I never mix the two modes on the same world. Once I create a world, it is for better or worse always played in the mode it was created in. What I will do, is make two versions of the same seed. In the creative version I’ll xray the ground for ideas on where points of interest are, but that’s the limit.
I admit to doing this as well... but the thing is to me, this way feels more like "cheating" than just building/loading up a puzzle or adventure map in creative mode first and then switching it over to survival to play in it. The "duplicate seed" method leaves the survival version of the seed eligible for the leaderboards and achievements; but allows the player to use unlimited amounts of TNT to X-Ray glitch in the creative version of the seed. Even before creative mode, the X-Ray glitch felt like "cheating" since it allows the player to know where there's lava and such before they just (surprise, surprise) release it into their face by mining a block in front of them. At least the "build in creative and convert" method leaves an honest indicator that the world has been previously explored in creative mode.
I think you’d have a good point, if the leader-boards actually functioned. In my experiences since this games release, the leader boards have been inaccurate as all hell. Twice I’ve seen them outright reset and twice I've seen them add or deduct vast sums in various score categories. I saw one day that I mined 15k shrooms and killed only 2 slimes. With each update this game received, I've watched the boards fluctuate like the stock market of a banana republic. There are also times where I’ve seen days or weeks go by without them updating a single iota of information. (Before creative mode was even added). With the backlogs never being applied. So yeah, if they worked it might be worth consideration but these boards are not worth concern.
As for xrays. With the xray I use, I only see black caves and occasionally torches indicating the presence of a dungeon, mineshaft or stronghold. The actual minerals and ore remain unseen. In all honesty, I don’t see how the leader-boards are affected by the use of any xray, The boards only score the most basic of stats. Sand, stone, dirt, traveling distance, kills, ect. What can be located in chests in these rare points of interest like strongholds and dungeons. Regardless of find, its highly unlikely to be advantageous to the leaderboard stats. Chests contain mid too low-level items. I’ve never found a diamond I didn’t mine myself
I think you’d have a good point, if the leader-boards actually functioned. In my experiences since this games release, the leader boards have been inaccurate as all hell. Twice I’ve seen them outright reset and twice I've seen them add or deduct vast sums in various score categories. I saw one day that I mined 15k shrooms and killed only 2 slimes. With each update this game received, I've watched the boards fluctuate like the stock market of a banana republic. There are also times where I’ve seen days or weeks go by without them updating a single iota of information. (Before creative mode was even added). With the backlogs never being applied. So yeah, if they worked it might be worth consideration but these boards are not worth concern.
As for xrays. With the xray I use, I only see black caves and occasionally torches indicating the presence of a dungeon, mineshaft or stronghold. The actual minerals and ore remain unseen. In all honesty, I don’t see how the leader-boards are affected by the use any xray, As the boards only score the most basic of stats. Sand, dirt, traveling distance, kills, ect. Also, what can be located in chests in these rare points of interest like strongholds and dungeons. Regardless of find, its highly unlikely to be advantageous to the leaderboard stats. I’ve never found a diamond I didn’t mine.
I agree about the leaderboards being essentially crap. I'm saying it just feels more like I'm "cheating" when I use a creative mode duplicate of a seed to try to pre-locate stuff in a duplicate of that seed in survival mode than it does if I load up a chest with some tools and just go mining "blind" in a world that I started in creative mode and it says so right at the start of it for everyone to see. Yeah, I didn't mine the stone to make the home base and maybe I've got 1 diamond pickaxe in my hands that I gave myself in creative mode; but it doesn't mean I have any idea where to find the diamonds that the seed has generated underground. I can still mine to find those and risk not surviving the mobs and lava I might encounter while mining.
To me, using the X-Ray glitch has always felt like a cheat since it does reveal where some things are without the risk of mining blind. To me, totally honest survival play means also mining in a seed where you don't know where to look for any stuff ahead of time - lava, mineshafts, strongholds, spawners... anything. That eliminates using the x-ray glitch and also using any seeds where people have posted coordinates for stuff.
When I was playing my legit survival world, I was in the nether than a ghast blew a hole under me so I died...lost me diamond gear and ended up cheating it back in..I couldn't handle the power of creative though and ended up giving in and cheating myself level 30 enchanted gear and than killed the ender dragon with cheated eyes...Yup...
Maybe the seed has something to do with it. In the survival world I'm using now. I have a duplicate creative seed and they're quite different from one another. The general theme is the same, but the details are switched up pretty good. Rivers out of place, less or more mountains, beach, ect than the other. The subterranean aspects are similar enough but they too are different. I usually get enough materials to build a legit xray within a week or so and then I do. Creative just allows the chance to use them sooner than normal. I'll never not use one. When I'm planning a huge build, or mob trap, I need to know if I'm going to have to flood or light miles of cave beneath. Or if underground lava lakes are going to hamper my plans. Its a useful thing to have. A time saver really.
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Interesting, so far my duplicate worlds using the same seed have been pretty much identical. Ores and pretty much everything (including trees, flowers, lava falls, etc.) have been found in pretty much the same locations on both maps. Are you sure you have exactly the same numerical seed and both generated on the same XBox with no updates occurring between each generation? Sometimes world's come up unexpectedly different; but I have always been able to trace the difference to a typo of some sort in the seed.
I generally find a place to live, switch to survival agin and start from scratch. After I build my house, I switch back to creative to add details like stairs, iron bars, lava, and FARMS. Then it's survival there on out
I believe it is ok to use the switching, but not for escaping death situations or if you want diamonds, that's just cheap.
Well I would guess whoever switched modes actually wanted to go on creative and work on his world sometimes i start a survival world then i really want to make it into a creative world. So i do and it turns into a awesome world if someone is that eager to go on creative then let them if its the inspiration to build or there hunger for greed let them, I mean why were we given modes in the first place?
The only time I've ever used Creative mode on what was otherwise a survival-only map was one time on a survival island seed, I went into creative mode for the sole purpose of giving myself a pine sapling, because I wanted dark wood.
Otherwise, nope.
As far as diamond stuff... I tried that once, it just doesn't really work out much, I would rather use my stone tools to do most the work. Using iron only for those that can't be harvested with stone, The only diamond tool I would ever use every so often just so happens to be a pickaxe, and that is for obsidian that gets in my way when I use water on lava pools, else I would mold what I need of obsidian.
That's pretty much my feeling on diamond stuff. I don't usually carrry weapons or armor. i never use diamonds for anything but mining obsidian. I really don't get people's obsession with diamonds.
When I pop into creative, it's to build out some new thing, like a sky-rail system, or a ship. When I flip to survival, it's to work on my primitive ranch, below all that high tech stuff. i don't give myself free supplies, as I don't need them. I don't do "survival" things in the hi-tech places.
I don't bother playing Peaceful anymore, as that's just crippled creative mode. So I play Creative Peaceful to build complex stuff where I just want to get the build done. I play on Survival Easy when I'm roughing it in the bad lands. Given that I tend to fully secure my territory, there's no reason not to play on Hard, except for zombies breaking down wooden doors being a nuisance.
It wasn't hard to build the big things I built pre-creative, just time consuming to gather the resources. That part wasn't fun, so I skip it when I want to do a build.
Mostly, I find that in Survival mode, I settle for building practical things, not fancy things. Because getting food and avoding monsters is the goal, rather than gathering enough supplies for a giant golden phalus.
For me it depends. I have some worlds that that I use Creative only, some Survival, and that I'll switch back and forth.
For those that I flip mainly it's because I have found that I like to build up structures and villages and then test them to see how well they handle mobs or other factors that you can only enjoy in survival mode.
If you have the will-power:
You play in survival only. You may have another creative world, but you never mix them. Hats off to you.
If you don't have the will-power:
There's no point in playing survival. You're spoiled with the ability to jump back and forth between modes. Need a diamond sword or armor? No problem- get a chest full of 'em while you're at it. Creeper gonna get you? Quick switch and just fly away! The point is once you switch, you're hooked. Survival becomes too "easy" and kinda pointless.
Personally, I had never played creative before. After this update I tried it. The intent was to get myself "set up" and then go to survival. Got my base, mob grinder, farms, and chests full of food, weapons, armor, tools, mine cart items, ores, etc., all ready to make the switch.
But then I thought: "Why? What's the point? What's the difference between having a chest full of diamond swords or food and getting some whenever I need it?"
I was seduced by the Dark Side.
Don't let it happen to you.
Well, when I switch I only add little stuff like make an underground temple that's loaded with traps. Or have chests with like 10 wood or a sword (not diamond). I also sometimes add in a couple of golden apples because before this patch update you couldn't craft them
I've done it on one world because there was a glitch in which we couldn't die and so we just 'transferred' all our stuff to a new world and went from there.
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well yes and no. i hate to be called a cheater but if a world doesn't have a snow biome i'll go and grab a pine sap to bring into my world or if it was an old world (1.6.6-1.7.3) i'll add the new stuff just so i can get them up to date.
Wow this is my first thread thats gone to three pages! On a more related note, what about this next update? will anyone think of changing their minds when it comes out? 0_o?
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I admit to doing this as well... but the thing is to me, this way feels more like "cheating" than just building/loading up a puzzle or adventure map in creative mode first and then switching it over to survival to play in it. The "duplicate seed" method leaves the survival version of the seed eligible for the leaderboards and achievements; but allows the player to use unlimited amounts of TNT to X-Ray glitch in the creative version of the seed. Even before creative mode, the X-Ray glitch felt like "cheating" since it allows the player to know where there's lava and such before they just (surprise, surprise) release it into their face by mining a block in front of them. At least the "build in creative and convert" method leaves an honest indicator that the world has been previously explored in creative mode.
As for xrays. With the xray I use, I only see black caves and occasionally torches indicating the presence of a dungeon, mineshaft or stronghold. The actual minerals and ore remain unseen. In all honesty, I don’t see how the leader-boards are affected by the use of any xray, The boards only score the most basic of stats. Sand, stone, dirt, traveling distance, kills, ect. What can be located in chests in these rare points of interest like strongholds and dungeons. Regardless of find, its highly unlikely to be advantageous to the leaderboard stats. Chests contain mid too low-level items. I’ve never found a diamond I didn’t mine myself
Yeah, its too bad about them boards...
I agree about the leaderboards being essentially crap. I'm saying it just feels more like I'm "cheating" when I use a creative mode duplicate of a seed to try to pre-locate stuff in a duplicate of that seed in survival mode than it does if I load up a chest with some tools and just go mining "blind" in a world that I started in creative mode and it says so right at the start of it for everyone to see. Yeah, I didn't mine the stone to make the home base and maybe I've got 1 diamond pickaxe in my hands that I gave myself in creative mode; but it doesn't mean I have any idea where to find the diamonds that the seed has generated underground. I can still mine to find those and risk not surviving the mobs and lava I might encounter while mining.
To me, using the X-Ray glitch has always felt like a cheat since it does reveal where some things are without the risk of mining blind. To me, totally honest survival play means also mining in a seed where you don't know where to look for any stuff ahead of time - lava, mineshafts, strongholds, spawners... anything. That eliminates using the x-ray glitch and also using any seeds where people have posted coordinates for stuff.
I believe it is ok to use the switching, but not for escaping death situations or if you want diamonds, that's just cheap.
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Retired StaffOtherwise, nope.
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That's pretty much my feeling on diamond stuff. I don't usually carrry weapons or armor. i never use diamonds for anything but mining obsidian. I really don't get people's obsession with diamonds.
When I pop into creative, it's to build out some new thing, like a sky-rail system, or a ship. When I flip to survival, it's to work on my primitive ranch, below all that high tech stuff. i don't give myself free supplies, as I don't need them. I don't do "survival" things in the hi-tech places.
I don't bother playing Peaceful anymore, as that's just crippled creative mode. So I play Creative Peaceful to build complex stuff where I just want to get the build done. I play on Survival Easy when I'm roughing it in the bad lands. Given that I tend to fully secure my territory, there's no reason not to play on Hard, except for zombies breaking down wooden doors being a nuisance.
It wasn't hard to build the big things I built pre-creative, just time consuming to gather the resources. That part wasn't fun, so I skip it when I want to do a build.
Mostly, I find that in Survival mode, I settle for building practical things, not fancy things. Because getting food and avoding monsters is the goal, rather than gathering enough supplies for a giant golden phalus.
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Retired StaffFor those that I flip mainly it's because I have found that I like to build up structures and villages and then test them to see how well they handle mobs or other factors that you can only enjoy in survival mode.