This one is a toughy... I like all but the end. Not really interested much in that one, but still would explore or do something there when it comes out...lol
Mainly breeding so I can really get some things done on my old worlds...:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I'm excited for the enchanting and breeding aspect of the game. I already have most of my breeding rooms set up and I'm working on an enchanting room now. I'm still curious to see if they will bring forward the changes to enchanting where 30 is the max enchanting level, I would prefer it if they do because I believe it is WAY more balanced that way.
As for breeding, I'm very excited to have a constant supply of steak and pork. And chicken.
As for the End, I am excited for that, too. I want to bring forward my PC ender ender to MC360, though I will not be too excited if I have to make a new world. I'm sure there will be the portals in Creative mode so I can just spawn it in so I can actually get the the End.
In all, I'm very excited for MC360 to catch up in development with PC.
Enchanting and Brewing. I definitely like messing around with enchantments and potions.
There are many possibilities and outcomes you can get when you're brewing potions, which is why I enjoy that feature.
It was a tough one breeding and enchanting/brewing but since its enchanting and brewing I had to go with that.
Should have put dedicated servers in to drop a hint to 4j
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I put my shirt on one leg at a time, just like everybody else.
Enchanting and brewing of course, I'm also excited for the END and breeding too, don't get me wrong, but I want them to add the colored wooden planks from the 1.2.4 update since they're jumping straight to 1.2.3, they may wouldn't add them
I'm surprised at how few votes the bug fix got. Especially when it seemed like everyone and their dog were complaining about how glitchy this update was.
By the way, you should have a choice for new redstone features.
We'll be getting glowstone logic, lamps, locking repeaters, piston update, (:() enhanced general mechanics, a fix for that pesky block update bug when removing a torch/repeater's direct connection to power through block-transfer. (Though that last bug rarely poses any problems.) We'll also be getting other features useful to redstone, like drop grouping, minimized fencepost hitboxes, the ability for arrows to stick in pressure plates, etc.
I'm surprised at how few votes the bug fix got. Especially when it seemed like everyone and their dog were complaining about how glitchy this update was.
By the way, you should have a choice for new redstone features.
We'll be getting glowstone logic, lamps, locking repeaters, piston update, ( ) enhanced general mechanics, a fix for that pesky block update bug when removing a torch/repeater's direct connection to power through block-transfer. (Though that last bug rarely poses any problems.) We'll also be getting other features useful to redstone, like drop grouping, minimized fencepost hitboxes, the ability for arrows to stick in pressure plates, etc.
What are you talking about??? WHAT IS GLOWSTONE LOGIC
What are you talking about??? WHAT IS GLOWSTONE LOGIC
Haha, you're not the first person to ask me that. It's only the greatest innovation to ever come to redstone. Have a look at this reply I made to someone asking the same question awhile back:
Right now, glowstone is a solid block, but in a later update it becomes transparent, yet redstone dust can still be placed on top of it. This is also true with any type of half slab. This allows you to use what is called "Glowstone Logic". It works in the same way any transparent block does with redstone.
A signal cannot be passed "through" a transparent block. This is why glass is often used as a 0 in a piston tape. Using dust, a signal can pass diagonally under a transparent block. Using this, you can do what the OP is trying to achieve, instant vertical transmission. Alternatively, since a transparent block can't be powered, a line of dust can't send a signal downwards diagonally from a transparent block. It may look connected, but really it's not. Using this feature, glowstone can be used to avoid accidental BUDs. Originally, you have to use a repeater for this, adding extra delay. This same mechanic can be used to avoid other types of interference as well. It can be used to make nearly any mechanism much faster, especially decoders.
Hope that helps in your quest of understanding Redstone Theory.
I'm surprised at how few votes the bug fix got. Especially when it seemed like everyone and their dog were complaining about how glitchy this update was.
By the way, you should have a choice for new redstone features.
We'll be getting glowstone logic, lamps, locking repeaters, piston update, ( ) enhanced general mechanics, a fix for that pesky block update bug when removing a torch/repeater's direct connection to power through block-transfer. (Though that last bug rarely poses any problems.) We'll also be getting other features useful to redstone, like drop grouping, minimized fencepost hitboxes, the ability for arrows to stick in pressure plates, etc.
I would pass on all of those in exchange for them making pistons less glitche
I want colored wood. COLOREDDDDDDDDDDDDD WOODDDDDDDDDDDDDD IIIIIIIII SAYYYYYYY!!!!!! (Yes, it came in 1.2.4. But i imagine that if people keep bugging them about it they will probably bring it forward.)
I would pass on all of those in exchange for them making pistons less glitche
You must not have seen these features then. Kind of rough to consider fixing a very minor bug to be more significant.
The only thing glitchy about pistons are visual bugs and the hitboxes of blocks disappearing when they're moved in rapid succession. That last one isn't even directly the fault of the piston, but still relevant. I can't even think of one redstone mechanism that malfunctions because of this bug other than some elevators, which are easily one of the most useless piston-based builds.
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Mainly breeding so I can really get some things done on my old worlds...:D
As for breeding, I'm very excited to have a constant supply of steak and pork. And chicken.
As for the End, I am excited for that, too. I want to bring forward my PC ender ender to MC360, though I will not be too excited if I have to make a new world. I'm sure there will be the portals in Creative mode so I can just spawn it in so I can actually get the the End.
In all, I'm very excited for MC360 to catch up in development with PC.
Ill be able to Bankai on them creepers...
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ModeratorThere are many possibilities and outcomes you can get when you're brewing potions, which is why I enjoy that feature.
Should have put dedicated servers in to drop a hint to 4j
They said that they will switch to ANVIL format.......Here's the link to a tweet: https://twitter.com/4JStu/status/236028915922128898
And here's the official news: http://www.oxm.co.uk/44849/minecraft-xbox-360-update-superflat-worlds-anvil-map-format-and-chainmail-on-the-way/
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Retired StaffBy the way, you should have a choice for new redstone features.
We'll be getting glowstone logic, lamps, locking repeaters, piston update, (:() enhanced general mechanics, a fix for that pesky block update bug when removing a torch/repeater's direct connection to power through block-transfer. (Though that last bug rarely poses any problems.) We'll also be getting other features useful to redstone, like drop grouping, minimized fencepost hitboxes, the ability for arrows to stick in pressure plates, etc.
In the next update (1.2.3), and we'll get even more!
What are you talking about??? WHAT IS GLOWSTONE LOGIC
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Retired StaffHaha, you're not the first person to ask me that. It's only the greatest innovation to ever come to redstone. Have a look at this reply I made to someone asking the same question awhile back:
I would pass on all of those in exchange for them making pistons less glitche
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Retired StaffYou must not have seen these features then. Kind of rough to consider fixing a very minor bug to be more significant.
The only thing glitchy about pistons are visual bugs and the hitboxes of blocks disappearing when they're moved in rapid succession. That last one isn't even directly the fault of the piston, but still relevant. I can't even think of one redstone mechanism that malfunctions because of this bug other than some elevators, which are easily one of the most useless piston-based builds.