I just made an amazing discovery fellow minecraft xbox 360 players! You all know about the lack of passive mobs right? If you don't, then you are ignorant. There is not a lack of passive mobs. There is a lack of passive mobs on the surface. The animals are all stupid so they can get trapped under ice, or for the most part, animals can wander into caves and get lost and never see the light of day again. You might think that this is not enough to cause the dissapearance of all those mobs, but believe me, it adds up. We all know the 1.8.2 bug fix came out the other day and it added the number of passive mobs per world. This only means more animals that are going to get stuck in caves and under ice. A good solution to this (Yes i want you to read this 4JSteve if someone could direct 4JSteve to this post), would be to give passive mobs a hunger bar just like players. This would help because if the animals got trapped in a cave, they would just die and respawn, probably to just get stuck in the same cave again and die again. They should be able to eat grass without the grass disappearing, just to ensure the animals stay on the surface. If anyone would like to oppose my discovery, please reply to my topic, I would like to hear your views about this crisis in minecraft xbox 360 edition.
I like finding a pig in random caves. It's an old miner good luck charm from 1856.
"Find a pig in your cave and rich you will be, all the way to your grave."
There is no longer a lack of animals. The 1.8.2 bug pack has made it so that more passive mobs spawn now.
I loaded a world after the fix and found 4 pigs, 6 sheep, and about 2-3 cows.
I now see more animals than I can slaughter they just keep respawning I've Broken about 3 iron swords on em already.
Question, does jumping increase you damage to mobs? And sprinting?
I now see more animals than I can slaughter they just keep respawning I've Broken about 3 iron swords on em already.
Question, does jumping increase you damage to mobs? And sprinting?
Jumping and swinging performs a crtical hit and I think sprint hitting slightly increases damage.
Jumping and swinging performs a crtical hit and I think sprint hitting slightly increases damage.
Thanks, I knew I couldn't be a coincidence that my iron sword was making inconsistent hit counts.
Is there anyway to increase bow damage? Other than letting it pullback fully.
Thanks, I knew I couldn't be a coincidence that my iron sword was making inconsistent hit counts.
Is there anyway to increase bow damage? Other than letting it pullback fully.
Nope. Letting the bow pull all the way back is the only way to increase its damage without Enchanting being in the game.
I think 4J coded animals so they think they're hobos and wander into caves looking for shelter.
Then whats the point of adding animals like sheep, pigs, cows, and chickens if they are just gonna get lost in caves? Also, why don't the animals cooperate when you are trying to put them in a roofed farm if they just wander into caves by themselves?
But still, can you guys please find some method of bringing 4JSteve to this post, so 4J Studios can get this through their heads that this is the only way to make the animals not despawn, but stay at the surface.
My world had a few more animals for a short while after the bug fix; but now even those must have gone underground somewhere as well. It's been about 3 minecraft days since I've seen any wild animals at all (and I only have 1 chicken, 1 cow, and a pig in pens ATM. I've already checked all their usual sink holes and they aren't there this time either. Probably going to have to do some serious mining before I can find them to kill them and allow others to respawn.
I think the animals should have a life cycle and, wild or tamed, die on their own after a length of time if they are not killed before then. That way, regardless of the cap size, there would be some room created on an ongoing basis to allow some new animals to spawn on the surface.
Lol, breeding won't help me if I only have 1 of a cow or pig and no sheep.
What I'm saying is mostly for the wild animals. 4J figured they solved the issue of people not seeing animals in their worlds by increasing the caps, but the other side of the problem is that the animals are getting stuck deep underground or way out at sea. The whole cap load of them may not get discovered by the player for some time in order to kill them and allow new ones to spawn on the surface again. I'm still searching for the caves where most of mine have gone since the bug fix (I don't have much water around this area of my map). I found 1 cow yesterday, spawned or fallen halfway down the side of a vertical ravine wall (i.e. standing on a single dirt block). I had to jump jack my way up to him just to dispatch him; and it took up quite a bit of time just to get to that one. I've found no others so far.
Ive never had that problem. Ive found pigs, chicken, and the like dangling over ravines but Ive never found anything hanging around in caves.
My base in this particular world is an NPC village in the middle of a large land-locked prairie almost completely surrounded by swamp (so where there is water, most of it isn't more than a block or 2 deep). The caves are the only possibilities left to answer where all my animals have gone. They are not on surface; and (this time round) they are not trapped in their normal sink holes (little lakes sunk into the prairie). On the weekend, I went through all the nearby ravines open to the surface and found only the 1 cow. I had been mining in a couple of different massive cave systems also. Before the update I did find a few down there; but I haven't found them this time round either. However, it does take some time to navigate through all these deep and wandering caves.
Since the cap was increased, there was a short period of time when animals on the praire were plentiful; but it has been days since I've seen any around on surface. I now only have now 2 in captivity (a cow and a chicken since I killed the pig). The animals just HAVE to be somewhere I can't see them. Since the underground under my prairie is pretty much like swiss cheese, in those massive cave systems is pretty much the only place left they could be.
My base in this particular world is an NPC village in the middle of a large land-locked prairie almost completely surrounded by swamp (so where there is water, most of it isn't more than a block or 2 deep). The caves are the only possibilities left to answer where all my animals have gone. They are not on surface; and (this time round) they are not trapped in their normal sink holes (little lakes sunk into the prairie). On the weekend, I went through all the nearby ravines open to the surface and found only the 1 cow. I had been mining in a couple of different massive cave systems also. Before the update I did find a few down there; but I haven't found them this time round either. However, it does take some time to navigate through all these deep and wandering caves.
Since the cap was increased, there was a short period of time when animals on the praire were plentiful; but it has been days since I've seen any around on surface. I now only have now 2 in captivity (a cow and a chicken since I killed the pig). The animals just HAVE to be somewhere I can't see them. Since the underground under my prairie is pretty much like swiss cheese, in those massive cave systems is pretty much the only place left they could be.
Try other places? Ive seen pigs and chickens swimming out to sea and mobs can spawn on other land masses.
Yes, I am checking as I can. It takes time, so I probably won't have fresh animals spawning around my village on surface for awhile yet. (ETA: Last night's hour of searching yielded only 1 chicken deep in one mineshaft near my home base.) My point was that the raising of the cap by 4J only solved part of the problem of missing mobs. If they disappear out of a range of the player (down a whole or out to sea), then no matter how large the cap is, it can still come into effect and cause there to be no passive mobs around on surface until the player manages to find the missing ones and kills them off.
My suggestion is that the ones that have gotten themselves into situations where the player is very unlikely to find them should perhaps be programmed to eventually just die off (a natural death), so that new ones can evenutally spawn on surface. The thread currently running discussing the swimming mobs has suggested an evenutual drowning. I think that's a great idea. When the animals are lost in caves, eventual starvation makes sense to me. If they can't be programmed differently than the tamed ones, then it's not so unrealistic that penned animals eventually die from "natural causes" as well. It's just a suggestion to help solve the animals going missing issues.
"Find a pig in your cave and rich you will be, all the way to your grave."
I think that's how it went....
I loaded a world after the fix and found 4 pigs, 6 sheep, and about 2-3 cows.
I now see more animals than I can slaughter they just keep respawning I've Broken about 3 iron swords on em already.
Question, does jumping increase you damage to mobs? And sprinting?
Thanks, I knew I couldn't be a coincidence that my iron sword was making inconsistent hit counts.
Is there anyway to increase bow damage? Other than letting it pullback fully.
Tarter sauce!
Yeah, they added more mobs. They are now just gonna get trapped under ice and lost in caves like the other mobs.
I think the animals should have a life cycle and, wild or tamed, die on their own after a length of time if they are not killed before then. That way, regardless of the cap size, there would be some room created on an ongoing basis to allow some new animals to spawn on the surface.
Lol, breeding won't help me if I only have 1 of a cow or pig and no sheep.
What I'm saying is mostly for the wild animals. 4J figured they solved the issue of people not seeing animals in their worlds by increasing the caps, but the other side of the problem is that the animals are getting stuck deep underground or way out at sea. The whole cap load of them may not get discovered by the player for some time in order to kill them and allow new ones to spawn on the surface again. I'm still searching for the caves where most of mine have gone since the bug fix (I don't have much water around this area of my map). I found 1 cow yesterday, spawned or fallen halfway down the side of a vertical ravine wall (i.e. standing on a single dirt block). I had to jump jack my way up to him just to dispatch him; and it took up quite a bit of time just to get to that one. I've found no others so far.
My base in this particular world is an NPC village in the middle of a large land-locked prairie almost completely surrounded by swamp (so where there is water, most of it isn't more than a block or 2 deep). The caves are the only possibilities left to answer where all my animals have gone. They are not on surface; and (this time round) they are not trapped in their normal sink holes (little lakes sunk into the prairie). On the weekend, I went through all the nearby ravines open to the surface and found only the 1 cow. I had been mining in a couple of different massive cave systems also. Before the update I did find a few down there; but I haven't found them this time round either. However, it does take some time to navigate through all these deep and wandering caves.
Since the cap was increased, there was a short period of time when animals on the praire were plentiful; but it has been days since I've seen any around on surface. I now only have now 2 in captivity (a cow and a chicken since I killed the pig). The animals just HAVE to be somewhere I can't see them. Since the underground under my prairie is pretty much like swiss cheese, in those massive cave systems is pretty much the only place left they could be.
Try other places? Ive seen pigs and chickens swimming out to sea and mobs can spawn on other land masses.
My suggestion is that the ones that have gotten themselves into situations where the player is very unlikely to find them should perhaps be programmed to eventually just die off (a natural death), so that new ones can evenutally spawn on surface. The thread currently running discussing the swimming mobs has suggested an evenutual drowning. I think that's a great idea. When the animals are lost in caves, eventual starvation makes sense to me. If they can't be programmed differently than the tamed ones, then it's not so unrealistic that penned animals eventually die from "natural causes" as well. It's just a suggestion to help solve the animals going missing issues.