If you are going to accuse me of lacking common sense (i.e. call me stupid), could you at least try and read the posts first? The post you quote has 4 different solutions on it self allready. Never did I say anything in any of the posts in this thread about the world needing to be regenerated.
For the record when I bought the game I had never played minecraft on the PC. I didn't like the demo/tutorial because I was too slow and got killed by monsters over and over before being able to build my door and the demo/tutorial finished before I even managed to survive a single night.
I then went on to do a bit of research on minecraft, where was the fun to be had. So I read up on the PC features (infinitive world, all the coming stuff) and read up on the XBLA version (based on beta 1.6, missing features up to 1.2.3. coming in free updates throughout the year, fixed world size). Anyway reading up about it I decided to still buy it and soon I discovered what the attraction is. Knowing minecraft now I would know that added content wouldn't be available in existing worlds if it has terrain dependencies, back then no chance.
A lot of the people on the forum here act like I have a wierd point of view on the matter, but I assure you that the argument goes for a near 50% of the community (haven't talked to anybody on my friendslist who wants to restart, they either feel forced to or they conceit).
Yes, I'm vocal about it, because with a little bit of effort workarounds can be made or with more effort it could be a fun addition that solves multiple issues.
There are bound to be multiple threads coming in the next couple of weeks about existing worlds missing the new stuff (see clay issue).
Ow and by the way advising someone to circumvent the XBOX TOS and risk their XBOX and accounts getting banned... Really now?
Depends if you believe in reincarnation or not.
Well, if you think that new blocks could be added to a world without something being regenerated then you either have no sense of technology or no common sense...you can choose which
And that's because a lot of people in this community have no common sense... common sense isn't so common honestly. People expected a copy and paste of the PC version which is impossible. And missing features? It's not missing any features. It's going through the same exact steps the PC version went through. Again, the limited world is not 4J's fault at all. I mean, if people were to think about what they are asking then they would get it. But no, people are to suborn and don't understand that the xbox really can't do a whole lot (Tech speaking...it sucks)
And your solutions...again it would be a lot of work so whiny people don't have to start a new world. And you have to think...they are only an arcade game. They really are limited on what they can do... But of course I am sure that never comes into mind when people decide to whine about the Xbox version. Your workaround solutions wouldn't be "A little bit of effort" and frankly I doubt Microsoft supports things like that for Arcade games.
And advising? I wasn't advising you to do it. I am saying if restarting your world is such a big deal and you are so focused on your leader board standing (Does that thing even work yet...) then there's only one other way. If you do it or not is not my business nor am I responsible if you do it.
Now, I don't get why people continue to cry and moan about this. The fact is, old worlds aren't going to get generated blocks that aren't craftable... It's not something 4J can control. It's the fact that technology isn't capable of doing it... I mean really, if people would just think for a second of what they're asking there wouldn't be so many idiotic threads/posts on these forums...
If reincarnation is what you believe in - Life after is still not a "restart" of the old with added features. It's a whole new life as a whole new being in a whole new world.
Why is something like that close to my heart - well, someone very close to me was once a gaming programmer...
I find it as surprising that 4J is doing such a good job at porting that they even manage to port the PC bugs; why not look ahead in the patch notes and incorporate fixes down the line right away
I find it as surprising that 4J is doing such a good job at porting that they even manage to port the PC bugs; why not look ahead in the patch notes and incorporate fixes down the line right away (which they are doing in 1.8.2., but other reported and confirmed bugs go unfixed). Porting might actually be the reason that stands in the way of implementing a solution as it could create code related compatibility issues down the line, but that is still something that can be worked around by good documentation in the code itself. Sure it would prolly cost an additional FTE on the project for a bit but then again they made so much more money then they ever expected to make out of it in their wildest dreams, can't they give back.
Anyway... Prolly a good thing that I'm not a game designer as the devs would hate my guts or worse I'd be leading a Duke Nukem Forever drama. Bottomline is I'm not an easy customer, especially when I care for a game.
Since when was not overwriting already existing terrain a bug? There were a lot of elements put into the beta versions of the PC Minecraft that were not bugs, but that were later changed. Much of what we are experiencing are those earlier elements as they were originally designed to operate.
If you're not a game designer or programmer, you have absolutely no clue as to what sort of effort it takes to port code or to change code or to debug code. So why are you assuming it's so much easier for 4J to perform to your unreasonable expectations on a piece of 10-year-old technology than it should be for you to restart a single Minecraft game world? You are not just "not an easy customer," you're seem to be an impossible one!
Since when was not overwriting already existing terrain a bug? There were a lot of elements put into the beta versions of the PC Minecraft that were not bugs, but that were later changed. Much of what we are experiencing are those earlier elements as they were originally designed to operate.
If you're not a game designer or programmer, you have absolutely no clue as to what sort of effort it takes to port code or to change code or to debug code. So why are you assuming it's so much easier for 4J to perform to your unreasonable expectations on a piece of 10-year-old technology than it should be for you to restart a single Minecraft game world? You are not just "not an easy customer," you're seem to be an impossible one!
But you have to admit...there are some bugs I am sure they could have fix'd before release (Dupe glitch, leaves, clay) but instead they just left it...
But you have to admit...there are some bugs I am sure they could have fix'd before release (Dupe glitch, leaves, clay) but instead they just left it...
How do you know the dupe glitch specifically was easy to find and easy to fix if you have no idea what part of the code was the source of it or even any idea what the code for, say, furnaces (which do transmute items by design) is? The only people who could make that assessment for the XBox version are the people at 4J. They're the only ones who know their code.
Also, they did attempt to fix the first dupe glitch that was evident, but then came to realize that they didn't solve the whole problem - probably because the coding issue was "deeper" than they first thought or that the second glitch didn't really come into being until after the first layer of coding issues were fixed.
Thirdly, everyone assumed that they should be as morally offended by duping as certain people on these forums; but programmers don't primarily look at glitches in terms of whether or not they encourage some people to make their materials and not mine them; they look at them in terms of instability and what damage they can do to the system overall. It's far more important to them that the game doesn't crash the XBox than whether or not players build fancier designs lined with "gold" blocks. To them the "gold" blocks are just different from the "stone" was in terms of a number value somewhere imbedded in a formula - They're both just pixels. If duping was cratering everyone's worlds, more effort probably would have been poured into resolving it faster; but as glitches go, it was a pretty stable one.
It think the leaves disappearing unless placed closed to a wood source was not a bug; but the way leaves were designed to behave naturally when in trees. It's something that my 5-year-old friends' kid resolved in 2 seconds, just by placing a wood block under every 4th part of his "hedge." He wasn't as upset about this minor inconvenience as many of the allegedly older people on this forum. (lol). More clay was added to the maps way back on the same basis - the system would not overwrite previously generated terrain, but might add it in to any unexplored areas the person had left. As for clay, the clay formula put into the XBox version probably produced it at the same basic rate as it went into the PC initially (i.e. not a bug). That rate just wasn't enough to satisfy those who wanted to build big things with clay. Part of the issue as well is that many people seem to expect things to be readily visible (easy to find). Just like all other ores in the game - sometimes you just gotta dig for them.
How do you know the dupe glitch specifically was easy to find and easy to fix if you have no idea what part of the code was the source of it or even any idea what the code for, say, furnaces (which do transmute items by design) is? The only people who could make that assessment for the XBox version are the people at 4J. They're the only ones who know their code.
Also, they did attempt to fix the first dupe glitch that was evident, but then came to realize that they didn't solve the whole problem - probably because the coding issue was "deeper" than they first thought or that the second glitch didn't really come into being until after the first layer of coding issues were fixed.
Thirdly, everyone assumed that they should be as morally offended by duping as certain people on these forums; but programmers don't primarily look at glitches in terms of whether or not they encourage some people to make their materials and not mine them; they look at them in terms of instability and what damage they can do to the system overall. It's far more important to them that the game doesn't crash the XBox than whether or not players build fancier designs lined with "gold" blocks. To them the "gold" blocks are just different from the "stone" was in terms of a number value somewhere imbedded in a formula - They're both just pixels. If duping was cratering everyone's worlds, more effort probably would have been poured into resolving it faster; but as glitches go, it was a pretty stable one.
It think the leaves disappearing unless placed closed to a wood source was not a but; but the way leaves were designed to behave naturally when in trees. It's something that my 5-year-old friends' kid resolved in 2 seconds, just by placing a wood block under every 4th part of his "hedge." He wasn't as upset about this minor inconvenience as many of the allegedly older people on this forum. (lol). More clay was added to the maps way back on the same basis - the system would not overwrite previously generated terrain, but might add it in to any unexplored areas the person had left. As for clay, the clay formula put into the XBox version probably produced it at the same basic rate as it went into the PC initially (i.e. not a bug). That rate just wasn't enough to satisfy those who wanted to build big things with clay. Part of the issue as well is that many people seem to expect things to be readily visible (easy to find). Just like all other ores in the game - sometimes you just gotta dig for them.
Then by all means, get in there and compete for the contract!
Lol, any game developer doesn't like glitches period. Whether it just allows players to dupe blocks or whether it crashes the game. The fact is they pride themselves on their code and glitches are screw ups in their code. The thing I am getting at is things like the leaves (Yes, easy fix) could have been stopped before it was even released...that was in the PC Version. Some of these bugs that they had to do hotfix's for is comlete unneeded as they were well known about as they were in the PC Version. And obviously if a small hotfix patch could fix it it was something that could have been changed in the main patch code.
Lol, any game developer doesn't like glitches period. Whether it just allows players to dupe blocks or whether it crashes the game. The fact is they pride themselves on their code and glitches are screw ups in their code. The thing I am getting at is things like the leaves (Yes, easy fix) could have been stopped before it was even released...that was in the PC Version. Some of these bugs that they had to do hotfix's for is comlete unneeded as they were well known about as they were in the PC Version. And obviously if a small hotfix patch could fix it it was something that could have been changed in the main patch code.
I never said they like any of them. I said they fix them in an order of priority, game-breakers first. Again the question of easy fixes can only be answered by 4J. Only they know their code in depth. The rest is a bunch of back-seat drivers just spouting off speculations about what someone else should be able to do and not do just because that's the way they want it. For leaves - was it SO inconvenient to just put a block wood under them to keep them from disappearing? Oh, I just broke a nail - maybe I should ask Microsoft to redesign this keyboard, eh?
Doesn't that arbitrarily already make them a little smarter than you? (lol) As for the clay, I must have bought my version of MCXBLA after a previous clay fix. The one I'm familiar with "just added" (in the worlds of 4J Steve) more clay and cacti to the map.
Well, if you think that new blocks could be added to a world without something being regenerated then you either have no sense of technology or no common sense...you can choose which
And that's because a lot of people in this community have no common sense... common sense isn't so common honestly. People expected a copy and paste of the PC version which is impossible. And missing features? It's not missing any features. It's going through the same exact steps the PC version went through. Again, the limited world is not 4J's fault at all. I mean, if people were to think about what they are asking then they would get it. But no, people are to suborn and don't understand that the xbox really can't do a whole lot (Tech speaking...it sucks)
And your solutions...again it would be a lot of work so whiny people don't have to start a new world. And you have to think...they are only an arcade game. They really are limited on what they can do... But of course I am sure that never comes into mind when people decide to whine about the Xbox version. Your workaround solutions wouldn't be "A little bit of effort" and frankly I doubt Microsoft supports things like that for Arcade games.
And advising? I wasn't advising you to do it. I am saying if restarting your world is such a big deal and you are so focused on your leader board standing (Does that thing even work yet...) then there's only one other way. If you do it or not is not my business nor am I responsible if you do it.
Now, I don't get why people continue to cry and moan about this. The fact is, old worlds aren't going to get generated blocks that aren't craftable... It's not something 4J can control. It's the fact that technology isn't capable of doing it... I mean really, if people would just think for a second of what they're asking there wouldn't be so many idiotic threads/posts on these forums...
If reincarnation is what you believe in - Life after is still not a "restart" of the old with added features. It's a whole new life as a whole new being in a whole new world.
Why is something like that close to my heart - well, someone very close to me was once a gaming programmer...
Now...that right there I absolutely agree with...
Since when was not overwriting already existing terrain a bug? There were a lot of elements put into the beta versions of the PC Minecraft that were not bugs, but that were later changed. Much of what we are experiencing are those earlier elements as they were originally designed to operate.
If you're not a game designer or programmer, you have absolutely no clue as to what sort of effort it takes to port code or to change code or to debug code. So why are you assuming it's so much easier for 4J to perform to your unreasonable expectations on a piece of 10-year-old technology than it should be for you to restart a single Minecraft game world? You are not just "not an easy customer," you're seem to be an impossible one!
But you have to admit...there are some bugs I am sure they could have fix'd before release (Dupe glitch, leaves, clay) but instead they just left it...
How do you know the dupe glitch specifically was easy to find and easy to fix if you have no idea what part of the code was the source of it or even any idea what the code for, say, furnaces (which do transmute items by design) is? The only people who could make that assessment for the XBox version are the people at 4J. They're the only ones who know their code.
Also, they did attempt to fix the first dupe glitch that was evident, but then came to realize that they didn't solve the whole problem - probably because the coding issue was "deeper" than they first thought or that the second glitch didn't really come into being until after the first layer of coding issues were fixed.
Thirdly, everyone assumed that they should be as morally offended by duping as certain people on these forums; but programmers don't primarily look at glitches in terms of whether or not they encourage some people to make their materials and not mine them; they look at them in terms of instability and what damage they can do to the system overall. It's far more important to them that the game doesn't crash the XBox than whether or not players build fancier designs lined with "gold" blocks. To them the "gold" blocks are just different from the "stone" was in terms of a number value somewhere imbedded in a formula - They're both just pixels. If duping was cratering everyone's worlds, more effort probably would have been poured into resolving it faster; but as glitches go, it was a pretty stable one.
It think the leaves disappearing unless placed closed to a wood source was not a bug; but the way leaves were designed to behave naturally when in trees. It's something that my 5-year-old friends' kid resolved in 2 seconds, just by placing a wood block under every 4th part of his "hedge." He wasn't as upset about this minor inconvenience as many of the allegedly older people on this forum. (lol). More clay was added to the maps way back on the same basis - the system would not overwrite previously generated terrain, but might add it in to any unexplored areas the person had left. As for clay, the clay formula put into the XBox version probably produced it at the same basic rate as it went into the PC initially (i.e. not a bug). That rate just wasn't enough to satisfy those who wanted to build big things with clay. Part of the issue as well is that many people seem to expect things to be readily visible (easy to find). Just like all other ores in the game - sometimes you just gotta dig for them.
Then by all means, get in there and compete for the contract! Prove you can do a better job!
Lol, any game developer doesn't like glitches period. Whether it just allows players to dupe blocks or whether it crashes the game. The fact is they pride themselves on their code and glitches are screw ups in their code. The thing I am getting at is things like the leaves (Yes, easy fix) could have been stopped before it was even released...that was in the PC Version. Some of these bugs that they had to do hotfix's for is comlete unneeded as they were well known about as they were in the PC Version. And obviously if a small hotfix patch could fix it it was something that could have been changed in the main patch code.
I never said they like any of them. I said they fix them in an order of priority, game-breakers first. Again the question of easy fixes can only be answered by 4J. Only they know their code in depth. The rest is a bunch of back-seat drivers just spouting off speculations about what someone else should be able to do and not do just because that's the way they want it. For leaves - was it SO inconvenient to just put a block wood under them to keep them from disappearing? Oh, I just broke a nail - maybe I should ask Microsoft to redesign this keyboard, eh?
Doesn't that arbitrarily already make them a little smarter than you? (lol) As for the clay, I must have bought my version of MCXBLA after a previous clay fix. The one I'm familiar with "just added" (in the worlds of 4J Steve) more clay and cacti to the map.