Guys. I got an idea. Lets all get a twitter (or use your existing one) and go onto 4J's account. And SPAM a bunch of questions if height will be increased. Problem solved. If we each post about 100 tweets to them they are bound to reply.
Well sarcasm aside there's no need they said we would be getting the full ANVIL which includes the height increase.
Well sarcasm aside there's no need they said we would be getting the full ANVIL which includes the height increase.
Links? The closest thing to that which was forever ago was "We will not be getting bigger worlds due to limitations with RAM"
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
I agree, chances are we will get some height increase. But surely not 256, the render distance alone is far less then that.
... and how are you exactly coming to the conclusion that 256 is not possible? IF 4J are not yet certain the effect ANVIL will have on RAM usage, how do YOU know this. What are your sources that say this? The render distance right now is sizably shorter than the world size, so why would it have anything to do with the outer boundary of the world height?
Links? The closest thing to that which was forever ago was "We will not be getting bigger worlds due to limitations with RAM"
However, you're taking that quote out of the context of the questions about world size that were being asked at the time. People wanted to know if there would be any world size increase including in the 1.8.2 update... not forever. ANVIL was not scheduled to be put into the game in the 1.8.2 update. The RAM limitations being referred to are relative to the McRegion format that would be still in use with the 1.8.2 update. The application of ANVIL in the 1.2.3 MAY/POSSIBLY (i.e. not definite yet) free up enough RAM to increase the world height; but 4J hasn't said yet whether it will or it won't (probably because until they get it into the system and test it, they themselves won't know).
I never said anywhere that 256 isnt possible. I said it's not logical given the render distance being 144-ish (less for split screen), which would then lead to people not seeing what they built (depending on their starting height), which in turn lead me to logically deduct that they wouldnt increase it to 256 but most likely somewhat to give people something. Anyway I'm just guessing like everyone else is doing, I merely entered this thred to point out that the guy that was saying or implying Anvil plus it's features was certain was spreading false information or misinterpreting information based on the quotes he provided as sources which turned out to say nothiing like Anvil being 100% sure let alone which features of it.
OK, OK. I stand corrected. I still don't see how 256 up is any less logical than 864 (and people want infinitely more) laterally. You can' t see everything you build on surface within the current render distance, so why should you have to be able to see everything you build upwards to the very top from the ground in order to validate the height being there?
I never said anywhere that 256 isnt possible. I said it's not logical given the render distance being 144-ish (less for split screen), which would then lead to people not seeing what they built (depending on their starting height), which in turn lead me to logically deduct that they wouldnt increase it to 256 but most likely somewhat to give people something. Anyway I'm just guessing like everyone else is doing, I merely entered this thred to point out that the guy that was saying or implying Anvil plus it's features was certain was spreading false information or misinterpreting information based on the quotes he provided as sources which turned out to say nothiing like Anvil being 100% sure let alone which features of it.
The render distance is not based on blocks, it's determined by chunks. And chunks are not bound vertically, until ANVIL is added, in which case the world is split into two layers of chunks. Ever notice how you can fly up and still see the ground until you're up to 300 - 350? (Not sure about that number, but I know it's higher than 144 meters.)
And chunks are not bound vertically, until ANVIL is added, in which case the world is split into two layers of chunks.
this is something I'd missed. ANVIL creates 2 layers of chunks? That alone defintely changes the calculus because the second layer will be (by and large, until people start building into it) only air (meaning the compression routines can gloss them).
this is something I'd missed. ANVIL creates 2 layers of chunks? That alone defintely changes the calculus because the second layer will be (by and large, until people start building into it) only air (meaning the compression routines can gloss them).
Not convinced that this is actually the case. First, here's a couple of quotes from the Wiki:
"Packets for sending chunks have been optimized (a full 256-high chunk is smaller than the old format, and a chunk with lots of empty space is much smaller)."
then:
"Minecraft Snapshot 12w07a/b and 1.2 will automatically convert worlds to the new format, but a copy of the world files will be created in the previous formats for compatibility with older game versions. The world generator has not been changed, so there will be an additional 128 blocks of air above the usual terrain, making 192 blocks from sea level to the height limit."
It's not totally clear, but to me, this implies that the addition of a second layer of chunks only applied to those worlds generated before the ANVIL format was brought in; and that chunks in world's generated by the ANVIL format are the full 256 blocks high.
this is something I'd missed. ANVIL creates 2 layers of chunks? That alone defintely changes the calculus because the second layer will be (by and large, until people start building into it) only air (meaning the compression routines can gloss them).
It's not totally clear, but to me, this implies that the addition of a second layer of chunks only applied to those worlds generated before the ANVIL format was brought in; and that chunks in world's generated by the ANVIL format are the full 256 blocks high.
This could be true. All I know is the research I saw in a YouTube video awhile back. They concluded that the top 128 meters of a chunk isn't even saved, nor technically loaded until a "real" block is placed within the volume of a top-chunk. This would mean a lot in terms of easing up on the hardware, and the plausibility we will in fact receive this raise on the height cap. I highly doubt anyone will build into the top half of every chunk on the map, unless for experimental purposes.
Keep in mind, I don't remember whether the uploader's world was pre-ANVIL or not. For all I know, he might not have even mentioned that detail. It has been some time since I've seen it and I have a terrible memory.
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Well sarcasm aside there's no need they said we would be getting the full ANVIL which includes the height increase.
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Curse PremiumLinks? The closest thing to that which was forever ago was "We will not be getting bigger worlds due to limitations with RAM"
... and how are you exactly coming to the conclusion that 256 is not possible? IF 4J are not yet certain the effect ANVIL will have on RAM usage, how do YOU know this. What are your sources that say this? The render distance right now is sizably shorter than the world size, so why would it have anything to do with the outer boundary of the world height?
However, you're taking that quote out of the context of the questions about world size that were being asked at the time. People wanted to know if there would be any world size increase including in the 1.8.2 update... not forever. ANVIL was not scheduled to be put into the game in the 1.8.2 update. The RAM limitations being referred to are relative to the McRegion format that would be still in use with the 1.8.2 update. The application of ANVIL in the 1.2.3 MAY/POSSIBLY (i.e. not definite yet) free up enough RAM to increase the world height; but 4J hasn't said yet whether it will or it won't (probably because until they get it into the system and test it, they themselves won't know).
OK, OK. I stand corrected. I still don't see how 256 up is any less logical than 864 (and people want infinitely more) laterally. You can' t see everything you build on surface within the current render distance, so why should you have to be able to see everything you build upwards to the very top from the ground in order to validate the height being there?
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Retired StaffThe render distance is not based on blocks, it's determined by chunks. And chunks are not bound vertically, until ANVIL is added, in which case the world is split into two layers of chunks. Ever notice how you can fly up and still see the ground until you're up to 300 - 350? (Not sure about that number, but I know it's higher than 144 meters.)
this is something I'd missed. ANVIL creates 2 layers of chunks? That alone defintely changes the calculus because the second layer will be (by and large, until people start building into it) only air (meaning the compression routines can gloss them).
Not convinced that this is actually the case. First, here's a couple of quotes from the Wiki:
"Packets for sending chunks have been optimized (a full 256-high chunk is smaller than the old format, and a chunk with lots of empty space is much smaller)."
then:
"Minecraft Snapshot 12w07a/b and 1.2 will automatically convert worlds to the new format, but a copy of the world files will be created in the previous formats for compatibility with older game versions. The world generator has not been changed, so there will be an additional 128 blocks of air above the usual terrain, making 192 blocks from sea level to the height limit."
http://www.minecraft...vil_file_format
It's not totally clear, but to me, this implies that the addition of a second layer of chunks only applied to those worlds generated before the ANVIL format was brought in; and that chunks in world's generated by the ANVIL format are the full 256 blocks high.
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Retired Staffvvvv
This could be true. All I know is the research I saw in a YouTube video awhile back. They concluded that the top 128 meters of a chunk isn't even saved, nor technically loaded until a "real" block is placed within the volume of a top-chunk. This would mean a lot in terms of easing up on the hardware, and the plausibility we will in fact receive this raise on the height cap. I highly doubt anyone will build into the top half of every chunk on the map, unless for experimental purposes.
Keep in mind, I don't remember whether the uploader's world was pre-ANVIL or not. For all I know, he might not have even mentioned that detail. It has been some time since I've seen it and I have a terrible memory.