...that to experience the new changes of each patch, I'm gonna have to start a new world every time.
I once dreamed of building an established base in a world and experiencing the games new features from that same ever-growing stronghold, month in and month out.... in fact I'd pointedly leave large areas of the map unexplored just in case....
...but I'm starting to wise up to the fact that's not how its gonna work. Each major version, it's gonna be start over.
I once dreamed of building an established base in a world and experiencing the games new features from that same ever-growing stronghold, month in and month out.... in fact I'd pointedly leave large areas of the map unexplored just in case....
That will still work. You're just going to have to leave multiple areas open. A world started in the release version of 1.6.6 would need areas for 1.8 terrain and eventually 1.2.3 terrain. After that, we don't know if we'll get anymore terrain changes or not.
You'll miss out on some stuff obviously, but you;ll have most of it. I never have a problem starting over so I just make a new world with each terrain changing update.
I personally like to start over with each update anyway. Gives me something new to do.
Yep, it's hard to go from having my 12-story castle (with chests bursting with every conceivable resource) to having nothing, and just striding over to a tree and whacking away at it to build that first wooden pick.
But I'm often surprised how little time it takes me to get back on my feet. Seems like its easier each time, in fact.
For a long time, I did not quite understand prototyping, even though I worked with engineers most of my career. But then I made a large programming project, which I accidentally deleted. Then I rebuilt it from scratch. So I had a forced prototype experience.
What amazed me was that not only did I build the replacement in a quarter of the time, I made it smoother and cleaner. That made me realize that having to rebuild something makes you better at building it in the first place.
I have come to this conclution regarding Minecraft. It's fun when your struggling to stay alive, it's fun struggle to just survive in general... until you have everything you need. I don't invest time in to a general map, I invest time into a survival island type map because sources are limited and it keeps it fun. For me at least.
I have come to this conclution regarding Minecraft. It's fun when your struggling to stay alive, it's fun struggle to just survive in general... until you have everything you need. I don't invest time in to a general map, I invest time into a survival island type map because sources are limited and it keeps it fun. For me at least.
I once heard that human beings only have one thing that truly brings them happiness and fulfillment -- and that is achieving goals. Accomplishing something you set out to do. I guess that's true in games as well... once there's nothing more to accomplish, the game is dreary and pointless.
One thing I've always warned people about is using cheats in a game. Because once you do, you're probably never playing the game again. You are removing the challenge to get the rewards, and the rewards won't be worth it.
I personally like to start over with each update anyway. Gives me something new to do.
I very much agree, by time 1.2.3 comes out (probably in 3 months), I will have overworked everything about the map I'm playing. On my current map, I've already found a stronghold, gotten melons and pumpkins, captured every animal and gave them derpy names, found all of the surface caves, all the villages, killed all the animals, etc.
One thing I've always warned people about is using cheats in a game. Because once you do, you're probably never playing the game again. You are removing the challenge to get the rewards, and the rewards won't be worth it.
Not always true. If you're using them to skip through a game or help with beating a game, then yes, it's going to become boring very quickly. However, some of the most fun I've ever had in a game has came from using cheat codes in the GTA series. If it's a cheat that brings forth new experiences, that's a whole different scenario. It's like a whole new side of the game, fun and exciting. Nobody is going to turn down jumping from building to building like Spiderman, or the chance to drive a flying car. Even better, a flying lawnmower! That's just good, old-fashioned, family entertainment.
Anyway, starting new worlds on Minecraft doesn't bother me. Then again, I start a new world for every creation I decide to build. Minecraft is a game that's constantly evolving, and it's going to be that way for quite some time. MCPC players have been doing the same song and dance we're currently doing for awhile now. The only real advice anyone can give you right now is, "Get used to it!"
I once heard that human beings only have one thing that truly brings them happiness and fulfillment -- and that is achieving goals. Accomplishing something you set out to do. I guess that's true in games as well... once there's nothing more to accomplish, the game is dreary and pointless.
One thing I've always warned people about is using cheats in a game. Because once you do, you're probably never playing the game again. You are removing the challenge to get the rewards, and the rewards won't be worth it.
I must agree with you 100%, sir. Basically, achievements are what make us WANT to play games. Although there are some games that have great replayability (namely old games that bring back great memories), but alot of games lose playability once you have accomplished everything.
Not always true. If you're using them to skip through a game or help with beating a game, then yes, it's going to become boring very quickly. However, some of the most fun I've ever had in a game has came from using cheat codes in the GTA series. If it's a cheat that brings forth new experiences, that's a whole different scenario. It's like a whole new side of the game, fun and exciting. Nobody is going to turn down jumping from building to building like Spiderman, or the chance to drive a flying car. Even better, a flying lawnmower! That's just good, old-fashioned, family entertainment.
Anyway, starting new worlds on Minecraft doesn't bother me. Then again, I start a new world for every creation I decide to build. Minecraft is a game that's constantly evolving, and it's going to be that way for quite some time. MCPC players have been doing the same song and dance we're currently doing for awhile now. The only real advice anyone can give you right now is, "Get used to it!"
I must also agree with this, since there ARE some cheats that are worth using just for the fun-factor involved.
I'm not too fussed in starting a new world. In fact, I've started a new world every day for the past week. (Just kinda get bored and move on. Or I don't like the map) As for the world generation, I do prefer the old version. I hate trying to dig out a slime farm, then breaking into a ravine. . . I like things to be neat and tidy.
As for the cheat thing, I think as long as you complete a game without cheating first, then by all means go have fun. Ever remember the no clipping cheat for Doom on the playstation? That was fun. Or 'God' mode. . LOL . . Cyberdemon? taste my knuckles!!! LOL
On the acheivements side o things. They don't bother me. If they did, I would build a 500 'block' long mine track just for the extra 15 gamerscore points. . .Ooooh, I wonder what I can get for that? Oh, wait. . . you can't use them and they're pointless!
Achievments are never what makes me want to play games.
Same here. I find it hilarious how people will intentionally p*ss themselves off just to get a difficult achievement. There are still a few MCXBLA achievements I haven't gotten yet. I have no use for baking a cake, riding a pig off of a cliff, or riding in a minecart for 500 meters.
Same here. I find it hilarious how people will intentionally p*ss themselves off just to get a difficult achievement. There are still a few MCXBLA achievements I haven't gotten yet. I have no use for baking a cake, riding a pig off of a cliff, or riding in a minecart for 500 meters.
Some acheivements actually help you discover things in a game, but then there are those stupid SECRET achievements which give no hints at all as to how to obtain them... Then there are skill acheivements that are good for showing off if that's your thing.... but yeah.
Same here. I find it hilarious how people will intentionally p*ss themselves off just to get a difficult achievement. There are still a few MCXBLA achievements I haven't gotten yet. I have no use for baking a cake, riding a pig off of a cliff, or riding in a minecart for 500 meters.
I baked a cake and got the unexpected achievement. I laughed at its name too. The 500m railway I actually did pursue because of the achievement. And I tried to get a pig to run off a cliff, but he wouldn't cooperate, so I gave up. No big deal. I don't chase achievements unless they look worthwhile. I think my overall gamerscore is about half of what it could be if I chased down all of them.
On topic, I was disappointed to learn about the adverse effects of the update on old worlds. I worked a long time on my world, and I don't want to see it get trashed. Since my involvement with MC was winding down anyway, I simply chose not to get the update at all. Perhaps a future update will bring me back, but for now, I just go visit my old world once in a while, and putter around a bit.
there are just as many roses as yellow flowers ubergine - they are just much rarer in some biomes, in plains for instance they are in dense clumps every now and then among lots of spread out sections of yellow flowers, it is for aesthetic purposes
OT: I'm glad you're getting roses in your world. I haven't spotted a single one in two of mine so far.
I have no real difficulty starting new worlds. I would rather start a new one than to have to continually go out farther and farther to find the new features anyway.
ETA: I ran a test on the flower situation. I started up a random world and, in Survival Peaceful with Flying Enabled, I went around and picked absolutely every flower I could see. I wound up with 13 stacks plus 18 yellow flowers... and not a single red one. The world I generated happened to have a little bit of every biome, but the largest biome was regular, oak and birch forest.
I baked a cake and got the unexpected achievement. I laughed at its name too. The 500m railway I actually did pursue because of the achievement. And I tried to get a pig to run off a cliff, but he wouldn't cooperate, so I gave up. No big deal. I don't chase achievements unless they look worthwhile. I think my overall gamerscore is about half of what it could be if I chased down all of them.
Yeah, me and my friends always borrow each other's games, so I have a pretty high gamerscore from all the easy achievements you get within the first hour of playing a game. Plus there's usually an 80/100G achievement for beating the game. But my gamerscore:possible gamerscore ratio is horrible, last I checked it was 10,000/80,000 or something ridiculous.
Can't agree more, what made the GTA series quality was not only the main game itself, or even multiplayer aspects of it, but the cheats that GTA gave you that allowed you have a whole load of fun you could never have without them! Theres nothing like putting NOS (and other car parts) on a lawnmower and then speeding down the road and taking off into the sky
Let's hope that the new upcoming GTA V will allow us to do this, especially with that massive Mount Chiliad as seen in the trailer, don't think I'd get bored of sending any vehicle in the game over the edge of that
Exactly! To be honest, I was very disappointed in GTA IV's cheat codes. =/ GTA:SA had all of the awesome game-changing cheats, which I had more fun with than playing through the story. Then GTA IV just had the lame health, weapon, and armor cheats, along with a few car spawns. Flying cars would've been a great addition, especially since they decided not to include controllable planes.
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I once dreamed of building an established base in a world and experiencing the games new features from that same ever-growing stronghold, month in and month out.... in fact I'd pointedly leave large areas of the map unexplored just in case....
...but I'm starting to wise up to the fact that's not how its gonna work. Each major version, it's gonna be start over.
You'll miss out on some stuff obviously, but you;ll have most of it. I never have a problem starting over so I just make a new world with each terrain changing update.
Yep, it's hard to go from having my 12-story castle (with chests bursting with every conceivable resource) to having nothing, and just striding over to a tree and whacking away at it to build that first wooden pick.
But I'm often surprised how little time it takes me to get back on my feet. Seems like its easier each time, in fact.
For a long time, I did not quite understand prototyping, even though I worked with engineers most of my career. But then I made a large programming project, which I accidentally deleted. Then I rebuilt it from scratch. So I had a forced prototype experience.
What amazed me was that not only did I build the replacement in a quarter of the time, I made it smoother and cleaner. That made me realize that having to rebuild something makes you better at building it in the first place.
I once heard that human beings only have one thing that truly brings them happiness and fulfillment -- and that is achieving goals. Accomplishing something you set out to do. I guess that's true in games as well... once there's nothing more to accomplish, the game is dreary and pointless.
One thing I've always warned people about is using cheats in a game. Because once you do, you're probably never playing the game again. You are removing the challenge to get the rewards, and the rewards won't be worth it.
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Retired StaffNot always true. If you're using them to skip through a game or help with beating a game, then yes, it's going to become boring very quickly. However, some of the most fun I've ever had in a game has came from using cheat codes in the GTA series. If it's a cheat that brings forth new experiences, that's a whole different scenario. It's like a whole new side of the game, fun and exciting. Nobody is going to turn down jumping from building to building like Spiderman, or the chance to drive a flying car. Even better, a flying lawnmower! That's just good, old-fashioned, family entertainment.
Anyway, starting new worlds on Minecraft doesn't bother me. Then again, I start a new world for every creation I decide to build. Minecraft is a game that's constantly evolving, and it's going to be that way for quite some time. MCPC players have been doing the same song and dance we're currently doing for awhile now. The only real advice anyone can give you right now is, "Get used to it!"
As for the cheat thing, I think as long as you complete a game without cheating first, then by all means go have fun. Ever remember the no clipping cheat for Doom on the playstation? That was fun. Or 'God' mode. . LOL . . Cyberdemon? taste my knuckles!!! LOL
On the acheivements side o things. They don't bother me. If they did, I would build a 500 'block' long mine track just for the extra 15 gamerscore points. . .Ooooh, I wonder what I can get for that? Oh, wait. . . you can't use them and they're pointless!
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Retired StaffSame here. I find it hilarious how people will intentionally p*ss themselves off just to get a difficult achievement. There are still a few MCXBLA achievements I haven't gotten yet. I have no use for baking a cake, riding a pig off of a cliff, or riding in a minecart for 500 meters.
I baked a cake and got the unexpected achievement. I laughed at its name too. The 500m railway I actually did pursue because of the achievement. And I tried to get a pig to run off a cliff, but he wouldn't cooperate, so I gave up. No big deal. I don't chase achievements unless they look worthwhile. I think my overall gamerscore is about half of what it could be if I chased down all of them.
On topic, I was disappointed to learn about the adverse effects of the update on old worlds. I worked a long time on my world, and I don't want to see it get trashed. Since my involvement with MC was winding down anyway, I simply chose not to get the update at all. Perhaps a future update will bring me back, but for now, I just go visit my old world once in a while, and putter around a bit.
OT: I'm glad you're getting roses in your world. I haven't spotted a single one in two of mine so far.
I have no real difficulty starting new worlds. I would rather start a new one than to have to continually go out farther and farther to find the new features anyway.
ETA: I ran a test on the flower situation. I started up a random world and, in Survival Peaceful with Flying Enabled, I went around and picked absolutely every flower I could see. I wound up with 13 stacks plus 18 yellow flowers... and not a single red one. The world I generated happened to have a little bit of every biome, but the largest biome was regular, oak and birch forest.
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Retired StaffYeah, me and my friends always borrow each other's games, so I have a pretty high gamerscore from all the easy achievements you get within the first hour of playing a game. Plus there's usually an 80/100G achievement for beating the game. But my gamerscore:possible gamerscore ratio is horrible, last I checked it was 10,000/80,000 or something ridiculous.
Exactly! To be honest, I was very disappointed in GTA IV's cheat codes. =/ GTA:SA had all of the awesome game-changing cheats, which I had more fun with than playing through the story. Then GTA IV just had the lame health, weapon, and armor cheats, along with a few car spawns. Flying cars would've been a great addition, especially since they decided not to include controllable planes.