Maybe you shouldnt have accepted the update, If its making u so butthurt
Maybe he, like many others, were under the impression that current worlds would not be changed, at least the biome would stay the same. That was straight from 4J's mouth. So yea, being upset is certainly warranted.
I'm really not sure why you think posting here will help you get your money back...
I could see how it could be frustrating though. Haven't loaded up my worlds yet after the update, curious to see what changed. It actually could screw up quite a bit of work on my two main worlds, and while it would make me angry I was planning on making a new world anyways so it's not that big of a deal. Just didn't want my old ones to be ruined...
It comes down to lazy programming in the end. They were aware of the issue well in advance, they said they would look into it, but they made no attempt.
That simple basically.
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~ Dream like you'll live forever, Live like you'll die tomorrow ~
Sir I understand your dissapointment with this recent update and I know its soul crushing to see such a drastic change in your hard work. I must offer this suggestion however, you said it was intended to be an adventure map could you not just use the sudden climate change to further enrich the story you have for the map? Its not my intent to change your mind about your map being possibly ruined only to perhaps bring to light a different perspective of which to view your problem.
With the addition of creative mode it would be much more simple to create a rich story for your map. If you do happen totake my advice perhaps one day the lot of us MC players can enjoy your adventure map someday and the once hideous and destructive snow will have been the stepping stone in a beautiful map with a deep story. Cheers friend I hope you can find a timely and practical solution.
Stopped reading there. You want a refund when all you need to do is make a layer of glass over the top of it all? Please just go.
While I agree he wont be getting a refund, a layer of glass is not a solution, that will stop the snow falling but not the water freezing or fix the textures of the grass etc... Also, the texture of glass which was ruined in 1.7.3 now looks like a horrible smudge from a distance or angle, so the glass ceiling would end up an even worse eye-sore than the snow.
I'd doubt it's lazieness on the part of 4J, the root cause is that this was caused by choices made by Notch for the PC version; 4J is porting the PC code to the XBOX, porting is basicly computer lingo for translating. If you translate a crappy book it will still be a lousy story only in a different language.
An option to turn weather effects on/off - wouldnt be very hard to implement, and sure as hell was more important to some players than a 3d snout on a pig...
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~ Dream like you'll live forever, Live like you'll die tomorrow ~
Maybe he, like many others, were under the impression that current worlds would not be changed, at least the biome would stay the same. That was straight from 4J's mouth. So yea, being upset is certainly warranted.
Before this update came out, I personally posted several times about the possibility of climate change in fully explored worlds (to the point where I was very much feeling like a broken record looping on itself). Many others also posted about the same thing. It was thoroughly explained nearly 2 months ago by Mustache_Guy (complete with pics from the PC 1.8 updates verifying how it had happened on the PC).
In addition, most everyone who has spent any time at all on these forums also knows that people can tend to use the word "biome" to refer either to the terrain in a biome or to the weather. More often than not, they are referring to the terrain - e.g. extreme hills biome. ocean biome, etc.
The terrain already generated in an explored biome could not change since it is only generated one time and it had been already generated. (and that is, I expect, precisely why 4JSteve said "generation" in his response and not "biome", combined with the fact that most people were asking about not getting newly generated terrain inside old worlds) The weather, however, was always a completely different matter. It gets regenerated at various intervals throughout the game. That is, it rains or snows, then stops for a bit, and then rain or snow gets regenerated again. It is only logical to expect that it could/would be affected by any change in the seed-based algorithms that drive the overall game.
Yes, I too am disappointed that 4J did not find a better way to implement this update; but I also think that going off the deep end about it is really kind of pointless.
It is a disappointing change, the map I've had since released "was" pretty much perfect. It had every standard biome and as I progressively plays my formed my friend and I decided to make a an actual world with villages, cities, and temples associated with the elements. We (and specially me) spent months on it. The current city we've been working on is a city in the snow biome, it's a pretty huge build however this new update got rid of the snow weather in the town and the snow weather decided to move more south almost interfering with my other city which is a forest area with farmland. However it looks like it might ruin our Under water Water temple, the snow has began freezing part of the lake we have the temple built at losing its aesthetic. Very disappointing to say the least, our snow town although still covered in snow will never have snow weather again (it rains) and I think where we planned the perfect area for out Ice Temple might not be snowy again as well :/
I'm just angry as getout that my underground city (and all future underground cities/bunkers) are permanently ruined. Stupid void fog.
I built tons in the depths at resource rich levels... "oh damn this is great, why doesn't Etho or others make more stuff like this down... here... why can I suddenly only see a few squares in front of me...? Oh... I... I see... wait no, I don't see! >.<".
My main area also got covered in snow, but I looked at the bright side. There's things that are now easier to do. I can adapt. My first world got obliviated way back and it was daunting at first, but I made a newer, better world. HOWEVER, I build a lot deep down. Even if I was massively troubled by snow and ice (it's so fun to dash jump across it!) the void fog is a more pervasive issue. Also, depending on your taste, glass mixed with glowstone can look nifty.
Also, correct me if I'm wrong, but doesn't the glass prevent any block under it from freezing (like most)?
I DEMAND? Oh, well if you're going to DEMAND, I'm sure everyone will jump in with all they have to help you, because you are such a tough and scary person. Everyone should drop everything they are doing immediately, and focus all of their attention on you, because, after all, you DEMAND it. Yep, that will work.
I also feel you pain. I too worked for months on my world. I never used the duplication glitch. Trying to keep my little world pure. What I was most proud of was my 10+ minute minecart track. I was ranked 386 in the world for travel in peaceful mode. I mined out more than 1/4 of my world at level 12 to get the resources to build this. Not to mention tons of above ground work on buildings a huge tree house with a mob spawner/killer hidden inside of it. My huge tree now looks like a dirty green piece of crap. The snow that has appeared in my world is very inconsistent, patchy and looks like crap. I opened this world in creative and now my leaderboard ranking has gone from 386 to 3 million something. It also now says my world was made in creative mode. Sad? Mad? To say the least I'm ing pissed. I'm still simmering on this and haven't yet decided to stop playing all together or start over. They trampled over our hard work with little warning.
But welcome to minecraft. Since it's very inception, there's been an understanding that this is a work in progress, and sometimes that progress comes at the cost of a map when an update breaks something or corrupts a save. It happens. If you've been playing with the expectation that your map is 100% utterly permanent, then you are wrong. We've all been through it. We've all heard this speech once or twice before we put on the big boy pants and got on with it. Now is your turn.
I also feel you pain. I too worked for months on my world. I never used the duplication glitch. Trying to keep my little world pure. What I was most proud of was my 10+ minute minecart track. I was ranked 386 in the world for travel in peaceful mode. I mined out more than 1/4 of my world at level 12 to get the resources to build this. Not to mention tons of above ground work on buildings a huge tree house with a mob spawner/killer hidden inside of it. My huge tree now looks like a dirty green piece of crap. The snow that has appeared in my world is very inconsistent, patchy and looks like crap. I opened this world in creative and now my leaderboard ranking has gone from 386 to 3 million something. It also now says my world was made in creative mode. Sad? Mad? To say the least I'm ing pissed. I'm still simmering on this and haven't yet decided to stop playing all together or start over. They trampled over our hard work with little warning.
You do realize that using creative in a world disables the leaderboards, right?
I mean... the game tells you pretty much every time you open creative mode...
I have a similar problem. When I got the update only about half of my world was explored. When i started to play everything looked exactly the same in the areas that I built houses and castles and stuff. behind my main house there is a forest that I had already explored and was clear on my map. but when I back there again I found that the whole landscape color had changed from a bright green to an almost dull green (almost grey) color. I explored some more after that and found that 3/4 of my world was now dull green when it used to be a bright green. Im pretty mad that it changed,because the environment used to look really nice. was this supposed to happen? And has this happened to anyone else?
I had the forest biome I built in turned into desert so my forest now has terrible looking grass. I really wish 4j made it so the new biome coding didn't affect old worlds. This is an effect of the 1.8 terrain generation that has been around for over a year. Why 4j decided not to change that is beyond me.
But welcome to minecraft. Since it's very inception, there's been an understanding that this is a work in progress, and sometimes that progress comes at the cost of a map when an update breaks something or corrupts a save. It happens. If you've been playing with the expectation that your map is 100% utterly permanent, then you are wrong. We've all been through it. We've all heard this speech once or twice before we put on the big boy pants and got on with it. Now is your turn.
It may be a work in progress but as soon as they charge for that programme then people expect at least some degree of care put towards it.
You should not have to play having to "expect" your save game to be destroyed or become corrupt in a new update, thats ridiculous... What possible motivation would you have for putting in lots of effort into a world if you "expected" it to be corrupt after the next update...
If you expect updates to ruin your game then that just points to lazy/careless programming.
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Maybe he, like many others, were under the impression that current worlds would not be changed, at least the biome would stay the same. That was straight from 4J's mouth. So yea, being upset is certainly warranted.
Get over it and go play Creative. It's Fantastic!
I could see how it could be frustrating though. Haven't loaded up my worlds yet after the update, curious to see what changed. It actually could screw up quite a bit of work on my two main worlds, and while it would make me angry I was planning on making a new world anyways so it's not that big of a deal. Just didn't want my old ones to be ruined...
That simple basically.
With the addition of creative mode it would be much more simple to create a rich story for your map. If you do happen totake my advice perhaps one day the lot of us MC players can enjoy your adventure map someday and the once hideous and destructive snow will have been the stepping stone in a beautiful map with a deep story. Cheers friend I hope you can find a timely and practical solution.
While I agree he wont be getting a refund, a layer of glass is not a solution, that will stop the snow falling but not the water freezing or fix the textures of the grass etc... Also, the texture of glass which was ruined in 1.7.3 now looks like a horrible smudge from a distance or angle, so the glass ceiling would end up an even worse eye-sore than the snow.
An option to turn weather effects on/off - wouldnt be very hard to implement, and sure as hell was more important to some players than a 3d snout on a pig...
Before this update came out, I personally posted several times about the possibility of climate change in fully explored worlds (to the point where I was very much feeling like a broken record looping on itself). Many others also posted about the same thing. It was thoroughly explained nearly 2 months ago by Mustache_Guy (complete with pics from the PC 1.8 updates verifying how it had happened on the PC).
In addition, most everyone who has spent any time at all on these forums also knows that people can tend to use the word "biome" to refer either to the terrain in a biome or to the weather. More often than not, they are referring to the terrain - e.g. extreme hills biome. ocean biome, etc.
The terrain already generated in an explored biome could not change since it is only generated one time and it had been already generated. (and that is, I expect, precisely why 4JSteve said "generation" in his response and not "biome", combined with the fact that most people were asking about not getting newly generated terrain inside old worlds) The weather, however, was always a completely different matter. It gets regenerated at various intervals throughout the game. That is, it rains or snows, then stops for a bit, and then rain or snow gets regenerated again. It is only logical to expect that it could/would be affected by any change in the seed-based algorithms that drive the overall game.
Yes, I too am disappointed that 4J did not find a better way to implement this update; but I also think that going off the deep end about it is really kind of pointless.
I built tons in the depths at resource rich levels... "oh damn this is great, why doesn't Etho or others make more stuff like this down... here... why can I suddenly only see a few squares in front of me...? Oh... I... I see... wait no, I don't see! >.<".
My main area also got covered in snow, but I looked at the bright side. There's things that are now easier to do. I can adapt. My first world got obliviated way back and it was daunting at first, but I made a newer, better world. HOWEVER, I build a lot deep down. Even if I was massively troubled by snow and ice (it's so fun to dash jump across it!) the void fog is a more pervasive issue. Also, depending on your taste, glass mixed with glowstone can look nifty.
Also, correct me if I'm wrong, but doesn't the glass prevent any block under it from freezing (like most)?
But welcome to minecraft. Since it's very inception, there's been an understanding that this is a work in progress, and sometimes that progress comes at the cost of a map when an update breaks something or corrupts a save. It happens. If you've been playing with the expectation that your map is 100% utterly permanent, then you are wrong. We've all been through it. We've all heard this speech once or twice before we put on the big boy pants and got on with it. Now is your turn.
You do realize that using creative in a world disables the leaderboards, right?
I mean... the game tells you pretty much every time you open creative mode...
Omg my 1st world problems are so hard!
It may be a work in progress but as soon as they charge for that programme then people expect at least some degree of care put towards it.
You should not have to play having to "expect" your save game to be destroyed or become corrupt in a new update, thats ridiculous... What possible motivation would you have for putting in lots of effort into a world if you "expected" it to be corrupt after the next update...
If you expect updates to ruin your game then that just points to lazy/careless programming.