of suggestions. Because it is an xbox 360 suggestion, and there's no subforum here for it. That being said, if it still needs to be moved, I get that. I just thought it fit here better.
So I woke up this morning to the news that Gearbox Software was giving out free game codes for Golden Keys in Borderlands 2 all weekend. If you don't know what that means, essentially they give everyone a code, you enter that code into the game and you get a key, which can open a box that has rare stuff in it. Irrelevant information is irrelevant! Anyways, I'm sitting there twiddling my thumbs waiting for the codes and playing the game, when my friend asks me to play minecraft on the xbox, and it hits me: why can't Mojang do the same thing Gearbox does?
Let me explain how the code works. Gearbox calls them shift codes. Every once in awhile, they post a code on facebook or twitter that is associated with a certain in game item, be it golden keys, character skins or whatever. You put the code in, and you receive the item in game immediately afterwords. Normally this would be impossible. For them to put something new in the game, they would normally have to send it to Microsoft, microsoft has to approve it, send it back and then they put it up in game. But the catch with the codes is that it goes around microsoft, contacting Gearbox directly once you've put it in, so they can just send it back to you.
.
Now, maybe I'm wrong here, but the major reason I've always heard for minecraft not making mods, skins, texture packs ect. available in the 360 version is because of microsoft. It's simply too inefficient (cost and timewise) for them to send every texture pack or whatever that they wanted to include to them for approval first. So my question is, why not do what Gearbox has done?
Well, my first thought was that the texture packs aren't preprogrammed into the game. Maybe the keys are preprogrammed in, and the codes just grant you access to one of them. But that's false for two reasons;
1) if they were programmed into the game, and not authentically sent to you from gearbox, someone could mod the game and obtain an infinite amount of keys. But that hasn't happened, and there are a LOT of modders out there. Never seen so many. It was briefly possible for a period of time due to a game glitch resulting in the same key replicating, but it has never been possible to obtain an infinite amount of preprogrammed keys.
2) geaarbox have given away things besides keys. You couldn't program stuff like that into the game ahead of time, because if you did than the people that mod the crap out of the game (which is pretty common) would discover them beforehand. My thoughts spring to Valve games, which, after being released, are always analyzed very thoroughly by the community for a trace of possible hidden Episode 3 code. I can only assume someone's done the same thing for borderlands, and found nothing but the skins already in the game.
Just a thought, but how bout it mojang? Have you considered anything like this?
Mojang does not create mcxbla. It's 4J studios...
The thing is, those things were pre programmed. But they were very very well hidden. That code reveals that thing.
Another thing, texture packs are already coming soon (TU7 along with skin animations)
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
Every once in awhile, they post a code on facebook or twitter that is associated with a certain in game item, be it golden keys, character skins or whatever. You put the code in, and you receive the item in game immediately afterwords. Normally this would be impossible. For them to put something new in the game, they would normally have to send it to Microsoft, microsoft has to approve it, send it back and then they put it up in game. But the catch with the codes is that it goes around microsoft, contacting Gearbox directly once you've put it in, so they can just send it back to you.
What makes you think they wouldn't have to run this through Microsoft? I'm willing to bet they couldn't just add things to Boarderlands either, and that the creators of the game needed intermission from Microsoft for that as well.
It's simply too inefficient (cost and timewise) for them to send every texture pack or whatever that they wanted to include to them for approval first. So my question is, why not do what Gearbox has done?
The above question still applies, but here are some other reasons why these things haven't been added. Right now, 4J studios is focusing on getting the game caught up to the PC version as much as possible before they decide to do things their own way. They already have different skins available, but the reason we can't create custom skins has to do with legal issues. Microsoft can't allow people to create a Mario skin. The reason this is possible on the PC version has to do with certain loopholes I'm unfamiliar with.
The reason mods aren't allowed has to do with the fact that unlike the PC, the xbox wasn't designed to be messed with. If people created mods on the xbox, then they would have to hack into the system, breaking Terms of Use.
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Democracy is two wolves and a lamb voting on what to eat for lunch.
The reason this is possible on the PC version has to do with certain loopholes I'm unfamiliar with.
The loophole is very simple, Mojang has no control on what people do with the game after it is sold to them, it's the basic Modder loophole, the users "hack" the minecraft .jar file on their PC, and add in content they want, and if they so choose, they spread their mod to others in the community. while the mods are not officially supported by Mojang (at this date and time) they are accepted, so long as no one distributes the .jar file illegally (and even if they did, you could not play online w/ it, since you need a MC account that has the game bought on it, so what would the point be of getting one illegally then?)
Ahhh, another thread about free mods and texture packs for the xbox.
Not gonna happen.
4J will write their own mods.
4J will will write their own texture packs. 4J will sell them as DLC, just like they do their skins.
Microsoft has very little to do with it.
In other words, they'll be no freebies ("codes" or otherwise) for the xbox…. Only 4J can provide MC xbox stuff, and they should be paid for their work, which is understandable.
I have a question really about the skin editor, as stated by them it would cause issues due to copyright laws but how do games where character creation is available, like Namco's Soul Caliber V, able to get away with this? The character creation in that game is pretty amazing and you can make almost exact copies of many real and fake characters, I was able to make Link, Princess Zelda, deadmau5, Joker and I've come across fighting people who've made characters from other gaming companies, Marvel, DC, even Disney. How they able to get to allow that and 4J isn't?
Because users cannot "create their own". There's body parts (and weapons, etc.) already built into the program that allows you to piece together a "custom" character (with attributes), but you can't create one from scratch yourself. Two different things.
I wasn't assuming if they put out a skin editor it would be free, honestly I have no problem paying for DLC for this game, 4J does an awesome job and I have no issue in rewarding them their hard work. Microsoft would still be able to make money if they were to release a skin editor as DLC and possibly quite more since the Skin Packs are really cheap.
Ahhh, another thread about free mods and texture packs for the xbox.
Not gonna happen.
4J will write their own mods.
4J will will write their own texture packs. 4J will sell them as DLC, just like they do their skins.
Microsoft has very little to do with it.
In other words, they'll be no freebies ("codes" or otherwise) for the xbox…. Only 4J can provide MC xbox stuff, and they should be paid for their work, which is understandable.
For the record, the Shift Code Keys just give you guns from the randomly assorted components out of their "87 bazillion" guns, just with a preset for higher tier stuff.
nobody seems to have connected the dots with user generated content and online networks.
MS has a censor on signs on xbox live.
They do so in order to prevent kids from seeing offensive content.
they also tend to shy away from user generated images, note how you can't use your camera to take your phote as a gamer pic (except on that your friends list can see). this is to stop you from posting your penis as your gamer pic.
The same thing goes for skins. MS doesn't want to be on the hook for some kid seeing you run around in your penis skin.
PC games get around this because there is no controlling body over the game, the content and the network that connects users together.
Because Xbox Live connects users together, they don't want to be liable for a bad pairing (a pervert and a sensitive type)
nobody seems to have connected the dots with user generated content and online networks.
MS has a censor on signs on xbox live.
They do so in order to prevent kids from seeing offensive content.
they also tend to shy away from user generated images, note how you can't use your camera to take your phote as a gamer pic (except on that your friends list can see). this is to stop you from posting your penis as your gamer pic.
The same thing goes for skins. MS doesn't want to be on the hook for some kid seeing you run around in your penis skin.
PC games get around this because there is no controlling body over the game, the content and the network that connects users together.
Because Xbox Live connects users together, they don't want to be liable for a bad pairing (a pervert and a sensitive type)
But it happens a lot in other games like previously mentioned Soul Calibur V
So I woke up this morning to the news that Gearbox Software was giving out free game codes for Golden Keys in Borderlands 2 all weekend. If you don't know what that means, essentially they give everyone a code, you enter that code into the game and you get a key, which can open a box that has rare stuff in it. Irrelevant information is irrelevant! Anyways, I'm sitting there twiddling my thumbs waiting for the codes and playing the game, when my friend asks me to play minecraft on the xbox, and it hits me: why can't Mojang do the same thing Gearbox does?
Let me explain how the code works. Gearbox calls them shift codes. Every once in awhile, they post a code on facebook or twitter that is associated with a certain in game item, be it golden keys, character skins or whatever. You put the code in, and you receive the item in game immediately afterwords. Normally this would be impossible. For them to put something new in the game, they would normally have to send it to Microsoft, microsoft has to approve it, send it back and then they put it up in game. But the catch with the codes is that it goes around microsoft, contacting Gearbox directly once you've put it in, so they can just send it back to you.
.
Now, maybe I'm wrong here, but the major reason I've always heard for minecraft not making mods, skins, texture packs ect. available in the 360 version is because of microsoft. It's simply too inefficient (cost and timewise) for them to send every texture pack or whatever that they wanted to include to them for approval first. So my question is, why not do what Gearbox has done?
Well, my first thought was that the texture packs aren't preprogrammed into the game. Maybe the keys are preprogrammed in, and the codes just grant you access to one of them. But that's false for two reasons;
1) if they were programmed into the game, and not authentically sent to you from gearbox, someone could mod the game and obtain an infinite amount of keys. But that hasn't happened, and there are a LOT of modders out there. Never seen so many. It was briefly possible for a period of time due to a game glitch resulting in the same key replicating, but it has never been possible to obtain an infinite amount of preprogrammed keys.
2) geaarbox have given away things besides keys. You couldn't program stuff like that into the game ahead of time, because if you did than the people that mod the crap out of the game (which is pretty common) would discover them beforehand. My thoughts spring to Valve games, which, after being released, are always analyzed very thoroughly by the community for a trace of possible hidden Episode 3 code. I can only assume someone's done the same thing for borderlands, and found nothing but the skins already in the game.
Just a thought, but how bout it mojang? Have you considered anything like this?
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Curse PremiumThe thing is, those things were pre programmed. But they were very very well hidden. That code reveals that thing.
Another thing, texture packs are already coming soon (TU7 along with skin animations)
What makes you think they wouldn't have to run this through Microsoft? I'm willing to bet they couldn't just add things to Boarderlands either, and that the creators of the game needed intermission from Microsoft for that as well.
The above question still applies, but here are some other reasons why these things haven't been added. Right now, 4J studios is focusing on getting the game caught up to the PC version as much as possible before they decide to do things their own way. They already have different skins available, but the reason we can't create custom skins has to do with legal issues. Microsoft can't allow people to create a Mario skin. The reason this is possible on the PC version has to do with certain loopholes I'm unfamiliar with.
The reason mods aren't allowed has to do with the fact that unlike the PC, the xbox wasn't designed to be messed with. If people created mods on the xbox, then they would have to hack into the system, breaking Terms of Use.
The loophole is very simple, Mojang has no control on what people do with the game after it is sold to them, it's the basic Modder loophole, the users "hack" the minecraft .jar file on their PC, and add in content they want, and if they so choose, they spread their mod to others in the community. while the mods are not officially supported by Mojang (at this date and time) they are accepted, so long as no one distributes the .jar file illegally (and even if they did, you could not play online w/ it, since you need a MC account that has the game bought on it, so what would the point be of getting one illegally then?)
Not gonna happen.
4J will write their own mods.
4J will will write their own texture packs.
4J will sell them as DLC, just like they do their skins.
Microsoft has very little to do with it.
In other words, they'll be no freebies ("codes" or otherwise) for the xbox…. Only 4J can provide MC xbox stuff, and they should be paid for their work, which is understandable.
a little with microsoft or more than 85%?
MS has a censor on signs on xbox live.
They do so in order to prevent kids from seeing offensive content.
they also tend to shy away from user generated images, note how you can't use your camera to take your phote as a gamer pic (except on that your friends list can see). this is to stop you from posting your penis as your gamer pic.
The same thing goes for skins. MS doesn't want to be on the hook for some kid seeing you run around in your penis skin.
PC games get around this because there is no controlling body over the game, the content and the network that connects users together.
Because Xbox Live connects users together, they don't want to be liable for a bad pairing (a pervert and a sensitive type)
But it happens a lot in other games like previously mentioned Soul Calibur V
WARNING! NSFW!