Ok so now that I got your attention I thought i'd share alittle something that I just stumbled upon. Currently it works on xbox but not on PC, and can be put to....use in many ways.
I wanted to get an fairly decent count of how well my mob spawner/killer was doing, and i figured pressure plates was the key, to which i was right, however in some cases the plate wasn't triggering the red stone current but no big deal, as long as it was 'close' that's all i really cared about.
So i stuck down a few fence posts, threw on the stone pressure plates and hooked it up to a counter and vola instant counter of how well my mob farm was doing.
Now this is where i was shocked at what was going on, approximately 98% of the time, the items were falling through the pressure plates and fences that the plates were sitting on to the floor below. I was thinking this is rather cool i can setup a nice little water stream to bring the items to me. and i start do so. Then i got thinking why not try to count the items as well as they come and threw down a fence post and on top of it a wooden pressure plate, not sure what i was thinking at the time. and low and behold not only did the items trigger the red stone but also fell through the plate and fencepost.
At this point i was grinning ear to ear, as i now had the means to do a trigger able item elevator that didn't have to relie on a timer!
Enjoy and take full advantage of this as you can for it will likely be fixed in future updates.
If you do take advantage of this keep in mind to build your farms close, as items only have a 5 min timer before they despawn. I have heard that if an item is in motion it won't despawn but i haven't tested that yet.
I'm still working on a way to keep a chunk loaded, but so far everything I've tried fails. I really hope in the future 4j allows us to mark a chunk and its boundaries as a keep loaded area. Right now the only way i've found is to sign in a guest and keep him where i want chunk to stay loaded. If anyone finds another solution please let me know.
How do i explain it better take a water stream, where the stream ends dig a hole put a fence post in the hole and on top of it put a wooden pressure plate, now dig under you fence post this is where your items will end up. You can use the pressure plate with a repeater or two to now do something with your items, ie pistion push them on top of another piston and then piston step the items up to your home or to another stream or send a jingle to notify you that you have items waiting for pickup or on route ect...
It basically allows you to automate some process of doing something else with items that arrive via the stream.
Another useful farming glitch (real farming like wheat pumpkins and melons) is put fences directly under your farmland. No matter what you do it will never come untilled. Really useful for multiplayer especially with your troll friends.
Cool idea. I think the ability for drops to trigger the pressure plates was something just brought in with 1.8.2; so I don't think this is a glitch. Nose_Job, I think, mentioned a similar application for the feature inside another discussion topic a week or so ago. I'm somewhat redstone illiterate, so I admit I didn't understand what he was talking about then... and I'm not sure I'm understanding this right now... will have to look at it again when I get back home tonight.
Ok the fence post I knew this would happen, as that is pretty much the intention of the fences. To make them more maneuverable around the edge of them. Didn't know the items go through the presure plates. That could only mean the presure plates don't have much of an entity block. That is they don't block entities, otherwise the items wouldn't go through.
Seems like a good idea though for item collection.
And no wolfuek, he was counting manually which landed on the plate and what went through. He seems to be talking about the hit box of the two, letting items pass through, but still activate the plate while the items are passing through. Correct me if I am wrong.
I can see many uses for this, but like mentioned it might be possible that the pressure plate will be fixed in the future. Only time will tell. The fences on the other hand will probably not be fixed in this way. I believe when those start attaching themselves to the nearest block, the items will still flow through them. But like with the pressure plates, only time will tell.
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I thought that this was well known to people who dabble in redstone. I created a randomizer (that I later replaced due to items getting stuck on the fence post randomly) basically I had a dispenser shooting arrows or items and depending on if an item shot out. It would activate a piston carrying the signal to one output and if it was an arrrow the signal would carry to the other.
It will most likely be fixed in future update, but for now i'm using it to trigger an item counter, When the counter reaches 10 (i can adjust the count) trigger an item elevator which then triggers a jingle to let me know items are awaiting for pickup.
This wasn't known, i searched quite a bit to make sure there wasn't any threads regarding this. I've also tested it on the PC, and the items stop just short of the pressure plate or on the plate itself.
Sadly we can't use the newest item elevator that the PC can yet, and that is to say if you get an item stuck in another block it will continue to rise automatically till it finds an empty space, I hope 4j brings this forward in the next update but i'm not gona hold my breath.
The beauty is even if items are stuck for some reason or another they aren't holding the plates in the on position till the item despawns. Which makes my life alot easier. Last night i rerouted all my farms drops to a main item collection channel, i can now remotely trigger my farms and have the items brought directly to me. Sadly i still need to goto wheat farms to replant but at least this is a step forward and gives me a bit more to work on. Ive only one farm to finish routing to the collection stream and thats in respects to mushrooms, which we all know have been nerfed so badly that a mushroom farm really isn't worth the hassle but i wanted one none the less.
And FYI items moving will STILL despawn, tested with a looping channel n pistons.
I don't mean to be rude but I don't see a real practical use for it. Counting drops wether they are mob or farm, can be done much quicker just by clearing your inventory of said items and standing at your collection points and when 5 mins pass count the number of items you have. Of course dpending on how your grinder or farm is setup the method could slightly change (go around harvesting your farms if they are not automated) but the results are the same.
Also doing it this way allows much more accurate counting as items don't get stuck on pressure pads or fenceposts. Also I'm not sure we have the (broken?) mechanic which allows for the item elevator as seen on the PC let's plays currently.
However if your determined to try I suggest building it at the spawn point in your map I read somewhere (not sure if it's true) that the chunk located there stays loaded.
Its because i count 10 before i trigger an item elevator sequence to push the items up to my humble abode, rather then triggering it each item, reduces lag and allows me more control.
Point is it allows you to automate the process to how you see fit, normally a timer is needed that would run the elevator regardless if items were there or not.
Perhaps i'm the only one who sees that it can be put to use. I've already simi-automated my mob and farms collection, if only i had a way of inserting the items into a chest and it would pretty much be fully automated.
only good thing from what i can see from this is...
when the first item travels through the pressure plate it could activate a countdown timer so you could have a warning after say 4 an half mins just before your items disappear, chance to go and collect it
dont really see the point in counting items ?, if you have none in your inventory you will know when you finished collecting...
This is true but I think I would rather have a lone pressure pad at the end doing the same thing. You don't risk items getting stuck that way, and it would only take a couple extra seconds so you could setup a timer for say 3 minutes 30 seconds if you were worried about despawn. Although most players don't hang around their grinders/farms doing work for 5 mins then collect drops, work for 5 mins collect drops....etc... they mostly just collect the loot if they need it or are in the area. Loot timers are more of a "cool feature" then a necessity IMO. Not bashing them (afterall I have one :P) but I'm aware it's kinda useless.
Its because i count 10 before i trigger an item elevator sequence to push the items up to my humble abode, rather then triggering it each item, reduces lag and allows me more control.
Point is it allows you to automate the process to how you see fit, normally a timer is needed that would run the elevator regardless if items were there or not.
Perhaps i'm the only one who sees that it can be put to use. I've already simi-automated my mob and farms collection, if only i had a way of inserting the items into a chest and it would pretty much be fully automated.
Oh buildcraft pipes were art thou!
LoL! The drops i get from my grinder would kill that circuit. I can see how specific builds may benefit from this but I wouldn't suggest anyone plan any build around it. Planning around glitches is not a good idea.
It would hardly break with your mob farm dude, I have mine hooked to 3 different mob farms. You don't have too hook it to a counter, and that counter is completely configurable to the number of items to trigger on. From my house i can also now push a button which sends a signal to harvest all my farms, wheat, pumpkin, melons, sugar cane, mushrooms, and chickens all at once. I can also harvest just one farm if i so wish. Items take about a minute or two to arrive at my storage room.
So it don't break, and can handle hundreds of items at once, i use ice under the streams to increase item travel speeds, Granted I do loose a few items to mob farms that get stuck on top of fence posts but its trivial. I've also a leaver that allows me to reroute items to a destruction stream so that items don't need to travel or trigger the item elevator. In fact each area that generates stuff constantly has the ability to harvest at location, route to house, or route to destroy which can be controled at location or at my storage room in my house.
If its in the wiki then it should say its fixed, because it don't work on the PC.
Anyhow since i seem to be taking so much fire about this I'll keep my discoveries to myself, it seems clear that while some may find sharing discoveries good, others are key in just picking it apart.
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I wanted to get an fairly decent count of how well my mob spawner/killer was doing, and i figured pressure plates was the key, to which i was right, however in some cases the plate wasn't triggering the red stone current but no big deal, as long as it was 'close' that's all i really cared about.
So i stuck down a few fence posts, threw on the stone pressure plates and hooked it up to a counter and vola instant counter of how well my mob farm was doing.
Now this is where i was shocked at what was going on, approximately 98% of the time, the items were falling through the pressure plates and fences that the plates were sitting on to the floor below. I was thinking this is rather cool i can setup a nice little water stream to bring the items to me. and i start do so. Then i got thinking why not try to count the items as well as they come and threw down a fence post and on top of it a wooden pressure plate, not sure what i was thinking at the time. and low and behold not only did the items trigger the red stone but also fell through the plate and fencepost.
At this point i was grinning ear to ear, as i now had the means to do a trigger able item elevator that didn't have to relie on a timer!
Enjoy and take full advantage of this as you can for it will likely be fixed in future updates.
If you do take advantage of this keep in mind to build your farms close, as items only have a 5 min timer before they despawn. I have heard that if an item is in motion it won't despawn but i haven't tested that yet.
I'm still working on a way to keep a chunk loaded, but so far everything I've tried fails. I really hope in the future 4j allows us to mark a chunk and its boundaries as a keep loaded area. Right now the only way i've found is to sign in a guest and keep him where i want chunk to stay loaded. If anyone finds another solution please let me know.
Thanks and enjoy.
It basically allows you to automate some process of doing something else with items that arrive via the stream.
Seems like a good idea though for item collection.
And no wolfuek, he was counting manually which landed on the plate and what went through. He seems to be talking about the hit box of the two, letting items pass through, but still activate the plate while the items are passing through. Correct me if I am wrong.
I can see many uses for this, but like mentioned it might be possible that the pressure plate will be fixed in the future. Only time will tell. The fences on the other hand will probably not be fixed in this way. I believe when those start attaching themselves to the nearest block, the items will still flow through them. But like with the pressure plates, only time will tell.
This wasn't known, i searched quite a bit to make sure there wasn't any threads regarding this. I've also tested it on the PC, and the items stop just short of the pressure plate or on the plate itself.
Sadly we can't use the newest item elevator that the PC can yet, and that is to say if you get an item stuck in another block it will continue to rise automatically till it finds an empty space, I hope 4j brings this forward in the next update but i'm not gona hold my breath.
The beauty is even if items are stuck for some reason or another they aren't holding the plates in the on position till the item despawns. Which makes my life alot easier. Last night i rerouted all my farms drops to a main item collection channel, i can now remotely trigger my farms and have the items brought directly to me. Sadly i still need to goto wheat farms to replant but at least this is a step forward and gives me a bit more to work on. Ive only one farm to finish routing to the collection stream and thats in respects to mushrooms, which we all know have been nerfed so badly that a mushroom farm really isn't worth the hassle but i wanted one none the less.
And FYI items moving will STILL despawn, tested with a looping channel n pistons.
Also doing it this way allows much more accurate counting as items don't get stuck on pressure pads or fenceposts. Also I'm not sure we have the (broken?) mechanic which allows for the item elevator as seen on the PC let's plays currently.
However if your determined to try I suggest building it at the spawn point in your map I read somewhere (not sure if it's true) that the chunk located there stays loaded.
Point is it allows you to automate the process to how you see fit, normally a timer is needed that would run the elevator regardless if items were there or not.
Perhaps i'm the only one who sees that it can be put to use. I've already simi-automated my mob and farms collection, if only i had a way of inserting the items into a chest and it would pretty much be fully automated.
Oh buildcraft pipes were art thou!
This is true but I think I would rather have a lone pressure pad at the end doing the same thing. You don't risk items getting stuck that way, and it would only take a couple extra seconds so you could setup a timer for say 3 minutes 30 seconds if you were worried about despawn. Although most players don't hang around their grinders/farms doing work for 5 mins then collect drops, work for 5 mins collect drops....etc... they mostly just collect the loot if they need it or are in the area. Loot timers are more of a "cool feature" then a necessity IMO. Not bashing them (afterall I have one :P) but I'm aware it's kinda useless.
LoL! The drops i get from my grinder would kill that circuit. I can see how specific builds may benefit from this but I wouldn't suggest anyone plan any build around it. Planning around glitches is not a good idea.
So it don't break, and can handle hundreds of items at once, i use ice under the streams to increase item travel speeds, Granted I do loose a few items to mob farms that get stuck on top of fence posts but its trivial. I've also a leaver that allows me to reroute items to a destruction stream so that items don't need to travel or trigger the item elevator. In fact each area that generates stuff constantly has the ability to harvest at location, route to house, or route to destroy which can be controled at location or at my storage room in my house.
If its in the wiki then it should say its fixed, because it don't work on the PC.
Anyhow since i seem to be taking so much fire about this I'll keep my discoveries to myself, it seems clear that while some may find sharing discoveries good, others are key in just picking it apart.