After I got settled in, I made a pretty nice little cabin, then built a wall to keep the creepers from blowing it up. Wall is 3 blocks high and 1 block thick, with another foundation block below ground (just 'cuz) and a overhang to stop spiders. There's even a wooden fence on top of the wall. 1 door each on the north and south sides, both installed from the outside. I put up torches on the inside of the wall and around the yard and it worked fine for several hours as I worked around the yard.
Tonight I boot up the game for 5 minutes and run around the yard at night looking at monsters from the wall-top. On 3 seperate occasions a monster spawns inside the walls, the last one being a creeper which blew up my yard. I didn't feel like filling in the dirt again so I just reloaded my last save. I ran around the yard again and a monster didn't spawn within the walls the whole night. Was this just a random glitch or something?
I think this is similar to the "nightmare" issue people have been having with hostile mobs spawning beside their beds when they sleep. Although double doors usually take the heat for this and it is generally defined as a "bug" in the game, I've been wondering if it isn't something intentional. I think some of their issue might be related to a roof made of only stairs.
In other words, I think the game interprets "open areas" differently than ones that are roofed in with solid blocks... and will occasionally spawn a hostile mob in a well lit open area... just to shake the player up a bit. Part of the "logic" behind this game appears to be that nothing can be relied on 100% of the time. For example, sand and gravel are supposed to affected by gravity... yet, we can encounter floating blocks of them on occasion. Torches are supposed to break when the block they are mounted on is broken, yet we do encounter floating torches in mine shafts now. Rails are supposed to break when water hits them, yet they can be found in mine shafts under water, completely intact. I've also seen iron doors in strongholds floating in mid-air... all somewhat unnerving stuff that goes against the "physics" used in the game. I think Notch is just trying to scare us just a little bit.
I've noticed this same effect, hostiles spawning in well lit places. I used to make a grid of lights every 12 blocks. that still didn't stop it, so I maded it every 6 blocks. That's a lot of torches.
I have an entire island lit up that way, with a fence, walls and spider lip, surrouding it. Beneath the island, I have carved it all out to be 2 blocks high below. Both the surface and below and lit every 6 blocks.
I still get hostiles spawning on the surface and below.
If you have enough glass and you want to do it you could replace the grass in your garden with glass, it may look ugly but monsters wont be able to spwn inside you property.
Also half slabs won't spawn monsters.
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i have wall with spider lip and halfslabbed all ground surface and also alot of torches and still mobs appear ??? really annoying as i thought it was safe in my compound and the next minute a creeper goes off and blows me up and destroys the lava killing part of my mobspawner covering everytthing in lava
Well they aren't spawning there, they are simply spawned like 25 blocks away from you and i think within 128 blocks of you, so they'll find a way to your areas.. It's never fully safe.
But I wouldn't assume that mistakes don't happen or if they actually might occasionally spawn on some kind of block inside your perimeter that is just perfectly slightly underlit...
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I think this is similar to the "nightmare" issue people have been having with hostile mobs spawning beside their beds when they sleep. Although double doors usually take the heat for this and it is generally defined as a "bug" in the game, I've been wondering if it isn't something intentional. I think some of their issue might be related to a roof made of only stairs.
In other words, I think the game interprets "open areas" differently than ones that are roofed in with solid blocks... and will occasionally spawn a hostile mob in a well lit open area... just to shake the player up a bit. Part of the "logic" behind this game appears to be that nothing can be relied on 100% of the time. For example, sand and gravel are supposed to affected by gravity... yet, we can encounter floating blocks of them on occasion. Torches are supposed to break when the block they are mounted on is broken, yet we do encounter floating torches in mine shafts now. Rails are supposed to break when water hits them, yet they can be found in mine shafts under water, completely intact. I've also seen iron doors in strongholds floating in mid-air... all somewhat unnerving stuff that goes against the "physics" used in the game. I think Notch is just trying to scare us just a little bit.
Those are world generation problems. Certain blocks are spawned first and then the game spawns other blocks through them.
Ex: A stronghold spawns. Then a ravine spawns in the middle of the stronghold. The original blocks are replaced with the air blocks. Certain objects may be left. That's why you see abandoned mineshafts going through ravines and floating doors. All that the blocks need is a block-update.
OT: Did you add torches on TOP of the WALLS?
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Tonight I boot up the game for 5 minutes and run around the yard at night looking at monsters from the wall-top. On 3 seperate occasions a monster spawns inside the walls, the last one being a creeper which blew up my yard. I didn't feel like filling in the dirt again so I just reloaded my last save. I ran around the yard again and a monster didn't spawn within the walls the whole night. Was this just a random glitch or something?
In other words, I think the game interprets "open areas" differently than ones that are roofed in with solid blocks... and will occasionally spawn a hostile mob in a well lit open area... just to shake the player up a bit. Part of the "logic" behind this game appears to be that nothing can be relied on 100% of the time. For example, sand and gravel are supposed to affected by gravity... yet, we can encounter floating blocks of them on occasion. Torches are supposed to break when the block they are mounted on is broken, yet we do encounter floating torches in mine shafts now. Rails are supposed to break when water hits them, yet they can be found in mine shafts under water, completely intact. I've also seen iron doors in strongholds floating in mid-air... all somewhat unnerving stuff that goes against the "physics" used in the game. I think Notch is just trying to scare us just a little bit.
I have an entire island lit up that way, with a fence, walls and spider lip, surrouding it. Beneath the island, I have carved it all out to be 2 blocks high below. Both the surface and below and lit every 6 blocks.
I still get hostiles spawning on the surface and below.
Also half slabs won't spawn monsters.
Well they aren't spawning there, they are simply spawned like 25 blocks away from you and i think within 128 blocks of you, so they'll find a way to your areas.. It's never fully safe.
But I wouldn't assume that mistakes don't happen or if they actually might occasionally spawn on some kind of block inside your perimeter that is just perfectly slightly underlit...
Those are world generation problems. Certain blocks are spawned first and then the game spawns other blocks through them.
Ex: A stronghold spawns. Then a ravine spawns in the middle of the stronghold. The original blocks are replaced with the air blocks. Certain objects may be left. That's why you see abandoned mineshafts going through ravines and floating doors. All that the blocks need is a block-update.
OT: Did you add torches on TOP of the WALLS?