Everyone is panicing over void fog and I dont know alot about it. Does it only appear at bed rock? if so why not build all of your stuff right above bed rock. Now if void fog is on a bunch of levels above bed rock I would be mad as well. Anyone know exactly how it works?
The deeper you go the closer the Void fog will appear to the player.
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I have two smile farms that have floors at lvl 5. They are both 3 blocks high. I also have a viewing room above one that the floor is at lvl 10.
The slime farms are completely socked in with fog, even with tons of light in them, but the viewing room has none.
I have two smile farms that have floors at lvl 5. They are both 3 blocks high. I also have a viewing room above one that the floor is at lvl 10.
The slime farms are completely socked in with fog, even with tons of light in them, but the viewing room has none.
I feel your pain. This is an incredibly stupid feature in minecraft. I cannot see my slime farm, mob farm, nor transverse my underground city!
I hav been looking up stuff and pc users hav this problem too, but they hav mods and options to fix this. xbox users cant do anything and ya you could say ,well don't build there but what about the people who all ready hav structures, mine shafts, farms...ect. down there before the update : (
The void fog stuff hit us PC users too. It's annoying, but just try to ignore it.
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To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
Maybe something is wrong with my void fog, but it's not dense at all and i built a slime farm at Y:3 last night. Actually, it's kind of pretty. My son watched me build and said there should be A LOT more void fog and then showed me what he meant on one of his PC seeds. All we can figure is the less density came from having the gamma settings up a bit since i have a hard time seeing. I keep my gamma at 60-65%. Don't know if it helps anyone though.
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~My problem is a simple one: I'm severely allergic to stupid.~
Maybe something is wrong with my void fog, but it's not dense at all and i built a slime farm at Y:3 last night. Actually, it's kind of pretty. My son watched me build and said there should be A LOT more void fog and then showed me what he meant on one of his PC seeds. All we can figure is the less density came from having the gamma settings up a bit since i have a hard time seeing. I keep my gamma at 60-65%. Don't know if it helps anyone though.
Do you effectively have a skylight in your slime farm area (a hole straight down from the surface)? Sunlight through even a single-block hole and even though it's 60 layers up to surface does mitigate the void fog over a short distance (moreso than gamma adjustments).
Do you effectively have a skylight in your slime farm area (a hole straight down from the surface)? Sunlight through even a single-block hole and even though it's 60 layers up to surface does mitigate the void fog over a short distance (moreso than gamma adjustments).
I did when i was building it, but i doubt that would've changed the fog. I built the farm as a 40x40x4 block space and the hole i used to get down there was in the center. After i closed up the hole, the void fog still wasn't dense. Running vents would be a great idea though. Especially if you can add glass to the top assuming you don't want random things falling in and leaving you souvenirs. Haha.
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~My problem is a simple one: I'm severely allergic to stupid.~
After the update my slime farm at bedrock has that void fog crap, i cant see 6 blocks ahead let alone check if any slimes are spwaning. its a 10x10x100 tunnel. Its stupid.
I did when i was building it, but i doubt that would've changed the fog. I built the farm as a 40x40x4 block space and the hole i used to get down there was in the center. After i closed up the hole, the void fog still wasn't dense. Running vents would be a great idea though. Especially if you can add glass to the top assuming you don't want random things falling in and leaving you souvenirs. Haha.
Other people are reporting lighting effects that don't update properly (i.e. areas staying lit after the lights are removed), so I'm wondering the void fog not reappearing after you closed up the hole is that actual glitch... would be a useful glitch to me in trying to avoid an eye strain headache working at bedrock... hmmm.
If you've followed my submissions in the photo thread, you know that I have a mob grinder that extends from bedrock to sea-level, which I then enclosed and let the ocean wash over. Picture here
The space bottoms out at y=5 and is just over 24X24. With void fog, if you stood at the edge of the room, you could not see the center where the grinder dumps out.
I opened 4 skylights, one in each corner, that consisted of a 1X3 tall tube of glass reaching above the surrounding ocean. The skylights are probably around 20 blocks away from each other. With these 4 lights (there are 4 lights!) the entire floor of the chamber is devoid of fog from anywhere within it.
Hope this give folks some idea of how frequently vent shafts need to be placed. Someone else sugessted covering the glass tops of the shafts with tall grass or leaf blocks. I have no idea how this would impact the effectiveness of the shaft.
Other people are reporting lighting effects that don't update properly (i.e. areas staying lit after the lights are removed), so I'm wondering the void fog not reappearing after you closed up the hole is that actual glitch... would be a useful glitch to me in trying to avoid an eye strain headache working at bedrock... hmmm.
I think you misunderstood me. While i have seen that lighting glitch before, i haven't seen it in any of my old or new seeds since the update. Reagardless of whether or not i'm playing in survival or creative. I do have the area of my slime farm lit. There are jack o'lanterns in the floor (which is why i'm working at Y:3 instead of Y:2) and walls at random intervals. Mostly because i want only slimes to spawn, nothing else, and they will spawn on the jack o'lanterns because MC treats them as a block. Glowstone, while a great light source is treated like glass and nothing will spawn on them. Torches take up the space on a block making spawning impossible.
In the screenshot below you can see the void fog particles (for lack of a better term). The picutres post to FaceBook at 50% gamma so this is how my farm looks at normal lighting settings. It's simple, but it works.
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~My problem is a simple one: I'm severely allergic to stupid.~
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4J StudiosTwitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
The slime farms are completely socked in with fog, even with tons of light in them, but the viewing room has none.
I feel your pain. This is an incredibly stupid feature in minecraft. I cannot see my slime farm, mob farm, nor transverse my underground city!
Do you effectively have a skylight in your slime farm area (a hole straight down from the surface)? Sunlight through even a single-block hole and even though it's 60 layers up to surface does mitigate the void fog over a short distance (moreso than gamma adjustments).
Other people are reporting lighting effects that don't update properly (i.e. areas staying lit after the lights are removed), so I'm wondering the void fog not reappearing after you closed up the hole is that actual glitch... would be a useful glitch to me in trying to avoid an eye strain headache working at bedrock... hmmm.
Yes, I believe they can have glass over them.
I have void fog and it is HARDLY a problem.
It is becoming abundantly clear that people truly will NEVER just be ing happy with this game...
If you've followed my submissions in the photo thread, you know that I have a mob grinder that extends from bedrock to sea-level, which I then enclosed and let the ocean wash over. Picture here
The space bottoms out at y=5 and is just over 24X24. With void fog, if you stood at the edge of the room, you could not see the center where the grinder dumps out.
I opened 4 skylights, one in each corner, that consisted of a 1X3 tall tube of glass reaching above the surrounding ocean. The skylights are probably around 20 blocks away from each other. With these 4 lights (there are 4 lights!) the entire floor of the chamber is devoid of fog from anywhere within it.
Hope this give folks some idea of how frequently vent shafts need to be placed. Someone else sugessted covering the glass tops of the shafts with tall grass or leaf blocks. I have no idea how this would impact the effectiveness of the shaft.
I think you misunderstood me. While i have seen that lighting glitch before, i haven't seen it in any of my old or new seeds since the update. Reagardless of whether or not i'm playing in survival or creative. I do have the area of my slime farm lit. There are jack o'lanterns in the floor (which is why i'm working at Y:3 instead of Y:2) and walls at random intervals. Mostly because i want only slimes to spawn, nothing else, and they will spawn on the jack o'lanterns because MC treats them as a block. Glowstone, while a great light source is treated like glass and nothing will spawn on them. Torches take up the space on a block making spawning impossible.
In the screenshot below you can see the void fog particles (for lack of a better term). The picutres post to FaceBook at 50% gamma so this is how my farm looks at normal lighting settings. It's simple, but it works.