1) My super flat world that i was playing on that had no signs still crashed so there is a crash bug not related to signs.
2) Endermen can teleport into peoples homes
3) Slimes are only hit able from a certain angle ant they block doorways
4) I have a world with a village well that generated in the middle of nowhere(another bug), and i walked on this hill it was on easy and midday and i was attacked by something i could not see
5) slimes can see through dirt and grass
6) If you get stuck in a glitched ghast fireball(another bug), you cant place or destroy blocks, you cant hit zombie pigmen but they can hit you, and half the time you cant tell you are in one.
Six bugs that have not been reported
yes that only fixes it for offline all my maps are modes for pvp
No buddy, I meant go to the remote area of your map, somewhere without alot of buildings if you have one. Then save and exit the offline world. THEN reload it into online mode. The freezing issue has become so bad for me that i have to make sure I run out into the middle of nowhere before I leave my game. Its a big deal as I like to play multiplayer as well. I hope it works for ya.
No buddy, I meant go to the remote area of your map, somewhere without alot of buildings if you have one. Then save and exit the offline world. THEN reload it into online mode. The freezing issue has become so bad for me that i have to make sure I run out into the middle of nowhere before I leave my game. Its a big deal as I like to play multiplayer as well. I hope it works for ya.
its a pvp map in the sky spawn so going to where there are no signs is hard
Pistons and Redstone = Severe LAG
(This is only so with the amount)
Not a official bug that is new with the update. But it a definite ongoing one from 1.7.3.
If you fire multiple pistons, it causes severe lag and is very buggy. This is the same with running lots of redstone. Compared to it's smooth running PC counterpart (that I do play as well), this makes this less fun to construct massively fast paced piston work. Which is a major setback. This is something I have noticed since 1.7.3 and is still coming forth in this latest version. I was expecting a fix or maybe even a minor tweak to help. But nothing seems to come of this.
Things that I have made that don't work the same because of lag:
-Piston Elevator (Works on PC)
-Clock (Works on PC)
-Pop out words (Works on PC)
PLEASE fix this.
My piston elevator works most of the time, but doesn't show much lag. It's also about 50 blocks high and on survival. I have the power circuit set to 3 ticks on every level, if you know what i mean... also, the entrance to the elevator is 2x2 with 2 fence gates. It also works online with friends that have below-standard internet. If you have no idea what I am talking about, check out this tutorial:
Two Minecraft Xbox 360 Edition Bugs Well not sure if one of these are a glitch or not but for some reason i cant save a minecart everytime i do it isnt there when i return to the game.
But the main one is i have looked around and dont think any have mentioned i found could be very rare as it is complex to actually figure out. in certain spots in my map i can't place blocks i am not near the edge of the map or anything.when i place a block there it disappears instantly i have tried many times to fix it myself in the game but nothing i do has seemed to work please fix this soon
Does anyone else have the mushrooms-won't-multiply thing happening? I can make giant mushrooms to get more, but normal farming just doesn't work, they never grow!
1. Make sure the area you are trying to grow them is dark enough. Mushrooms require a light level of 12 or lower to spread.
2. Mushroom spread was greatly reduced in 1.8, so this is also probably a factor. From the Wiki: "After Beta 1.8, mushrooms' spreading ability was severely restricted - a mushroom would only spread if there were fewer than 5 mushrooms of the same type in a 9w x 9l x 3h area around the original mushroom. However, mushroom farming became easier in another way since Bone Meal could be used on mushrooms to grow huge mushrooms that dropped several individual fungi when harvested. Mushrooms could also be found more easily in the new swamp biome under vine-covered trees." (http://www.minecraftwiki.net/wiki/Mushrooms#Beta)
I'm assuming that you and your Buddy have created this 32*32 (*2/3) room a few level above the bed rock (and have in stalled lights/torches) If this is correct then your not the only one thats had this issue..
You remember how the update note that said something like '- raised clouds so they dont faze through objects' -
Well because 4J studios dont have any intelligence, the lowered world height, instead of raising clouds... (easiest solution)
(Just like this guy Video shows - )
This problem is because the lower 6-8 full levels (not including bedrock area) are now in the Void Fog, i have replicated this in two pc versions, by altering a few .bin/.class files (and attempting to be as stupid in foward planning as possible)
Both you and the guy who made this video are mistaking a design choice (made by Mojang, BTW, and NOT 4J Studios) for a glitch. The void fog was purposely added in this version on the PC by Mojang, and continues to exist to this day. (http://www.minecraftwiki.net/wiki/Bedrock#Void_fog). Because so many people dislike this feature, however, 4J Studios is reportedly going to be adding an option to turn off the Void Fog when they submit the bug fix patch (release date unavailable). As it stands already, however, you can completely remove the void fog simply by opening your world in creative mode.
Personally, I don't have a problem with the void fog; I think it adds a level of "creepiness" to those deep dark caves.
Oh, and by the way, you don't need to go down all the way to "a few levels above bedrock." Slimes will spawn anywhere below level 16, and the farther you are from bedrock, the less oppressive the void fog will be. My slime farm's ceiling is right at that level 16 cutoff point, and I can still see a fairly reasonable distance. Not as far as higher up, but far enough to see across it the short way, and probably more than 2/3 of the way across it the long way - I haven't measured exactly, so I could be off by a little bit. My farm is 16x48 (with a three block wide water channel beyond that on each side), as I had three slime chunks in a row on my world.
Rollback Post to RevisionRollBack
“We do not quit playing because we grow old; we grow old because we quit playing.”- Oliver Wendell Holmes
Next is, fence and fence gate fly over the ground and not connect to a Block
Not a bug. "When placed, fence gates will automatically face towards the player, regardless of any other fences around it. However, any fences adjacent to a fence gate will still connect to it. If placed and not connected to anything else, a fence gate will appear to be floating." (http://www.minecraftwiki.net/wiki/Fence_gate)
As for fences not connecting to blocks, that comes in a later update.
place soulsand between an entrance of 2 blocks high you can't go under it?
Not a bug, but a function of the fact that soul sand is not a full block high. "When placed on the ground in front of a two-block high doorway, Soul Sand prevents players from going through it from that direction since it is 1/8 less in size than an actual block. This can be useful for building one-way passages or invisible barriers. This affects mobs too as they have to jump to get out of the slowing effects of the block, thus are unable to get through the door.
However, it is possible to avoid the sand trap by jumping over the Soul Sand and squeezing into the one way door or continuing to jump when trying to go through the entry way. Since you do not sink into the Soul Sand in this case, it is like jumping over an empty space. It is possible for a mob to avoid the trap in this way, but unlikely, since a mob usually only jumps when there is a block one level higher than the mob. For that reason, these kinds of one-way doors will be best served by covering a large (4x9 centered in front of the door itself) rectangle with Soul Sand, such that players and entities will not be able to merely jump over it." (http://www.minecraftwiki.net/wiki/Soul_sand#One-way_and_Minecart-only_gates)
1) My super flat world that i was playing on that had no signs still crashed so there is a crash bug not related to signs.
2) Endermen can teleport into peoples homes
3) Slimes are only hit able from a certain angle ant they block doorways
4) I have a world with a village well that generated in the middle of nowhere(another bug), and i walked on this hill it was on easy and midday and i was attacked by something i could not see
5) slimes can see through dirt and grass
6) If you get stuck in a glitched ghast fireball(another bug), you cant place or destroy blocks, you cant hit zombie pigmen but they can hit you, and half the time you cant tell you are in one.
Six bugs that have not been reported
#2 is not a bug. Endermen can teleport anywhere tall enough for them. Don't want them in your house? Don't have 3-block-tall rooms. Go 2-high or 2 1/2 (using slabs).
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“We do not quit playing because we grow old; we grow old because we quit playing.”- Oliver Wendell Holmes
I skimmed through and didn't see anyone else post this: When I build a door that has hinges on the right side when it's first crafted, the door does not respond correctly to redstone signals. This is very inconvenient when making double doors because when I place a pressure plate in front of it, the signal closes the door rather than opening it. Is anyone else having this problem?
You have to invert the signal for the one that goes the wrong way. Do this by first moving your pressure plates back one block and putting a torch underneath a block that the inverted door is attached to. Then have the redstone runing from the pressure plates into the block that the torch is on, and have redstone running from the pressure plates into a block that the other door is on. If you don't understand, watch this video:
Sorry if it's a repost, skimmed through most of it and seems to not have been reported:
When I sprint along a 1-wide 2-high hallway and sort-of hug the wall, I get stopped, my screen goes pixelated as if I'm getting squashed by gravel or pistons etc. and I get hurt constantly until I start walking backwards.
As I said in my last post, sorry if someone has already said this...
When I place a powered rail on a slope, It doesn't become powered by a torch underneath it, underneath the blocks in front of it or beside it. This happens fairly often but it seems to depend on what block the torch is attached to. I place it flat on the ground sometimes and it doesn't power the rail, but I place it on the side of a block and it powers it, even though where I placed the torch both times it was powering the same block.
I put torches all around a 16x3x16 room that has been completely cleared out and I cannot see very far ahead of me (looking into pitch blackness) despite there being a torch within a few blocks of me at all times
Sorry if it's a repost, skimmed through most of it and seems to not have been reported:
When I sprint along a 1-wide 2-high hallway and sort-of hug the wall, I get stopped, my screen goes pixelated as if I'm getting squashed by gravel or pistons etc. and I get hurt constantly until I start walking backwards.
As I said in my last post, sorry if someone has already said this...
When I place a powered rail on a slope, It doesn't become powered by a torch underneath it, underneath the blocks in front of it or beside it. This happens fairly often but it seems to depend on what block the torch is attached to. I place it flat on the ground sometimes and it doesn't power the rail, but I place it on the side of a block and it powers it, even though where I placed the torch both times it was powering the same block.
I have recently had this happen, but with a little patience was able to get it to work. Keep playin with it. I cant remember exactly, but I think I just took extra blocks out in the middle of the track before I placed the torch, as opposed to the one block you NEED to break to place the torch under the rail....I know it sounds confusing. I'll play with it again today and see if I can get a better answer.
When I accept an invite off of the dashboard, my xbox freezes.
I've had this happen at least a half dozen times since the latest update. Once I accept the invite, the console freezes up and requires a manual reboot. Its just like the post release bug, where when you tried to "Save & Exit" sometimes it would freeze.
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"Forgive him, for he believes that the customs of his tribe are the laws of nature!" ~ George Bernard Shaw
When I ate the last of my stack of food, I kept holding LT and the character's arm was in the sideways eating position.
To fix that you need to sprint or crouch.
towns are ridiculously common. not a bug, but not the greatest thing to have
It depends on the mix of biomes the seed has in it. I have started several seeds that only had 1 village (and a larger amount of taiga and extreme biomes) and several others that had none (survival island seeds with large ocean biomes and small islands). Average seems to be running around three per map.
When I started to play minecraft with my girlfriend, when she log in to her account and start a game screen turns dark and can't hear game music at all and she can't turn/look around with her character, like the right stick wont work but with other account minecraft works like it should be, screen is normal and we can hear music and she can turn her character with right stick. These problems comes only with minecraft other games works normally with her account. So these problems comes when she start new/saved minecraft game only with her account and only in minecraft.
Minecraft worked until today it started to do this.
Minecraft has deleted and redownloaded and system cache has been deleted but not working
Is there anything to do?
Have you tried adjusting your control settings for her account (under "Help and Options" and "Settings" and "Control")?
1) My super flat world that i was playing on that had no signs still crashed so there is a crash bug not related to signs.
2) Endermen can teleport into peoples homes
3) Slimes are only hit able from a certain angle ant they block doorways
4) I have a world with a village well that generated in the middle of nowhere(another bug), and i walked on this hill it was on easy and midday and i was attacked by something i could not see
5) slimes can see through dirt and grass
6) If you get stuck in a glitched ghast fireball(another bug), you cant place or destroy blocks, you cant hit zombie pigmen but they can hit you, and half the time you cant tell you are in one.
Six bugs that have not been reported
No buddy, I meant go to the remote area of your map, somewhere without alot of buildings if you have one. Then save and exit the offline world. THEN reload it into online mode. The freezing issue has become so bad for me that i have to make sure I run out into the middle of nowhere before I leave my game. Its a big deal as I like to play multiplayer as well. I hope it works for ya.
6x7 up and down piston elevator (cnbminecraft)
Well not sure if one of these are a glitch or not but for some reason i cant save a minecart everytime i do it isnt there when i return to the game.
But the main one is i have looked around and dont think any have mentioned i found could be very rare as it is complex to actually figure out. in certain spots in my map i can't place blocks i am not near the edge of the map or anything.when i place a block there it disappears instantly i have tried many times to fix it myself in the game but nothing i do has seemed to work please fix this soon
1. Make sure the area you are trying to grow them is dark enough. Mushrooms require a light level of 12 or lower to spread.
2. Mushroom spread was greatly reduced in 1.8, so this is also probably a factor. From the Wiki: "After Beta 1.8, mushrooms' spreading ability was severely restricted - a mushroom would only spread if there were fewer than 5 mushrooms of the same type in a 9w x 9l x 3h area around the original mushroom. However, mushroom farming became easier in another way since Bone Meal could be used on mushrooms to grow huge mushrooms that dropped several individual fungi when harvested. Mushrooms could also be found more easily in the new swamp biome under vine-covered trees." (http://www.minecraftwiki.net/wiki/Mushrooms#Beta)
Both you and the guy who made this video are mistaking a design choice (made by Mojang, BTW, and NOT 4J Studios) for a glitch. The void fog was purposely added in this version on the PC by Mojang, and continues to exist to this day. (http://www.minecraftwiki.net/wiki/Bedrock#Void_fog). Because so many people dislike this feature, however, 4J Studios is reportedly going to be adding an option to turn off the Void Fog when they submit the bug fix patch (release date unavailable). As it stands already, however, you can completely remove the void fog simply by opening your world in creative mode.
Personally, I don't have a problem with the void fog; I think it adds a level of "creepiness" to those deep dark caves.
Oh, and by the way, you don't need to go down all the way to "a few levels above bedrock." Slimes will spawn anywhere below level 16, and the farther you are from bedrock, the less oppressive the void fog will be. My slime farm's ceiling is right at that level 16 cutoff point, and I can still see a fairly reasonable distance. Not as far as higher up, but far enough to see across it the short way, and probably more than 2/3 of the way across it the long way - I haven't measured exactly, so I could be off by a little bit. My farm is 16x48 (with a three block wide water channel beyond that on each side), as I had three slime chunks in a row on my world.
Not a bug. "When placed, fence gates will automatically face towards the player, regardless of any other fences around it. However, any fences adjacent to a fence gate will still connect to it. If placed and not connected to anything else, a fence gate will appear to be floating." (http://www.minecraftwiki.net/wiki/Fence_gate)
As for fences not connecting to blocks, that comes in a later update.
Not a bug, but a function of the fact that soul sand is not a full block high. "When placed on the ground in front of a two-block high doorway, Soul Sand prevents players from going through it from that direction since it is 1/8 less in size than an actual block. This can be useful for building one-way passages or invisible barriers. This affects mobs too as they have to jump to get out of the slowing effects of the block, thus are unable to get through the door.
However, it is possible to avoid the sand trap by jumping over the Soul Sand and squeezing into the one way door or continuing to jump when trying to go through the entry way. Since you do not sink into the Soul Sand in this case, it is like jumping over an empty space. It is possible for a mob to avoid the trap in this way, but unlikely, since a mob usually only jumps when there is a block one level higher than the mob. For that reason, these kinds of one-way doors will be best served by covering a large (4x9 centered in front of the door itself) rectangle with Soul Sand, such that players and entities will not be able to merely jump over it." (http://www.minecraftwiki.net/wiki/Soul_sand#One-way_and_Minecart-only_gates)
#2 is not a bug. Endermen can teleport anywhere tall enough for them. Don't want them in your house? Don't have 3-block-tall rooms. Go 2-high or 2 1/2 (using slabs).
(This isn't the way I do it but it still works)
When I sprint along a 1-wide 2-high hallway and sort-of hug the wall, I get stopped, my screen goes pixelated as if I'm getting squashed by gravel or pistons etc. and I get hurt constantly until I start walking backwards.
When I place a powered rail on a slope, It doesn't become powered by a torch underneath it, underneath the blocks in front of it or beside it. This happens fairly often but it seems to depend on what block the torch is attached to. I place it flat on the ground sometimes and it doesn't power the rail, but I place it on the side of a block and it powers it, even though where I placed the torch both times it was powering the same block.
I put torches all around a 16x3x16 room that has been completely cleared out and I cannot see very far ahead of me (looking into pitch blackness) despite there being a torch within a few blocks of me at all times
I have recently had this happen, but with a little patience was able to get it to work. Keep playin with it. I cant remember exactly, but I think I just took extra blocks out in the middle of the track before I placed the torch, as opposed to the one block you NEED to break to place the torch under the rail....I know it sounds confusing. I'll play with it again today and see if I can get a better answer.
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Curse PremiumTo fix that you need to sprint or crouch.
It depends on the mix of biomes the seed has in it. I have started several seeds that only had 1 village (and a larger amount of taiga and extreme biomes) and several others that had none (survival island seeds with large ocean biomes and small islands). Average seems to be running around three per map.
Have you tried adjusting your control settings for her account (under "Help and Options" and "Settings" and "Control")?