Agree, it's not that long a time... However, IF the wolves and squid are spawning more frequently than that, they will fill up the cap if the player is near any of the biomes in which they will spawn before the next tick when the other passive mobs will get to spawn.
Well, in that case, hope you don't mind killing a few puppies though squids are actually the harder ones to kill escpecially in worlds with huge oceans. but take a day or two to swim around. I might do that myself, test if arrows work well underwater.
Well, in that case, hope you don't mind killing a few puppies though squids are actually the harder ones to kill escpecially in worlds with huge oceans. but take a day or two to swim around. I might do that myself, test if arrows work well underwater.
The squid are tough because it takes longer to swim than 400 ticks - so they keep respawning ahead of everything else before you can get out of the biome area. Also, both are tough when you're just into the first couple of minecraft nights and still at "wooden sword" stage. (The puppies tend to jump me in packs and I die.)
What seems to be working best for me is jump into the water, kill 1 squid fast, then jump out and run to a plain as quickly as I can to see if sheep or other useful passive mob spawns. If I find something, I try to quickly place a fence around it wherever it is. That way they can't disappear down a cave. I also no longer kill chickens early on... instead I make sure I follow them first until they lay an egg... then I kill them and try to spawn the egg inside a fenced area. As for sheep early in the game, I'm still resorting to raiding the lamps in NPC villages to make my bed so I can limit the hostiles at night. I'm finding it's more reliable than trying to kill 3 of them (if I haven't been lucky to find iron for shears at that point in the game).
Squids don't count towards the passive mob count. They have their own special count. Just thought you should know so you don't waste too much time killing the herp-a-derp squids. I have noticed one thing though that makes me hate Enderman (I'll love them once we get the end and XP...but that's for later on) so we all know snderman steal blocks and place them elsewhere well one must have placed one in my mine...at level 12 in a ravine...near lava...a grass block...4 cave chickens, 3 cave cows, and 1 spelunking sheep is what I found o_0 so now my passive mobs are spawning underground....great.
Squids don't count towards the passive mob count. They have their own special count. Just thought you should know so you don't waste too much time killing the herp-a-derp squids. I have noticed one thing though that makes me hate Enderman (I'll love them once we get the end and XP...but that's for later on) so we all know snderman steal blocks and place them elsewhere well one must have placed one in my mine...at level 12 in a ravine...near lava...a grass block...4 cave chickens, 3 cave cows, and 1 spelunking sheep is what I found o_0 so now my passive mobs are spawning underground....great.
Thanks for the tip! I'll quit diving into the ocean and start looking deeper in the caves and ravines. I HATE endermen!!!
I think wolves are spawning preferentially to the pigs, cows, chickens and sheep in the forest and taiga biomes and filling the cap quickly if you even walk through these areas.
If you remove the trees do wolves still spawn in those biomes?
If you remove the trees do wolves still spawn in those biomes?
I think so. In my 1.7.3 world, at least, removing the trees didn't seem to stop wolves from spawning in the area near my base. True though, when I had too many trees, I didn't get as many of the other passives since they seem to prefer to spawn in clearings (even in the forest biomes). Since it wasn't a problem back then; I didn't think about it much. So, removing trees might not prevent wolves from spawning, but it might free up some clearings for the other mobs to spawn more easily. Worth a try.
Squids don't count towards the passive mob count. They have their own special count. Just thought you should know so you don't waste too much time killing the herp-a-derp squids. I have noticed one thing though that makes me hate Enderman (I'll love them once we get the end and XP...but that's for later on) so we all know snderman steal blocks and place them elsewhere well one must have placed one in my mine...at level 12 in a ravine...near lava...a grass block...4 cave chickens, 3 cave cows, and 1 spelunking sheep is what I found o_0 so now my passive mobs are spawning underground....great.
That's nice to know. Buuuuut, wolves do im sure.
ive had animals spawn deep in caves, its weird. there was only dirt blocks, no grass, so i was (and am) confused.
Yes wolves do count towards the passive mob limit. Unfortunately this is a very big problem right now as animals don't despawn so the wolves that do spawn stay around. Which isn't bad except that they attack other passive mobs. This leads to wolves killing the other passive mobs over and over until another wolf pops up. This is a reason why a lot of people are getting "Super packs" of wolfs on their worlds. My suggestion as someone already said kill every mob you see until you find your permanent location (especially wolfs) this will increase your chances of friendly mobs spawning closer to your base.
I kept a sheep, though, after many days of waiting for its wool to grow back (and not) I killed it. caught a cow, and im keeping it for milk. will do the same with chickens when i find em. maybe an extra cow for when they impliment breeding
Agree, it's not that long a time... However, IF the wolves and squid are spawning more frequently than that, they will fill up the cap if the player is near any of the biomes in which they will spawn before the next tick when the other passive mobs will get to spawn.
The squid are tough because it takes longer to swim than 400 ticks - so they keep respawning ahead of everything else before you can get out of the biome area. Also, both are tough when you're just into the first couple of minecraft nights and still at "wooden sword" stage. (The puppies tend to jump me in packs and I die.)
What seems to be working best for me is jump into the water, kill 1 squid fast, then jump out and run to a plain as quickly as I can to see if sheep or other useful passive mob spawns. If I find something, I try to quickly place a fence around it wherever it is. That way they can't disappear down a cave. I also no longer kill chickens early on... instead I make sure I follow them first until they lay an egg... then I kill them and try to spawn the egg inside a fenced area. As for sheep early in the game, I'm still resorting to raiding the lamps in NPC villages to make my bed so I can limit the hostiles at night. I'm finding it's more reliable than trying to kill 3 of them (if I haven't been lucky to find iron for shears at that point in the game).
Thanks for the tip! I'll quit diving into the ocean and start looking deeper in the caves and ravines. I HATE endermen!!!
If you remove the trees do wolves still spawn in those biomes?
I think so. In my 1.7.3 world, at least, removing the trees didn't seem to stop wolves from spawning in the area near my base. True though, when I had too many trees, I didn't get as many of the other passives since they seem to prefer to spawn in clearings (even in the forest biomes). Since it wasn't a problem back then; I didn't think about it much. So, removing trees might not prevent wolves from spawning, but it might free up some clearings for the other mobs to spawn more easily. Worth a try.
That's nice to know. Buuuuut, wolves do im sure.
ive had animals spawn deep in caves, its weird. there was only dirt blocks, no grass, so i was (and am) confused.
Quoted for the truth. Your right about the sheep thing too.