This is simply due to a bug where villages are placed before the work is generated, causing the command to cancel parts of the village due to a biome either not being a plains or a desert. Because these are the only biomes villages can spawn in. I believe this was fixed in the 1.8.2 bug fix. Try creating the world again with the same seed.
This is simply due to a bug where villages are placed before the work is generated, causing the command to cancel parts of the village due to a biome either not being a plains or a desert. Because these are the only biomes villages can spawn in. I believe this was fixed in the 1.8.2 bug fix. Try creating the world again with the same seed.
These wells are frequently spotted sitting in the middle of a desert or plains, so I doubt it has anything to do with a cancelled generation code due to a biome error. They still generate after the bug fix update.
This is simply due to a bug where villages are placed before the work is generated, causing the command to cancel parts of the village due to a biome either not being a plains or a desert. Because these are the only biomes villages can spawn in. I believe this was fixed in the 1.8.2 bug fix. Try creating the world again with the same seed.
On the XBox, the village generation errors usually occur at the very edges of the map, where you might see half-houses sitting out in the water. Also, if there happens to be a ravine where the village generates, the program usually just fills in the space under the village structure with additional cobblestone and the remnants of the gravel pathways may be found at the bottom of the ravine. Village organization (i.e. placement of houses) is intentionally a little haphazard. I think the idea is that the player is left needing to upgrade the village as part of the game.
The lone well the OP described is not the same thing. These are just lone wells with no buildings or part buildings around them. They are part of the game. You can undertake to build a village around them or just break them apart and cover the area over.
It's just the bad generation of 1.8.2, as I haven't seen anything like this happen on PC or Xbox... yet.
Well, at least for me.
If you haven't see it happen yet either on the PC or on the XBox, what exactly are you talking about? One big difference is that the world doesn't have a absolutely finite edge on the PC (i.e. it's an "unlimited" world size). To have this edge on the XBox, the terrain generation changes around the edges of the map to create a strip of ocean that provides a transition zone, so we don't have things like extreme hills that just butt up against the edge. The villages don't seem to be respecting that transition area, so we get half houses out in the water at the edges of the map.
If you're saying you haven't had an abandoned well yet, you're probably just not seeing them. There has been at least 1 in almost every seed I've generated on the XBox (other than the ones that were 99% ocean biomes).
Seed: 1031184750236168962
Coords: X: -141, Z: 293
OTHER LOCATIONS:
Desert village, large- X: -211, Z: -196
These wells are frequently spotted sitting in the middle of a desert or plains, so I doubt it has anything to do with a cancelled generation code due to a biome error. They still generate after the bug fix update.
On the XBox, the village generation errors usually occur at the very edges of the map, where you might see half-houses sitting out in the water. Also, if there happens to be a ravine where the village generates, the program usually just fills in the space under the village structure with additional cobblestone and the remnants of the gravel pathways may be found at the bottom of the ravine. Village organization (i.e. placement of houses) is intentionally a little haphazard. I think the idea is that the player is left needing to upgrade the village as part of the game.
The lone well the OP described is not the same thing. These are just lone wells with no buildings or part buildings around them. They are part of the game. You can undertake to build a village around them or just break them apart and cover the area over.
Well, at least for me.
If you haven't see it happen yet either on the PC or on the XBox, what exactly are you talking about? One big difference is that the world doesn't have a absolutely finite edge on the PC (i.e. it's an "unlimited" world size). To have this edge on the XBox, the terrain generation changes around the edges of the map to create a strip of ocean that provides a transition zone, so we don't have things like extreme hills that just butt up against the edge. The villages don't seem to be respecting that transition area, so we get half houses out in the water at the edges of the map.
If you're saying you haven't had an abandoned well yet, you're probably just not seeing them. There has been at least 1 in almost every seed I've generated on the XBox (other than the ones that were 99% ocean biomes).