Hey guys, this is my first minecraft game and big map that I am creating, I'm about 6 "sections" into it, and I need some inspiration for more traps, puzzles, and riddles. I have lever codes, hidden switches, and a jump of death through fire wells, where only 1 out of the 6 you will live through. any other ideas? it is herobrine themed i guess you could say, and i have lots of redston creations so far. I have an idea for an ending, but i'd like to lengthen the game. all suggestions welcome! you can add my XBL gamertag: SHADY Released (don't ask why im called that, i share with my brother...) just say in a message that you know Michael and my brother will accept if he sees the gamertag first
Ugh my phone crashed trying to reply... Lemme see if i can remember....
A maze with a sort of observation deck is nice. If people can look from above down from glass at the maze they're more encouraged in running through. I saw this in a video though and when they got to the end there was a sign asking if they found all 4 switches, making them go back into the maze they thought they were so good at and are forced to go back in for more.
A wall or a maze made of arrow dispensers and either have them run through them or find a path of false pressure plates to get through.
Hide items behind lava. If you dont want them to run through lava, place chests behind lava or minecarts do they can teleport through.
If you block a path with ice but have a furnace near enough, cooking something in it will melt the ice. You could even have them catch fish to cook. You can also slide items across ice to hit a pressure plate.
A cave system with switches placed randomly throughout so players must hunt them down to unlock the next area.
A pressure plate behind a 1-block sized painting. You can place paintings on pressure plates.
These work best with creative of course. If i think of more i'll post them here
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"Only the trees which you know are not trees for food you may destroy and cut down, to build siegeworks against the city that makes war with you, until it is subdued." (Deuteronomy 20:20 NKJV)
I made a branching maze where each room has two exits. There is a sign on the column between them asking a trivia question. If the answer is true, they go left, if the answer is false, they go right. Pressure plates and iron doors keep them from back tracking. The correct answer leads to the next room, the incorrect answer leads to a common corridor that leads back to the first room. If they answer any question incorrectly, they have to do it all again. I also did the maze with observation deck, except in mine one player has to stand far above and direct the other one through the maze. I also did the wall of arrow dispensers, but there is a clue they have to decipher to know the pattern of which pressure plates are false. Another obstacle is a timed parkour course where if the timer goes off, the exit is sealed and they have to start over.
Ohh im liking that maze where you can watch from above!
so far, my entire "game" has been underground and where im at right now, the players just fell into a giant obsidian box in the ground with a house in the middle. 2 "keys" have been hidden in secret chests and once both are found, the player can go to the next room where they have to choose a well and jump through lava suspended in a well with signs. each well is made of a different material and im trying to think of a indiana jones and the holy grail quote *hint* *hint* to help them chose the right well and so maybe they will fall into a little 5x5 room and then walk across through a glass hallway with the maze underneath to give them a preview.
i've gotten lucky, using my my x-ray glitch contraption, i found a chunk of the map with almost no caves in it, so the few there were i have already incorperated them (and a mob spawn!), now i can just dig out a HUGE maze.
as for the parkour idea, i like that, like have a lake of lava and the stepping stones pop up and down, but it would be cool if it would cycle like 10 seconds down, 10 up, 10 down, 10 up, etc. but using a pressure plate just might have to do.
do you know how to fill an large area of lava? i have buckets but when the lava flows from the source block, it never seems to cover the bridge part(earlier on in my game) and if i put the source block on the bridge, it'd just disappear when the bridge is activated.
i'll try to get some pictures up sometime soon.
ohh and im going to try to use metal and rock song lyrics as clues just to help out my fellow rockers haha
and im not sure if i said it, but im on xbox, so we dont have creative mode yet, so getting materials is the hardest part. we dont have blocks like ice either as i dont have mods
pressure plate that releases a piston in front and behind them releasing lava. Once we have creative, you can put monster eggs in a dispenser then have someone step on a pressure plate that makes a monster spawn. I did this when I had pc, I mad a time release hole where the time is right and a hole opens beneath you trapping you. The hole is activated by a single pressure plate. I have no memory whatsoever of the wiring it took to build it, but I have a general idea so I might be able to build it for you but not explain it.
Im planning to make a huge map-sized "game" with multiple themed dungeons. Its for my friends so im acting as an NPC for shops (buying arrows and food and minecarts and such, bought with gold found in caves found in caves and dungeons) and for bosses and minibosses. I'm starting as soon as creative is released so i'll probably be posting pics as soon as i start making good progress.
In the mean time as a sort of test runs for opinions and suggestions i made a small-ish 8-level adventure map that starts off with the players looking for a house in a forest, opening the secret passage inside, then making their way to the last room at bedrock.
Im told you can open your old maps in creative, which should be out by next week, so when thats out it should help make things a lot easier to make. Im waiting for creative because i want to make eat dungeon so awesome you cant wait to see what the next one looks like
Good luck with yours! Cant wait to see pics, sounds cool
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"Only the trees which you know are not trees for food you may destroy and cut down, to build siegeworks against the city that makes war with you, until it is subdued." (Deuteronomy 20:20 NKJV)
Not sure if it's been suggested, but reading through the responses already had me thinking about if one had considered putting a number of chests with ladders in them in which all have to be found to get to another area.
Ohh that ladder idea is reallly good! maybe ill come out of the ground into a "fenced off area" and have the chests hidden everywhere. i know i keep saying it, but ill try to get pictures or maybe even a teaser out by the end of the week. creative mode is suchhh a huge help.
Another idea is giving them limited blocks of gravity blocks (sand, gravel) and having them place it across a (for example) 5 wide slit going 20 deep. In my example, they would get only 3 blocks, and would need to activate all 3 pressure plates down the hole with the sand provided. Maybe you would provide them with hints on where to place the sand in a chest/sign or something.
Of course, you could do this with any type of block by dropping it, but maybe you could have a lava channel to countermeasure this?
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Not all those who wander are lost
- J.R.R Tolkien
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A maze with a sort of observation deck is nice. If people can look from above down from glass at the maze they're more encouraged in running through. I saw this in a video though and when they got to the end there was a sign asking if they found all 4 switches, making them go back into the maze they thought they were so good at and are forced to go back in for more.
A wall or a maze made of arrow dispensers and either have them run through them or find a path of false pressure plates to get through.
Hide items behind lava. If you dont want them to run through lava, place chests behind lava or minecarts do they can teleport through.
If you block a path with ice but have a furnace near enough, cooking something in it will melt the ice. You could even have them catch fish to cook. You can also slide items across ice to hit a pressure plate.
A cave system with switches placed randomly throughout so players must hunt them down to unlock the next area.
A pressure plate behind a 1-block sized painting. You can place paintings on pressure plates.
These work best with creative of course. If i think of more i'll post them here
Kenn (ARTISTIK), Quest & Lore Writer, Renatus RPG Server
Development Team, ARK_REALMS RPG Server
so far, my entire "game" has been underground and where im at right now, the players just fell into a giant obsidian box in the ground with a house in the middle. 2 "keys" have been hidden in secret chests and once both are found, the player can go to the next room where they have to choose a well and jump through lava suspended in a well with signs. each well is made of a different material and im trying to think of a indiana jones and the holy grail quote *hint* *hint* to help them chose the right well
i've gotten lucky, using my my x-ray glitch contraption, i found a chunk of the map with almost no caves in it, so the few there were i have already incorperated them (and a mob spawn!), now i can just dig out a HUGE maze.
as for the parkour idea, i like that, like have a lake of lava and the stepping stones pop up and down, but it would be cool if it would cycle like 10 seconds down, 10 up, 10 down, 10 up, etc. but using a pressure plate just might have to do.
do you know how to fill an large area of lava? i have buckets but when the lava flows from the source block, it never seems to cover the bridge part(earlier on in my game) and if i put the source block on the bridge, it'd just disappear when the bridge is activated.
i'll try to get some pictures up sometime soon.
ohh and im going to try to use metal and rock song lyrics as clues
and im not sure if i said it, but im on xbox, so we dont have creative mode yet, so getting materials is the hardest part. we dont have blocks like ice either as i dont have mods
In the mean time as a sort of test runs for opinions and suggestions i made a small-ish 8-level adventure map that starts off with the players looking for a house in a forest, opening the secret passage inside, then making their way to the last room at bedrock.
Im told you can open your old maps in creative, which should be out by next week, so when thats out it should help make things a lot easier to make. Im waiting for creative because i want to make eat dungeon so awesome you cant wait to see what the next one looks like
Good luck with yours! Cant wait to see pics, sounds cool
Of course, you could do this with any type of block by dropping it, but maybe you could have a lava channel to countermeasure this?