Im making a rail system to better serve my forts needs and ive ran into an issue...
I made a t intersection but cannot figure one thing out. Assuming a start at rail A, I can switch between rail B and C. But how do I make it so once im on rail B, I can go to rail C?
I built a huge system in my goo block farm that was designed intentionally to work as a one way system, for ease of use with many carts in a row. The problem is, I want to be able to go from my tree farm, to the spawn area to store it, then without backtracking, go to my goo farm. Long storey short, I need to be able to go from a to b, a to c, and b to c preferably in 1 t intersection. The rails already made and snuck around a ton of mechanics already in place, and I feel a big interchange would really mess up a lot of hard work. is this a pipe dream or am I missing the obvious?
Im new so no flaming please.. Also, im doing this in survival mode so my resources are kinda limited but im pretty well off.
You can make a econd floor over that intersection connecting a b to c with the help of two more auxiliary intersections, it looks really cool to have a railway over another railway... it has a complex hi-tech look imo.
But no you can´t do it exactly as you propose, i tried the exact same thing.
or maybe there is and i just happened to fail in my efforts to find it, but i must tell you i tried really hard, and (not trying to get cocky) i know my way around railroads and still couldn´t figure it out.
Okay, thanks for the input. I tried really hard too lol so it probobly cannot be done, but until a few hrs ago, I didnt even realize you could switch rail AT ALL. As stated, im new. but im determined to build it within my space confines. Unfortunatley im dug to bedrock and 20 blocks high, so ive got alot of gold mining to do if I want this to work out. I like all my mechanics hidden, so the griefers dont have a clue of the actual scope of the scenario theyre dealing with.
So what your saing is that you have a main "train station"? If so, the only way i can think of a solution is to make one central"train Station" and make a bunch of smaller ones with less details and effort at each of your destinations. once you make your first station, it is so much easier to make more.
When traveling along 'A', you'll hit the detector rail which will turn off the redstone torch, switching the direction the track is turned. When traveling along 'B', you'll skip past the curve and straight onto 'C'. When traveling along 'C', the cart will follow the curve, taking you back to 'A'.
Redstone mechanics.... pretty much. but this would only split the track going 2 directions. You can have 1 rail lead to each and meet up to one T. However it does require a bit of redstone knowledge. If you notice when you connect 3 tracks together like this the T usually has a curve to it. That is the basis for the redstone to work with.
Detector rails help in this case. I could get a bit more technical but I would suggest looking up T intersections for minecarts on You tube. You will actually get quite a few different videos that might help.
EDIT: The person above has a good beginning example that might be basically what it would end up doing. Although that is only for coming from one direction.
Depends on how the default position of the curve track is, but you may have to setup 1 or 2 detector rails similar to what is above...
What you are asking though is a bit more complex though... or more to it than just that. Reason i mentioned to look through quite a few videos.:D I did and helped plan ahead more for me...
Redstone mechanics.... pretty much. but this would only split the track going 2 directions. You can have 1 rail lead to each and meet up to one T. However it does require a bit of redstone knowledge. If you notice when you connect 3 tracks together like this the T usually has a curve to it. That is the basis for the redstone to work with.
Detector rails help in this case. I could get a bit more technical but I would suggest looking up T intersections for minecarts on You tube. You will actually get quite a few different videos that might help.
EDIT: The person above has a good beginning example that might be basically what it would end up doing. Although that is only for coming from one direction.
Depends on how the default position of the curve track is, but you may have to setup 1 or 2 detector rails similar to what is above...
What you are asking though is a bit more complex though... or more to it than just that. Reason i mentioned to look through quite a few videos. I did and helped plan ahead more for me...
Good point in bold.
OP, when looking directly at your T-intersection, while ON the track(From 'A'), what direction are the clouds traveling?
as criminson demonstrates, I would recommend starting a creative world where you can experiement with the rail switching mechanics, without using up your Survival resources.
Also, as he asks what direction the coulds are travelling, that's a factor as the game has some special behaviors based on cardinal direction for rails and redstone.
Oh man the system posted is pretty identicle to what I have actually. I found the detector rails very usefull bc my one way track design loop in my goo farm. The clouds are going torward my left, or traveling to my left. im going to give it another shot after work, looked up some designs and found one involving a jump that ide like to try, lol thanks for the responses guys, this forums much more active than I imagined
If the clouds are flowing to the left, you will have to invert the intersection to get it to operate the way I have shown(The clouds were flowing right). If you don't know how to do that, let me know. There is another way to ensure your intersection stays small and still allows you to get to where you want to go. This would involve pistons and repeaters.
I usually don't use the clouds as most my tracks are underground at the moment. lol
hopefully I'll actually work with one above ground, but it will probably be more like a monorail system when I do.
Anyway if you don't plan to use the space underground it is always a good spot to work with the redstone, especially if you have enough space below. That way things get a bit more hidden. From the sound of it though detectors might be all you really need in combination with the redstone. unless of course you do something a bit more complex. Some of the detector rails might actually have to provide an inverted signal when needed, if the track doesn't go the way as intended. Usually at least in my case I was using torches to port the signal so the inversion would cause it to work on a couple of my intersections.
And yes the forums are bustling like the bees in spring usually. Always someone awake in the world...lol Glad we all could help...:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Lol I had to do something a little different since my rail system is ever changing or rather I just add a route when needed or want one there. I will probably design the above ground one a little bit better though as that is a lot of redstone i used...lol
That and I had to work around certain things underground going from coordinate to coordinate pretty much. Had to use 2 XOR gates to get a couple intersections to work the way I wanted, using the one on the wiki unfortunately. The compact version I could not even get to work with buttons and levers combined... Well detector rail and levers...
I was just lucky that I had plenty of room for those around those intersections... i might go back and clean up a few parts to enhance it a bit to use a lil less redstone...lol
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Im making a rail system to better serve my forts needs and ive ran into an issue...
I made a t intersection but cannot figure one thing out. Assuming a start at rail A, I can switch between rail B and C. But how do I make it so once im on rail B, I can go to rail C?
I built a huge system in my goo block farm that was designed intentionally to work as a one way system, for ease of use with many carts in a row. The problem is, I want to be able to go from my tree farm, to the spawn area to store it, then without backtracking, go to my goo farm. Long storey short, I need to be able to go from a to b, a to c, and b to c preferably in 1 t intersection. The rails already made and snuck around a ton of mechanics already in place, and I feel a big interchange would really mess up a lot of hard work. is this a pipe dream or am I missing the obvious?
Im new so no flaming please.. Also, im doing this in survival mode so my resources are kinda limited but im pretty well off.
But no you can´t do it exactly as you propose, i tried the exact same thing.
http://minecraftstooges.freeforums.net
When traveling along 'A', you'll hit the detector rail which will turn off the redstone torch, switching the direction the track is turned. When traveling along 'B', you'll skip past the curve and straight onto 'C'. When traveling along 'C', the cart will follow the curve, taking you back to 'A'.
Detector rails help in this case. I could get a bit more technical but I would suggest looking up T intersections for minecarts on You tube. You will actually get quite a few different videos that might help.
EDIT: The person above has a good beginning example that might be basically what it would end up doing. Although that is only for coming from one direction.
Depends on how the default position of the curve track is, but you may have to setup 1 or 2 detector rails similar to what is above...
What you are asking though is a bit more complex though... or more to it than just that. Reason i mentioned to look through quite a few videos.:D I did and helped plan ahead more for me...
Good point in bold.
OP, when looking directly at your T-intersection, while ON the track(From 'A'), what direction are the clouds traveling?
Also, as he asks what direction the coulds are travelling, that's a factor as the game has some special behaviors based on cardinal direction for rails and redstone.
hopefully I'll actually work with one above ground, but it will probably be more like a monorail system when I do.
Anyway if you don't plan to use the space underground it is always a good spot to work with the redstone, especially if you have enough space below. That way things get a bit more hidden. From the sound of it though detectors might be all you really need in combination with the redstone. unless of course you do something a bit more complex. Some of the detector rails might actually have to provide an inverted signal when needed, if the track doesn't go the way as intended. Usually at least in my case I was using torches to port the signal so the inversion would cause it to work on a couple of my intersections.
And yes the forums are bustling like the bees in spring usually. Always someone awake in the world...lol Glad we all could help...:D
That and I had to work around certain things underground going from coordinate to coordinate pretty much. Had to use 2 XOR gates to get a couple intersections to work the way I wanted, using the one on the wiki unfortunately. The compact version I could not even get to work with buttons and levers combined... Well detector rail and levers...
I was just lucky that I had plenty of room for those around those intersections... i might go back and clean up a few parts to enhance it a bit to use a lil less redstone...lol