Ok, so i have read several topics about how existent worlds will be affected by the 1.8 update. But i am still unsure of the answer.
So here is my question.
If i start a world, or a seed that i have, and only discover a part of that world. After the update, the parts that i have not discovered can have the updated biomes and things from 1.8 right?
And also, if i have a seed to use, will it be the same after the update?
With this update they said worlds made before the update will still run the old version of the game. That means no creative mode or 1.8 features for worlds made before 1.8.2.
Find out for yourself (cause speculation is running rampant throughout the forums).
Create a new world now, note the seed, hang on to it and don't explore it.
After the update, create another world using that same seed.
After the update, explore both.
Did the new terrain and features show up in both worlds or just in the new one?
If so, is the new terrain and features in the same place?
Having two worlds before/after the update will answer a lot of questions for everybody....
With this update they said worlds made before the update will still run the old version of the game. That means no creative mode or 1.8 features for worlds made before 1.8.2.
I think that it's that old worlds just won't have generated structures or 1.8 biomes. There will still be enderman and hunger. When you select a world, there will be an option to go into creative.
With this update they said worlds made before the update will still run the old version of the game. That means no creative mode or 1.8 features for worlds made before 1.8.2.
The only source for this statement I can come up with is an article at examiner.com and the author did not cite his source for that information. To my knowledge, 4J have never tweeted that worlds created before 1.8.2 would be limited to running an older version (i.e. 1.7.3 of the game. If the statement is true, then no 1.7.3 world, explored or unexplored, would change terrain-wise, whether-wise. Neither would they be able to access any of the new blocks. They would not be able to grow melons or pumpkins or craft the sees from them; and endermen would not spawn in those worlds; and there would be not access to creative mode. I personally don't think it is likely that 4J opted for this approach.
That's not how it worked in PC version, so presumably they wouldn't have terrain generation from older versions in the game just so your world is smooth. In the PC transitions, there were chunk errors between previously loaded areas to new ones sometimes. Just depends really.
That sounds like a bunch of bs to me. Why wouldn't old worlds have things like new mobs?
Not calling your comment bs, UpUp_Away
No worries. I personally think the examiner.com article got it wrong; but hey, it's still a possibility that they're the ones who've gotten it right.. We'll only know for sure after the update is here and we actually see what happens with our old 1.7.3 worlds. Regardless, I'm still looking forward to this update.
I was under the impression that, since the console world was so small, it was all generated at the time you entered the game. I'd be surprised if you could see any of the new terrain features in an old save on console.
I was under the impression that, since the console world was so small, it was all generated at the time you entered the game. I'd be surprised if you could see any of the new terrain features in an old save on console.
Because i to thought that i read somewhere, that the Xbox worlds are all generated at the same time. Unlike the PC version.
File size on world creation is 4 to 7 MB. After exploration (no mining), it grows to 16 - 18 MB. This appears to be due to the terrain generating as the world is explored (just like the PC). You can test this for yourself, just by starting two worlds of the same seed. Explore one and don't explore the other. Wait for the update and see what changes.
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So here is my question.
If i start a world, or a seed that i have, and only discover a part of that world. After the update, the parts that i have not discovered can have the updated biomes and things from 1.8 right?
And also, if i have a seed to use, will it be the same after the update?
Create a new world now, note the seed, hang on to it and don't explore it.
After the update, create another world using that same seed.
After the update, explore both.
Did the new terrain and features show up in both worlds or just in the new one?
If so, is the new terrain and features in the same place?
Having two worlds before/after the update will answer a lot of questions for everybody....
I think that it's that old worlds just won't have generated structures or 1.8 biomes. There will still be enderman and hunger. When you select a world, there will be an option to go into creative.
The only source for this statement I can come up with is an article at examiner.com and the author did not cite his source for that information. To my knowledge, 4J have never tweeted that worlds created before 1.8.2 would be limited to running an older version (i.e. 1.7.3 of the game. If the statement is true, then no 1.7.3 world, explored or unexplored, would change terrain-wise, whether-wise. Neither would they be able to access any of the new blocks. They would not be able to grow melons or pumpkins or craft the sees from them; and endermen would not spawn in those worlds; and there would be not access to creative mode. I personally don't think it is likely that 4J opted for this approach.
Not calling your comment bs, UpUp_Away
No worries. I personally think the examiner.com article got it wrong; but hey, it's still a possibility that they're the ones who've gotten it right.. We'll only know for sure after the update is here and we actually see what happens with our old 1.7.3 worlds. Regardless, I'm still looking forward to this update.
Because i to thought that i read somewhere, that the Xbox worlds are all generated at the same time. Unlike the PC version.
File size on world creation is 4 to 7 MB. After exploration (no mining), it grows to 16 - 18 MB. This appears to be due to the terrain generating as the world is explored (just like the PC). You can test this for yourself, just by starting two worlds of the same seed. Explore one and don't explore the other. Wait for the update and see what changes.