I know I'm beating a dead horse and I apologize, but just to be clear...........if I start a new map today and basically spawn and save without exploring, after the update it will A) Load correctly with the updated stuff when I explore the rest of the map and anything I do while staying within the spawn area will still be there barring any terrain conflicts?
I know I'm beating a dead horse and I apologize, but just to be clear...........if I start a new map today and basically spawn and save without exploring, after the update it will A) Load correctly with the updated stuff when I explore the rest of the map and anything I do while staying within the spawn area will still be there barring any terrain conflicts?
What you "explore" won't change, what you don't explore MAY (likely WILL) change to whatever would be there if you generated the same seed after the 1.8.2 update. There is an area around the spawn that loads instantly, so any world generated before 1.8.2 will have some 1.7.3 terrain right around the spawn area. If you do move away from spawn, chunks start to load away from the spawn in your direction of travel. They may not necessarily fill in on your map (if you leave your map unopened); but they will still be generated and locked into the 1.7.3 terrain the moment they load the first time. The climate may change afterward regardless - so you may have a snowy spawn area that won't stay snowy after the update. IF you want a world with all 1.7.3 terrrain in it, the easiest way I can see is to start it today and explore it all on surface. The climate may still be different, but the cliffs and cave locations from bedrock to sky limit should stay the same.
As for terrain conflicts - they may occur where explored chunks butt up against unexplored chunks. Chunks are square, beaches are not necessarily so. So, if an explored chunk has part of a beach, the unexplored chunk that eventually loads beside it may not finish that beach but instead insert something else entirely - maybe 1/2 a mine shaft or 1/2 a village..
I am going to put a random seed. It is more exciting for me when I don't know what I will get. If I do get a complete world with ice and snow, than I will try again. I don't like a world with no desert or cactus. I can live without snow.
ok. im going to start a world and walk in a straight line north or south (depending on where i spawn) probably will take a few photos, then i will save and leave everything else unexplored then when the 1.8.2 update comes out i will finish exploring the map to see if there are any terrain conflict or if it seems to have any of the updated items. this wont help us now but it should clear up these questions for suture updates. anyone interested in repeating this process on their own please do as we know in science you can never have too many results.
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What you "explore" won't change, what you don't explore MAY (likely WILL) change to whatever would be there if you generated the same seed after the 1.8.2 update. There is an area around the spawn that loads instantly, so any world generated before 1.8.2 will have some 1.7.3 terrain right around the spawn area. If you do move away from spawn, chunks start to load away from the spawn in your direction of travel. They may not necessarily fill in on your map (if you leave your map unopened); but they will still be generated and locked into the 1.7.3 terrain the moment they load the first time. The climate may change afterward regardless - so you may have a snowy spawn area that won't stay snowy after the update. IF you want a world with all 1.7.3 terrrain in it, the easiest way I can see is to start it today and explore it all on surface. The climate may still be different, but the cliffs and cave locations from bedrock to sky limit should stay the same.
As for terrain conflicts - they may occur where explored chunks butt up against unexplored chunks. Chunks are square, beaches are not necessarily so. So, if an explored chunk has part of a beach, the unexplored chunk that eventually loads beside it may not finish that beach but instead insert something else entirely - maybe 1/2 a mine shaft or 1/2 a village..