In previous forums I saw that they added a TNT limit. This is true. In the previous forum someone said " I filled a cave with tnt and it all still exploded. I'm pretty sure it was more than 20 TNT. So I conducted an experiment.
This is picture 1. In the middle I have 20 TNT. I hooked it up so that once the middle TNT is activated the extras to the left and right will also be activated. (I am trying to find if the deleted TNT still explodes.)
This is picture 2. In picture 2 this is the redstone while its lit. This is also some type of glitch because TNT will not get set off until the power source is destroyed.
This is picture 3. After the TNT detonated I found that only the TNT that was still there detonated and did damage. Yet, the TNT that deleted did not do damage in some type of ghost mode.
I thought that the deleted TNT would be explode in some type of ghost mode.
Thanks for reading.
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I have been systematically creating a huge cave on the tutorial map using TNT.
I cant see any limit.
I also managed to get my xbox to hang a couple of times by setting a huge ring onf TNT off on the surface.... it recovered just hung for a minute or so.
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I've not come across a limit. The picture below is of a massive hole I blew out of the ground (actually, it was a hill first).
I was placing loads down and all of them detonated, as Torort said though, it did hang now and then. I certainly set off more than 20 at a time though.
I've not come across a limit. The picture below is of a massive hole I blew out of the ground (actually, it was a hill first).
I was placing loads down and all of them detonated, as Torort said though, it did hang now and then. I certainly set off more than 20 at a time though.
Than how exactly do you go against my data?
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If you'd like. I'll take you to a special place in town. A place where all your wishes come true.
Maybe it's because all of your TNT go off at the exact SAME time using redstone. Most of the people here are saying they use the TNT by lighting it one by one or by a set of chain reactions, thus there is probably no cap on TNT explosives.
Maybe it's because all of your TNT go off at the exact SAME time using redstone. Most of the people here are saying they use the TNT by lighting it one by one or by a set of chain reactions, thus there is probably no cap on TNT explosives.
This is right .
There is a limit to how many you can activate using red stone .
So far I have not found a limit to TNT you can set off by chain reactions .
I have set off 1000+ TNT in my creative world all at once and most went off .
Although it was so laggy I thought my Xbox was going to crash . It got so laggy the music started to cut off and all of the people that were in my world had their connections dropped after a minute or two into the explosion .
its how many TNT can go off at the same time, you can cover your whole world with tnt, providing you only light one they will all go off, if you use redstone to light more than 20 then only 20 will go off, deleting the rest
That is true, I got 20 to go off the same time but when I added one more it was deleted.
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I have been systematically creating a huge cave on the tutorial map using TNT.
I cant see any limit.
I also managed to get my xbox to hang a couple of times by setting a huge ring onf TNT off on the surface.... it recovered just hung for a minute or so.
I hate this about the 360 version, this way I am unable to create large TNT cannons (which I love doing...) :'( I hope they remove the limit :/ I am pretty sure that any Xbox can handle it...
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This is picture 1. In the middle I have 20 TNT. I hooked it up so that once the middle TNT is activated the extras to the left and right will also be activated. (I am trying to find if the deleted TNT still explodes.)
This is picture 2. In picture 2 this is the redstone while its lit. This is also some type of glitch because TNT will not get set off until the power source is destroyed.
This is picture 3. After the TNT detonated I found that only the TNT that was still there detonated and did damage. Yet, the TNT that deleted did not do damage in some type of ghost mode.
I thought that the deleted TNT would be explode in some type of ghost mode.
Thanks for reading.
I cant see any limit.
I also managed to get my xbox to hang a couple of times by setting a huge ring onf TNT off on the surface.... it recovered just hung for a minute or so.
I was placing loads down and all of them detonated, as Torort said though, it did hang now and then. I certainly set off more than 20 at a time though.
Than how exactly do you go against my data?
This is right .
There is a limit to how many you can activate using red stone .
So far I have not found a limit to TNT you can set off by chain reactions .
I have set off 1000+ TNT in my creative world all at once and most went off .
Although it was so laggy I thought my Xbox was going to crash . It got so laggy the music started to cut off and all of the people that were in my world had their connections dropped after a minute or two into the explosion .