There is always room for optimization. Motherboards which can utilize multiple CPUs already exist. Once the limit of a CPU is eventually hit, you can just install a second processor. At that point, gaming will be completely ridiculous. I imagine graphics at this point will be practically steps away from our real vision. Although, following the trend, games will probably be even more linear than most of the horrible titles that have came out lately.
Graphics on the new PCs in 2013 are being able to hit graphics as good as avatar (the movie). Although a single game can be 3x as much space required due to high quality graphics.
And there will be limitations,
whoever said the time traveler must die, it is just simple math. If 10 years ago we were using film cameras, then 8 years in the future would be insane.
Because the possible area which textures could cover is much higher in Minecraft than any other 360 title. Haven't you ever glitched under the ground in a game? There aren't more layers under there, it's just a fall into death or nothingness.
Not anymore. Prior to 1.82 you just stand on the void. Before, you fall in, lose 6 hearts, and exits the game giving you an error message. If you do it again it will freeze your xbox.
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
I find that ironic, but if you want proof, go to the link in my signature. Look for void hole park in the pictures. Need more proof? Add me on xbox
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
Why do other games on the xbox have amazing graphics and shades (Battlefield 3 and Halo 4) but for Minecraft it seems like it's impossible?
The one factor no one is discussing is the optimization of code. On a console, everything can be programmed directly to the machine's hardware. There is no need for an abstraction layer, which PCs need because their hardware is way too variable. However, it would take massive resources to program every bit of a game's engine specifically for the console's hardware. Microsoft can afford it, and have been at it for years. MCXBLA's devs, not so much.
Enough with the,"Oh the Xbox would go boom."
IT WON'T. Look at Crysis 3 system requirements, and then look at our specs. And guess what? THEY STILL MAKE IT WORK.
Enough with the,"Oh the Xbox would go boom."
IT WON'T. Look at Crysis 3 system requirements, and then look at our specs. And guess what? THEY STILL MAKE IT WORK.
Crysis 3 =/= Minecraft.
The Xbox 360 version of Far Cry 3 is so dumbed down compared to the PC version.
Take a look at this picture and see what is missing in Crysis 2 on the PS3 and Xbox 360 compared to the PC...
You'll notice that the shadow was removed from the consoles because they couldn't handle it. Exactly what we're talking about adding to Minecraft. If they have to remove really good lighting/shadows on Crysis to make it run, how would Minecraft be able to run them? It already pushes the Xbox 360 to its memory and processing limits.
Graphics on the new PCs in 2013 are being able to hit graphics as good as avatar (the movie). Although a single game can be 3x as much space required due to high quality graphics.
And there will be limitations,
whoever said the time traveler must die, it is just simple math. If 10 years ago we were using film cameras, then 8 years in the future would be insane.
Not anymore. Prior to 1.82 you just stand on the void. Before, you fall in, lose 6 hearts, and exits the game giving you an error message. If you do it again it will freeze your xbox.
I never said there were no limitations, I even mentioned that there was a physical limit in a CPU chip. But you could simply add more CPUs, people do it all the time. There is no real limit on how powerful computers can become. If you really wanted to, even today, for the cost of a brand new car you could build a PC with more speed, power, and memory than you will ever need in your life.
Also, I wasn't talking about Minecraft when I said glitching through the ground... that was kind of my whole point. In most of these console games with fancy graphics and such, you can only get through the ground once, and it usually involves a glitch, then you fall forever or until you die. These titles are one-dimensional for the most part, when it comes to the level design. In Minecraft, you have to get through 40 - 60 layers of ground, depending on where you start digging, to eventually hit an invisible wall. You can alter anything and everything within this large invisible box. In aforementioned fancy-graphical shoot-em-ups... not so much.
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Curse PremiumGraphics on the new PCs in 2013 are being able to hit graphics as good as avatar (the movie). Although a single game can be 3x as much space required due to high quality graphics.
And there will be limitations,
whoever said the time traveler must die, it is just simple math. If 10 years ago we were using film cameras, then 8 years in the future would be insane.
Not anymore. Prior to 1.82 you just stand on the void. Before, you fall in, lose 6 hearts, and exits the game giving you an error message. If you do it again it will freeze your xbox.
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Curse PremiumI find that ironic, but if you want proof, go to the link in my signature. Look for void hole park in the pictures. Need more proof? Add me on xbox
The one factor no one is discussing is the optimization of code. On a console, everything can be programmed directly to the machine's hardware. There is no need for an abstraction layer, which PCs need because their hardware is way too variable. However, it would take massive resources to program every bit of a game's engine specifically for the console's hardware. Microsoft can afford it, and have been at it for years. MCXBLA's devs, not so much.
IT WON'T. Look at Crysis 3 system requirements, and then look at our specs. And guess what? THEY STILL MAKE IT WORK.
The Xbox 360 version of Far Cry 3 is so dumbed down compared to the PC version.
Take a look at this picture and see what is missing in Crysis 2 on the PS3 and Xbox 360 compared to the PC...
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Retired StaffI never said there were no limitations, I even mentioned that there was a physical limit in a CPU chip. But you could simply add more CPUs, people do it all the time. There is no real limit on how powerful computers can become. If you really wanted to, even today, for the cost of a brand new car you could build a PC with more speed, power, and memory than you will ever need in your life.
Also, I wasn't talking about Minecraft when I said glitching through the ground... that was kind of my whole point.