As NoseJob points out, don't confuse the concept of communism with the real world instances of countries that called themselves communist.
One fairly smart dude I knew once pointed out, that a true communist society fails at more than a 100 people. Give or take a few people, you can probably get a small group of people together to honestly share and help each other. But the more people you add, the more likely you'll get some bad apples who figure out how to game the system and willfully turn the system against everybody else to their advantage.
I think NJ is just pointing out some other ways to run an MC group.
Here's why I think Money is dumb in MC:
If I spawn into your world, what's different from spawning into my own world? I can go grab some wood, make a pick axe, and get to building torches, a shelter, a farm and so on.
I don't need anybody's help. I don't need to hire helpers. I don't need to work for somebody else. Just like the same reason America was colonized and the West was Won, we don't put up with that bullcrap if we don't have to. If we can go West, grab some land, and make something with our hands, success is our own.
When folks start up the money idea, it's for trading, or geting license to build, etc. Why would anybody put up with that? It's an artificial constraint. Especially because you can wander off and ignore the rules anyway.
real money exists as a translation of bartering. Instead of trading cows I don't have, I give you money for your sheep. You then take that money to a guy who DOES have sheep. It's that simple at its foundation.
In MC, much as NJ says, people I play with just help each other. If you're building a new tower and need Cobble, I'll go mine some extra so you can get done sooner. If I don't help you, you'll just take longer to do it. In exchange, you'll dump off your extra materials that I need when I start a new project.
personally i just don't care for the currency problems but if you want some advice it is to not have one just trade out of the persons choosing example:
jon: 3 logs for 4 apples
bob ok
tom ill give you 1 golden apple for 64 logs
This is how i picture a trading system no tyrant privilege kings and no greed now i know there will be some issues with 34 paper for a diamond and then some one gives you 1 paper for 2 diamond but thats their mistake
Any form of government fails unless the leaders can be altruistic. However, A true altruistic person in all areas of life is impossible. People will also look out for # 1. Most people will not steal, cheat, hoard, and just be down right greedy outright, but most people will justify stealing, cheating, hoarding, and being greedy. The rest do it outright. Many forms of government could work if people put fairness first. There is only one government that will work and that may not be implemented for some time.
As for minecraft. How about making a currency that can be obtained by selling items to a place and that place also sells items for people to buy. The store it self is ran not by a real person but a new mob. Sort of like in Zelda. Link obtaining items from weird looking creatures or old men and women.
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How did this thread go from Currency in Minecraft to Communist society ???
HAIL HYDRA! (I just wanted to say it)
All BS aside, I was never a really big fan of currency, because I feel like the bartering system is cool. Personally, I like what RuneScape did in their gaming system and made it to where it was a "Fair Trade" system in which both players had to agree on the trade.
Never saw a need for it, especially when if you want something, its often easier to just go find it yourself. My group starts a hub town near the spawn usually, with big farms and a deep resource mine and from there, getting whatever you want becomes easy. And we have a storehouse where anything we arent using gets sorted out for anybody to use. The understanding is chests in people's houses are off limits but anything in the storehouse and kitchen is community property.
I've made a world that uses sand as a currency. There are automatic shops which use pistons and redstone to gauge how much sand is in each shop, then once a certain amount of sand is placed in the shop, the item will be dispensed through a wall. It is kind of handy, and it has been really nice.
In a world that I made with some buddies, I built a town made of stone,just plain stone. (I never really played it in survival, so I don't know if it works yet, but I hope it will.) The currency is just gold. The nuggets are pennies, and the ingots are dollars. I don't know what i'll do for the blocks, but i'll figure it out soon enough.
dr
Light yellow text on a white background. Really?
I still say a user-designed currency system, in a game who's gameplay was never designed to include 'currency' in the first place, will never work right.
The barter system will always win out.
dr
Light yellow text on a white background. Really?
I still say a user-designed currency system, in a game who's gameplay was never designed to include 'currency' in the first place, will never work right.
The barter system will always win out.
Yes, light yellow text on a white background, U mad bro? Now, I am going to change the gold system to a barter system. Because now I see that bartering is a better way to get things than a currency system. I never really looked at it the same way you all did. Now I do. I don't want my town's non-existent community to collapse! When there is a community, my people will barter! (No sarcasm intended.) Or maybe my own currency system. You never know!
Aw, I ain't mad. Just pointing out it's quite hard to read, that's all. (I can if I highlight it though).
The problem with any currency system is 1) one person has to play banker (usually leaving him no time to play the game), and 2) they try to manipulate and control the buying and selling of goods ("If you want ______, it'll cost you _____".).
It will work, IF everyone agrees to, and abides by, the host's terms. Course it doesn't take long for players to realize they don't have to and they can go behind the host's back, get with another player, and say "Hey, I need _____, I got some ______. Let's trade."
My suggestion is the abolishment of politics, something to make it easier for the host to moderate. If everyone supports everyone, there is no need for greed. Rewards for supporting the community are social, rather than material. Your status in the world is determined by how much you contribute to the wellbeing of everyone as a whole.
Why would someone go out of their way to institute some form of currency? This game can already work perfectly without it. You don't need to go through a bunch of extra hassle and regulation, making the game feel more like work than a nice way to relax at the end of the day. I just don't see the point, there's literally no reason behind it.
Maybe cause some people don't have enough money, aren't old enough or want to risk losing the money you have to get a job to make a shop to invest in stocks, the reason people want to do this is cause they want what the real world has but they don't want to have any real consequences.
You do realize that the communist regime fell apart, not from the combined efforts of the rest of the world, but because of jeans. The people living in communist areas wanted to have the latest fashion, but they were only allowed to buy the cheap things made in the communist factories, because of this, almost 75% of the population simply wanted to leave, and thus lost the will to fight. As long as humanity exists there will be politics and there will be money, the politics to police the money, and the money because we humans seem to feel a compulsion to have some form of way to pay for goods, as almost everyone, no matter how hopeless they are like to believe they can be powerful, and money gives people that ability, no matter how minute.
You could use End Stone as a currency, and rule The End as strictly off limits. Also a good place to build a moderator storage, since the whole world knows about it when someone goes through the portal.
One fairly smart dude I knew once pointed out, that a true communist society fails at more than a 100 people. Give or take a few people, you can probably get a small group of people together to honestly share and help each other. But the more people you add, the more likely you'll get some bad apples who figure out how to game the system and willfully turn the system against everybody else to their advantage.
I think NJ is just pointing out some other ways to run an MC group.
Here's why I think Money is dumb in MC:
If I spawn into your world, what's different from spawning into my own world? I can go grab some wood, make a pick axe, and get to building torches, a shelter, a farm and so on.
I don't need anybody's help. I don't need to hire helpers. I don't need to work for somebody else. Just like the same reason America was colonized and the West was Won, we don't put up with that bullcrap if we don't have to. If we can go West, grab some land, and make something with our hands, success is our own.
When folks start up the money idea, it's for trading, or geting license to build, etc. Why would anybody put up with that? It's an artificial constraint. Especially because you can wander off and ignore the rules anyway.
real money exists as a translation of bartering. Instead of trading cows I don't have, I give you money for your sheep. You then take that money to a guy who DOES have sheep. It's that simple at its foundation.
In MC, much as NJ says, people I play with just help each other. If you're building a new tower and need Cobble, I'll go mine some extra so you can get done sooner. If I don't help you, you'll just take longer to do it. In exchange, you'll dump off your extra materials that I need when I start a new project.
jon: 3 logs for 4 apples
bob ok
tom ill give you 1 golden apple for 64 logs
This is how i picture a trading system no tyrant privilege kings and no greed now i know there will be some issues with 34 paper for a diamond and then some one gives you 1 paper for 2 diamond but thats their mistake
Also Dubstep
As for minecraft. How about making a currency that can be obtained by selling items to a place and that place also sells items for people to buy. The store it self is ran not by a real person but a new mob. Sort of like in Zelda. Link obtaining items from weird looking creatures or old men and women.
If you guys would wanna join me and my friends village server to see for yourselves how smoothely it runs my GT is: Hispanish
so the trading works for any item, I would explain more, but I dont want people to steal my idea
Cant wait til I start building my government buildings and start establishing how things run in my world!
HAIL HYDRA! (I just wanted to say it)
All BS aside, I was never a really big fan of currency, because I feel like the bartering system is cool. Personally, I like what RuneScape did in their gaming system and made it to where it was a "Fair Trade" system in which both players had to agree on the trade.
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Curse Premium2. Fill half enderchest with x64 sponge
3. Go back to survival
4. Use sponge as currency
5. ???
6. Profit
Light yellow text on a white background. Really?
I still say a user-designed currency system, in a game who's gameplay was never designed to include 'currency' in the first place, will never work right.
The barter system will always win out.
Yes, light yellow text on a white background, U mad bro? Now, I am going to change the gold system to a barter system. Because now I see that bartering is a better way to get things than a currency system. I never really looked at it the same way you all did. Now I do. I don't want my town's non-existent community to collapse! When there is a community, my people will barter! (No sarcasm intended.) Or maybe my own currency system. You never know!
The problem with any currency system is 1) one person has to play banker (usually leaving him no time to play the game), and 2) they try to manipulate and control the buying and selling of goods ("If you want ______, it'll cost you _____".).
It will work, IF everyone agrees to, and abides by, the host's terms. Course it doesn't take long for players to realize they don't have to and they can go behind the host's back, get with another player, and say "Hey, I need _____, I got some ______. Let's trade."
And look how Russia turned out... it's a pity.
Maybe cause some people don't have enough money, aren't old enough or want to risk losing the money you have to get a job to make a shop to invest in stocks, the reason people want to do this is cause they want what the real world has but they don't want to have any real consequences.
You could use End Stone as a currency, and rule The End as strictly off limits. Also a good place to build a moderator storage, since the whole world knows about it when someone goes through the portal.
Hey I need new people to play with. Add me everyone is welcome cause I hate playing by myself anymore!
gamer tag- RoFxMap